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RBM Studio's Waterloo

RBM Studio's Waterloo Steam news

Hexes of War, C3i | Jan 30, 2025 | game

Released

0players observed ยท 25 September 2026 - 17:20:52 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

RBM Studio's Waterloo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak9
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews27
  • Release dateJan 30, 2025
  • DeveloperHexes of War, C3i
  • PublisherHexes of War

Genres: Strategy

Company pages: Developer: Hexes of War, C3iPublisher: Hexes of War

Top Steam chartsTop 100 gamesGame directorySteam Store page

RBM Studio's Waterloo Steam news

RBM Studio's Waterloo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Withdrawal tweak patch - 11 September 2026

    Tweak to last patch - previous fix made it too unlikely for the AI to execute a withdrawal when in a bad combat situation.

  • AI Bug Fix 9/11/2026 - 11 September 2026

    This patch fixes a bug in the recently updated AI that caused it to attempt to withdraw from combat even when not in the ZOC of an enemy unit, as in when on the opposite side of a river without a bridge.

  • September 8, 2026 patch - AI improvements and minor bug fixes - 8 September 2026

    This patch should improve the AI, particularly for the Coalition in the short scenario. It also fixes a bug related to blocking the road to Waterloo with Coalition forces near the French entry hexes, and a display bug that hid the combat bonuses when toggling unit visibility when confirming support decisions.

  • March 2026 Patch - 26 March 2026

    This patch fixes a bug in the Concentrate the Army stage of the longer campaign in which the Road Congestion roll could interfere with the correct handling of the Coalition's remaining moves. This patch also reduces the max zoom on the map to avoid getting down to a very pixellated image.

  • Blown units return patch for AI - 2 June 2025

    This small patch fixes an issue where the AI would return blown units across the river into positions that would effectively remove them from the game because there'd be no path back to the main fight. This patch instructs the AI to avoid hexes that would isolate returned units, unless there is no other choice.

  • Long scenario fixes - 27 May 2025

    Fixes an issue where the AI could get stuck in a loop trying to bring units on during Road Congestion, and improves the Coalition AI's ability to place detachments to block the French path

  • Fix for Road Congestion bug in long scenario - 6 May 2025

    This patch fixes an issue wherein a player could leave reinforcements off the board and use their last remaining road congestion moves to move on-board units. With this fix, if the number of road congestion moves remaining is

  • Bug fixes for AI with road congestion and order of entry for reinforcements - 5 May 2025

    This patch fixes an AI bug that could cause the AI to freeze in the long scenario when road congestion is in effect and another bug in the long scenario that did not enforce bringing reinforcements onto the map in sequence as dictated by the printed rules.

  • Fix for last chance moves calculation bug - 7 April 2025

    This patch fixes an issue wherein detachments were counted as units when determining the number of moves after a player passes. Per Mark Herman, only Corps units should be counted when performing this calculation.

  • Fix for withdrawal bug - 17 March 2025

    This patch fixes an issue wherein the game prevented a unit from withdrawing into a hex with a friendly detachment, even though there is no division in the hex.

  • Bug fix for cavalry battle stars in defense - 10 March 2025

    This update fixes a bug wherein an exhausted cavalry unit was incorrectly being awarded its battle stars when defending.

  • Terminology correction in tutorial - 8 March 2025

    Changed references from "English" units to "British"

  • Fix for formatting bug - 5 March 2025

    This fixes a formatting bug introduced in the last update that caused the glossary text to be outlined and difficult to read.

  • User Interface Improvements - 1 March 2025

    Added a button to toggle the visibility of units to make the map easier to see. Corrected missing unit Corps numbers and the spelling of Thielmann. Added a button to do a "Pass Analysis" to show you how many units each side has not in a ZoC/ZoI, or waiting to enter the map as reinforcements. Added a "Detachments Available" button to enable the player to see what detachments they have available at any time, rather than having to wait until the detachment placement phase.

  • Bug fix and strategy improvement for Coalition - 15 February 2025

    Fixed a bug that might occur when withdrawing the full 3 times after the opponent has passed, or when retreating from a detachment. Also improved the Short Scenario Coalition AI to better get Wellington's troops to engage the enemy.

  • Minimization of some panels and support for 1280x1024 resolution - 6 February 2025

    This update adds the ability to minimize the minimap and turn track, as well as adding better support for other resolutions.

  • Scenario Design improvements and UI updates - 5 February 2025

    Added the ability in the Scenario Design tool to turn Deluge and Artillery Ricochet Ineffective on or off when creating a custom scenario. Added minimize buttons to Sequence of Play and Turn Track, plus made Terrain Effects and Combat Charts buttons much smaller so that more of the map can be seen.

  • River bug fix and French Short Scenario Improvement - 5 February 2025

    Fixed bug that would let units retreat across river without a bridge in certain situations. Improved the French AI in the short scenario.

  • AI withdrawal improvement and movement bug fix - 3 February 2025

    Fixed a bug in the AI that could cause it to hang when moving onto a road into an enemy ZOI en route to another destination. Added better logic for when the AI should withdraw from combat at the beginning of the turn.

  • Bug Fix for Achievements - 1 February 2025

    Update includes a bug fix for achievements that were not being registered correctly, as well as a small improvement in the AI's move units algorithm.

Patch notes and updates

S.noRelease datePatch nameGID number
126 March 2026March 2026 Patch1827626365769310
22 June 2025Blown units return patch for AI1800991756443848
327 May 2025Long scenario fixes1800357164552129
46 May 2025Fix for Road Congestion bug in long scenario1798454487766424
55 May 2025Bug fixes for AI with road congestion and order of entry for reinforcements1798454487714776
67 April 2025Fix for last chance moves calculation bug1795917897440123
717 March 2025Fix for withdrawal bug1794102528191274
810 March 2025Bug fix for cavalry battle stars in defense1793384379502888
98 March 2025Terminology correction in tutorial1793384379423481
105 March 2025Fix for formatting bug1793384379343366
111 March 2025User Interface Improvements1792751526084142
1215 February 2025Bug fix and strategy improvement for Coalition1791580426040494
136 February 2025Minimization of some panels and support for 1280x1024 resolution1790848102630593
145 February 2025Scenario Design improvements and UI updates1790848102600245
155 February 2025River bug fix and French Short Scenario Improvement1790848102568499
163 February 2025AI withdrawal improvement and movement bug fix1790214123226255
171 February 2025Bug Fix for Achievements1790214123135274

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