- Autocraft 1.0 Released - 20 September 2017
I have finally released Autocraft out of early access! Along with updating it to fix a few UI issues and reported errors So about Autocraft being on Early Access for the past two and a half years... I understand that many players thought the game was abandoned - like other early access titles that came out with a lot of promises, then failed to meet them and gave up. This didn't happen with Autocraft - the game has been complete for a year. Everything we advertised and originally planned on the game having was finished. The reason we didn't release out of early access is because I still wanted to add more (which was a giant mistake, I should have released out of early access a while ago then updated after). I still had more ideas for new Autocraft features, but I wanted to work on other projects before doing them. Since there is the expectation that Early Access titles need to get const…
- Autocraft 1.0 Released - 20 September 2017
I have finally released Autocraft out of early access! Along with updating it to fix a few UI issues and reported errors So about Autocraft being on Early Access for the past two and a half years... I understand that many players thought the game was abandoned - like other early access titles that came out with a lot of promises, then failed to meet them and gave up. This didn't happen with Autocraft - the game has been complete for a year. Everything we advertised and originally planned on the game having was finished. The reason we didn't release out of early access is because I still wanted to add more (which was a giant mistake, I should have released out of early access a while ago then updated after). I still had more ideas for new Autocraft features, but I wanted to work on other projects before doing them. Since there is the expectation that Early Access titles need to get const…
- Autocraft 0.921 - Another wheel fix! - 17 April 2016
- Last update we messed up wheel physics on a number of levels - we've now corrected that - Now also makes more clear when wheels have no power
- Autocraft 0.921 - Another wheel fix! - 17 April 2016
- Last update we messed up wheel physics on a number of levels - we've now corrected that - Now also makes more clear when wheels have no power
- Autocraft Update 0.92 - Fixes! - 11 April 2016
Based on feedback from our last update we've updated to 0.92 with some fixes / new additions: - Tool tip menu - Added tool tips to the UI to make it less cryptic - Increased wheel friction, less sliding - Stronger creations - Increased the amount of velocity needed to break stuff by about 50% - Fixed weapon firing colliding with own vehicle - Added 'rotate' menu option, to rotate parts besides the middle mouse button Let us know any comments/suggestions! thanks, - Lee
- Autocraft Update 0.92 - Fixes! - 11 April 2016
Based on feedback from our last update we've updated to 0.92 with some fixes / new additions: - Tool tip menu - Added tool tips to the UI to make it less cryptic - Increased wheel friction, less sliding - Stronger creations - Increased the amount of velocity needed to break stuff by about 50% - Fixed weapon firing colliding with own vehicle - Added 'rotate' menu option, to rotate parts besides the middle mouse button Let us know any comments/suggestions! thanks, - Lee
- Autocraft Update 0.9 - Unity5 / New Physics / UI - 7 April 2016
After a long rough road - we have finally updated Autocraft to Unity5, and are now close to release! Big changes: - New wheel physics: a lot more stable, dynamic. Also just faster and more fun. Let us know if any of your creations have problems with the new wheels! - Completely new UI graphics - New shaders / effects - Impact/crash sounds - A LOT of adjustments to the challenge levels. Some taken out based on changes to the physics, others just because people didn't like them - and changed them to new flying challenges / other new stuff - Performance increases (especially during crashes and explosions) - New camera system - now collides with the ground, follows creations better (depending on if they are moving on wheels, or in air with a plane tail) To get an idea of why this update too so long, we went into detail here. But basically we had a lot of trouble with the change to Unity4 to…
- Autocraft Update 0.9 - Unity5 / New Physics / UI - 7 April 2016
After a long rough road - we have finally updated Autocraft to Unity5, and are now close to release! Big changes: - New wheel physics: a lot more stable, dynamic. Also just faster and more fun. Let us know if any of your creations have problems with the new wheels! - Completely new UI graphics - New shaders / effects - Impact/crash sounds - A LOT of adjustments to the challenge levels. Some taken out based on changes to the physics, others just because people didn't like them - and changed them to new flying challenges / other new stuff - Performance increases (especially during crashes and explosions) - New camera system - now collides with the ground, follows creations better (depending on if they are moving on wheels, or in air with a plane tail) To get an idea of why this update too so long, we went into detail here. But basically we had a lot of trouble with the change to Unity4 to…
- Update 7.1! Minor fixes while we work on our big update - 13 August 2015
Minor update with a few fixes: - Fixed bug with parts being rotated to last added part rotation - Fixed issue with Ignition Rocket on first play attempt - Inventory disappearing in Sandbox Mode Bug fixed We are still working on a major update with a new physics engine - details here: http://steamcommunity.com/app/287220/discussions/0/535151589886638393/
- Update 7.1! Minor fixes while we work on our big update - 13 August 2015
Minor update with a few fixes: - Fixed bug with parts being rotated to last added part rotation - Fixed issue with Ignition Rocket on first play attempt - Inventory disappearing in Sandbox Mode Bug fixed We are still working on a major update with a new physics engine - details here: http://steamcommunity.com/app/287220/discussions/0/535151589886638393/
- Update 7! With workshop support, completely new UI - 28 February 2015
Update 7 is now live! Biggest change we've made is adding Steam workshop support. You can now save to workshop directly from any of the Sandbox levels. http://steamcommunity.com/app/287220/workshop/ We've completely redone the UI. Way better menus, load / save screens, inventory, etc - and a new help screen Besides the UI and Steam interpretation, we've been changing a lot of the game's engine to prepare it for our future plans. We are hoping our next update will include online support, which is still in development. Other changes include: - After reading community feedback, we decided to open up all Sandbox items. No unlocking process anymore - A number of avatar mode fixes, now default in Sandbox. Now same scale as before. Character now goes into ragdoll for crash, then gets up on hitting Enter - 'Featured' offline creations in Sandbox mode, replacing the old online system - 10 new pa…
- Update 7! With workshop support, completely new UI - 28 February 2015
Update 7 is now live! Biggest change we've made is adding Steam workshop support. You can now save to workshop directly from any of the Sandbox levels. http://steamcommunity.com/app/287220/workshop/ We've completely redone the UI. Way better menus, load / save screens, inventory, etc - and a new help screen Besides the UI and Steam interpretation, we've been changing a lot of the game's engine to prepare it for our future plans. We are hoping our next update will include online support, which is still in development. Other changes include: - After reading community feedback, we decided to open up all Sandbox items. No unlocking process anymore - A number of avatar mode fixes, now default in Sandbox. Now same scale as before. Character now goes into ragdoll for crash, then gets up on hitting Enter - 'Featured' offline creations in Sandbox mode, replacing the old online system - 10 new pa…
- Update 6 - 16 December 2014
Very large update! We'll be making more frequent smaller updates going forward. We've added 13 new challenge levels (for a total of 50), and now split the single player challenges into separate 'solar systems'. So if you get stuck in a particularly hard one, you can go to another solar system to pass it's challenges. The challenges selection should also now be a lot easier to navigate. Largest Sandbox change is in addition to a new level, there is now 'Avatar' third person mode. In Avatar mode you can run around the level as the spaceman character, and start creating and piloting your creation where ever you want. This is also how we see possible future multiplayer game modes working. Right now the third person Spaceman is just the regular model. Flight physics! We now added proper aerodynamic flight physics. To use them add 'Wing' entities, then a tail to control the wings. We've uploa…
- Update 6 - 16 December 2014
Very large update! We'll be making more frequent smaller updates going forward. We've added 13 new challenge levels (for a total of 50), and now split the single player challenges into separate 'solar systems'. So if you get stuck in a particularly hard one, you can go to another solar system to pass it's challenges. The challenges selection should also now be a lot easier to navigate. Largest Sandbox change is in addition to a new level, there is now 'Avatar' third person mode. In Avatar mode you can run around the level as the spaceman character, and start creating and piloting your creation where ever you want. This is also how we see possible future multiplayer game modes working. Right now the third person Spaceman is just the regular model. Flight physics! We now added proper aerodynamic flight physics. To use them add 'Wing' entities, then a tail to control the wings. We've uploa…
- Update 5 - 0.12 - 24 October 2014
For Mac users this update will be up tomorrow! Large optimizations to Sandbox mode, and editing large creations New Sandbox Level: Galactic park, and Sandbox level selection screen New Sandbox parts: Side Propeller, Wrecking ball, Bouncer, Artillery Cannon, Battle Axe, External batteries/fuel/ammo, Crusher, Phaser Weapon, Grenade Launcher, and more than ten new cosmetic parts and plates Fixed error with more than 2 creations saved in Sandbox Changes to inventory screen in Sandbox
- Update 5 - 0.12 - 24 October 2014
For Mac users this update will be up tomorrow! Large optimizations to Sandbox mode, and editing large creations New Sandbox Level: Galactic park, and Sandbox level selection screen New Sandbox parts: Side Propeller, Wrecking ball, Bouncer, Artillery Cannon, Battle Axe, External batteries/fuel/ammo, Crusher, Phaser Weapon, Grenade Launcher, and more than ten new cosmetic parts and plates Fixed error with more than 2 creations saved in Sandbox Changes to inventory screen in Sandbox
- October 14th Update - 0.118 - 14 October 2014
A massive new update before our Steam Early Access launch tomorrow! - 8 New Levels: Temple Ruins, Catapult, Weapons Course, Tongue, Cosmic Worm, Ice Lake, Roach Belly, Crystal Hunt - 40 new vehicle parts in Sandbox. Including a Atom Bomb, Ski Blades for easy gliding on terrain, Spearhead Drill, and lots of new cosmetic options - Alot of fixes to Connector joints / submelders - Fixed error with weapons and using all ammo at once - A number of fixes to broken Star Challenges - We've reordered some of the later levels around, so if you have gotten passed the Propeller Jump level you might have access to new levels before your current level - Lots of optimizations to Sandbox - Removed performance hurting liquid particles from broken fuel / batteries - fixed bug causing sandbox stars to not unlock unless campaign screen was entered - some better icon textures, more consistent - Ragdoll hit t…
- October 14th Update - 0.118 - 14 October 2014
A massive new update before our Steam Early Access launch tomorrow! - 8 New Levels: Temple Ruins, Catapult, Weapons Course, Tongue, Cosmic Worm, Ice Lake, Roach Belly, Crystal Hunt - 40 new vehicle parts in Sandbox. Including a Atom Bomb, Ski Blades for easy gliding on terrain, Spearhead Drill, and lots of new cosmetic options - Alot of fixes to Connector joints / submelders - Fixed error with weapons and using all ammo at once - A number of fixes to broken Star Challenges - We've reordered some of the later levels around, so if you have gotten passed the Propeller Jump level you might have access to new levels before your current level - Lots of optimizations to Sandbox - Removed performance hurting liquid particles from broken fuel / batteries - fixed bug causing sandbox stars to not unlock unless campaign screen was entered - some better icon textures, more consistent - Ragdoll hit t…
- October 4th Update - 4 October 2014
Another large update! - 6 New Challenge Levels: Steep Spine, Daredevil's Ramp, Spinning Gardens, Smashed Planet, Antigrav Blob, Tiny Hole - New main menu - 5 new human character models, right now just in sandbox - New part: Hoverpad, with adjustable height / force, uses electric power - Water physics - Water actually has buoyancy in Sandbox - Arrow structures placed in challenges to help show direction the checkpoint is - Lots of new structures in Sandbox - craft mode particle effects for boosters/thrusters/hoverpads to show their powered - new Sandbox plates with various colors / graphics - Level complete time is now independent of the speed selection, so you cant 'cheat' time challenges by slowing down time and being more precise - Fixed error with power over 100% not saving - Whenever a connected rotator rotates, it now updates the body's center of mass - Now displays power input, an…
- October 4th Update - 4 October 2014
Another large update! - 6 New Challenge Levels: Steep Spine, Daredevil's Ramp, Spinning Gardens, Smashed Planet, Antigrav Blob, Tiny Hole - New main menu - 5 new human character models, right now just in sandbox - New part: Hoverpad, with adjustable height / force, uses electric power - Water physics - Water actually has buoyancy in Sandbox - Arrow structures placed in challenges to help show direction the checkpoint is - Lots of new structures in Sandbox - craft mode particle effects for boosters/thrusters/hoverpads to show their powered - new Sandbox plates with various colors / graphics - Level complete time is now independent of the speed selection, so you cant 'cheat' time challenges by slowing down time and being more precise - Fixed error with power over 100% not saving - Whenever a connected rotator rotates, it now updates the body's center of mass - Now displays power input, an…