Codename CURE II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players61 · 25 September 2026 - 11:02:01 UTC
- SteamPulse tracked peak846
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score83% positive
- Total reviews443
- Release dateJul 24, 2026
- DeveloperRaptor Byte
- Publisherindie.io
Genres: Action, Indie, Free To Play
Company pages: Developer: Raptor BytePublisher: indie.io
Codename CURE II Steam news
Codename CURE II news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.1.2.2 - 23 September 2026
- fixed an issue where movement or turning wasn't registering as an input for the host player (so could sometimes unexpectedly trigger the automatic take a break even if the host player was moving around) - slightly darkened player eye textures
- 1.1.2.1 - 22 September 2026
- Increased idle kick time during a mission from 3 minutes to 5 minutes - Slightly increased automatic take a break time from 30 seconds to 35 seconds - fixed a glitch where hosts returning from take a break would produce misaligned weapon optics - fixed an issue whereby spectator mode would sometimes not engage properly during take a break, resulting in a softlock on certain maps - fixed a glitch where turrets and chests could be placed in mid air (on top of players or enemies) - switched mode and mission name in server browser to help improve readability
- 1.1.2.0 - 20 September 2026
- Take a Break feature added! During a mission if there is more than one active human, players can now temporarily have a bot take over for them without leaving the session, to help with short periods of being AFK. This can be manually triggered via pause menu "Take a Break" option or happens automatically if a player is inactive for 30 seconds - Late join bot selection preference, in the event of late joining, the bot you take over will now be influenced by which bot you are currently spectating (only if this particular bot is available, such as no-one 'taking a break' via said bot) - Added current mission and difficulty information to sessions in the server browser - Improved the anti-rush system to include disciple battles on bomb extract, i.e. players deemed to be rushing past an active disciple will now have more zombies spawned ahead of them - Forced wave events (such as those aft…
- 1.1.1.3 - 13 September 2026
- attempted to fix a late join issue where the generals dialogue UI would fail to show - addressed an oversight in previous safe spot fix
- 1.1.1.2 - 13 September 2026
- addressed an enemy nav tracking issue whereby if players were underneath a walkable area in a tight spot, enemies wouldn't always navigate to them properly - fixed some safe spots on Industrial Center - added an extra zone to forest campground, so that there are enough to have a unique one each wave for all possible map generations - moved a zone location icon on Industrial Center to the correct location
- 1.1.1.1 - 12 September 2026
- addressed some nav/spawn issues in various survival map spots (which occasionally allowed some enemies to spawn in inaccessible areas) - fixed some potential god spots in Industrial Center - translation updates
- 1.1.1.0 - 9 September 2026
- Survival defence zone objective system! On regular survival waves General Johnson will now identify an optional defence zone for players to capture / hold out in. The zone provides a horde reduction for each player starting the wave there + passively provides additional scrap while players are within, until the zone is complete/captured. - New start areas for existing survival maps! 1 each for both Forest Campground and Industrial Center, a Cave system and Junkyard respectively (providing even more variety to replay-ability of these survival missions) - New achievements added related to survival zones - fixed an issue where achievement progress was not being counted for common/soldier/zog kills - nav fixes / adjustments to various locations in survival maps - fixed a god spot on campground house balcony - removes scrap spawns from final disciple fight since players often didn't have t…
- 1.1.0.2 - 6 September 2026
- Fixed a host CPU hitching issue related to the enemy spawn system - Survival difficulty improvements (particularly for skilled/insane) - fixed seed info hud element not showing for survival - minor survival map adjustments
- 1.1.0.1 - 5 September 2026
- Reworked Forest campground house loft area so its a more via spot to hold out in - Survival difficulty balance adjustments (buffed spawn rates / slightly nerfed bot accuracy at range) - Significant foliage + texture + lighting optimisations (particularly for forest campground) - Bots can now deploy turret/supply chest during survival disciple fights - crouch animation overhaul - fixes for some cosmetics
- MAJOR UPDATE: Survival Gamemode out NOW! + Many other improvements - 4 September 2026
Hello, Operators! We've been hard at work developing content for this update, and we're finally ready to get it into everyone's hands! Not only does this update come with a new Gamemode, but it also comes with a whole suite of improvements and optimizations across the board! First off, let's start with our first major announcement: The Survival Gamemode! Survival is our new and improved version of the Codename CURE 1 Survival Gamemode. Like the first CURE, it's a wave based survival gamemode. However, it features multiple new features that make it a lot more interesting and fun! Namely, randomized "Rush waves", Boss Waves, and procedurally generated tile-based survival maps, like what exists in the Bomb Extract Gamemode. This results in an extremely fun, high octane experience, with lots of replayability! The maps are designed in a way where there is a "core" in the center, and a random…
- 1.1.0.0 - 4 September 2026
- New gamemode 'Survival'! featuring wave based combat of increasing difficulty, including boss and special 'rush' hordes - 2 new regions/maps for the new mode "Industrial Center" and "Forest Campground", both featuring procedural elements for added variety in playthroughs - 14 new achievements! primarily for the new survival mode - Significant improvements to lag compensation system, so that is now operates up to ~220ms latency before delaying shots - significant texture size/performance optimisations - added new flame particles/textures/optimisations which should make them significantly cheaper to render - lowered the total number of zombies to spawn in the first wave post bomb plant (casual/average only) to help with difficulty and make it more clear to new players that the initial wave is not endless - adjusted/polished various TAR17 animations to make them more in line with the oth…
- 1.0.1.5 - 21 August 2026
- fixed an oversight which meant levels generated small cap 'areas' more often than they should have (this should help improve play area size + variety) - some material adjustments including a performance improvement to zombie textures - fixed some remaining forest OOB spots
- 1.0.1.4 - 18 August 2026
- re-worked APC to be less network dependant for movement, which should reduce de-sync issues (occasionally resulting in it crashing into obstacles) - slightly adjusted APC escape paths on rust belt industrial - added a 'Borderless' (aka "Windowed Fullscreen") option to the settings menu - 1911 / SP17 screen position + animation adjustments - fixed a visual glitch when first switching to revolver - adjusted pistol IKs for class/customisation menus - balance adjustments to double barrel damage and m24 sniper reload speed - addressed a collision issue with rock cliff prop to help with multiple potential OOB spots - translation updates
- 1.0.1.3 - 16 August 2026
- Fixed various potential out of bounds / soft lock areas - improved file integrity versioning system, particularly for detecting modded content, allowing discovery / network connections between clients and hosts only with matching content to help prevent desync issues - improved detection / popup for some pending connection failures, such as "Server Full", "Version or file mismatch" or "Ban/Kick cooldown" - minor adjustments to some Margot uniforms - slight adjustments to campground to widen space between tents - translation tweaks
- Translation updates - 14 August 2026
- Polish Translation added! courtesy of: Hubert Kaczor / Okkg - Korean Translation added! courtesy of: indie.io - updates to some existing translations
- 1.0.1.2 - 14 August 2026
- added 50 reserve ammo to the MG249 (to help viability if support isn't being attentive) - overhauled flashlight lighting to improve brightness / visibility - adjusted most light sources to improve shadow performance - fixed an out of bounds issue in the forest start area - material adjustments for forest and various props to improve visuals (especially for mid/low graphics settings) - improvements to burned zombie + disciple materials/normals - slight material adjustments to uniforms - Japanese and German Translations added! courtesy of: indie.io
- 1.0.1.1 - 12 August 2026
- enhancements to player and zombie textures to improve both visuals and performance - downed notification now removes itself from chat after 20secs (so they don't stack confusingly for later downed events) - fixed a rare crash related to late joining - fixed potential/rare zombie spawns behind the APC on bunker escape (which could allow the vehicle to be blocked during escape cutscene) - balancing adjustments to AR4/SG12 to help differentiate them from other weapons/attachments - fixed AR4 model not having a trigger - settings/control menu drop down text colour adjustments to improve visibility of the options - translation adjustments
- CONTENT UPDATE - 6 Guns, Weapon Stats, lighting updates, and more! - 11 August 2026
We've been hard at work developing all sorts of content for all of you - A new gamemode is currently in development (Survival fans will be very happy), but we didn't want to leave you all empty handed for too long, so here's a bunch of goodies for you all! First things first, the new weapons - This update is coming with 6 new weapons. One primary for each class, and a new secondary, a heavy revolver, increasing our weapon roster up to 24 weapons total! All the new guns in this update are completely free to use, for everyone to enjoy! The 6 new weapons are: 1. SKA-12 - Pointman A powerful auto-shotgun developed in South Korea. This automatic variant is legally considered a "Weapon of Destruction", and is illegal to own by civilians. 2. SUZI - Support First developed in the 1950's, the SUZI is the most commonly used Submachine Gun ever made and is utilized by military and law enforcement…
- 1.0.1.0 - 11 August 2026
- Six new base-game weapons! including a new primary for every class plus new revolver heavy pistol sidearm - Weapon skin system, allowing players to customise the finish of their guns - Weapon stats system, showing the stats of each weapon and attachments when selecting/customising - Auto and semi-auto weapons (pistol / smg / rifles / lmg) are now more accurate on their first shot when shooting slower than the fire rate - Buff the heavy pistols (Patriot/Revolver) to one hit kill when hitting common zombies arms/stomach - Support bot is now able to put down the supply crate more consistently in tight spots - Added a Zog/Disciple pin board (with sounds) to the tutorial to help signpost their upcoming presence to new players - ambient lighting improvements to night time of days, to help improve visuals (especially on lower graphics options) - increased Disciple idle prayer sound volume to…
- 1.0.0.4 - 2 August 2026
1.0.0.4 changelog - Added a Quick chat wheel system (default bind hold C / dpad right), which allows players to quickly say common useful lines in the heat of a wave ("Hold up", "Supplies", "Go", "Help!", "Watch out" etc..) via hold/release radial menu (with a 2sec cooldown) - Added a 'player downed' notification to chat, to help keep the everyone informed in situations where the team might not have been facing the player in question at the time - slight damage buff to AV47 + added ability for it to dismember - improved Zogs sounds to make it clearer when players are being bitten / leaped at - adjusted Zog leap logic to slightly increase the distance they miss by + only leap accurately at close range - attempted to solve a rare glitch whereby an extra bot could spawn at the beginning of a match? (unable to reproduce) - translation adjustments
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 September 2026 | 1.1.1.3 | 1843481262699665 |
| 2 | 13 September 2026 | 1.1.1.2 | 1843481262698763 |
| 3 | 12 September 2026 | 1.1.1.1 | 1843481262698404 |
| 4 | 6 September 2026 | 1.1.0.2 | 1842846814450139 |
| 5 | 5 September 2026 | 1.1.0.1 | 1842846814449881 |
| 6 | 4 September 2026 | 1.1.0.0 | 1842846814447805 |
| 7 | 21 August 2026 | 1.0.1.5 | 1841579228667184 |
| 8 | 18 August 2026 | 1.0.1.4 | 1841579228661174 |
| 9 | 16 August 2026 | 1.0.1.3 | 1840944183784651 |
| 10 | 14 August 2026 | Translation updates | 1840944183780683 |
| 11 | 14 August 2026 | 1.0.1.2 | 1840944183778644 |
| 12 | 12 August 2026 | 1.0.1.1 | 1840944183774271 |
| 13 | 11 August 2026 | 1.0.1.0 | 1840310314354120 |
| 14 | 2 August 2026 | 1.0.0.4 | 1839676055892618 |
| 15 | 31 July 2026 | 1.0.0.3 | 1839676055886846 |
| 16 | 28 July 2026 | Server Browser adjustment | 1839041357038866 |
| 17 | 27 July 2026 | 1.0.0.2 | 1839041357036892 |
| 18 | 27 July 2026 | 1.0.0.1 | 1839041357034735 |
| 19 | 26 July 2026 | Translation updates 2 | 1839041357034093 |
| 20 | 25 July 2026 | Translation updates | 1839041357032926 |
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