- My New Game INFINITE BALL WELL Demo Is Now Available! - 5 May 2026
Thanks so much for supporting SHOOPER NOVA! I'm excited to say that the demo of my new game INFINITE BALL WELL is now available! Enjoy!
- 🎉✨ Incredible Discounts Inside! The Perfect Time to Grab Your Copy ✨🎉 - 20 March 2026
🌸Steam Spring Sale 2026 🌸 🌟 There’s never been a better time to dive in—grab your copy while the discount lasts! 🌟 https://store.steampowered.com/app/2853160/_/ Whether you’ve had us on your wishlist for a while or you’re just discovering us now, jump in and enjoy the adventure. We can't wait to see you in the game!
- 🚀 SHOOPER NOVA drops into the Bullet Heaven Festival! - 3 December 2025
Dear players,We’re excited to announce that SHOOPER NOVA will be participating in the “Bullet Heaven Festival”!During the event, the game will be available at a limited-time 50% discount. Now is the perfect chance to add it to your library!🎮 50% Historical Lowest Discount – Get It Today!Thank you so much for all your support! Join our community and meet like-minded players! Discord: https://discord.gg/YmZg8GzgJ6
- V1.3.1 Change log - 18 July 2025
Hello everyone! Thank you so much for your continued support for SHOOPER NOVA :3 We're thrilled to announce the S4 Season update!Main ContentNew Final Battle: After successfully clearing Wave 20, a new "Final Battle" option will become available. This will take you into an untimed Wave 21, where you can challenge yourself to survive for as long as possible and climb a dedicated Ranking leaderboard. This option is designed to be a quicker experience (typically within 10 minutes), perfect for players who prefer not to spend several hours in Extreme Challenge or Endless Trial.New Custom Emoji: Personalize your in-game experience! You'll now be able to import local images (supporting PNG and GIF formats) and display them directly on your character's face.Trading Cards Enabled: Get ready to collect! We're enabling Steam Trading Cards, including Cards, Badges, Emotes, Profile Backgrounds, and…
- SHOOPER NOVA S4 Update Preview - 9 July 2025
Hello everyone, thank you for your support for SHOOPER NOVA :3, the S4 Season update is coming soon!(Note: Due to difficulty adjustments and data changes, to ensure fairness and enjoyment of the Ranking,**old game save data will become invalid after the update**)Here are the main update contents:New Final Battle: After passing Wave 20, a "Final Battle" option is added. Enter an untimed Wave 21, challenge yourself to survive longer and rank (this will use a separate Ranking leaderboard, this option will take less time).New Custom Emoji: You can now import local images and display them on your character's face (supports PNG and GIF image formats).Trading Cards Enabled: (Cards, Badges, Emotes, Profile Backgrounds, Animated Avatars; it is said that veteran players will be compensated with dropped cards).Steam Workshop Enabled.Please look forward to more content in the update announcement on…
- V1.2.3 Change Log - 6 June 2025
Bug Fixed Fixed: Reload speed calculated incorrectly in certain situations. Fixed: Refinement not working when below -100%.
- V1.2.2 Change Log - 4 June 2025
Bug Fixed Fixed: Black screen upon game launch on some devices, preventing entry into the game. Fixed: In archive view, component price do not refresh after switching levels.
- V1.2.1 Change log - 3 June 2025
Leaderboards into the S3 season! As the game's content has changed considerably from the previous version, this update will enter the Leaderboards S3 season for the sake of fairness and fun in the leaderboards! Thank you to the 11,670 players who fought on the leaderboards during the S2 season! Together we have protected the planet! You can go to the Leaderboards interface to switch seasons to see the historical rankings After the game update, unfinished games from the old version will be deactivated Thanks to 姬酱 for the new original soundtrack! To be released soon: SHOOPER NOVA Original Soundtrack Major Content Updates Added/modified several techs to enhance the performance of shields/shooting towers/guns/scatter/negative refinement Modified Satellite related components and techs: increased Satellite base damage, increased Satellite size, reduced Satellite lifespan. Added component lev…
- SHOOPER NOVA: Upcoming Update Preview - 23 May 2025
SHOOPER NOVA is about to receive an update! Enhanced the power of Weapons/Shields/Towers/Scattering/Negative Refinement, and Satellites will become "bigger" Enhanced the importance of Component Levels in mid-to-late game Component Archive can view components of various levels Added 【Enemy Archive】 Added 【Endless Proving Ground】, which does not participate in ranking, enemies grow slower, Tech cap is doubled, allowing for exploration of more possibilities Original 【Endless Trial】 renamed to 【Extreme Challenge】 Prevent damage loss under low frame rates Ranking will enter S3 Season!(Note:Save data for unfinished games will become invalid after the update)
- V1.1.7 Change Log - 20 April 2025
Feature Updates Component damage stats for the last wave. More game acceleration settings: No acceleration / Full HP acceleration / Half HP acceleration / Always acceleration. Bullets look too chaotic, dial back the bullet effects. Bug fixes Fixed: Wrong laser position at low framerate. Fixed: Quick Reload achievement sometimes not completed. Fixed: Locked items increased in price with wave after buying store discount tech.
- V1.1.6 Change Log - 18 April 2025
Feature Updates Adjustable FX transparency (including transparency of bullets, arcs, explosions) in the settings screen Slightly enhanced cursor stroke. Pop-up message when archive fails due to insufficient disk space. Bug Fixes Fix: Gamepad selected component UI exception.
- V1.1.5 Change Log - 17 April 2025
Feature Updates The banned list can now be opened in the top right corner of the store to see all components/technologies that are currently banned, and can be unbanned for a gold cost! Added a small indicator outside of terrain to slightly improve cursor visibility in chaotic situations Bug Fixes Fix: High GPU power consumption on pause screen
- SHOOPER NOVA Future Update Plan! Update Roadmap - 17 April 2025
Update Roadmap Performance Optimization Continue optimizing mid-to-late game performance. Shop Experience Ability to view and unban items disabled in the current run. Intuitive visualization of satellite orbits in the shop. Combat Experience Adjustable projectile effect transparency. Improved cursor visibility. Encyclopedia Enhancements Monster Encyclopedia. Component Encyclopedia will display different component levels. Buffs for Weaker Builds Strengthen Firearms. Strengthen Shields. Strengthen Shooting Turrets. Extreme Challenge & Endless Mode Choice available after Wave 20: Extreme Challenge: Higher difficulty, includes rank. Endless Mode: Lower difficulty, no rank, removes tech stacking cap. Finish Run. New Features & Workshop New Gameplay Mode. Controller vibration feedback. Key Binding. Custom player emotes. Steam Workshop Support. Wallpaper Wallpaper Engine audio-responsive wallp…
- V1.1.4 Change Log - 14 April 2025
Refresh mechanism adjustments Each time you skip purchasing an item, in addition to the item no longer appearing in the next few refreshes, the item's future refresh weight will be reduced by 20%, up to a maximum of 70%, and the reduced refresh weight will be reset once the item is purchased Other adjustments The effect of Refinement Protocol has been halved, the price has been lowered, and it can now be stacked 6 times. The base price of the Refresh Discount has been slightly increased. Performance optimizations Optimized performance when a large number of bullets pass through the Amplification Shield Bug fixes Fixed: Last fragment of gold mine not counting towards Mining Module Fixed: Dual screen device dragging and dropping a window to another screen does not set full screen Fixed: Startup screen volume not following in-game volume settings Fixed: Projectile module does not reduce da…
- ✨We're featured by 24indie! - 12 April 2025
SHOOPER NOVA: A Tower Defense That Shoots for the Stars
- V1.1.3 Change Log - 12 April 2025
Refresh mechanic adjustments If a component/tech has a chance of appearing in the store, but doesn't show up in this refresh, it gets an additional stackable refresh weight on subsequent refreshes until it shows up Other adjustments Nerfed Elite enemies that roam around the edge and fire 2 rounds by 25% of blood For gun components, if the bullet count is greater than 1, the maximum scatter angle of the first shot is only 1/3rd Avoid successive refreshes of the same type of enemy In Endless Mode, active endgame is displayed as “Retreat” instead of “Sacrifice”. In Endless Mode wave 21, if you voluntarily end the game, your score will be 0 and will no longer be uploaded to the leaderboard. When an enemy is knocked back, prevent most of their body from leaving the circle, causing the player to lose damage Bug Fixes Fixed: incorrectly displaying “1” when damage numbers are too large Fixed: T…
- V1.1.2 Change Log - 9 April 2025
New music! Thanks to 姬酱 for making a new main interface soundtrack for the game! Performance optimizations Optimized lag from large amounts of arcs in the later stages of Endless trial Bug fixes FIX: Freezing was problematic in Endless mode, causing enemies to freeze longer than expected
- V1.1.1 Change Log - 9 April 2025
Fix: The game was lagging due to a large number of bullet stuck on summons in the later stages of the Endless Trials
- V1.1.0 Change log - 8 April 2025
Leaderboards heading into S2 season! Thanks to everyone for playing and giving feedback! The game's difficulty, randomness, and balance have been tweaked quite a bit from release, as well as through your bug feedback reports. Since the game's values have changed a lot compared to when it was released, for the sake of the fairness and fun of the leaderboards, this update will enter the S2 season of the leaderboards! Thank you to the 6,500 players who fought on the leaderboards during the S1 season! Together we have protected the planet! (You can go to the Leaderboards interface to switch seasons to view historical rankings) Mechanism Adjustment After killing a boss, the remaining time will be converted into money: 2 money/sec. Blood growth rate of gold mines in Endless Trials halved At the end of each wave, bullets present can be ejected up to one more time to avoid lag in the store scre…
- V1.0.6 Change log - 6 April 2025
New pre-requisites for some technologies New pre-requisites for some techs to shrink the random pool and reduce randomness All-in: hold at least 100 money Refinement Restruction: hold at least 100 money Refinement Breakthrough: Hold at least 60 money Gold Technology: Hold at least 60 coins. Refinement Amplification: Hold at least 40 money. Mini-Support: Warehouse is empty Super Reserve: Warehouse is not empty. Warehouse gold: Warehouse is not empty. Lucky Reserves: Warehouse is not empty. Mod Reserve: Warehouse not empty Circular Economy: Component ring occupancy exceeds 50 percent Deep structure: component ring occupancy exceeds 50%. Streamlined Construction: component ring occupancy is less than 70% Deep construction: component ring occupancy is more than 50% Technological adjustments Oversized Magazine: adds more magazine capacity, 10=>15 HP amplification: no longer reduces knockback…