- Multiplayer Pre-Patch! - 6 September 2026
Hello ghost hunters, we've had some exciting features cooking...The biggest of which we'd like to announce is....the impending multiplayer feature! The update has taken a bit since BITN was originally architected from the ground-up as a singleplayer game, but we're happy to officially tease the feature now that it's nearly ready! More info coming soon on that front... As for today's update, we've been adding spook events and bug fixes these last few months as we worked on multiplayer, and wanted to get those into your hands before the big multiplayer update! The specific updates include: -Bob and Susan should no longer steal items from each other. The Trasgo was a bad influence on them, apparently. -One of the lights in the Church that previously wasn't interactable now is as it should be. -Toggling tutorial on now sets the difficulty to "Easy". Switching the difficulty off of "Easy" if…
- Happy Halloween from Elzolabs! - 31 October 2025
All Hallow's Eve is upon us, where the border between our realm and the one beyond grows thin... So it's a perfect time to hunt some ghosts! We're also cooking up one of our biggest features yet...stay tuned!
- Small patch with fixes, quality of life improvements, and some new events! - 21 October 2025
Hey folks, we've been working on the big feature for our next major update but wanted to get out some bug fixes and the new spooks we've added! As usual we're not going to spoil the events, you'll see those in the wild... As some of you know, our loading screens are drawn by the same ghost writing behavior as you'll see in-game - but featuring cats that our community submitted on Discord! In this update you'll now see the name of the cat and submitters username as well as a third detail if known (like if they stream on twitch vs a discord community member vs developer). Some of the bug fixes and QoL improvements include:Rearranged some floating Halloween decorations that were previously on valid furniture that were since removed to make room for the new room in the lobbyA significant improvement for performance on Gas StationAn improvement that should bring slightly higher performance a…
- The Summer Update! - 28 July 2025
Hello ghost hunters, it's hard to believe we're already in summer but that means it's time for the big summer update!We've got some exciting new stuff to bring to your ghost hunting adventures with Bob and Susan:-New art: We've commissioned new key art from the amazingly talented artist @marymoroz who was responsible for the ghost portraits in the game as well!-New map, the Gas Station: Ready to see Bob get murdered by a ghost in a Gas Station surrounded by a middle-of-nowhere spooky forest? Us too! -New minigame: Bob's Dungeon: We've loved seeing people chill out with some minigames between missions, so we wanted to bring another one to you! Meet Bob's Dungeon, a full-fledged dungeon management game where you are the dungeon, and have a choice: what kind of dungeon do you want to be? Do you try to murder every adventurer for sweet-sweet experience and essence, or do you lure more in wi…
- Valentine's Day Update! - 15 February 2025
Happy Valentine's Day ghost hunters! Love is in the air and you might notice some new decorations in the office around the holiday. We've added some new scares, as well as some new behaviors for some of our favorite ghosts: Grimm's can now (rarely) choose the player as their obsession. How Yandere of them! Trasgo's might bring you gifts if you're lucky! Stay tuned for more updates as we fine-tune our roadmap! Stay spooky
- The Winter Update is here! - 16 December 2024
Happy Holidays everyone! We're pleased to announce the Winter Update, 'tis the season. Without further ado, here's the meat and potatoes of the update - two new ghosts have arrived, the Morozko and the Skinwalker! Introducing the Morozko, chilling! "A spirit of frost from Slovic folklore that becomes extremely aggressive if the environment is cold enough - a prospect that is only a matter of time, as reports indicate that the Morozko freezes an area faster than any other ghost." Not to be mistaken for a Wendigo folks, here's the Skinwalker! "A malevolent spirit from Native American legend, the Skinwalker is one of the most dangerous ghosts an investigator can encounter. Aggressive and cunning, rumors say that they can mimic behaviors typically reserved for other ghosts." We're bringing some new features to the lobby, most notable of which is a new room you can unlock! What secrets could…
- Happy Halloween! Early access release and recent updates - 31 October 2024
Happy Halloween ghost hunters! It's been a wild ride releasing on the 22nd and seeing a tide of new players get their hands on the retail game, experiencing the Theater Church and School maps for the first time. We appreciate everyone's support, streams and reviews - every bit helps us to make BITN the best it can be! We've been hard at work since the 22nd to fix bugs, incorporate feedback and add more features, more ghostly shenanigans, and of course more cats for your office. In other exciting news, we saw our first 5k+ stream of the game! Bob and Susan handled the flood of chat commands surprisingly well in Democracy mode, and as for the printer in the lobby, well... Now that we've released BITN to early access, the road to full release begins! We're crafting a detailed roadmap for you all to check out but in general you can look forward to new events, new maps, more interactions wit…
- End of July Report - 31 July 2024
July has come and gone, and we wanted to share some of what we've been tinkering on during that time! The school map is rapidly becoming one of our favorite haunts, here's a sneak peak: On another note - if you like Survivorlikes, we recommend trying out the "Ghost of a Chance" app now on your computer in the lobby! We've made some balance and quality of life updates to the game as well. First off, we figured it's time to reward the players that keep Bob and Susan alive for a change. Hey, they're still expendable but you'll end with a little more cash if one or both of them survive. There's a new feedback form as well! We appreciate all thoughts and suggestions :) Additional fixes and QoL updates include: Fixed a bug that can occur with screen resolution settings on first startup. Fixed placement of some evidence items (IE: EMF detector) in certain rooms. Fixed a bug where multiple subt…
- Progress on the Church map and various general updates - 17 May 2024
Hello ghost hunters, Development continues apace! We've continued to build out the church map - as you can see, the hiding closet on this map is a bit different ;) Rooms are fleshed out, buildings are built, now it's just a matter of filling out the level with a ton of events and scares (some of which are unique to the church!). Have any kinds of scares you particularly want to see on the church map? Join our discord and hit us with some suggestions / feedback! Aside from the church, more events and scares have been added to the first map alongside a few secret features for the lobby, a new optional brightness slider step during the tutorial, more recognized voice commands, etc. There's a bunch of improvements going into the demo so don't fear that the church is taking up all of our development resources. We'll be announcing the third map theme soon, thank you all for your continued sup…
- End of March Updates - 25 March 2024
Greetings ghost hunters! Here's what we've been up to with the last few mini-patches: Added a few fun features to the Idle Game on the Lobby's PC. Fixed some controller support issues for the Lobby's PC apps. Fixed bugs with the flashlight / camera entering a stuck state. Twitch Integration and voice commands saw some additions and fixes. Should work more consistently now when commanding individual investigators such as "Bob move hallway" or "Susan place living room". Candle equipment is now tracked on the whiteboard as the other equipment items are. Trasgo's have been observed doing more Ectophages have a more interesting unique ability now Bob and Susan will now do their own spirit box sessions randomly if holding one, without needing explicit player permission all the time. New voice lines and interactivity for both Bob and Susan. The bedroom door now opens in the opposite direction,…
- Demo release and various updates - 19 March 2024
We've rolled out our demo, and the turnout has been incredibly gratifying! Thank you everyone who's tried it out, it's been a blast seeing Let's Plays pop up on Youtube and Twitch alike. A new patch has been deployed in the interim, thanks in part to the community's feedback, bug reports and ideas: Improved Bob and Susan's pathfinding to reduce incidences of them fighting over the same doorway. Fixed a bug during the tutorial where skipping steps could softlock it. Moved some tutorial indicators for better clarity Clicking the smaller icons for the NPCs on the whiteboard to select them will now satisfy the "Select an NPC" step of the tutorial (previously it was only the larger portraits). Added more rescue-able cats to the Lobby. Changed the spirit box slightly to better signal that the voices from it are spirit box evidence, now accompanied by short static sounds. Prevent spirit box ev…
- Getting the Demo Ready and Progress on the Church - 27 February 2024
Hey all, we've been pretty laser-focused on building the Church map and getting the Steam demo polished but wanted to show off some of what's coming soon! Also - be on the lookout for some new Shadow behaviors 😉 keep those lights on. We submitted the demo for review today with steam and are awaiting feedback/acceptance Updates on the Church map: We are well under way and are starting to go through the process of lighting the scene. Bob and Susan are ready and waiting for instructions Things are starting to get spooky! (As always, things are in dev and subject to change!) If you would like more frequent updates come join the discord! Discord Invite