- New Infinite Mode Released!!! - 12 May 2025
A major Toastercide Update has dropped and it's a new game mode! A tsunami is hitting and the toaster must grapple and swing through an infinite city in order to survive. The city is procedurally generated, so every run is different. You can also collect coins and toast along the way to help you traverse the tight alleyways and towering buildings with ease. See how far you can get! This game mode has been in the works for a long time now. It was actually supposed to be in the original release. However, due to time constraints, this was pushed all the way until now (almost 6 months later). I'm pretty happy with how it came out, and I find myself replaying it over and over again, trying to get a better time. I hope you guys enjoy it too! The game mode plays kind of like Subway Surfers, but with our favorite spider-toaster. The city is generated in a way where the toaster must eventually s…
- Infinite Level Mode Coming Soon! - 18 April 2025
Its been quite a bit since the last update! Truth be told, I needed a bit of time to rest after releasing the game, and life just kept getting in the way of returning. I am happy to announce that the final feature in Toastercide is coming soon: an Infinite Play mode. The infinite play mode has been something I've wanted to include at launch, but never prioritized. I wanted a "Subway Surfers" style infinte gameplay mode. The gist is that you are chased through the city while a tsunami pursues you. If you are too slow, you die to the Tsunami. The problem I keep grappling with, is how to make this fun. Given the large length of the city, it was a reasonable strategy to just keep grappling forwards, with no swinging at all. I'm currently experimenting with adding rewards and toasts to prevent this behavior. In any case, I'm excited to see where this game mode goes. I'm planning on releasing…
- Toastercide Release Patch 1.002: Some minor bug fixes and changes to Bunny - 24 November 2024
Toastercide Release Patch 1.002: Space Level volume decreased from 100 to 80 Bug fix in Space level where white houses could not be grappled to Fixed bug where the AllStarAchievement would be given very freely Non-electrified socket in Level 3 removed Fixed bugs relating to secret achievement Bunny no longer runs back to hotel after losing sight of toaster for too long Bunny has larger water detection radius to enable victory Bunny should be less hesitant to run into pools Added more toast items to Bunny Level Removed Police AI from central intersection
- TOASTERCIDE HAS BEEN RELEASED - 22 November 2024
Toastercide has finally released. Its been quite a journey. Toastercide initially began as just a small project where I could learn how to make 3-D games. It was meant to just be a 2-3 month development period, but then one of my reels blew up, and I realized I actually had to make a good game since people were actually waiting on it. Thus, a 2-3 month development period turned into just over a year. A combination of scope creep, inexperience and arrogance lead to three separate delays. Finally, I committed to November 22nd because I knew that if I didn't do so publicly, I would never release my game since it would never be perfect. I hope it lives up to your expectations! Thank you to all the play testers who spent countless hours trudging through levels, giving me invaluable feedback. The game is way more polished because of you guys. Thank you. I have a few more updates in the works,…
- Toastercide is releasing November 22nd! - 5 November 2024
Toastercide is releasing on November 22nd! After at least 3 different delays, I'm finally confident in launching Toastercide. Theres 6 very unique levels (plus 3 revamped tutorial levels), for fans to play! There are still a couple minor feature's i'd like to implement, but I am very happy with how the game has evolved. Thank you to all my fans and followers. You guys are amazing and have been so supportive. I love seeing how excited people are to the concept, and the nice messages you have sent over the last year. It's been quite an interesting journey. When I started this project, I had no idea that it would pan out this way. I definitely didn't expect almost 6000 people to wish list the game (lets cross that mark ASAP btw). The game is now way larger than I initially expected. Honestly, I thought the game would just be the first 4 levels (including the 3 tutorial levels) of the playt…
- Sorry for the lack of updates! Meet the dev in our first Discord Playtest sesh! - 31 August 2024
Hey everyone! Sorry about the lack of updates and general radio-silence from me. It's been a hectic couple months for me since I started my first real job and moved to a new city for it. These big life changes were the reason the original release date was in Q2 of 2024. While I could have released the game by the original release date (fun fact: June 20th), it would have been pretty buggy and I don’t think I would have been proud to release it. As a result, I delayed the release all the way to November of 2024 (An exact date will be announced later). Development will be much slower considering my new 9-5, but I believe 5 months will be enough to create a fully realized and polished game. I’m really sorry for not updating you guys about this earlier, I haven’t gotten used to having a community following my projects. That being said, I would really love to get this community involved in d…
- Enemies! New Abilities! And New Levels in the playtest!!! Toastercide 0.6 - 1 June 2024
It has been far too long, but I have a really big update for you all! The discord is now open and the playtest is open for signups and includes three new levels incorporating many new mechanics. These include: Hostile Enemies Style Points System New Toast abilities and animations 3 new unique levels New music for all levels Aim Assist New toaster model I'm going to go over all of these in detail. Hostile enemies: Hostile enemies have been placed around the three new levels. If the toaster gets within line of sight and is close enough, the enemies will start shooting. When bullets impact the toaster damage is delt, cables are released, and there is a significant knockback effect. This is designed to be very jarring and disrupt the player's movement. However, astute players can use the knockback effect to their advantage by using the extra velocity to fling themselves to greater heights.…
- Toastercide Playtest is open! So is the discord! - 1 June 2024
The Toastercide closed beta playtest is now open! There will be a relatively limited number of spots, so sign up early for the best chance at accessing new content. There will be three new levels in the playtest, with more to come. These levels all include the new mechanics added in the newest update, including but not limited to: Hostile Enemies Style Points System New Toast abilities and animations 3 new unique levels New music for all levels Aim Assist New toaster model Many of these features are in the early stages of testing, hence the playtest. The discord is also open now to all players. Whether or not you have access to the playtest. I encourage everyone to join to provide feedback and report any bugs you find (and you will find bugs). I am excited to form a community around this game and chat with you all!
- New Toast Mechanic! New Point System! Camera Changes! And more! (Demo 0.54) - 1 April 2024
A new mechanic has been added! Players can how collect toast (up to 2), and eject them to use a special ability. Only one special ability can be equipped at a time via the Workshop. Abilities are unlocked by using points. Points are earned by beating missions, with the harder missions offering more opportunities to earn points. There are currently four abilities to unlock: Dash - Dash in mid-air, allowing for a change in momentum without an electrical object Grapple Boost - Grapple speed is increased by 25% for 5 seconds. Invincibility - The player is invulnerable to damage for 5 seconds (Not super useful right now, but will be) Teleport - The player will instantly teleport to the grapple location for 5 seconds There are a lot more abilities planned, but these should give players more creative ways to beat the missions as fast as possible. The idea with the abilities is to allow players…
- Swinging Rope Changes! Water and Post-Proccessing! Demo 0.53 - 7 March 2024
A lot of people have mentioned that the swinging rope feels too long. This is likely because the rope is created to be *exactly* the correct length between the toaster and the target. However, this makes the swinging rope feel a bit clunky, and players often hit the ground. In otherwards, while the rope originally functioned as it would in reality, it did not function as players expected. Taking this into consideration, the rope is now formed to be slightly shorter than it actually should be, around 98% actual length. This creates a rope that feels significantly tighter, however, in some cases you are pulled slightly towards your target. In addition, when the distance between the toaster and the target is less than the length of the rope, the rope reels in. This means that slack is automatically taken out of the rope. In many cases, this results in a smoother swing. In cases where the l…
- Demo Patch 0.526 - Tightened swinging rope! - 22 February 2024
I've been getting a lot of comments about how the swinging rope feels loose, so I decided to tighten the rope a little bit by making it slightly shorter than it currently spawns. Hopefully this will make the rope act closer to player intention. However, this may also result in slightly bouncier behavior, so this change is not set in stone. Toastercide 0.526: 2/22/24 FPS Limiter Added Added Bathtub explosion effect Tightened rope from 1 to 0.98 distance Bedroom door to bathtub widened by 5 degrees
- Demo 0.525 - Minor Bug Fixes, Tutorial Hints, and Electricity Effects - 20 February 2024
Fixed some minor bugs and added some tutorial hints to the third level for those who are having trouble getting up the stairs. I also added some electricity/spark effects for when you grapple to an electrical item. Toastercide 0.525: 2/20/24 Added Electricity and steam effect when landing in bathtub Added electricity effect when grappling toward electric object UI Mouse bugs fixed, mouse should no longer disappear while in UI Best times save bug fixed Show time setting activates without reset Level End UI Fades in after 0.5s Added Hints to level 3 to teach slingshot up stairs Fixed bug where hints do not appear at correct time
- Welcome to Toastercide! - 20 February 2024
Hi Everyone! A lot of you are coming from my instagram post so thank you for visiting! I really did not expect that post to blow up! There's a demo for you guys to play and see if you like the game. One of the big reasons I released the demo was to get feedback and improve the game, so please let me know what you think! Feedback and criticisms are really important for me because I really want to make the game as good as it can possibly be! I have a google form for feedback for now, but I'm going to look for a solution that's less jank. I will be continuously updating the demo while working on the full game. It should be releasing within the first half of this year, but I haven't decided on a date yet so watch out for that! If you want to keep updated on development, you should follow the game on Steam. I'll be posting devlogs and explaining what's going on behind the scenes. Some stuff…