RBM Studio's Waterloo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak9
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score81% positive
- Total reviews27
- Release dateJan 30, 2025
- DeveloperHexes of War, C3i
- PublisherHexes of War
Genres: Strategy
Company pages: Developer: Hexes of War, C3iPublisher: Hexes of War
RBM Studio's Waterloo Steam news
RBM Studio's Waterloo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Withdrawal tweak patch - 11 September 2026
Tweak to last patch - previous fix made it too unlikely for the AI to execute a withdrawal when in a bad combat situation.
- AI Bug Fix 9/11/2026 - 11 September 2026
This patch fixes a bug in the recently updated AI that caused it to attempt to withdraw from combat even when not in the ZOC of an enemy unit, as in when on the opposite side of a river without a bridge.
- September 8, 2026 patch - AI improvements and minor bug fixes - 8 September 2026
This patch should improve the AI, particularly for the Coalition in the short scenario. It also fixes a bug related to blocking the road to Waterloo with Coalition forces near the French entry hexes, and a display bug that hid the combat bonuses when toggling unit visibility when confirming support decisions.
- March 2026 Patch - 26 March 2026
This patch fixes a bug in the Concentrate the Army stage of the longer campaign in which the Road Congestion roll could interfere with the correct handling of the Coalition's remaining moves. This patch also reduces the max zoom on the map to avoid getting down to a very pixellated image.
- Blown units return patch for AI - 2 June 2025
This small patch fixes an issue where the AI would return blown units across the river into positions that would effectively remove them from the game because there'd be no path back to the main fight. This patch instructs the AI to avoid hexes that would isolate returned units, unless there is no other choice.
- Long scenario fixes - 27 May 2025
Fixes an issue where the AI could get stuck in a loop trying to bring units on during Road Congestion, and improves the Coalition AI's ability to place detachments to block the French path
- Fix for Road Congestion bug in long scenario - 6 May 2025
This patch fixes an issue wherein a player could leave reinforcements off the board and use their last remaining road congestion moves to move on-board units. With this fix, if the number of road congestion moves remaining is
- Bug fixes for AI with road congestion and order of entry for reinforcements - 5 May 2025
This patch fixes an AI bug that could cause the AI to freeze in the long scenario when road congestion is in effect and another bug in the long scenario that did not enforce bringing reinforcements onto the map in sequence as dictated by the printed rules.
- Fix for last chance moves calculation bug - 7 April 2025
This patch fixes an issue wherein detachments were counted as units when determining the number of moves after a player passes. Per Mark Herman, only Corps units should be counted when performing this calculation.
- Fix for withdrawal bug - 17 March 2025
This patch fixes an issue wherein the game prevented a unit from withdrawing into a hex with a friendly detachment, even though there is no division in the hex.
- Bug fix for cavalry battle stars in defense - 10 March 2025
This update fixes a bug wherein an exhausted cavalry unit was incorrectly being awarded its battle stars when defending.
- Terminology correction in tutorial - 8 March 2025
Changed references from "English" units to "British"
- Fix for formatting bug - 5 March 2025
This fixes a formatting bug introduced in the last update that caused the glossary text to be outlined and difficult to read.
- User Interface Improvements - 1 March 2025
Added a button to toggle the visibility of units to make the map easier to see. Corrected missing unit Corps numbers and the spelling of Thielmann. Added a button to do a "Pass Analysis" to show you how many units each side has not in a ZoC/ZoI, or waiting to enter the map as reinforcements. Added a "Detachments Available" button to enable the player to see what detachments they have available at any time, rather than having to wait until the detachment placement phase.
- Bug fix and strategy improvement for Coalition - 15 February 2025
Fixed a bug that might occur when withdrawing the full 3 times after the opponent has passed, or when retreating from a detachment. Also improved the Short Scenario Coalition AI to better get Wellington's troops to engage the enemy.
- Minimization of some panels and support for 1280x1024 resolution - 6 February 2025
This update adds the ability to minimize the minimap and turn track, as well as adding better support for other resolutions.
- Scenario Design improvements and UI updates - 5 February 2025
Added the ability in the Scenario Design tool to turn Deluge and Artillery Ricochet Ineffective on or off when creating a custom scenario. Added minimize buttons to Sequence of Play and Turn Track, plus made Terrain Effects and Combat Charts buttons much smaller so that more of the map can be seen.
- River bug fix and French Short Scenario Improvement - 5 February 2025
Fixed bug that would let units retreat across river without a bridge in certain situations. Improved the French AI in the short scenario.
- AI withdrawal improvement and movement bug fix - 3 February 2025
Fixed a bug in the AI that could cause it to hang when moving onto a road into an enemy ZOI en route to another destination. Added better logic for when the AI should withdraw from combat at the beginning of the turn.
- Bug Fix for Achievements - 1 February 2025
Update includes a bug fix for achievements that were not being registered correctly, as well as a small improvement in the AI's move units algorithm.
Patch notes and updates
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