Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2816590 |
| Live current players | 0 |
| SteamPulse tracked peak | 1 |
| Live count (today's peak floor) | 0 |
| Price | $5.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $5.99 |
| Current price USD | $5.99 |
| Release date | Apr 7, 2026 |
| Developer | Sad Rooster, Lucak |
| Publisher | Sad Rooster, Lucak |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Positive |
| Positive review percent | 87% |
| Positive reviews | 13 |
| Negative reviews | 2 |
| Total reviews | 15 |
| Steam recommendations | Not available |
| Achievements | 3 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/2816590/ |
Short description
A story about growing up online and dealing with IRL updates. A look back at the past 2 decades of gaming that will make you think about the good, the bad, and the ones left behind.
About this game
The story Follow a group of players who meet in an online game. They have different situations, but end up with a common goal, to exploit a loophole and make a living playing videogames while being a NEET Kinetic Visual novel where you control the pacing Cutscenes with Hand drawn animation and a painterly artstyle Gameplay is more like a movie with small interactions Get emotionally involved with the characters and their relationship over the years Image with symbolical value Set in a fictional game, with a similar virtual economy to TF2 where players trade skins and hats often even ignoring the actual game and Inspired by our own experiences growing up playing MMOs like WoW, runescape, and community server games like TF2, Gmod, just to name a few Beyond the story One of the game's main focus is the relationships our characters forge. Anyone that played online games growing up knows these thoughts: Does that community I hung out with still exist? I wonder if the guild is still active. And what about that homie that told the wildest jokes? Is he still alive? He probably got married and has kids now. Hey he's online... No, I'm not gonna send anything, he probably doesn't even remember me. What if the other side thinks the same? Friends we still remember, but never met face to face. Hundreds, for some thousands, of hours with people who one day might just have their last match together, their last raid, without even knowing it. "GG see you tomorrow", last seen online 10 years ago. Where is everyone, and how are they doing? Do they remember? Convento is a love letter not just to videogames, but to the gaming community as a whole. Characters
Supported languages
English
