- New Year - New Patch - 6 January 2026
New update rolls in with the new year, we've been chasing a couple of weird bugs that popped up when we changed Unity versions but those have been ironed out now. Not to mention we got the file size down again by nearly 100mb! Balance changes:Increased the speed boost when moving in the same direction you are aiming from 20% to 60%, it was too subtle and not something that most people would notice.Decreased mass on all extra large bullets, now they won't incur such a high reload penalty.Increased damage on most extra large bullet types, it usually wasn't worth the lost clip size to change to XL bullets.Increased the power of all Hexa Hive cores and bullets, all their cores are burst fire and as a result are a little harder to get working, their factory is also the most expensive so now the trade off is better.Meta progression:Added new ways to get stronger, you can now upgrade the holst…
- Fresh patch just rolled up! - 13 October 2025
Bunch or updates in this one... it's been a little while after my holiday ːsteamthumbsupː Additions:Added the level 3 boss in 'Antithesis' (It's a big ol' ball of army ants, pretty proud of that one)Added a bunch of extra tutorial stuff to the inner ball, it will now feed info over a couple of runs instead of just chucking you in there, it also explains the workings of the inner ball much better.Added a new destroyed factory for a new start, this will help with limiting the info overload when entering the ball for the first time too.Added tracking to rockets, now they steer towards an enemy in front of them.Added some SFX to buttons.Added a calculation for shotgun bullets to reduce their spread on long barrels.Added a camera zoom effect to level transitions.Added a new model for the level 2 health factory.Added a UI element for when a boss will spawn.Changes:Changed descriptions to a bu…
- Demo is back! - 24 July 2025
Changes:The Demo is back live, save progress from the demo will count towards the main game.When the ant nests get destroyed then now damage enemies that are in range.Some slight changes to how crate launch physics are calculated, we had some instances where no upwards force was being applied to the crate making it fall through the ground.Missing Health clips had a rework, they were calculating of an incorrect base value so bigger clips were getting faster reloads than smaller clips at low health values, but then at critical health they were slower.In relation to above the reload UI has been adjusted, now when a reload is faster the UI it will start at the correct point, e.g. if you are reloading 50% faster the UI will start at 50%.Removed sounds from the tiny explosions, it was creating a spike in the amount of sounds getting played because they almost always fire quickly.Added a UI po…
- Patch 7 - 17 July 2025
Additions:New Store images and assets, looks flash now.Added in walls around large nests, now the large level transition nests have destructible walls surrounding them, the nests containing flies also have a couple of walls around them so it easy to tell them apart.New rock types to level 3 and 4, these rocks are taller than the previous ones, you can jump over them with certain balls.Added some new UI icons to the upgrade cards, with the new icons you can tell at a glance what type a part is or how big the bullets are.Bug fixes:Ricochet bullets weren't resetting their bounces correctly, now the rarer bounce type bullets should bounce more often, also fixed rotation on the ones that split on critical hit.Fixed burst core types not firing after moving to a new level, there was an issue where the burst would stop mid transition and wouldn't allow you to fire the gun again until it was rel…
- Patch 6 - End Game - 11 July 2025
Final Level:The ant queen has been found! This level is very small compared to the other levels that let you explore around a lot more. The queen sits in the centre, she can summon walls and enemies around her to help defend her.To get to this level you'll need to find some large walled ant nests in the Caverns.New Balls:Barrage ball, this new ball stops you in place and slows down time but doubles your fire rate and instantly reloads your guns, it's hard to get working but when it does you can be unstoppable.Cyber Ball, Slows time and allows you to move around and reposition while still firing your guns, (It's a Sandevistan, shh don't tell CDPR)More Additions:Added in unlocked flies to the inner ball, now after finding flies in the levels they'll show up in the inner ball. flies actually have 5 different ranks too, later levels give better flies.New ball selection menu, this allows us…
- Week Five Patch! - 23 June 2025
Additions:Custom shadows for enemies, makes the enemies easier to spot when they are in shadows but also increases their contrast when it lit areas, and allows us to remove them from the standard light layer getting us a small performance advantage to boot.Rollo is animated!!! re-wrote Rollo's animation manager, now he turns and strafes with the ball, also has a new run animation when the ball is at max speed.Added a new trap type to the levels, there are explosive traps on the levels now, but they don't damage you just the enemies, they will launch you up into the air though, can get you out of tricky situations.Fly cages now have a chance to spawn inside fire nests, the fly cages are still getting tweaked and aren't final, we want to add special mechanics to free the flies.Loading screen, added a very simple loading screen for between levels and fixed a couple of backend bugs that wer…
- Week Three Hot-Fix - 9 June 2025
Changes:Capped the max speed bullets can travel, there were cases where getting high powered cores with extra long barrels, bullets would travel too fast for accurate hit detection.Penetration has had it's calculation reworked, high penetrating bullets have had a buff, and the difference between regular bullets and low penetration bullets is now greater.Ricochet bullets have had their bounce calculation tweaked, now when hitting obstacles they should bounce through them less, this should decrease their chances of destroying themselves by bouncing inside walls.Optimisation changes to bullet generation, this will make it slightly faster to calculate when huge amounts of bullets are being shot at once, particularly with super fast cores.Bug fixes:Building from storage was checking if you had enough money to build that factory.If you put a weapon factory into storage it wasn't getting rid o…
- Week Three Patch! - 5 June 2025
UI Overhaul: Rebuilt the player HUD, this change has been in the works for a while now and we're happy to send it out, the player HUD now contains more information on what you have built in your guns as well as a huge amount of graphical updates. Made the overall UI cleaner and more consistent in all menus. Additions: Factory storage system implemented, we got rid of the disable factory function and have implemented a system to store factories when you don't want them, this system means trying more builds will be easier. New Achievements, there are now achievements building for each manufacturers special gun. Dodge ball, added the Dodge Ball, we are working on a couple of more balls in the coming weeks too. Balance changes: Decreased Health of first level heavy enemies, They had the data from later level enemies and were too beefy, Thanks everyone!
- Week Two Patch! - 25 May 2025
Additions: Added a new calculation to the crate launcher, now if the crate launches really hard it wont have any angle applied to the launch, this will greatly decrease the chance of crates getting shot to unreachable places. Level exit arrow, now when getting close to one of the level exits around the map a small arrow will show up on the hud to indicate where an exit is. Added a new gun explanation to the tutorial, this will help explain the systems behind the gun building for new players. Hotfix last week added a saftey catch for cloud save data, it should help limit save corruption if loading or saving gets interrupted. Balance changes: Decreased health of second level boss, we added way too much last update by accident it was only supposed to be 30% not 130%... Decreased mass on level two and three enemies, their mass was too high and was making it so only extremely high penetratio…
- Week one Patch! - 16 May 2025
Additions: Made mini boss type enemies, mini boss enemies will spawn occasionally on each level now. Balance changes: Increased health of second level boss Increased health and mass for most enemies, level three enemies were very weak compared to how strong the player is when they get there. Increased health on ant mounds, ant mounds were far too easy to kill and gave too good of a reward, it was a no brainer, now it's a more important decision whether to destroy them or not Decreased health given from poop piles, health returned was left over from when we had more total health on the balls, before we added ways to increase max HP. Decreased drop chances for legendary parts, they were shown too often in low level crates and in poop piles, came across legendries more often than epic in some cases. Decreased damage of explosive bullets, due to them being large bullet types they had high b…
- ACTIVE ROADMAP RELEASED! - 13 May 2025
EA release build is up and roadmap has been released! BUILD 84.8 is active now! This build contained so many bug fixes and balancing notes, here's some of the big ones: Save system adjustments - we've fixed an issue where it was always defaulting to the Steam cloud save, even if the local one was newer, should fix any lost progress if anyone has connection issues or like to play on the move on a Steam Deck. Added UI for the current equipped part - we realised people want more info on what's equipped in their current guns so we quickly made a UI system to show that, should make weapon upgrade decisions easier now. Made the achievements harder to get - the old achievements were far to easy to reach and didn't feel like an achievement, now some of them are way more challenging without being a slog. Full simplified Chinese localisation has been done - half of our development team is Chinese…
- Rollo's exctied! We've hit our Early Access targets!!! - 29 April 2025
There's nearly 500 parts in the game! 105 different gun cores/bodies. 116 different gun clips. 123 different bullets. 143 different barrel types. Millions of combinations!!! 3 levels with variations and random layouts. Surface - Tunnels - Caverns 8 different balls with active and passive abilities. 12 different factory building types with most of them having 3 upgrade levels.