SPSTEAMPULSELIVE ANALYTICS
Codename CURE II

Codename CURE II Steam metadata

Raptor Byte | Jul 24, 2026 | game

Released

67players observed · 26 September 2026 - 01:36:34 UTC

ActionIndieFree To PlaySteam Store

  • Latest observed players67 · 26 September 2026 - 01:36:34 UTC
  • SteamPulse tracked peak846
  • Units sold (VGI)132,000
  • Revenue (VGI)No data available
  • Review score83% positive

Codename CURE II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players67 · 26 September 2026 - 01:36:34 UTC
  • SteamPulse tracked peak846
  • Units sold (VGI)132,000
  • Revenue (VGI)No data available
  • Review score83% positive
  • Total reviews443
  • Release dateJul 24, 2026
  • DeveloperRaptor Byte
  • Publisherindie.io

Genres: Action, Indie, Free To Play

Company pages: Developer: Raptor BytePublisher: indie.io

Top Steam chartsTop 100 gamesGame directorySteam Store page

Codename CURE II Steam metadata

Codename CURE II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2810210/metadata
Steam Storehttps://store.steampowered.com/app/2810210/
Steam Communityhttps://steamcommunity.com/app/2810210
PCGamingWiki search
IGDB searchSearch IGDB for Codename CURE II

Reviews, pricing, and metadata

Review summary

Very Positive

83% positive, 367 positive, 76 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Full controller support

Achievements

36

Platform releases
  • Steam 24 July 2026

Latest Steam announcements

  • 1.1.2.2 - 23 September 2026

    - fixed an issue where movement or turning wasn't registering as an input for the host player (so could sometimes unexpectedly trigger the automatic take a break even if the host player was moving around) - slightly darkened player eye textures

  • 1.1.2.1 - 22 September 2026

    - Increased idle kick time during a mission from 3 minutes to 5 minutes - Slightly increased automatic take a break time from 30 seconds to 35 seconds - fixed a glitch where hosts returning from take a break would produce misaligned weapon optics - fixed an issue whereby spectator mode would sometimes not engage properly during take a break, resulting in a softlock on certain maps - fixed a glitch where turrets and chests could be placed in mid air (on top of players or enemies) - switched mode and mission name in server browser to help improve readability

  • 1.1.2.0 - 20 September 2026

    - Take a Break feature added! During a mission if there is more than one active human, players can now temporarily have a bot take over for them without leaving the session, to help with short periods of being AFK. This can be manually triggered via pause menu "Take a Break" option or happens automatically if a player is inactive for 30 seconds - Late join bot selection preference, in the event of late joining, the bot you take over will now be influenced by which bot you are currently spectating (only if this particular bot is available, such as no-one 'taking a break' via said bot) - Added current mission and difficulty information to sessions in the server browser - Improved the anti-rush system to include disciple battles on bomb extract, i.e. players deemed to be rushing past an active disciple will now have more zombies spawned ahead of them - Forced wave events (such as those aft…

  • 1.1.1.3 - 13 September 2026

    - attempted to fix a late join issue where the generals dialogue UI would fail to show - addressed an oversight in previous safe spot fix

  • 1.1.1.2 - 13 September 2026

    - addressed an enemy nav tracking issue whereby if players were underneath a walkable area in a tight spot, enemies wouldn't always navigate to them properly - fixed some safe spots on Industrial Center - added an extra zone to forest campground, so that there are enough to have a unique one each wave for all possible map generations - moved a zone location icon on Industrial Center to the correct location

  • 1.1.1.1 - 12 September 2026

    - addressed some nav/spawn issues in various survival map spots (which occasionally allowed some enemies to spawn in inaccessible areas) - fixed some potential god spots in Industrial Center - translation updates

  • 1.1.1.0 - 9 September 2026

    - Survival defence zone objective system! On regular survival waves General Johnson will now identify an optional defence zone for players to capture / hold out in. The zone provides a horde reduction for each player starting the wave there + passively provides additional scrap while players are within, until the zone is complete/captured. - New start areas for existing survival maps! 1 each for both Forest Campground and Industrial Center, a Cave system and Junkyard respectively (providing even more variety to replay-ability of these survival missions) - New achievements added related to survival zones - fixed an issue where achievement progress was not being counted for common/soldier/zog kills - nav fixes / adjustments to various locations in survival maps - fixed a god spot on campground house balcony - removes scrap spawns from final disciple fight since players often didn't have t…

  • 1.1.0.2 - 6 September 2026

    - Fixed a host CPU hitching issue related to the enemy spawn system - Survival difficulty improvements (particularly for skilled/insane) - fixed seed info hud element not showing for survival - minor survival map adjustments

  • 1.1.0.1 - 5 September 2026

    - Reworked Forest campground house loft area so its a more via spot to hold out in - Survival difficulty balance adjustments (buffed spawn rates / slightly nerfed bot accuracy at range) - Significant foliage + texture + lighting optimisations (particularly for forest campground) - Bots can now deploy turret/supply chest during survival disciple fights - crouch animation overhaul - fixes for some cosmetics

  • MAJOR UPDATE: Survival Gamemode out NOW! + Many other improvements - 4 September 2026

    Hello, Operators! We've been hard at work developing content for this update, and we're finally ready to get it into everyone's hands! Not only does this update come with a new Gamemode, but it also comes with a whole suite of improvements and optimizations across the board! First off, let's start with our first major announcement: The Survival Gamemode! Survival is our new and improved version of the Codename CURE 1 Survival Gamemode. Like the first CURE, it's a wave based survival gamemode. However, it features multiple new features that make it a lot more interesting and fun! Namely, randomized "Rush waves", Boss Waves, and procedurally generated tile-based survival maps, like what exists in the Bomb Extract Gamemode. This results in an extremely fun, high octane experience, with lots of replayability! The maps are designed in a way where there is a "core" in the center, and a random…

  • 1.1.0.0 - 4 September 2026

    - New gamemode 'Survival'! featuring wave based combat of increasing difficulty, including boss and special 'rush' hordes - 2 new regions/maps for the new mode "Industrial Center" and "Forest Campground", both featuring procedural elements for added variety in playthroughs - 14 new achievements! primarily for the new survival mode - Significant improvements to lag compensation system, so that is now operates up to ~220ms latency before delaying shots - significant texture size/performance optimisations - added new flame particles/textures/optimisations which should make them significantly cheaper to render - lowered the total number of zombies to spawn in the first wave post bomb plant (casual/average only) to help with difficulty and make it more clear to new players that the initial wave is not endless - adjusted/polished various TAR17 animations to make them more in line with the oth…

  • 1.0.1.5 - 21 August 2026

    - fixed an oversight which meant levels generated small cap 'areas' more often than they should have (this should help improve play area size + variety) - some material adjustments including a performance improvement to zombie textures - fixed some remaining forest OOB spots

  • 1.0.1.4 - 18 August 2026

    - re-worked APC to be less network dependant for movement, which should reduce de-sync issues (occasionally resulting in it crashing into obstacles) - slightly adjusted APC escape paths on rust belt industrial - added a 'Borderless' (aka "Windowed Fullscreen") option to the settings menu - 1911 / SP17 screen position + animation adjustments - fixed a visual glitch when first switching to revolver - adjusted pistol IKs for class/customisation menus - balance adjustments to double barrel damage and m24 sniper reload speed - addressed a collision issue with rock cliff prop to help with multiple potential OOB spots - translation updates

  • 1.0.1.3 - 16 August 2026

    - Fixed various potential out of bounds / soft lock areas - improved file integrity versioning system, particularly for detecting modded content, allowing discovery / network connections between clients and hosts only with matching content to help prevent desync issues - improved detection / popup for some pending connection failures, such as "Server Full", "Version or file mismatch" or "Ban/Kick cooldown" - minor adjustments to some Margot uniforms - slight adjustments to campground to widen space between tents - translation tweaks

  • Translation updates - 14 August 2026

    - Polish Translation added! courtesy of: Hubert Kaczor / Okkg - Korean Translation added! courtesy of: indie.io - updates to some existing translations

  • 1.0.1.2 - 14 August 2026

    - added 50 reserve ammo to the MG249 (to help viability if support isn't being attentive) - overhauled flashlight lighting to improve brightness / visibility - adjusted most light sources to improve shadow performance - fixed an out of bounds issue in the forest start area - material adjustments for forest and various props to improve visuals (especially for mid/low graphics settings) - improvements to burned zombie + disciple materials/normals - slight material adjustments to uniforms - Japanese and German Translations added! courtesy of: indie.io

  • 1.0.1.1 - 12 August 2026

    - enhancements to player and zombie textures to improve both visuals and performance - downed notification now removes itself from chat after 20secs (so they don't stack confusingly for later downed events) - fixed a rare crash related to late joining - fixed potential/rare zombie spawns behind the APC on bunker escape (which could allow the vehicle to be blocked during escape cutscene) - balancing adjustments to AR4/SG12 to help differentiate them from other weapons/attachments - fixed AR4 model not having a trigger - settings/control menu drop down text colour adjustments to improve visibility of the options - translation adjustments

  • CONTENT UPDATE - 6 Guns, Weapon Stats, lighting updates, and more! - 11 August 2026

    We've been hard at work developing all sorts of content for all of you - A new gamemode is currently in development (Survival fans will be very happy), but we didn't want to leave you all empty handed for too long, so here's a bunch of goodies for you all! First things first, the new weapons - This update is coming with 6 new weapons. One primary for each class, and a new secondary, a heavy revolver, increasing our weapon roster up to 24 weapons total! All the new guns in this update are completely free to use, for everyone to enjoy! The 6 new weapons are: 1. SKA-12 - Pointman A powerful auto-shotgun developed in South Korea. This automatic variant is legally considered a "Weapon of Destruction", and is illegal to own by civilians. 2. SUZI - Support First developed in the 1950's, the SUZI is the most commonly used Submachine Gun ever made and is utilized by military and law enforcement…

  • 1.0.1.0 - 11 August 2026

    - Six new base-game weapons! including a new primary for every class plus new revolver heavy pistol sidearm - Weapon skin system, allowing players to customise the finish of their guns - Weapon stats system, showing the stats of each weapon and attachments when selecting/customising - Auto and semi-auto weapons (pistol / smg / rifles / lmg) are now more accurate on their first shot when shooting slower than the fire rate - Buff the heavy pistols (Patriot/Revolver) to one hit kill when hitting common zombies arms/stomach - Support bot is now able to put down the supply crate more consistently in tight spots - Added a Zog/Disciple pin board (with sounds) to the tutorial to help signpost their upcoming presence to new players - ambient lighting improvements to night time of days, to help improve visuals (especially on lower graphics options) - increased Disciple idle prayer sound volume to…

  • 1.0.0.4 - 2 August 2026

    1.0.0.4 changelog - Added a Quick chat wheel system (default bind hold C / dpad right), which allows players to quickly say common useful lines in the heat of a wave ("Hold up", "Supplies", "Go", "Help!", "Watch out" etc..) via hold/release radial menu (with a 2sec cooldown) - Added a 'player downed' notification to chat, to help keep the everyone informed in situations where the team might not have been facing the player in question at the time - slight damage buff to AV47 + added ability for it to dismember - improved Zogs sounds to make it clearer when players are being bitten / leaped at - adjusted Zog leap logic to slightly increase the distance they miss by + only leap accurately at close range - attempted to solve a rare glitch whereby an extra bot could spawn at the beginning of a match? (unable to reproduce) - translation adjustments

Patch notes and updates

S.noRelease datePatch nameGID number
113 September 20261.1.1.31843481262699665
213 September 20261.1.1.21843481262698763
312 September 20261.1.1.11843481262698404
46 September 20261.1.0.21842846814450139
55 September 20261.1.0.11842846814449881
64 September 20261.1.0.01842846814447805
721 August 20261.0.1.51841579228667184
818 August 20261.0.1.41841579228661174
916 August 20261.0.1.31840944183784651
1014 August 2026Translation updates1840944183780683
1114 August 20261.0.1.21840944183778644
1212 August 20261.0.1.11840944183774271
1311 August 20261.0.1.01840310314354120
142 August 20261.0.0.41839676055892618
1531 July 20261.0.0.31839676055886846
1628 July 2026Server Browser adjustment1839041357038866
1727 July 20261.0.0.21839041357036892
1827 July 20261.0.0.11839041357034735
1926 July 2026Translation updates 21839041357034093
2025 July 2026Translation updates1839041357032926

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2810210
Live current players67
SteamPulse tracked peak846
Live count (today's peak floor)67
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateJul 24, 2026
DeveloperRaptor Byte
Publisherindie.io
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent83%
Positive reviews367
Negative reviews76
Total reviews443
Steam recommendationsNot available
Achievements36
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2810210/

Short description

Codename CURE II is an upcoming co-operative first person shooter set in the aftermath of a zombie apocalypse. Create an elite military squad with up to five players and fight your way through hordes of zombies in a variety of dynamic objective missions.

About this game

“Stand to attention soldiers! We are looking a harsh new reality right down the barrel - the world is a post apocalyptic nightmare, all that’s left of humanity is pockets of survivors and organised military bases like ourselves. We prepared for this situation, the necessary equipment and resources were stockpiled long ago, knowing it was only a matter of 'when' and not 'if'. But we have a plan, an ambitious plan to wipe this zombie scourge from the face of the planet. The enemy are no longer human, they are no longer your parents, siblings or friends, they are an organism of pure evil that seeks only to spread, mutate and destroy - its foul stench must be eliminated at any cost! We are looking for five volunteers to execute this plan - five soldiers to step up for what is almost certainly a suicide mission; which of you have the bravery and skills to get out there and meet this challenge face to ugly rotting face?" - General Johnson, CURE HQ. Codename CURE II is a free-to-play, co-operative, first person shooter set in the aftermath of a zombie apocalypse. Assemble an elite military squad of up to five players (or play offline with bots), and fight your way through hordes of infected in a variety of dynamic objective missions, utilizing a wide variety of weaponry, scavenging for resources along the way in order to fuel your squad's arsenal, offering a truly unique experience with each play through. Choose between five distinct player classes; Pointman, Support, Assault, Technician, and Sniper, each featuring their own unique arsenal, abilities and play style. Embark on various missions, featuring diverse objectives and dynamic maps, which ensure no two missions are ever the same; be prepared for anything. Multiple infected enemy types; battle against a variety of terrifying enemies, from commons and fallen soldiers to feral zombie dogs, adapting the gameplay as you fight the infestation. Reactive gore system; making neutralising enemies feel truly satisfying, featuring full dismemberment, body deformation and multilayered damage systems, and even having their clothes and flesh burn away when lit on fire. Personalize your soldier; stand out in the field…

Supported languages

English * , French, Spanish - Latin America, Simplified Chinese, Russian, Hungarian, Spanish - Spain, Portuguese - Brazil, Turkish, Ukrainian, Italian, Romanian, Traditional Chinese, German, Japanese, Korean, Polish * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
28Full controller support
68Custom Volume Controls
78Adjustable Difficulty
69Stereo Sound
70Surround Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria
steam germany16Drastische Gewalt Schimpfwörte
igrs18Interaksi Daring Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 26, 2026 to Sep 26, 2026
  • Lowest observed: Free
  • Highest observed: Free

Codename CURE II's USD price history spans from Sep 26, 2026 to Sep 26, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Codename CURE II's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 26, 2026 through Sep 26, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Codename CURE II at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-26FreeFreeNo discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2536,52426 September 2026 - 04:45:02 UTC1,818,368
2Once Human19,59226 September 2026 - 03:48:47 UTC231,343
3Dota 2456,71626 September 2026 - 04:45:44 UTC1,291,328
4Human Fall Flat2,05626 September 2026 - 04:31:45 UTC127,516
5Mechabellum2,26526 September 2026 - 02:47:35 UTC5,341
6Wallpaper Engine68,89926 September 2026 - 03:28:41 UTC150,271
7Battle Teams 220326 September 2026 - 02:45:47 UTC7,966
8Such a guy226 September 2026 - 02:35:00 UTC234

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2536,52426 September 2026 - 04:45:02 UTC1,818,3689,826,471Valve
Dota 2456,71626 September 2026 - 04:45:44 UTC1,291,3282,758,031Valve
WARDOGS246,75526 September 2026 - 02:45:55 UTC399,748Not availableBULKHEAD
PUBG: BATTLEGROUNDS241,70826 September 2026 - 04:45:45 UTC3,236,0272,744,193PUBG Corporation
Valheim147,95126 September 2026 - 02:45:55 UTC498,478533,888Iron Gate AB
Apex Legends™104,98126 September 2026 - 04:31:55 UTC624,4731,047,228Respawn
Aniimo101,21726 September 2026 - 02:45:56 UTC140,219Not availablePawprint Studio
Marvel Rivals90,15226 September 2026 - 04:01:26 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege82,51526 September 2026 - 02:45:56 UTC200,4761,547,383Ubisoft Montreal
Overwatch®74,74126 September 2026 - 02:45:28 UTC164,636420,984Blizzard Entertainment, Inc.
Warframe70,04026 September 2026 - 02:53:34 UTC181,509676,031Digital Extremes
Delta Force67,19226 September 2026 - 04:13:29 UTC246,418192,933Team Jade

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS246,75526 September 2026 - 02:45:55 UTC399,748Not availableBULKHEAD
Bongo Cat150,28626 September 2026 - 04:37:14 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim147,95126 September 2026 - 02:45:55 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero70,72526 September 2026 - 02:45:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine68,89926 September 2026 - 03:28:41 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 265,35726 September 2026 - 03:34:00 UTC574,638199,438Mega Crit
Rust60,40826 September 2026 - 04:20:41 UTC259,6461,359,516Facepunch Studios
Palworld56,98326 September 2026 - 04:27:56 UTC2,101,535451,088Pocketpair
Project Zomboid47,57726 September 2026 - 04:06:36 UTC122,811467,999The Indie Stone
Stardew Valley46,82926 September 2026 - 04:42:25 UTC236,6141,016,067ConcernedApe
Geometry Dash35,85526 September 2026 - 04:14:35 UTC108,707590,977RobTop Games
Terraria33,31626 September 2026 - 03:08:39 UTC486,9181,521,492Re-Logic

Free To Play

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2536,52426 September 2026 - 04:45:02 UTC1,818,3689,826,471Valve
Dota 2456,71626 September 2026 - 04:45:44 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS241,70826 September 2026 - 04:45:45 UTC3,236,0272,744,193PUBG Corporation
Bongo Cat150,28626 September 2026 - 04:37:14 UTC193,859108,446Marcel Zurawka, Julius Krüger
Apex Legends™104,98126 September 2026 - 04:31:55 UTC624,4731,047,228Respawn
Aniimo101,21726 September 2026 - 02:45:56 UTC140,219Not availablePawprint Studio
Marvel Rivals90,15226 September 2026 - 04:01:26 UTC642,333409,518NetEase Games
Tom Clancy's Rainbow Six Siege82,51526 September 2026 - 02:45:56 UTC200,4761,547,383Ubisoft Montreal
Overwatch®74,74126 September 2026 - 02:45:28 UTC164,636420,984Blizzard Entertainment, Inc.
TBH: Task Bar Hero70,72526 September 2026 - 02:45:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe70,04026 September 2026 - 02:53:34 UTC181,509676,031Digital Extremes
Delta Force67,19226 September 2026 - 04:13:29 UTC246,418192,933Team Jade

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.