- 0.9.0.3 Hotfix - 31 July 2026
Fixed a bug that prevented game progress when receiving the "Hex Caster's Trial" reward.
- 0.9.0.2 - Difficulty and Godborne Reward Tweaks - 30 July 2026
Difficulty TweaksDamage taken multiplier per fury level 10% -> 5%. At gate 9 this value went from 15% -> 10%.Fixed a UI tooltip issue with gate 9.Gate 10 Godborne health multiplier 50% -> 35%.Gate 10 Godborne attack speed multiplier 25% -> 15%.Gate 7 ELITE health multiplier 40% -> 30%Please let me know how the difficulty feels for this patch in this thread:https://steamcommunity.com/app/2870430/discussions/0/590685327346199951/ System ChangesYou are now offered an alternative to a neutral spell after defeating a Godborne. This can range from shop refreshes, experience, or a spell duplication effect unique to the Godborne.The first resonance reward breakpoint now offers a direct upgrade of any tier 0 iron spell.You will no longer be offered experience from resonance if you are max level.Experience needed to reach level 7 increased by 20.Experience needed to reach level 8 increased by 40.…
- 0.9.0.1 Run Reload Hotfix - 24 July 2026
Warning: This patch will reset your active run! Fixed an issue causing some neutral spells to load as a different spell.
- Content Update 0.9 - Rise of the Godborne - 24 July 2026
The Rise of the Godborne update is now live!Highlights of today's update:14 Godborne bosses to fight in arena combats.30 new spells. These are "neutral" spells that you receive after defeating a Godborne.The enemy spawning system has been reworked. You no longer teleport to a separate arena at the end of each zone.A new "fury" mechanic has been added. This mechanic increases the amount of damage you take the further each combat lasts.Various effects can now grant you spells from other Godslayers,Further adjustments to trait breakpoints.Godborne BossesBefore each arena combat, you'll now be choosing between one of two different Godborne to fight. In total, there are 14 different Godborne, and they all have unique combat effects. Each one has a different pool of unique spells that they drop.As with the other selection based events that happen throughout your run, you can reroll the offere…
- New Godborne Spells Preview #3 - 18 July 2026
Hello hello everyone!The Rise of the Godborne update is just around the corner! Here's the final preview of the upcoming Godborne spells. To recap:Godborne bosses are new enemies that you'll be facing in arena combat. Defeating a Godborne grants you a unique neutral spell, and each of them has a unique pool of spells that they can drop.These spells can be acquired by any Godslayer, but do they not appear in your spell shop and can only be upgraded through resonance rewards. They have a chance to appear as a silver level spell based on how far into the run you are.
- New Godborne Spells Preview #2 - 7 July 2026
Hello hello everyone!I'm back with another preview of the upcoming Godborne spells. To recap:Godborne bosses are new enemies that you'll be facing in arena combat. Defeating a Godborne grants you a unique neutral spell, and each of them has a unique pool of spells that they can drop.These spells can be acquired by any Godslayer, but do they not appear in your spell shop and can only be upgraded through resonance rewards. They have a chance to appear as a silver level spell based on how far into the run you are.
- New Godborne Spells Preview #1 - 26 June 2026
Hello hello everyone!I'd like to give you all a preview of some new spells coming soon in the Rise of the Godborne update.Godborne bosses are new enemies that you'll be facing in arena combat. Defeating a Godborne grants you a unique neutral spell, and each of them has a unique pool of spells that they can drop.These spells can be acquired by any Godslayer, but do they not appear in your spell shop and can only be upgraded through resonance rewards. They have a chance to appear as a silver level spell based on how far into the run you are.
- 0.8.0.1 - Difficulty Changes and Minor Bug Fixes - 3 June 2026
Difficulty AdjustmentsDifficulty is being tweaked at all gate levels to further compensate for the removal of curse modifiers.Please let me know where the difficulty lands after this patch! The modifiers for gate 1 and gate 5 have been swapped.Gate 5 difficulty modifier - In non arena combats, you take 5% increased damage every 8 > 5 seconds.Gate 1 difficulty modifier - Start with 1 > 2 less revives.Slight increase to enemy damage scaling. Misc ChangesMinions now spawn much closer to your Godslayer.Fixed an issue where spell level up notifiers were being blocked by Favor icons. Bug FixesFixed a bug that prevented Godshards from unlocking trait breakpoints when you reloaded a save.Fixed an issue where “Planeshift” was granting the wrong spellpower values for its silver and gold fortune spell effect.Fixed various issues with the “Duress” spell (from the “Harrowing Torment” Cosmic Huntress…
- Content Update 0.8 - Champion's Favors - 1 June 2026
The Champion's Favors major content patch is now live!Champion’s Favors and Curse System RemovalThe curse system has now been completely replaced with the Champion’s Favors system.At the end of each arena, instead of choosing a set of curses to apply to your run, you’ll now be offered a selection of Favors which grant various bonuses until the end of the next arena. Many of these Favors affect what spells appear in your shop, giving you some control over the randomness of spell acquisition.In some cases, you’ll be given the option to participate in a trial instead. These trials increase the difficulty of the next zone in some way, but offer you greater rewards upon completion.The rewards of these trials are currently placeholders, and will likely be getting replaced with more interesting rewards in the future. Full list of Favors:First King's Favor - Gain 1 additional free shop refresh…
- Patch 0.8 Experimental Branch Now Live! - 25 May 2026
Patch 0.8 (Champion’s Favors) will officially launch on June 01, but you can try out the experimental branch right now!To access the experimental branch, right click on Godslayer Arena in your steam library, select “Properties”, and select “experimental” in “Game Versions and Betas”.Before you play, I highly recommend that you back up your save file, located under “AppData > LocalLow > Hippo Rider Games > Godslayer Arena”.Please leave your feedback under the pinned steam discussion forum here: https://steamcommunity.com/app/2870430/discussions/0/840629022687990437/Champion’s Favors and Curse System RemovalThe curse system has now been completely replaced with the Champion’s Favors system.At the end of each arena, instead of choosing a set of curses to apply to your run, you’ll now be offered a selection of Favors which grant various bonuses until the end of the next arena. Many of these…
- 0.7.0.3 - Minor Bug Fixes - 30 April 2026
Bug FixesFixed a bug where loading a run with Infernado in your reserve or main bar would break the game.Fixed a bug where fortune spells would retrigger when loading a run.Fixed a bug where acquiring a silver spell through methods other than directly from the shop would trigger that spell’s iron and silver fortune spells.Fixed an issue where some item descriptions would get blocked by spell card popups when hovering over the item.Fix a bug where pylons summoned from “Ragestone” were not properly applying rage or bonus damage.Fixed a tooltip bug with the “Empower” spell.
- 0.7.0.2 - Minor Bug Fixes - 24 April 2026
Misc ChangesIncreased the visibility on the spell reserve’s auto sort button.Bug FixesFixed a bug preventing the “Aeon Garden” mastery spell from casting.Fixed a bug where the “Summon Puresoul” spell would not spawn additional minions from bonus projectiles.Fixed a bug preventing the gold level “Summon Ice Knight” spell from casting its Fortune Spell.Fixed an issue where enemy models would not change after each new zone.Slightly changed the text on the “Flame Pact” spell.Fixed a tooltip issue with the Feral upgrade of the “Zenith” (Huntress Doomquiver mastery) spell.
- 0.7.0.1 - Minor Bug Fixes - 22 April 2026
Misc ChangesAdded an icon signaling acquire/discard Fortune Spells on spell shop buttons. This icon is replacing the mana cost visual. Bug FixesFixed a bug where helmet “The Vagrant” would autocast 2 spells instead of 1.Corrected some tags on the “Doomblast” Bloodlord spell.Fixed a bug that made enemies take damage from certain spells even if they weren’t in range.Fixed a bug where traits would not fully unlock when reloading runs.
- Content Update 0.7 - Fortune Spells - 20 April 2026
The highlights of today’s major content patch for Godslayer Arena include a new class of spells called “Fortune Spells”, core changes and major rebalancing to trait breakpoints, and changes to when you select your mastery spell.Fortune SpellsAt the core of today’s patch is the new fortune spell system. Fortune spells are a new type of spell that automatically cast when you acquire or discard certain spells. For example, when you acquire the “Summon Flame Wyrm” spell, “Fervor” will automatically cast and permanently grant your attack spells bonus spellpower.Most fortune spells grant you a permanent bonus in some way. These are designed to make certain spells more valuable when they appear in the spell shop, even if they’re not directly a part of your core build. Ideally they should make it so that more shop refreshes will offer you something that benefits you in some way.In total there a…
- Dev Update #2 (Roadmap) - 20 April 2026
Hello hello everyone.In today’s dev update for Godslayer Arena, I will be going over the Early Access roadmap to give you all some insight on what new features and reworks will be added. The very first of the major updates releases today, so please make sure to check it out and let me know what you think of the changes.Read below the roadmap graphic for further details!v0.7 - Fortune Spells, Trait Breakpoint Update, and Mastery ChangesPatch 0.7 releases today, and if you’d like to see all the changes make sure to check out the patch notes.To recap, this update introduces a new class of spells called “Fortune Spells”. These spells are automatically cast whenever you acquire or discard certain spells. The effects of fortune spells vary, but most of them give you a permanent bonus in some way.These are designed to make certain spells more valuable when they appear in the spell shop, even i…
- v0.6.3.2 - Bug Fixes - 16 July 2025
Cosmic HuntressTier 1SoulstealFixed an issue where the minion would not grow in size after each attack.Tier 2Flame PactFixed silver and gold level requiring 3 blitz charges for companion shapeshift instead of 2.Bug FixesFixed issues with Frenzy mode scaling.
- v0.6.3.1 - Performance Tweaks and Bug Fixes - 14 July 2025
General performance tweaks.Raging BloodlordTier 1Summon Staff 召唤法杖Fixed a bug causing the summoner trait to grant its damage bonus to the minion twice.Tier 2Haunting Dash 萦绕猛冲Fixed a bug causing the summoner trait to grant its damage bonus to the minion twice.Attack speed 1.5 > 2.5Cosmic HuntressTier 4Blazing Focus 炽燃聚焦Fixed a bug where upgrading to silver and gold level had no functional effect.Bug FixesFixed Boundless gem not granting any bonus area.Combat now ends correctly after losing all of your lives. Fixed a bug where selecting the resonance reward that grants a specific tier of spell would break the game if there were no available spells of that tier.
- v0.6.3.0 - Balance Changes - 27 June 2025
Hello hello everyone! This week’s patch focuses on balance changes and some bug fixes. These changes are mostly focused on number tweaks, and bigger reworks and functionality changes are planned in the future after I’m able to implement the curse system rework.One quick note, if you run into the bug with minions failing to despawn on this patch please let me know over on discord or the steam discussion forums. Thank you!General Balance Changes Gate 5 and gate 6, which spawn bonus Overlords and Demigods in arenas, spawn 1 less of each on the very first arena.Attack speed reduction curse 50% > 25%Attack damage reduction curse 50% > 25%Raging Bloodlord Balance Changes Tier 1FireballAdded the Phantom trait.Ignition AxeRemoved the Phantom trait.Damage 35/50/70 > 20/30/45Fixed a bug where spellpower did not affect the damage valuePlaneshiftReduced the teleport animation time by ~50%Lightning…
- 06-23 Dev Update - 24 June 2025
Hello hello everyone!Paolo here and I'd like to let you know what's next for Godslayer Arena. Before I get into that though, I just want to thank each and every one of you for supporting the game and for leaving so much valuable feedback. It really means a lot to me to see so many people playing through the game and I feel more motivated than ever to keep improving it. From the bottom of my heart thank you to everyone of you!This post will be a bit disorganized and I do not have any concrete dates for any of the changes I'm about to list, but I just want to keep you all in the loop for what I'm working on at the moment. Keep in mind that these are all subject to change, and if you all have any other suggestions please feel free to let me know! Immediate AttentionMany of you are expressing that the Huntress currently feels very underpowered when compared to the Bloodlord. I will be relea…
- v0.6.2.5 - UI Changes and Bug Fixes - 21 June 2025
GameplayReduced the effect of spell shop weights. Weighting is now only applied after wave 12.UIThe main menu panel animation has been changed to a sliding animation.The open codex button has been moved to the pause menu.Fateweaver and curse modifier panel now only appear after the first combat.The damage tracker panel has been redesigned.The equipment panel has been removed. You can now always see your equipment at the top left.The level and resonance panel has been redesigned.The gem inventory now only appears if you have an unequipped gem or if you are currently moving a gem.The spell card has been redesigned.The main menu hero selector buttons have been redesigned.Added a tooltip to clarify that pets are purely cosmetic.LocalizationChanged the Chinese font.OtherSelecting a pet type now automatically selects the highest variant of that pet you have unlocked.BugsFixed a bug where the…