- Planetaries v1.8 – Major Loading / Optimization - 21 November 2025
Hello explorers,Thank you all once again for the amazing support, feedback, suggestions, and bug reports. To everyone in the Planetaries community — on Steam, Discord, and beyond — we truly appreciate your kindness, patience, and continued support for the project.This update is another big step forward. A major focus of v1.8 is optimization, including huge improvements to loading systems, streaming performance, foliage, lighting, and texture management. 🌌 Patch Notes:Fixed loading issuesFixed minor animation bugsFixed additional loading-related issuesFixed minor inventory bugsFixed lighting and rendering issuesTweaked certain sound effectsImproved loading screenImproved overall texture streaming (significant improvement)Improved foliage optimizationImproved overall performance (major optimization pass)Improved and tweaked shadow optimizationImproved streaming loading timesImproved and…
- Update Planetaries v1.75 - 22 April 2025
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update focus is bug fixing, system improvements, and overall performance enhancements: Fixed a bug that was limiting tech tree options Fixed a UI bug related to the scroll function Fixed a minor bug related to crafting Fixed a bug related to AI movement Fixed a minor server networking bug that impacted performance for some players Fixed an async-related bug Fixed a minor buildable positioning bug Improved AI navigation system Improved overall performance Improved Nanite object load times Minor improvements to UI function performance Hello again! I want to thank you all for your continued support and for playing Planetaries. I’m currently working on a future major update, which will bring the game to newer technologies this might impact pe…
- Update Planetaries v1.74 - 20 February 2025
I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This update adds some new weapons, crafting recipes, overall improvements and fixes, some balancing, and a new event. What's New: DLSS tweaking for RTX cards Server stability improvements Fixed minor visual bugs Minor weapon balancing Minor bug fixes You can now build in the Arctic biome More resource variety spawns in the Arctic biome Added buildable Large Particle Accelerator Added new weapon: Aero Bow Added the ability to change arrow types for bows by pressing "G" Added Inferno Arrow Added new keybind "Switch Ammo" (default: G) Added new weapon: Shotgun Added crafting recipe for Aero Bow Added crafting recipe for Inferno Arrow Added crafting recipe for Shotgun Added crafting recipe for Precision Rifle Added crafting recipe for…
- Update Planetaries v1.73 - 23 January 2025
I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This update focuses on addressing a few pesky bugs, improving the logic behind some background systems, and adding new buildables. What's New: Removed: Holiday hats for NPCs. Removed: Holiday Present Event. Fixed: Hoverbike spawning under the vehicle pad after loading a save. Fixed: Container lock issue when interacting with a container and pressing the build menu. Fixed: Missile targeting bugs. Fixed: Projectile targeting issues. Fixed: Lighting artifacts. Fixed: Minor UI issues. Improved: Entity despawn rates to boost overall performance. Improved: UI navigation elements for better usability. Balanced: Item repair costs for the repair machine. Added: Buildable Living Module "4" (biggest module yet!). https://i.ibb.co/GRYvSSQ/1.gi…
- Update Planetaries v1.72 - Holiday & Optimization - 19 December 2024
I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This is a special holiday update, and I want to wish you all wonderful holidays filled with joy and goodness! In this update, I’ve worked hard to address optimization issues and introduce exciting new content, including a new area to explore and contracts to complete. Here's what's new: Here’s what’s new in this update: Improved overall performance. Improved optimization to lighting, shadows, and reflections. Improved rendering performance. Changed overall graphic settings (Recommend resetting to default). Added new alien type "Erakta". Added new alien type "Cyplice". Added new boss "Sarut". https://i.ibb.co/xLyfv1r/1.gif Added new lore notes. Added 4 new contracts. Added new reachable area "Arctic" (portals at outposts). Added new…
- Update Planetaries v1.71 - More Optimization - 27 November 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update focuses on optimization and game stability. As we move forward, I continually seek out areas to optimize and improve, recognizing that many features are still experimental within the engine. Addressing certain optimization challenges requires unique solutions, especially for issues not yet resolved by the engine developers. Here’s what’s new in this update: Mesh Streaming Performance increase. Major Rendering Performance increase. Improved Game Runtime Stability. Fixed game stability issues. Fixed engine-related stability issues. Fixed minor UI bugs. Fixed background tasks cleaning issues. Improved Random Events system. Increased Nucleium stack size to 5000. Added new boss type "Antkore". Added a new random event encounter. Added B…
- Update Planetaries v1.70 - First Person - 7 November 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! After a lot of intense work, I've successfully added an experimental First-Person view! This update brings not only this exciting new mode but also a lot of great tweaks and additions to enhance gameplay. What's New: Added Experimental First Person View: You can switch to first person by holding the camera key (default: "C"). Note: This is an experimental mode. It may have bugs, visual artifacts, and some animations may appear off since they weren't originally designed for first person. I hope to refine this over time as development progresses. https://i.ibb.co/TkcfM2C/1.gif https://i.ibb.co/QdVkh6P/3.gif Added Buildable Structure Repair Station: This structure will repair nearby damaged structures within a radius and consume Nucleium as a res…
- Update Planetaries v1.69 - 24 October 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update adds some new content and improvements. As we move towards the end of the year, I have bigger plans ahead, including the potential of having a First Person mode, but I still can't fully promise this yet. What's New in this Update: Fixed Droid Fabricator Interaction Text bug Improved Tech Data Item Info Minor UI Improvements Improved the Random Events system All vehicles now use the same movement key binds as the player, and these can be changed Added a new TD Wave for droid data collection Added a new droid enemy type Added a new contract Added new Lore voice notes Added a new ranged weapon "Ion Gun" https://i.ibb.co/30bsPmT/1.gif Added a new Alien type Added UFO random event Added Halloween Holiday Music Added Halloween buildable…
- Update Planetaries v1.68 - DLSS / FSR - 10 October 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update is technical, focusing on adding Nvidia's and AMD's latest DLSS and FSR technology to Planetaries as well as Frame Generation. I've noticed some of you really want a First Person view. It could be possible, but I can't promise much right now. Adding First Person support would take a lot of development time, which means no new content, features, or updates for a while. It will be considered. Update Content: Added Nvidia DLSS Support and included the setting in the Graphic Settings. Added AMD FSR Support and included the setting in the Graphic Settings. Added DLSS Quality option to the Graphic Settings. Added Frame Generation support and included the setting in the Graphic Settings. Fixed minor server issues to improve stability. Imp…
- Update Planetaries v1.67 - Companion System / Follower Droids - 3 October 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update is adding another new system to the game the first addition of the companion/follower system, as well as some minor tweaks. Here is a list of what's new: Fixed recipes for the water capsules Fixed contracts display bug Fixed general map collisions Minor UI improvements Improved hover bike movement Fixed hoverbike destruction mesh Added the first addition of the companion/follower system (command nearby followers by pressing Y) Follower limit is set to 5 for now https://i.ibb.co/C7wXpYb/2.gif https://i.ibb.co/n3g8Pt6/3.gif Added a new machine: Droid Fabricator https://i.ibb.co/pypmhDK/1.gif Added 2 new types of buildables: Living Modules Added 3 new types of barricades
- Update Planetaries v1.66 - New Features - 19 September 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! In this update, we say goodbye to the old tech tree and introduce a new one that contains more items overall and makes it easier to add content in the future. It’s more straightforward and user-friendly, especially for new players. Alongside this major change, I've also included a lot of improvements, fixes, and new features. Here’s a list of all the new stuff in this update: Fixed a bug that caused TD waves to despawn if a bed was built close to their spawn points. Fixed an issue causing some performance decreases. Fixed a bug where the launch pad would work even if not placed. Fixed the main menu Discord link. Improved sitting for all chairs. Improved and updated the loot system. General AI improvements. UI improvements and changes. Changes…
- Update Planetaries v1.65 - 6 September 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update brings more fixes and improvements as we move toward bigger updates. The next update might take a little longer as I'm implementing new systems, potentially a new tech tree system, and a lot of interesting additions to the game. Here's what's new in this update: Fixed a bug related to spawn rates. Fixed a bug that was causing performance issues. Fixed the bow's description. Fixed a bug caused by dying while having a contract that would stop progression. Improved overall performance. Improvements to the world tick rate. Minor UI improvements. Changes to the day/night cycle. Increased gathering laser range. Added the first addition of module buildables. Added a buildable launch pad. Added a sitting option to all chairs, including the…
- Update Planetaries v1.64 - Major Fixes and New Features - 29 August 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update brings some significant fixes, new lore content, and a few experimental features. If you're playing with a controller, please reset your keys to default, as the recent keybind changes won’t automatically update your settings. Update Content: Fixed a memory leak caused by the spawn system Fixed player turrets damaging player's ships Fixed level out of bounds issues Fixed major back system issue Fixed spawn system issues Added option to create a new save while in-game (Experimental feature) Added option to toggle close inventory on "Take All" Added a new Zlatar alien variant Added an option to build a slower elevator Added Notes Tab to player character Added lore audible notes spread throughout the world Improved processing widgets I…
- Update Planetaries v1.63 - 22 August 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update focuses on fixing issues and adding some quality of life features, including the first addition of controller support. What's New: Added Partial Controller Support: All keybinds should now work properly, allowing you to use all in-game actions without issues. Note: Controller support for menus (e.g., inventory) is not available yet, as it requires more time to implement. Fixes and Improvements: Fixed mouse sensitivity settings and added support for controller sensitivity. Fixed invert mouse setting. Fixed player ship taking damage when the player has no food. Improved the "Take All" button, it now closes the window if all items are taken and is bound to the Target Lock keybind. Improved Performance and Replication Performance. Impr…
- Update Planetaries v1.62 - 18 August 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in this community! This update is focused on fixing bugs and improving the game. I'll try to get controller support in the next update or the one right after. I'm prioritizing crucial bug fixes before adding more content. Update Highlights: Performance improvements Added "Take All" button to containers, corpses, and loot Buildable landmarks now available, adds a map marker Improved Zen Queen's child spawn Increased corpse decay time Corpses now highlight when scanned Fixed progression bug with the TD Beacon Added build mode indicator No attacking in build mode or menus Increased gathering laser durability
- Hotfix Planetaries v1.61 - 17 August 2024
Thank you all for the support, feedback, and suggestions. Again! I can't express how much I appreciate the kind-hearted people in the Planetaries Discord! This small update might be big for some players. I'm going to keep making small updates while working on bigger ones, and I'll post a roadmap for the game before the end of the month. Update Highlights: Target Lock System: Default key is "R." This system will lock onto enemies. Note: The key might be unbound for some players. Player blood indicator is fixed. Improvements to certain alien meshes. Balancing adjustments made to certain Melee energy weapons. Neucleium gathering rate increased by 2x. Pillars can now be built on triangle foundations. "Geforce Now" Enabled for Planetaries.
- Hotfix Planetaries v1.60 - 16 August 2024
Thank you all for the support, feedback, and suggestions. I can't express how much I appreciate the kind-hearted people in the Planetaries Discord. This update may not be liked by some who used the thruster to get launched into space, but don't worry, I'm already thinking of a way to get it legit into the game in one of the upcoming updates. This hotfix update brings: Some performance improvements Dropped items despawn time increased to 30 minutes An option when creating a new game/hosting a server to keep inventory on player death Added player names to player scan markers Player blood indicator is much more visible Balanced stats for player-controlled ships Added an Unstuck feature to the menu Fixed Thruster Spam Bug
- Day 1 Hotfix! Server Browser / Steam Invites - 15 August 2024
Thank you to all the players supporting Planetaries! I'm dedicated to making this game the greatest. In this hotfix: I've added a way to see your Steam friends' servers and an option in the player list tab to invite them to your server. I've also fixed a bug where you couldn't rebind the Interaction Key and addressed minor performance issues. If you're an AMD user experiencing lag spikes or low FPS, consider reverting to an earlier driver version—this is related to Unreal Engine 5 and AMD drivers. Thanks again!
- Game Is Available Right Now! - 15 August 2024
Thank you to all the players who have wishlisted and patiently waited for the release of the game, and a warm welcome to all the new players joining us! Your feedback and suggestions are invaluable, and I'm listening closely. I'm excited to announce that Controller Support is already on its way! The future of the game is being actively worked on, with a ROAD MAP to be announced by the end of the month. Thank you again for your incredible support!
- Pre Release Update v1.59 - 13 August 2024
Hello everyone! First, I want to extend a huge thank you to all of you who have wishlisted and followed Planetaries. Your support and feedback have been invaluable, and I'm committed to listening to what you have to say and doing my best to implement your suggestions. This update will make the release even better, my initial plan was to include it post-release, but I just couldn't wait! Here's what's new in this update: Fixed performance issue in one of the back systems Balanced stats to Aliens and Droids More balancing to item values and contract rewards Balanced building costs Balanced AI ships Improved the character flying animation https://i.ibb.co/XYxzvzV/Flying.gif Added reticle/crosshair customization to the gameplay settings https://i.ibb.co/xMPqRnF/Reticle.gif Added a buildable elevator Biz Alien will now fart a poison cloud on hit https://i.ibb.co/PmgdDPY/Biz.gif Added a new r…