- 1.1.13 Patch Notes - 31 August 2026
New ContentAdded Penance Level 6.One enemy per spawn point becomes Cursed and grows stronger.New FeaturesAdded a new enhancement: 'Weapon Incubator'.Added an environment lock feature.In 'Endless Crossroads' and 'Golden Spire', you can lock the environment so it no longer changes every 10 waves.Artifact ChangesThe effect of 'Demon's Heart' has been changed.Periodically, enemies explode on death, dealing burn damage to nearby enemies.Quality of LifeImproved the visibility of hotkey UI icons.Added a guide for the 'Gather Low-Tier Heroes' button.Stat gems are now also sorted into the artifact area.Adjusted sound effects for some heroes.OptimizationApplied optimization to Yi Sun-sin's Turtle Ship skill.Applied optimization to summoned units.Bug FixesFixed a bug where some effects were not being disabledFixed a bug where, after combining a hero with equipment attached, unowned equipment appea…
- 1.1.0 Patch Notes & Roadmap - 22 August 2026
Hello, this is Naroot.It has already been six months since \ was released. I sincerely thank everyone who has been with us so far. In this announcement, along with the 1.1.0 patch notes, I'd like to share the direction Poly TD will take going forward and some important news.Future RoadmapNew Content(Heroes added in this patch)New heroes: 7 Transcendent heroes, 10 Legendary heroes, and 10+ lower-tier heroes are planned.New items and artifacts are planned.New stages are planned.We plan to reinforce underdeveloped content such as new missions and more uses for keys.New SystemsLimit Break: Use limited resources to make a Transcendent hero even stronger. Can be used on only one hero per game.Gift of Ouroboros: Spend a specific currency to purchase items and more that can be obtained once at the start of a game.Leaderboard Records: A feature to view other players' leaderboard records.New Diff…
- 1.0.1.36 Patch Notes - 23 April 2026
New FeaturesHigh Score RecordYou can now view the detailed record of the game where you achieved your highest score.Combination Proximity TableYou can now check which combination targets are closest based on your currently owned heroes.Control ImprovementsChanged multi-select to left-clickAddressed an issue where some items would not move when placing after multi-selecting heroes/itemsAddressed a bug that occurred during draggingLuck & All-In ReworkAs many of you have pointed out, the 'All-In' trait was too powerful. To address this, we've made it so that a certain amount of Luck can be gained even without selecting 'All-In.' For 'All-In' itself, it now provides more extreme Luck, reworking the trait into a high-risk, high-reward form.Even without selecting the Luck trait, Luck now increases by default every 2 levelsShop prices have been increased'All-In' effect changed: Luck is fixed a…
- 1.0.1.30 Patch Notes - 25 March 2026
Quality of Life ImprovementsMulti-Select Feature AddedRight-click and drag to multi-select heroes and items for batch placement or selling.'Gather' Feature Control ChangeTo avoid conflicts with existing hero/item controls, the Gather feature now uses right-click.Heroes obtained from 'Blessing Box' are now placed directly in the battle area.Some tutorials have been changed from appearing in full screen immediately to displaying as a button on the right side of the screen.Hero Balance AdjustmentsVlad IIIExecutioner's Touch: Damage 3000 → 4000Blood Night Storm: Damage 4000 → 5500Circle of Grief: Damage 3500 → 5000Heart Predation - Heart Lock: Damage 3000 → 4000Heart Predation - Devour: Damage 25000 → 35000Finale: Damage 35000 → 50000Blood Feast: Damage 8000 → 10000Coffin of Wallachia - Vampire Bat: Damage 3500 → 5000Che GuevaraHeart Tracker (Path of Intelligence): Damage 140000 → 160000Bug…
- 1.0.1.29 Patch Notes - 10 March 2026
OptimizationMajor Optimization PatchChanged the enemy animation system from the default engine method to an optimized custom methodCarried out a major optimization pass on combat-related codeOptimized hero animationsImproved memory usageOptimized installation sizeIf you encounter any unexpected bugs, please report them via in-game feedback or our Discord channel.Hero Balance AdjustmentsOdysseusSpear of Ithaca's Sun: Damage 8000 → 11000Solar Collision: Damage 15000 → 18000Athena's Circle Dance: Damage 9000 → 12000Sky Dragon Heliacos: Required Mana 100 → 90VladExecutioner's Touch: Damage 2500 → 3000Blood Night Storm: Damage 3500 → 4000Heart Predation: Damage 20000 → 25000Finale: Damage 30000 → 35000Guan YuGreen Dragon Crescent Blade: Damage 11000 → 13000Azure Dragon Storm Dance: Damage 20500 → 22000Cloud Moon Whirlwind: Damage 5500 → 6500Five Passes, Six Generals: Damage 11000 → 13000Army…
- 1.0.1.281 Hotfix - 28 February 2026
Bug FixesFixed a bug where heroes could not be placed in the center area.Fixed a bug where the game would intermittently freeze when using the hero Vlad III.Fixed a bug that occurred when adjusting resolution in windowed mode.Fixed other minor bugs.
- 1.0.1.28 Patch Notes - 27 February 2026
System & OptimizationImproved the combat codebase to proceed with optimization.Bug FixesFixed a bug where auto-start for missions would intermittently fail to trigger even when enabled.Fixed a bug where Wanted Posters were not appearing up to the maximum count (2).Fixed a bug where heroes could intermittently not be placed in the center area.
- 1.0.1.27 Patch Notes - 24 February 2026
System & New FeaturesIntegration of Error Tracking ToolIntegrated 'Sentry', a third-party error tracking tool, for efficient bug identification and response.Sensitive personally identifiable information, including IP addresses, is not collected; only in-game error logs and minimal device information are transmitted.For further details, please refer to our Privacy Policy.Added 'Replay' FeatureAdded a feature to restart play immediately from the game results screen.Bug FixesFixed a bug where Jack the Ripper's passive was not being applied correctly.Fixed a bug where gameplay would intermittently freeze when using the hero 'Gagarin'.Fixed a bug where animations would not play correctly during hero synthesis.
- 1.0.1.26 Patch Notes - 22 February 2026
System & OptimizationImproved internal code to proceed with optimization.Bug FixesFixed a bug where the game would intermittently crash upon startup in certain environments.Fixed a bug where equipment would appear transparent under certain conditions.Fixed a bug where the game would intermittently freeze when summoning heroes in the Shop.Fixed a bug where the UI position would become abnormally misaligned during gameplay.Fixed a bug where the UI would disappear when rally the item or hero.Fixed a bug where characters would be displayed in a T-pose while gathering heroes.
- [Notice] Current Development Priorities and Future Update Direction - 20 February 2026
Current PrioritiesThe top development priorities are optimization, critical bug fixes, and improving quality of life (QoL) to ensure a smooth gameplay environment.Ensuring the game runs smoothly across a vast range of PC environments is a necessary precursor to adding larger-scale new content without issues.Regarding Balance PatchesBalance patches primarily involve adjusting numerical values and are considered supplementary tasks that require minimal development effort.These adjustments are made alongside main tasks, focusing on the most frequently mentioned feedback, and do not significantly impact the overall development cost.Future Update Direction (New Content)The stabilization work to solidify the foundation is gradually improving. Once this stage is complete, I plan to begin strengthening the content, including the presentation, new heroes, and recipes that many of you have been w…
- 1.0.1.251 Hotfix - 17 February 2026
Bug FixesFixed a bug where some items from the previous stage remained when entering a new stage from the main menu after finishing a stage.Fixed a bug where enemies were not taking damage when using the hero 'Brave'.
- 1.0.1.25 Patch Notes - 17 February 2026
System & OptimizationMassive Code Optimization & OverhaulWe have significantly overhauled the internal code for game optimization.If you experience any unexpected bugs, please report them via in-game feedback or our Discord channel.Hero Balance AdjustmentsGuan YuConcentrated Power (Passive): Increased Critical Damage Multiplier (200% → 400%).Descending Dragon: Increased Damage (10,000 → 20,000).VladExecutioner's Touch: Increased Damage (2,000 → 2,500).Blood Night Storm: Increased Damage (3,500 → 4,000).Circle of Grief: Increased Damage (3,000 → 3,500).Increased the damage scaling based on the Intelligence stat.OdysseusSun Spear of Ithaca: Increased Damage (7,000 → 8,000).Athena's Waltz: Increased Damage (9,000 → 10,000).Slightly increased the attack speed of all attacks and skills.PolysteelSuper Electric Barrage: Removed Mana cost (activation probability has been lowered instead).RobotS…
- English 1.0.1.24 Patch Notes - 13 February 2026
Hero Balance AdjustmentsGuan YuBase Attack Damage: 10,000 → 11,000'Blue Dragon Sky Dance' Damage: 20,000 → 20,500'Cloud Moon Slash' Damage: 5,000 → 5,500'Five Passes' Damage: 11,000 → 11,500'Descending Dragon' (Passive) Damage: 10,000 → 12,000VladIncreased Max Mana: 200 → 220Reduced the delay when entering 'Rest of Death'.Increased Mana recovery for 'Blood Predator': 7 → 10Decreased Mana cost for 'Blood Night Storm': 15 → 10Decreased Mana cost for 'Circle of Grief': 20 → 15Decreased Mana cost for 'Finale': 50 → 40Increased the selling price of Hidden Heroes, including the Rebel.System & OptimizationOptimized animation clips.Optimized in-game resources (textures, audio) through compression.Adjusted sound balance for some heroes.UI & QoL ImprovementsImproved the Recipe view to show the current number of owned lower-tier heroes.Improved the Encyclopedia to display skills used after transfo…
- 1.0.1.231 Hotfix - 10 February 2026
Fixed a bug where the 'Combination Available' indicator was not visible in the Hero Info window.
- 1.0.1.23 Patch Notes - 9 February 2026
System & OptimizationImplemented Attack Speed Cap & Damage Compensation SystemTo prevent excessive calculations that cause frame drops in the late game, a maximum attack speed limit has been introduced.Change: Maximum attack speed is now limited to 2 attacks per second.Damage Compensation: A damage multiplier is applied based on the limited attack speed, ensuring the actual Damage Per Second (DPS) remains the same.Example: If a hero had 10 attacks/sec before, they will now attack 2 times/sec with 5x damage.Optimized hero animation motions.Balance AdjustmentsTrait 'All-In': Removed the effect "Gain +50% Gold when selling heroes".Bug FixesFixed a bug where locked heroes could be synthesized in the Demo version.Fixed a bug where sound effects would momentarily play when reopening the settings window, even if the SFX volume was set to 0.Fixed a bug where the game would unpause when opening…
- Interview with Naroot, the Solo Developer of [Poly TD] (w. hashiruka48) - 8 February 2026
Hello, this is Naroot, the developer of \.I recently had the honor of being interviewed by @hashiruka48 (https://x.com/bbs080), who is a dedicated supporter of Korean indie game developers.In this interview, I honestly shared my thoughts on the \ and the mindset I bring to development.If you have a moment, please check out the link below. Thank you.https://blog.naver.com/hashiruka48/224176146080?spi_ref=m_blog_x
- 1.0.1.221 Hotfix - 8 February 2026
Bug FixesFixed a text error in the 'Rare Collector' mission where the number of heroes required was displayed incorrectly. (Correction: 4 → 5)Fixed a bug where the 'Hide' function in the Encyclopedia was not working correctly.
- 1.0.1.22 Patch Notes - 7 February 2026
System & OptimizationAdded optimization options to control battle effects. (Options: Show All / Disable Hit Effects / Disable All)Optimized the frame rate of the Encyclopedia screen.Improved the Encyclopedia to remember the last viewed position when reopened.Bug FixesFixed a bug where mouse cursor trails remained on 21:9 aspect ratios.Fixed an issue where the sound effect was missing when synthesizing Transcendence grade heroes.
- [Poly TD] Roadmap Announcement - 6 February 2026
Hello, this is Naroot. It has been one week since the game's launch. Although it has been a short time, I sincerely thank you for your support.As a solo developer creating this game alone, there are many points where it is difficult to determine the right direction. I know it is impossible to satisfy everyone, but thanks to your passionate feedback, I have been able to improve the game significantly. Thank you from the bottom of my heart.I will continue to strive to bolster the game's content and improve its quality. Due to the nature of being a solo developer, the pace may inevitably be slow, but I will actively listen to your opinions and continue to improve the game.I would like to share the priorities I have set for the future direction of \.Content ExpansionNew Transcendence Grade Heroes: I plan to add legendary figures from a wider variety of cultures.Enhanced Presentation: Improv…
- 1.0.1.21 Hotfix - 6 February 2026
Bug FixesFixed a critical bug where the game would not proceed after defeating a boss.Balance AdjustmentsDevil's Heart: Buffed the relic effect. (Burn +100 → Burn +300)I would like to thank everyone who quickly reported this critical progression issue.