SPSTEAMPULSELIVE ANALYTICS
An Eternity Gone By

An Eternity Gone By Steam metadata

Trashfire Games LLC | Feb 7, 2025 | game

Released

0players observed · 22 September 2026 - 11:35:24 UTC

ActionAdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

An Eternity Gone By metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews11
  • Release dateFeb 7, 2025
  • DeveloperTrashfire Games LLC
  • PublisherTrashfire Games LLC

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Trashfire Games LLCPublisher: Trashfire Games LLC

Top Steam chartsTop 100 gamesGame directorySteam Store page

An Eternity Gone By Steam metadata

An Eternity Gone By metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2735110/metadata
Steam Storehttps://store.steampowered.com/app/2735110/
Steam Communityhttps://steamcommunity.com/app/2735110
PCGamingWiki search
IGDB searchSearch IGDB for An Eternity Gone By

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 11 positive, 0 negative

Price and discount

$9.99

Platforms

Windows

Categories

Single-player, Full controller support, DualShock Controller Support, DualSense Controller Support, Family Sharing

Achievements

Not available

Platform releases
  • Steam 7 February 2025

Latest Steam announcements

  • June 2026 - QoL Update - 25 June 2026

    💻June 2026 Quality of Life Update 🌌UI · Skill Tree 🌳Improved navigation experience within the skill tree.Complete visual interface overhaul.Added visual feedback for button selection: confirmation and rejection states.Video preview for certain abilities and related image display.Full keyboard/mouse and controller support added.UI · Settings ⚙️Minor visual update to the settings panel: rounded corners.Fixed navigation issues within settings menus.Graphics 🎥Shadow distance increased: max range set to 300 m with 4 cascade splits instead of 2.Antialiasing enabled: MSAA 8x.Dash visual effect is now rendered correctly.Fixed stretched textures in level 2.Level 1 clock now displays the correct materials.Entity silhouettes (enemies and player) are now visible through walls and scenery.Dissolution effect applied to defeated enemies.Added a decoration piece on a level 1 map border for better i…

  • June 2026 - QoL Update 😎 - 25 June 2026

    Hey, y'all - we've made a ton of new quality of life updates to the game over the last several months! You can grab AEGB at a discounted 50% off during this Summer sale. Thank you for playing with us as we've continued to build on AEGB 😄 💻June 2026 🌌UI · Skill Tree 🌳Improved navigation experience within the skill tree.Complete visual interface overhaul.Added visual feedback for button selection: confirmation and rejection states.Video preview for certain abilities and related image display.Full keyboard/mouse and controller support added.UI · Settings ⚙️Minor visual update to the settings panel: rounded corners.Fixed navigation issues within settings menus.Graphics 🎥Shadow distance increased: max range set to 300 m with 4 cascade splits instead of 2.Antialiasing enabled: MSAA 8x.Dash visual effect is now rendered correctly.Fixed stretched textures in level 2.Level 1 clock now displ…

  • Updated Unity Engine - 5 October 2025

    🔥 The game engine was updated to Unity version 2021.3.45f2 for 🔥 stability 🔥. 🔥🔥🔥🔥🔥

  • July 2025 Dev Log - Enemy Damage Visibility ☀️ - 21 July 2025

    Hey, y'all - we added some quality of life improvements, most importantly showing when Gendai is invincible. This should aid to not destroy your items when it was previously unclear. 💻July Dev LogVersion 2.5 brings the following:- Adds a flashing effect to the final boss to indicate invincibility frames- Improved the navmesh on Level 1 so enemies can enter/leave buildings and walk through tables- Fixes Mirai's jump sfx in the skill menu & pause menu- Fixes some typos in skill descriptionsHope you're having a great summer!With love 💖,- The Trashfire Team

  • Mid-May patch - Several bug fixes that affected QOL of game - 15 May 2025

    A small amount of very important bugs were fixed including - Roaming Snail - Ambient Audio in Pause Menu - Gendai audio not matching animation - Remove items in portal that made ambient noise

  • 🍀March 2025 - Dev Log Updates🍀 - 24 April 2025

    Hey, y'all - hope you're doing well in the new quarter. We've made some updates to the game to fix issues across systems over the past month and change! 💻Dev Log 🎮Design: Fixed missing / floating wall issues for arenas on Lv. 1 Adult, update player out of bounds to prevent boundary breaks on Level 1 🔉Audio: modified mixes in FMOD (English, Japanese, Spanish book audio mixes) and fixed audio triggering (double jump emote, footstep SFX) ⚔️Combat Physics: edited enemy bird's fireball physics to prevent wall passing 🐲Boss Fights: Removed the Spider Dragon's current anomalous chomp sound (they're not a biter ) 🛠️Refactoring and cleaning of code post launch e.g. PlayerController, messaging of events, timer tools for design mods, etc. We're hoping this'll make it easier to get great, big changes out to y'all :) With love 💖, - The Trashfire Team

  • Version 2.2.1 Update - 26 February 2025

    Hello all! Now that we have officially entered release, we can only hope to grow from here. We want to express our gratitude to the community and hope to see you on all future prospects. We will continue polishing the game and also begin to keep more formal versioning. For our first round of release updates on "An Eternity Gone By" we include: Audio - Fixing the extremely quiet audio after the temple level - Fixed bug where temple sfx did not close after time traveling - Removing the ambient noise that played as an adult in houses Gameplay/Design - Upgrading the speed at which orbs eject from treasure chests - Added better feedback so that heals make player glow green and shields glow blue - Added collision to mountains that were missing it - Added optimizations to flash rendering UI - Fixing a bug where toggling the information pin in the pause menu caused the player to leave the pause…

  • OFFICIAL RELEASE! Mirai is ready after an eternity gone by! - 15 February 2025

    Good morning everyone around the world! We are happy to announce that An Eternity Gone By will be releasing TODAY! It has been nearly two years developing this game with our international team. But right now, you can get to experience Mirai Starblazer's timeless journey to save her best friend Kako. Use your environment to defeat Gendai's army in procedurally generated arena battles! Enjoy the wide array of rich sound, where nearly every object has its own set. Tell your friends about the game. We look forward to your joy and the team extends its gratitude for your continued support. With love 💖, - the Trashfire Team

  • Hotfixes, 2/12 - 13 February 2025

    Just a small patch! - Shield disappears when item breaks - Voices added to SFX volume

  • December 2024 - Dev Log Updates - 30 December 2024

    🎇Seasons Greetings! Hey, y'all - happy (almost) New Year! Below is our Devlog update from the month of December! We've hit some delays this past month with the Holidays, but are working hard to get the game out in the best shape possible in the new year 😤 💻December Dev Log Changes Fixed item configs on plates, pans, knives, and pots Fine tuned treasure chest animations and extended their use Optimized draw calls on object outlines Optimized the filesize of many objects by switching from stereo to mono Gave the boat a float floor Added a ton of new sounds e.g. for: XL pineapple, jug, vases, columns, table, cups, beehives, pickaxes, mine carts, chimney, barrel, hammers, suitcases, crystals, and shells With love 💖, - The Trashfire Team

  • RELEASE DATE: FRIDAY, FEBRUARY 7, 2025 - 21 December 2024

    Hi, all - we're excited to announce that we've locked in a release date for An Eternity Gone By. It will be releasing on... DRUMROLL PLEASE! 🥁🥁🥁 🎉🎉🎉 FRIDAY, FEBRUARY 7TH, 2025 Mark your calendars, folks 🗓️ - we're excited to get this out to you all! 😁 With love 💖, The Trashfire Team

  • November 2024 - Dev Log Updates - 2 December 2024

    🎇Happy Holidays! Hey, y'all - happy holidays to those of you celebrating! Below are our Devlog updates from November! We've hit some delays this past month, but are working hard to get the game out in the best shape possible in the new year 😤 💻November Dev Log Changes Added new voice emotes for Mirai Added new compass icons for each unique enemy Added a new passive skill to make Mirai invincible during a dash Added new sounds to the tree stumps, branches, bananas, camp tents, shells, coins, bird nests, cacti, pans, mushrooms, briarweed, boots, tv remotes, couch, computer, treasure chest, and console game system Fixed missing footsteps for clock, bird, and snail Fixed a navmesh error related to spawning Fixed fruit volume That's all for now, folks! With love 💖, - The Trashfire Team

  • October 2024 - Steam Next Fest, January Release, Dev Log - 17 October 2024

    🎉 We're in Steam Next Fest! After months of hard work, we’re thrilled to announce that An Eternity Gone By is part of this October's Steam Next Fest! 🤠🃏 📥 If you haven't already, feel free to give us a wishlist to stay tuned for the full-release! 🎮 Have fun playing the demo, and enjoy the Fest! 🗓️ Set your calendars for a January release! We also wanted to update you all that we are pushing the release date of An Eternity Gone By from November to January. We know it's important to keep a quality bar, and so the team is taking the team to give the game the love and polish it needs to give you the best play experience! 💻October Dev Change Log In addition, the dev team is continuing to update the game as we work towards launch. Below are the changes from the past month - we're going to make this the best game we can, y'all 😤 Major Changes Rebalanced the 240 prefabs in the game for…

  • September 2024 Updates - 10 October 2024

    Hi everyone, we launched the demo a few weeks ago and we got to see everyone's joy at the convention, Cleveland Gaming Classic. It was truly a blast watching everyone play the game. We are working as hard as ever to make this experience fun. Major Updates Rebalanced the 240 prefabs in the game for a better combat experience Reorganized the 30 market place stalls to balance variety better Redid the settings menu from scratch to make it much cleaner Minor Updates Gave Mirai a new illusory trail when she bends space to dash forward Adjust the height that many large objects are raised up Add ragdoll to enemy clock Did a palette swap on the firebird to make it more "fire" Update the objective text with a more readable background and new fadeout Updated the compass and timer UI to be a little cleaner; new version incoming soon Extended DPad controls to now work on UI Upscaled some food items…

  • 🔔 Announcing An Eternity Gone By Demo 🎮 - 28 September 2024

    Hello, everyone! It's been an exciting year and we've thrilled to announce that: The Steam demo for An Eternity Gone By is NOW LIVE! 😤🎉 Working on this game has been a work of passion that has endured nearly two years now. We have been incorporating player feedback through itch.io for months beforehand but we are now ready to present ourselves to a greater audience to reach you. We sincerely hope you have fun playing our game. Thank you! The story follows Mirai (未来), a precocious yet mischievous girl who lives in Starblast Village as she convinces her timid best friend Kako (過去) to see the stars at the Tricennial Shooting Star Festival. 🌠 It's a comical misnomer: every 30 years, everyone at the village stays home because the time-demon Gendai (現代) ravages the space-time continuum in unpredictable ways. As they sneak out, they have an unlucky encounter with Gendai... Mirai has to go o…

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2026June 2026 - QoL Update1836506165547569
25 October 2025Updated Unity Engine1811772772586876
321 July 2025July 2025 Dev Log - Enemy Damage Visibility ☀️1805431065456508
415 May 2025Mid-May patch - Several bug fixes that affected QOL of game1799817379480730
524 April 2025🍀March 2025 - Dev Log Updates🍀1797820624442672
626 February 2025Version 2.2.1 Update1792751525957273
713 February 2025Hotfixes, 2/121791580425949769
82 December 2024November 2024 - Dev Log Updates1784506359156907

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2735110
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateFeb 7, 2025
DeveloperTrashfire Games LLC
PublisherTrashfire Games LLC
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews11
Negative reviews0
Total reviews11
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2735110/

Short description

Use your telekinetic powers to hurl watermelons, lamp posts, toilets and more at the monsters roaming this strange yet familiar world. You’ll take the role of Mirai: a young sorceress trying to save her friend from the monsters who’ve abducted her.

About this game

An Eternity Gone By is a time-based adventure across a series of strange worlds, filled with fun and imaginative monsters for you to face. Use Mirai’s telekinetic magic to launch the objects covering various worlds right back at the monsters inhabiting them… Revisit past levels decades later as you work your way to face the evil Spider Dragon: King of the Monsters. It is said that every thirty years monsters descend upon Starblast Village. Everyone knows not to leave home during this event - everyone except for Mirai Starblazer. That night, Mirai convinces her best friend Kako to sneak out and watch the stars. However, during their outing the two are ambushed by monsters and Kako is abducted and taken away to a mysterious world. Mirai ventures after her, not yet realizing just how long this journey will take… It will take more than one attempt for Mirai to save Kako. Mirai might not have enough time on the first attempt. And with every failed attempt, time will pass and Mirai and the worlds she visits will change. Follow Mirai through the different phases of her life. With age comes new perspectives as well as new abilities on the battlefield! Mirai isn’t the type to attack with fireballs or lasers. Her weapons are the very objects that make up the world around her! See an orange? You can throw it! Is there a giant cake at the top of a mountain? Hurl it down at your enemies! The world is your plaything, and it’s your only weapon against the waves of monsters you’ll be fighting. All sorts of monsters inhabit this strange world Mirai finds herself in. Fight hordes of enemies to gain new skills that will help you on your journey! Just don’t linger too long. The portal to the next world won’t stay open forever… Interesting and colorful handcrafted worlds to explore Dozens of unique and silly monsters to face A unique telekinetic fighting style featuring 100+ different objects to control. A tense race against the clock in every level. Upgrades and new abilities just waiting to be unlocked Alternate aged versions of worlds previously explored Dynamic and fun voiced lines from the protagonist throughout gameplay Beautifully hand drawn and fully voice a…

Supported languages

English * , Japanese * , Spanish - Latin America * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
57DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

An Eternity Gone By's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

An Eternity Gone By's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records An Eternity Gone By at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$9.99$9.99No discountSteam Store

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8下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637

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Slay the Spire 280,52322 September 2026 - 13:05:15 UTC574,638199,438Mega Crit
Palworld67,38622 September 2026 - 13:05:16 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid44,83422 September 2026 - 13:05:08 UTC122,811467,999The Indie Stone
Don't Starve Together41,26222 September 2026 - 13:14:19 UTC122,662531,182Klei Entertainment
Terraria39,04822 September 2026 - 13:05:08 UTC486,9181,521,492Re-Logic

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