- June 2026 - QoL Update - 25 June 2026
💻June 2026 Quality of Life Update 🌌UI · Skill Tree 🌳Improved navigation experience within the skill tree.Complete visual interface overhaul.Added visual feedback for button selection: confirmation and rejection states.Video preview for certain abilities and related image display.Full keyboard/mouse and controller support added.UI · Settings ⚙️Minor visual update to the settings panel: rounded corners.Fixed navigation issues within settings menus.Graphics 🎥Shadow distance increased: max range set to 300 m with 4 cascade splits instead of 2.Antialiasing enabled: MSAA 8x.Dash visual effect is now rendered correctly.Fixed stretched textures in level 2.Level 1 clock now displays the correct materials.Entity silhouettes (enemies and player) are now visible through walls and scenery.Dissolution effect applied to defeated enemies.Added a decoration piece on a level 1 map border for better i…
- June 2026 - QoL Update 😎 - 25 June 2026
Hey, y'all - we've made a ton of new quality of life updates to the game over the last several months! You can grab AEGB at a discounted 50% off during this Summer sale. Thank you for playing with us as we've continued to build on AEGB 😄 💻June 2026 🌌UI · Skill Tree 🌳Improved navigation experience within the skill tree.Complete visual interface overhaul.Added visual feedback for button selection: confirmation and rejection states.Video preview for certain abilities and related image display.Full keyboard/mouse and controller support added.UI · Settings ⚙️Minor visual update to the settings panel: rounded corners.Fixed navigation issues within settings menus.Graphics 🎥Shadow distance increased: max range set to 300 m with 4 cascade splits instead of 2.Antialiasing enabled: MSAA 8x.Dash visual effect is now rendered correctly.Fixed stretched textures in level 2.Level 1 clock now displ…
- Updated Unity Engine - 5 October 2025
🔥 The game engine was updated to Unity version 2021.3.45f2 for 🔥 stability 🔥. 🔥🔥🔥🔥🔥
- July 2025 Dev Log - Enemy Damage Visibility ☀️ - 21 July 2025
Hey, y'all - we added some quality of life improvements, most importantly showing when Gendai is invincible. This should aid to not destroy your items when it was previously unclear. 💻July Dev LogVersion 2.5 brings the following:- Adds a flashing effect to the final boss to indicate invincibility frames- Improved the navmesh on Level 1 so enemies can enter/leave buildings and walk through tables- Fixes Mirai's jump sfx in the skill menu & pause menu- Fixes some typos in skill descriptionsHope you're having a great summer!With love 💖,- The Trashfire Team
- Mid-May patch - Several bug fixes that affected QOL of game - 15 May 2025
A small amount of very important bugs were fixed including - Roaming Snail - Ambient Audio in Pause Menu - Gendai audio not matching animation - Remove items in portal that made ambient noise
- 🍀March 2025 - Dev Log Updates🍀 - 24 April 2025
Hey, y'all - hope you're doing well in the new quarter. We've made some updates to the game to fix issues across systems over the past month and change! 💻Dev Log 🎮Design: Fixed missing / floating wall issues for arenas on Lv. 1 Adult, update player out of bounds to prevent boundary breaks on Level 1 🔉Audio: modified mixes in FMOD (English, Japanese, Spanish book audio mixes) and fixed audio triggering (double jump emote, footstep SFX) ⚔️Combat Physics: edited enemy bird's fireball physics to prevent wall passing 🐲Boss Fights: Removed the Spider Dragon's current anomalous chomp sound (they're not a biter ) 🛠️Refactoring and cleaning of code post launch e.g. PlayerController, messaging of events, timer tools for design mods, etc. We're hoping this'll make it easier to get great, big changes out to y'all :) With love 💖, - The Trashfire Team
- Version 2.2.1 Update - 26 February 2025
Hello all! Now that we have officially entered release, we can only hope to grow from here. We want to express our gratitude to the community and hope to see you on all future prospects. We will continue polishing the game and also begin to keep more formal versioning. For our first round of release updates on "An Eternity Gone By" we include: Audio - Fixing the extremely quiet audio after the temple level - Fixed bug where temple sfx did not close after time traveling - Removing the ambient noise that played as an adult in houses Gameplay/Design - Upgrading the speed at which orbs eject from treasure chests - Added better feedback so that heals make player glow green and shields glow blue - Added collision to mountains that were missing it - Added optimizations to flash rendering UI - Fixing a bug where toggling the information pin in the pause menu caused the player to leave the pause…
- OFFICIAL RELEASE! Mirai is ready after an eternity gone by! - 15 February 2025
Good morning everyone around the world! We are happy to announce that An Eternity Gone By will be releasing TODAY! It has been nearly two years developing this game with our international team. But right now, you can get to experience Mirai Starblazer's timeless journey to save her best friend Kako. Use your environment to defeat Gendai's army in procedurally generated arena battles! Enjoy the wide array of rich sound, where nearly every object has its own set. Tell your friends about the game. We look forward to your joy and the team extends its gratitude for your continued support. With love 💖, - the Trashfire Team
- Hotfixes, 2/12 - 13 February 2025
Just a small patch! - Shield disappears when item breaks - Voices added to SFX volume
- December 2024 - Dev Log Updates - 30 December 2024
🎇Seasons Greetings! Hey, y'all - happy (almost) New Year! Below is our Devlog update from the month of December! We've hit some delays this past month with the Holidays, but are working hard to get the game out in the best shape possible in the new year 😤 💻December Dev Log Changes Fixed item configs on plates, pans, knives, and pots Fine tuned treasure chest animations and extended their use Optimized draw calls on object outlines Optimized the filesize of many objects by switching from stereo to mono Gave the boat a float floor Added a ton of new sounds e.g. for: XL pineapple, jug, vases, columns, table, cups, beehives, pickaxes, mine carts, chimney, barrel, hammers, suitcases, crystals, and shells With love 💖, - The Trashfire Team
- RELEASE DATE: FRIDAY, FEBRUARY 7, 2025 - 21 December 2024
Hi, all - we're excited to announce that we've locked in a release date for An Eternity Gone By. It will be releasing on... DRUMROLL PLEASE! 🥁🥁🥁 🎉🎉🎉 FRIDAY, FEBRUARY 7TH, 2025 Mark your calendars, folks 🗓️ - we're excited to get this out to you all! 😁 With love 💖, The Trashfire Team
- November 2024 - Dev Log Updates - 2 December 2024
🎇Happy Holidays! Hey, y'all - happy holidays to those of you celebrating! Below are our Devlog updates from November! We've hit some delays this past month, but are working hard to get the game out in the best shape possible in the new year 😤 💻November Dev Log Changes Added new voice emotes for Mirai Added new compass icons for each unique enemy Added a new passive skill to make Mirai invincible during a dash Added new sounds to the tree stumps, branches, bananas, camp tents, shells, coins, bird nests, cacti, pans, mushrooms, briarweed, boots, tv remotes, couch, computer, treasure chest, and console game system Fixed missing footsteps for clock, bird, and snail Fixed a navmesh error related to spawning Fixed fruit volume That's all for now, folks! With love 💖, - The Trashfire Team
- October 2024 - Steam Next Fest, January Release, Dev Log - 17 October 2024
🎉 We're in Steam Next Fest! After months of hard work, we’re thrilled to announce that An Eternity Gone By is part of this October's Steam Next Fest! 🤠🃏 📥 If you haven't already, feel free to give us a wishlist to stay tuned for the full-release! 🎮 Have fun playing the demo, and enjoy the Fest! 🗓️ Set your calendars for a January release! We also wanted to update you all that we are pushing the release date of An Eternity Gone By from November to January. We know it's important to keep a quality bar, and so the team is taking the team to give the game the love and polish it needs to give you the best play experience! 💻October Dev Change Log In addition, the dev team is continuing to update the game as we work towards launch. Below are the changes from the past month - we're going to make this the best game we can, y'all 😤 Major Changes Rebalanced the 240 prefabs in the game for…
- September 2024 Updates - 10 October 2024
Hi everyone, we launched the demo a few weeks ago and we got to see everyone's joy at the convention, Cleveland Gaming Classic. It was truly a blast watching everyone play the game. We are working as hard as ever to make this experience fun. Major Updates Rebalanced the 240 prefabs in the game for a better combat experience Reorganized the 30 market place stalls to balance variety better Redid the settings menu from scratch to make it much cleaner Minor Updates Gave Mirai a new illusory trail when she bends space to dash forward Adjust the height that many large objects are raised up Add ragdoll to enemy clock Did a palette swap on the firebird to make it more "fire" Update the objective text with a more readable background and new fadeout Updated the compass and timer UI to be a little cleaner; new version incoming soon Extended DPad controls to now work on UI Upscaled some food items…
- 🔔 Announcing An Eternity Gone By Demo 🎮 - 28 September 2024
Hello, everyone! It's been an exciting year and we've thrilled to announce that: The Steam demo for An Eternity Gone By is NOW LIVE! 😤🎉 Working on this game has been a work of passion that has endured nearly two years now. We have been incorporating player feedback through itch.io for months beforehand but we are now ready to present ourselves to a greater audience to reach you. We sincerely hope you have fun playing our game. Thank you! The story follows Mirai (未来), a precocious yet mischievous girl who lives in Starblast Village as she convinces her timid best friend Kako (過去) to see the stars at the Tricennial Shooting Star Festival. 🌠 It's a comical misnomer: every 30 years, everyone at the village stays home because the time-demon Gendai (現代) ravages the space-time continuum in unpredictable ways. As they sneak out, they have an unlucky encounter with Gendai... Mirai has to go o…