SPSTEAMPULSELIVE ANALYTICS
Keep It Steady!

Keep It Steady! Steam news

Steven Kollar | Feb 9, 2024 | game

Released

0players observed · 23 September 2026 - 11:55:34 UTC

CasualIndieStrategyFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

Keep It Steady! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews16
  • Release dateFeb 9, 2024
  • DeveloperSteven Kollar
  • PublisherStevenKollarSoftware

Genres: Casual, Indie, Strategy, Free To Play

Company pages: Developer: Steven KollarPublisher: StevenKollarSoftware

Top Steam chartsTop 100 gamesGame directorySteam Store page

Keep It Steady! Steam news

Keep It Steady! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V3.6 - 22 December 2025

    Announcement:Recently the hosting provider I have been using for my website has no longer been in service meaning for a while now the game has lost access to online scores. However I have found a new hosting provider and my website and the scores for the game are back up. The only issue is for the scores I had decently old backups of them and some score boards are out of date. The only one I am aware of that has been effected was the endless mode I know there were some higher ones in there then there are now so I am very sorry to the people who were at one point at the top of the board hopefully you can get back up there!Another thing to talk about is now the game is using the Unity 6 Engine. I just wanted to say this because all I really did was convert the project from a very old version of unity to Unity 6. I tested the basic functions of the game and it seemed to work fine but I did…

  • V3.5 Climb Point - 14 July 2025

    AdditionsClimb Point game mode has been added under the sub game modes for Climb.When invincible after losing a live the ball will flicker indicating it is invincible and then stop when it is not.Fixes and OptimizationsFixed a bug with music not playing when using the 3 second delay timerClimb modes should now be more optimized for people with bigger screens. (holes would not despawn until hitting the edge or end of your screen so people with bigger displays had more resources used rather than people with smaller displays.)

  • V3.4 Endless Mode - 20 June 2025

    Additions-Endless mode is now available. You can also earn the same achievements from Speedball and Classic in the new mode so that the achievements are not completely impossible to get where they were insanely difficult to get in these modes especially classic.-Added a new achievement for 100 points.Fixes-Fixed a bug for phantom hole game mode where if the lit hole changed during the fading cycle it would mess with other holes visibilities.-Performance for sideswiped and mayhem have been improved.-Controller detection is now more improved along with menus that are now more reactive with the controllers.Changes-removed credits tab-music is changed back to what it previously was. (I also did not really like the rap music but it was a favor for a friend who I have not seen in a while. Besides I paid for the music I previously used so may as well use it.)-the climb game modes are now more…

  • V3.2 - 6 January 2025

    Additions -added a new game mode called "SpeedBall" where you have to put the ball in the glowing hole while making the ball go as fast as possible into that hole to get more points -added more compatibility with wired and Bluetooth controllers -added more volume settings in settings menu -added 8 more achievements for phantom modes and new mode + one for getting all achievements Fixes -fixed a bug with the pause and game over menu buttons not working Other Info This is probably the last update for a while as I am now off of my break and will have way less free time to work on the game. The little free time I have will be mostly targeted at fixing bugs if I even have time to do that. Also, Not sure if I ever mentioned this but this game is also on Google Play so if you have an android device you can play it on the go: https://play.google.com/store/apps/details?id=com.SKS.KeepItSteady&hl…

  • Version 3.1 - 13 December 2024

    Fixes -Fixed Horizontal Master Achievement from not triggering Other Info Sorry for the slow update, I was aware of the achievement issue for a while now (Thanks to the community!) but was not able to find the time to do it till now. I will try to make more updates featuring more content as soon as I can but for now since I am on a winter break I will try to focus mainly on fixing as many bugs as I can find and that the community reports.

  • Version 3.0 - 13 September 2024

    Additions -Added Phantom Game mode where objects in the level will flicker -Added a credits tab -Logo is now animated -New game soundtrack featuring YUNGMATTY & ZAY Changes And Optimizations -Some game modes have name changes -Changed some of UI -Optimized online score board Fixes -Fixed Scores overlapping -Fixed game modes timers to show a real number of time unlike the previous way (3min, 2min, etc)

  • New Sub Game Modes - 6 June 2024

    Additions New Game modes are added and now split into sub game modes. The classic Keep It Steady game mode that was available in the begging is now called the Point By Hole game mode (Crappy name I know. Didn't know what else to call it.) and the new game mode is called Climb. There is more achievements added now for the new game modes also. Climb Game Mode The Climb game mode has currently only 4 sub game modes each with their own twist. In this game mode you will be avoiding all holes however they are falling from the top, bottom, left, and right side of the screen depending on the sub game mode you chose. Point By Hole Game Mode The PBH Game mode currently only has the original mode the game came with. I may add more but right now nothing is planned. Other Info There probably wont be anymore updates for a while. (Other than bug fixes probably.)

  • Update 3/22/2024 - 23 March 2024

    Fixes -Fixed scoring system. This way each player will have their 3 highest scores shown if they are high enough to get on the board. Other Info Expect a few more improvements later on including new game modes.

  • Finally Released - 2 February 2024

    We Released! This post is just to celebrate the release of Keep It Steady on Steam! 6 Months ago I started working on this game (which really isn't that long ago) for my dad who likes playing arcade and retro games. This game was originally inspired by a old mechanical arcade machine game called Ice Cold Beer that my dad used to like playing. My dad thought this game was really cool and told me it would be interesting to see it made into a video game, so that's what I did. After a few weeks I made a sort of functioning version of Keep It Steady and over a few months later I had fixed, improved, and added various features to the game until finally releasing it on Google Play and than Steam. Today the game has controller support, online and local high score systems, and much more other features. In the future I will try to continue adding more and more features to the game making it bette…

Patch notes and updates

S.noRelease datePatch nameGID number
16 January 2025V3.21787858252828441
213 December 2024Version 3.11785774543548671
313 September 2024Version 3.06250522009515539817
423 March 2024Update 3/22/20245686430301723394735

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.