SPSTEAMPULSELIVE ANALYTICS
Keep It Steady!

Keep It Steady! Steam metadata

Steven Kollar | Feb 9, 2024 | game

Released

0players observed · 22 September 2026 - 09:32:06 UTC

CasualIndieStrategyFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)510
  • Revenue (VGI)No data available
  • Review score81% positive

Keep It Steady! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)510
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews16
  • Release dateFeb 9, 2024
  • DeveloperSteven Kollar
  • PublisherStevenKollarSoftware

Genres: Casual, Indie, Strategy, Free To Play

Company pages: Developer: Steven KollarPublisher: StevenKollarSoftware

Top Steam chartsTop 100 gamesGame directorySteam Store page

Keep It Steady! Steam metadata

Keep It Steady! metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2799640/metadata
Steam Storehttps://store.steampowered.com/app/2799640/
Steam Communityhttps://steamcommunity.com/app/2799640
PCGamingWiki search
IGDB searchSearch IGDB for Keep It Steady!

Reviews, pricing, and metadata

Review summary

Positive

81% positive, 13 positive, 3 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Color Alternatives, Custom Volume Controls, Playable without Timed Input

Achievements

32

Platform releases
  • Steam 9 February 2024

Latest Steam announcements

  • V3.6 - 22 December 2025

    Announcement:Recently the hosting provider I have been using for my website has no longer been in service meaning for a while now the game has lost access to online scores. However I have found a new hosting provider and my website and the scores for the game are back up. The only issue is for the scores I had decently old backups of them and some score boards are out of date. The only one I am aware of that has been effected was the endless mode I know there were some higher ones in there then there are now so I am very sorry to the people who were at one point at the top of the board hopefully you can get back up there!Another thing to talk about is now the game is using the Unity 6 Engine. I just wanted to say this because all I really did was convert the project from a very old version of unity to Unity 6. I tested the basic functions of the game and it seemed to work fine but I did…

  • V3.5 Climb Point - 14 July 2025

    AdditionsClimb Point game mode has been added under the sub game modes for Climb.When invincible after losing a live the ball will flicker indicating it is invincible and then stop when it is not.Fixes and OptimizationsFixed a bug with music not playing when using the 3 second delay timerClimb modes should now be more optimized for people with bigger screens. (holes would not despawn until hitting the edge or end of your screen so people with bigger displays had more resources used rather than people with smaller displays.)

  • V3.4 Endless Mode - 20 June 2025

    Additions-Endless mode is now available. You can also earn the same achievements from Speedball and Classic in the new mode so that the achievements are not completely impossible to get where they were insanely difficult to get in these modes especially classic.-Added a new achievement for 100 points.Fixes-Fixed a bug for phantom hole game mode where if the lit hole changed during the fading cycle it would mess with other holes visibilities.-Performance for sideswiped and mayhem have been improved.-Controller detection is now more improved along with menus that are now more reactive with the controllers.Changes-removed credits tab-music is changed back to what it previously was. (I also did not really like the rap music but it was a favor for a friend who I have not seen in a while. Besides I paid for the music I previously used so may as well use it.)-the climb game modes are now more…

  • V3.2 - 6 January 2025

    Additions -added a new game mode called "SpeedBall" where you have to put the ball in the glowing hole while making the ball go as fast as possible into that hole to get more points -added more compatibility with wired and Bluetooth controllers -added more volume settings in settings menu -added 8 more achievements for phantom modes and new mode + one for getting all achievements Fixes -fixed a bug with the pause and game over menu buttons not working Other Info This is probably the last update for a while as I am now off of my break and will have way less free time to work on the game. The little free time I have will be mostly targeted at fixing bugs if I even have time to do that. Also, Not sure if I ever mentioned this but this game is also on Google Play so if you have an android device you can play it on the go: https://play.google.com/store/apps/details?id=com.SKS.KeepItSteady&hl…

  • Version 3.1 - 13 December 2024

    Fixes -Fixed Horizontal Master Achievement from not triggering Other Info Sorry for the slow update, I was aware of the achievement issue for a while now (Thanks to the community!) but was not able to find the time to do it till now. I will try to make more updates featuring more content as soon as I can but for now since I am on a winter break I will try to focus mainly on fixing as many bugs as I can find and that the community reports.

  • Version 3.0 - 13 September 2024

    Additions -Added Phantom Game mode where objects in the level will flicker -Added a credits tab -Logo is now animated -New game soundtrack featuring YUNGMATTY & ZAY Changes And Optimizations -Some game modes have name changes -Changed some of UI -Optimized online score board Fixes -Fixed Scores overlapping -Fixed game modes timers to show a real number of time unlike the previous way (3min, 2min, etc)

  • New Sub Game Modes - 6 June 2024

    Additions New Game modes are added and now split into sub game modes. The classic Keep It Steady game mode that was available in the begging is now called the Point By Hole game mode (Crappy name I know. Didn't know what else to call it.) and the new game mode is called Climb. There is more achievements added now for the new game modes also. Climb Game Mode The Climb game mode has currently only 4 sub game modes each with their own twist. In this game mode you will be avoiding all holes however they are falling from the top, bottom, left, and right side of the screen depending on the sub game mode you chose. Point By Hole Game Mode The PBH Game mode currently only has the original mode the game came with. I may add more but right now nothing is planned. Other Info There probably wont be anymore updates for a while. (Other than bug fixes probably.)

  • Update 3/22/2024 - 23 March 2024

    Fixes -Fixed scoring system. This way each player will have their 3 highest scores shown if they are high enough to get on the board. Other Info Expect a few more improvements later on including new game modes.

  • Finally Released - 2 February 2024

    We Released! This post is just to celebrate the release of Keep It Steady on Steam! 6 Months ago I started working on this game (which really isn't that long ago) for my dad who likes playing arcade and retro games. This game was originally inspired by a old mechanical arcade machine game called Ice Cold Beer that my dad used to like playing. My dad thought this game was really cool and told me it would be interesting to see it made into a video game, so that's what I did. After a few weeks I made a sort of functioning version of Keep It Steady and over a few months later I had fixed, improved, and added various features to the game until finally releasing it on Google Play and than Steam. Today the game has controller support, online and local high score systems, and much more other features. In the future I will try to continue adding more and more features to the game making it bette…

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2025V3.21787858252828441
213 December 2024Version 3.11785774543548671
313 September 2024Version 3.06250522009515539817
423 March 2024Update 3/22/20245686430301723394735

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2799640
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD
Current price USDFree
Release dateFeb 9, 2024
DeveloperSteven Kollar
PublisherStevenKollarSoftware
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent81%
Positive reviews13
Negative reviews3
Total reviews16
Steam recommendationsNot available
Achievements32
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2799640/

Short description

Take control of a paddles left and right sides and move them up or down to guide a ball! Guide the ball through several game modes by either dodging on-coming holes trying to make your ball collide with them or by aiming for glowing holes that give you points for entering them.

About this game

Main Idea of the game In this game you will rely on physics as you take control of a paddle or platforms left and right sides. With this ability you will be able to lift up or down either side of the paddle allowing you to be able to control the mass of a ball sitting on top of the paddle. Your goal is to be able to manipulate the paddles left and right sides correctly to make the ball sitting on top of the paddle roll into a randomly selected glowing hole to get points while also trying to avoid the other unlit holes around it. Game Modes There are so far 5 game modes currently in the game they are Classic, Endless, Climb, Phantom, and Speedball. Currently Climb and Phantom are the only ones with sub game modes. Each sub game mode having a twist on the main game mode they are from. Classic In the Classic game mode you are to move the sides of the paddle up and down to roll the ball in the glowing hole to score points. But be careful if you are to roll the ball accidently into a black unlit hole it will cost you a life. if you lose too many lives the game will be over. Climb In the Climb Game mode you will be trying to guide the ball away from every hole as long as you can. If you touch any hole it will make you lose a life and if you lose too many lives it will be game over. However every hole is moving in either a up, down, left, or right direction making it a challenging experience to dodge every hole thrown your way. The holes also speed up over time making it harder to dodge them as you try to continue to get the best time. Your only goal in this mode is to survive as long as you can and get the best time. Climb Point Climb Point is a sub game mode in climb that has slightly different objectives. It is basically the same as all the other climb sub game modes except for there is a glowing hole you need to get. the hole is randomly chosen and will be moving downward with the other holes. the holes in this mode will only come from the top and be going downward. If you miss a glowing hole it will chose another hole. All you have to do in this mode is stay alive as long as possible while also getting the glowing holes to increase your score. Phantom In the…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Keep It Steady!'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Keep It Steady!'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Keep It Steady! at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

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