SPSTEAMPULSELIVE ANALYTICS
Modulus: Factory Automation

Modulus: Factory Automation Steam metadata

Happy Volcano | Apr 2, 2026 | game

Released

37players observed · 16 October 2026 - 06:11:08 UTC

SimulationSteam Store

  • Latest observed players37 · 16 October 2026 - 06:11:08 UTC
  • SteamPulse tracked peak1,511
  • Units sold (VGI)67,128
  • Revenue (VGI)$1,217,415
  • Review score91% positive

Modulus: Factory Automation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players37 · 16 October 2026 - 06:11:08 UTC
  • SteamPulse tracked peak1,511
  • Units sold (VGI)67,128
  • Revenue (VGI)$1,217,415
  • Review score91% positive
  • Total reviews875
  • Release dateApr 2, 2026
  • DeveloperHappy Volcano
  • PublisherKwalee

Genres: Simulation

Company pages: Developer: Happy VolcanoPublisher: Kwalee

Top Steam chartsTop 100 gamesGame directorySteam Store page

Modulus: Factory Automation Steam metadata

Modulus: Factory Automation metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2779120/metadata
Steam Storehttps://store.steampowered.com/app/2779120/
Steam Communityhttps://steamcommunity.com/app/2779120
PCGamingWiki search
IGDB searchSearch IGDB for Modulus: Factory Automation

Reviews, pricing, and metadata

Review summary

Very Positive

91% positive, 798 positive, 77 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Camera Comfort, #category_contrast_controls, Custom Volume Controls

Achievements

36

Platform releases
  • Steam 2 April 2026

Latest Steam announcements

  • Modulus is in the Steam Autumn Sale! - 1 October 2026

    Happy Autumn, Module Makers Modulus will be featured in the Steam Summer Sale! The Steam Autumn Sale: 30% off ends 8th October 2026 Now’s your chance to get Modulus if you haven’t already!

  • Modulus Devs Launch a New Game - 31 July 2026

    If you're a fan of what we make at Happy Volcano, we think you might enjoy our newest release. Midnight Moments is a small cyberpunk diorama-building game, no pressure, no timers, just a quiet corner of a neon-lit city to build and decorate at your own pace. Place handcrafted props and citizens until every scene feels lived-in. It's available now on Steam for $2.99 with a 10% launch discount for the first two weeks. A different kind of game from us, but made with the same care.Happy building.Team Happy Volcano

  • Demo Update 1.1.1 + We're Part of SimFest 2026! - 20 July 2026

    Hey Module Makers!Two bits of good news today.Modulus is part of SimFest 2026!We're thrilled to be part of SimFest this year, running from July 20 to 27 . If you've been on the fence about picking up Modulus, now is a great time, the full game is 25% off for the duration of the festival. Come join us on the factory floor. Demo Update 1.1.1 is liveThis is a big one for the demo as we're bringing it in line with the latest version of the full game. We've packed in a huge number of fixes, quality of life improvements, and stability updates, many of which came directly from your feedback. Here's the full breakdown:New FeaturesAdded search functionality to the Tech TreeAdded notifications showing DataShard costs when buildings begin upgradingAdded independent sliders for Machine and Environment volumeUI & PolishBuilding production icons no longer overlap inside the Operators viewFixed DataSh…

  • Modulus Patch 1.1.1 - 6 July 2026

    Hey Module Makers,A fresh patch is live for Modulus today. Here's what's been fixed and improved:Performance & StabilityMade the Statistics and Achievements system thread safe, which contributed to the factory stopping issueFixed a factory stopping issue tracked down to the SalvagerFixed freighters jitteringBug FixesFixed an NRE when removing an itemFixed Harvester Pads throwing exceptions when undoing or redoing their moveFixed the GNN Gate and Buildings losing progress of non-shape resourcesFixed the GNN Gate discarding modules when cancelling an upgradeOtherPausing a monument now disables the charge and stops it from progressingExpanded the dynamic content panel on the Start Screen to handle multiple pagesAs always, thank you for your reports, they go directly into fixes like these. See you on the factory floor. — Team Happy Volcano

  • UPDATE TIME | Mod Support is here! - 25 June 2026

    You asked for it and we’re delivering; Modulus now has official mod support, and we can't wait to see what you build. Seeing as this is such a significant update we wanted to do a proper post rather than just patch notes. So, let's dive in.FOR PLAYERS Subscribing to mods is simple. Head to the Modulus Steam Workshop, find something you like, and hit Subscribe. Mods load automatically when you start the game, no fiddling required. You'll find a new Mods tab in Settings (also accessible from the Main Menu and Pause Menu) where you can see everything you have installed and toggle mods on or off.Modulus Workshop: https://steamcommunity.com/app/2779120/workshop/ Also it is worth flagging the following:• Steam achievements won't unlock while any mod is active• Any save file you play with mods enabled will be permanently marked as Modded, even after uninstalling mods• If something looks off, t…

  • Modulus Academy | Episode 7: Expert Production Layouts - 4 June 2026

    Hey Module Makers!David's back with what might be the most mind-expanding episode of the Academy yet. Episode 7 is all about expert-level module production, a fundamentally different way of thinking about how you build. If you've ever felt like your factories are getting the job done but taking up way more space than they should, this one is for you. If you’ve ever seen one of Jarvs’ streams then you know what we’re talking about (hehehe). The core principle underpins everything in this episode: the more voxels you can manipulate in one operator, the fewer operators you need. The Standard Approach | Efficient, But SpaciousDavid starts by showing how most players tackle module production, using a module for the Lumite Reactor as his example. The typical approach: take a full belt of cubes, assemble to a big block, cut it into the smaller pieces that make up the module, paint and stamp th…

  • MASSIVE UPDATE TIME - 15 May 2026

    Hey Module Makers,Patch 5 is here and we want to give you a proper look at what's included, because this one is a big deal. We've been listening closely to your feedback since launch, in reviews, on Discord, in the forums, and beyond, and a lot of what's in this patch is a direct response to what you've been telling us. Let's get into it.The Stamper Just Got a Whole Lot SmarterThe Stamper changes are probably our favourite part of this patch, so let's start here.First up: you can now choose which module exits which side of the Stamper. If you've ever found yourself fighting your layout because the Stamper was outputting things the wrong way around, that frustration is gone. Route your resources the way your factory actually needs them. Second: we've added a scrap behaviour toggle. This one has an interesting backstory. Back in early playtesting, we made a deliberate call to keep the Sta…

  • Thank You, Module Makers - 11 May 2026

    It's been a little over a month since Modulus launched, and we wanted to take a moment to say something simple: thank you.Watching this community come to life has been one of the best parts of making this game. The screenshots, the layouts, the Discord discussions about the most efficient way to route a belt, the community mods, and so much more! The whole team has been following along and loving every second of it. Your Streams and VideosWe put a lot of love into Modulus. Seeing you love it back means everything to us. So, we collected a bunch of our favourite clips of your videos and streams to celebrate an amazing first month of Modulus: Your ScreenshotsWe asked ourselves what better way to celebrate than to let your work do the talking. Here are some of our favourite screenshots from the past month, your factories, your creativity, your chaos: This is just the beginning. We're conti…

  • Patch 4 Hotfix is Live - 6 May 2026

    Hey Module Makers,We’ve just pushed a small hotfix for Modulus. Fixed an issue where factories could suddenly stop functioning during gameplayThanks to everyone who reported this so quickly, it helped us track it down fast.As always, keep the feedback coming. See you on the factory floor.

  • Modulus Academy | Episode 6 Freighters - 29 April 2026

    Hey Module Makers!David's back in the Academy, and this episode is a big one. Freighters are something you'll encounter a bit later in the game, but once your factory starts spanning multiple islands, they become essential for clean, scalable logistics. Here's everything you need to know. The Basics | Setting Up Your First FreighterThe core idea behind freighters is simple: instead of running skylines everywhere, you use freight hubs to centralise a resource and distribute it cleanly across your factory.When placing a freight hub, pay close attention to which input dock you're delivering to. The freighter has four cargo containers, each corresponding to a dock number, so if your resource arrives at dock one, the freighter will load it into cargo slot one. Slots two, three, and four won't pick up anything unless something is connected to those docks.A habit worth building early: always n…

  • Patch 1.0.4 - 27 April 2026

    Hey Module Makers,Patch 1.0.4 is now live for Modulus: Factory Automation, bringing performance improvements and a wide range of bug fixes to keep your factories running smoothly. NewAdded a setting to reduce the factory tick rate for players experiencing low FPSBug FixesFixed cutters stopping randomly when a large number were placed simultaneouslyFixed several issues preventing drones from being linked to buildings that already had another drone assignedFixed cutter configuration being locked after skipping the tutorialFixed grey Datashard counter hitting an integer overflow at high quantitiesFixed a startup freeze that could occur before the main menu loadedFixed save data in the Modulus_Data folder persisting incorrectly after deletionFixed mirroring an Assembler with the T key also mirroring the module inside itFixed skylines created using Redo not transferring correctlyFixed a cras…

  • Modulus Academy | Episodes 4 & 5 - 21 April 2026

    Hey Module Makers!David's been busy in the Academy, and we've got two more episodes worth of tips to catch you up on. Whether you missed them or just want a written reference to come back to, here's the full breakdown of what episodes 4 and 5 covered.Episode 4 | Debugging with the Efficiency View Episode 4 is all about one of the most powerful tools in Modulus that players often underuse: the Efficiency View.Unlocked through the tech tree, the Efficiency View is accessed by pressing H. It recolours every operator in your factory to reflect its current efficiency, green means running at full capacity, yellow means underperforming, and red means something is seriously wrong. The goal is simple: get everything green. (Side note if you look closely everything also has a pattern on displaying the corresponding number in the key. This is so that those with red/green colour blindness can still…

  • Demo Update 20th April 2026 - 20 April 2026

    A note before we get into it We know many of you have been waiting on fixes for the demo for a while. As a small team, getting the full game launch out the door meant the demo had to take a back seat temporarily, and we really appreciate your patience with that. This update is a big one, and we hope it makes the demo experience significantly smoother for anyone jumping in for the first time or returning to check it out.Thank you.Now, here's what's been fixed:GameplayFixed an issue where loading a fully completed demo save would skip unlock monument objectives and jump straight to "Complete all monuments"Fixed a softlock where the player was unable to finish the demo after delivering the AndroidFixed an issue where buildings would consume datashards for auto-upgrades while the next floor upgrade was still lockedFixed an issue where the player could place factory assets mid-airFixed an is…

  • Free Build Map is Live! - 16 April 2026

    It's here, Module Makers, The Free Build Map is now available in Modulus! When we previewed this last week the response blew us away, and we can't wait to see what you build with a bit more room to breathe. From today, when you start a new save you'll be able to choose between the Classic Map and the Free Build Map; more space, logical Polyrock layouts, and no terrain constraints getting in the way of your factory vision.The Classic Map isn't going anywhere. Two ways to play, one game. Pick your challenge. We have also tweaked the tutorial to include the fact that you can place belts through miners, as many players reported not realising this for several hours. Additionally, the update includes the following fix: Fixed softlock when trying to link harvester pad drone to a building Also live today: Steam Trading Cards! Collect, trade, and show off your love for Modulus. Cards drop as you…

  • Free Build Map Coming to Modulus - 10 April 2026

    Hey Modulue Makers First up WOW. Thank you from the bottom of our hearts for such an incredible launch week. Your excitement and enthusiasm around the game means more to us than we can put into words. Seeing everyone sharing screenshots, giving each other advice on optimal layouts, and just generally being as excited about the game as we are, has been absolutely awesome. We have been listening to feedback and monitoring the Feature Upvote Board for your most requested suggestions and have begun putting a plan together to decide what's next for Modulus. There has been one particular suggestion that has come up a fair few times in reviews and forum posts, and that is to give players a way to build without the terrain constraints present in the campaign. Whilst the puzzle aspect of designing a factory around these constraints is intended, and is the recommended way to play Modulus, we do g…

  • Modulus Is featured in the triple-i initiative sale! - 9 April 2026

    Hey Module Makers! Modulus will be featured in the the triple-i initiative sale! Starting from April 9th - 16th with a 10% discount, if you have not had a chance to play now is the perfect time! Check out the sale here! - https://store.steampowered.com/sale/triple-i-initiative-2026 Check out our release trailer below! Thank you everyone for the love so far and the continued love for Modulus! - Team Happy Volcano

  • Modulus 1.0.2 Patch Notes - 9 April 2026

    Hey Module MakersWe’ve rolled out Patch 1.0.2 for Modulus, focusing on stability improvements, crash fixes, and a few quality-of-life updates.Thanks again to everyone sharing feedback and reports, it really helps us track these down quickly. Stability & Crash FixesFixed an issue where Assembler Behaviour could enter a broken state and cause game issuesFixed multiple crashes related to placing and connecting long conveyor beltsFixed a minimap exception when loading islands without factory objectsFixed an issue where the loading screen would not close after an exception, causing freezesAdded additional null checks to prevent crashes (underlying causes still under investigation)Added fallback handling for JSON loading failures to prevent crashesFixed factory randomly stoppingAdded retry logic when saving JSON files fails Gameplay & FunctionalityFixed unresponsive input issues for players w…

  • Update: Terminology Changes - 7 April 2026

    We’ve made a terminology update across Modulus: Factory Automation for copyright reasons and to ensure naming consistency throughout the game.Updated TermsDroid to AndroidHyperdroid to HyperbotDroid Core to Advanced CoreMech Core to Superior CoreAdditional ChangesUpdated all related building names (e.g. Droid Assembly to Android Assembly, Droid Core Facility to Advanced Core Facility)Updated references in the Tech Tree and tutorialsUpdated two achievements referencing Droid and HyperdroidThis is a naming update only and does not affect gameplay or functionality.If you encounter any remaining instances of the previous terminology, please let us know so we can address them. Many thanks!-Team Happy Volcano

  • Introducing Modulus Academy - 6 April 2026

    Hey Module Makers!If you've been following along with our Modulus Academy video series, you'll know that Creative Director David has been dropping some seriously useful tips for getting the most out of your factory. Whether you missed an episode or just want a handy written reference, here's a rundown of everything covered so far. Episode 1 | Operator Efficiency The first episode laid the groundwork with one of the most fundamental concepts in Modulus: identifying and eliminating bottlenecks.David walked through a basic production line, four miners feeding a furnace, a cutter, and an assembler, to demonstrate a common pitfall. The miners produce 60 polyrock per minute, the furnace processes that into 15 cubes, the cutter slices each cube into 4 pieces (60 pieces per minute total), and it all looks great... until it hits the assembler. The assembler can only take in 15 pieces per minute…

  • Modulus 1.0.1 | Day 1 Patch Notes - 2 April 2026

    Thanks to everyone jumping into Modulus: Factory Automation and sharing feedback with us. This first patch focuses on fixing early issues, improving stability, and polishing the overall experience. Functionality / Crash FixesFixed an issue where the game could get stuck on the loading screen while loading a saveFixed a null reference error when closing the module viewer after opening it via the progression UIFixed Advanced Stamper configurations flipping and producing incorrect outputFixed freighters not refilling cargo correctly when receiving a new resourceFixed camera jumping to a random position after locating a Freight Hub and panningFixed an issue where pasting a configuration for an advanced operator would unlink the Supply TankFixed toolbar not updating the correct keybind after reassignmentFixed inability to assign Shift + Left Mouse Button as a keybindingFixed an issue where p…

Patch notes and updates

S.noRelease datePatch nameGID number
16 July 2026Modulus Patch 1.1.11836506165575931
26 May 2026Patch 4 Hotfix is Live1832065502808831
327 April 2026Patch 1.0.41830797770242788
49 April 2026Modulus 1.0.2 Patch Notes1829528821306593
57 April 2026Update: Terminology Changes1828894815567082
62 April 2026Modulus 1.0.1 | Day 1 Patch Notes1828894815558166
716 February 2026Demo Update Patch Notes1824644522845745
819 December 2025Modulus Demo Update1819386365094969
93 December 2025Modulus Demo Update Patch Notes - Version 0.6.21818118366170154
1028 May 2025Demo Update | Patch Notes 0.4.11800991756276884
119 April 2025Demo Patch Notes1796551539184424

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2779120
Live current players37
SteamPulse tracked peak1,511
Live count (today's peak floor)37
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateApr 2, 2026
DeveloperHappy Volcano
PublisherKwalee
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeVery Positive
Positive review percent91%
Positive reviews798
Negative reviews77
Total reviews875
Steam recommendations830
Achievements36
Average playtime forever4,697 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2779120/

Short description

Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.

About this game

Modulus doesn’t hand you the solutions. You’re given a module to produce, how you produce it is entirely your call. Every production line is a puzzle you design yourself: which operators to use, how to route your belts, how to configure each step in the chain. There’s no single correct answer, but there are trade-offs to every choice you make. The terrain is part of that challenge. Forget vast open plains, Modulus puts you on sky islands with real spatial constraints. Where you place your production lines matters. Working within the confines of the islands, connecting across the gaps, fitting your factory into the landscape rather than sprawling across it, is all part of the challenge of Modulus. Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution. Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules. From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create. Programmed by the Colony to supply bots with relentless efficiency, your purpose was clear, until a signal from deep space changes everything. The Grand Neural Network is calling. To connect, you must construct massive Neural Monuments: vast, intricate structures that test the limits of your engineering, logic, and scaling automation strategies. Caught between your creators and something far greater, you begin to question your programming and pursue a deeper sense of purpose… one module at a time. No enemies. No combat. No timers. Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work. Creative Mode For those who want to build without constraints, Creative Mode offers full access to tools, paint, expanded module sizes, and unlimited resources. There are no objectives just you and the grid. Design voxel…

Supported languages

English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Dutch

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
67Camera Comfort
82#category_contrast_controls
68Custom Volume Controls
74Playable without Timed Input
79Save Anytime
69Stereo Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 16, 2026 to Oct 16, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Modulus: Factory Automation's USD price history spans from Oct 16, 2026 to Oct 16, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Modulus: Factory Automation's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Oct 16, 2026 through Oct 16, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Modulus: Factory Automation at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-16$24.99$24.99No discountSteam Store

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RimWorld23,15916 October 2026 - 04:56:20 UTC95,851239,107Ludeon Studios
Don't Starve Together20,77516 October 2026 - 05:20:36 UTC122,662531,182Klei Entertainment
Hearts of Iron IV20,50516 October 2026 - 05:22:49 UTC93,196377,014Paradox Development Studio
EA SPORTS FC™ 2718,87116 October 2026 - 06:12:57 UTC90,7063,191EA CANADA, EA Romania
Escape from Tarkov17,19316 October 2026 - 05:40:52 UTC46,24966,597Battlestate Games

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