AGRONOM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2893250
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperCyberMages
- PublisherCyberMages
- Parent gameNot available
Genres: Indie, Simulation, Strategy
Company pages: Developer: CyberMagesPublisher: CyberMages
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
AGRONOM Steam news
AGRONOM news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog #19: Behind the Scenes - 9 September 2026
Greetings, Martian Farmers! 🌱🚀It's been a while since our last Devlog. What a time, dear farmers!A lot has happened since then. We started working with a publisher, expanded our team, and AGRONOM itself became a much more serious project for us.Thanks for staying tuned, for your messages, questions and concerns! This will not be our usual Devlog. No strict sections about visuals or gameplay this time. Instead, we want to show you what development actually looks like from our side: real tasks, new features, weird bugs, experiments and, of course, some team's memes.Relax and have fun!To celebrate the start of our work with Skystone Games, we created our new Re-Announcement Trailer.Working with the publisher also means that we now work closely with some really experienced people. One of them is David Brevik, one of the creators of Diablo and one of the key members of Skystone Games. He a…
- Devlog #18: Big Decisions, Steady Progress - 28 April 2026
Greetings, Martian Farmers! 🌱🚀This month was full of difficult and important decisions, and all of them directly affect AGRONOM — so you deserve to know.We have chosen our publisher.They will not only help us with the release process, but will also become a strong and important long-term partner for AGRONOM throughout the rest of its journey. We are not ready to share all the details just yet, because this is something we want to announce properly — and loudly. More news soon!At the same time, development was absolutely not on pause. We kept working hard, and we have a lot to show.Let’s take a look!VisualsOre SmelterIf you joined our playtests, you probably remember smelting ore in the furnaces inside the Universal Compartment to create new products.Now this process is moving outside — where this kind of dirty work probably belongs. We created a brand-new Ore Smelter: a big, solid mac…
- Devlog #17: Small Month, Big Progress - 7 March 2026
Greetings, Martian Farmers! 🌱🚀February turned out to be a slightly shorter month, and so is this Devlog. Still, we managed to move quite a few things forward, and we are happy to share what we have been working on recently. Let’s take a look! VisualsComposterWe updated the 3D model of the Composter to add more detail and make its upper section more fabric-like. This change will allow us to animate it properly. The idea is simple: when compost is being produced, the upper part slowly inflates as if it is filling up. After the cycle finishes, it deflates again. A small detail, but it gives the machine a bit of life. ContainersContainers also received a redesign. The new version now consists of six small boxes. You place the base container first, and then expand it with additional storage boxes depending on your needs. This makes storage feel more modular and easier to understand visuall…
- Love on Mars: Happy Valentine’s Day from AGRONOM! - 14 February 2026
Happy Valentine’s Day from the AGRONOM team! 💘Love is one of the brightest, wildest feelings humans can experience. But… allow us: it seems it doesn’t happen only to humans.Watch our new video — looks like even on cold, orange Mars, love exists.And if you want to spread the love: jump into our Discord server to download 18 original Rusty valentine cards and send them to someone special (partner, friends, and mom included).And if you’d like to send some love back to us — please wishlist AGRONOM and leave a nice comment for the team. We read every single one.With love,The AGRONOM Team 🧡
- Devlog #16: Deeper Systems, Smarter Automation, and a Growing World - 6 February 2026
Greetings, Martian Farmers! 🌱🚀Oops… we skipped a Devlog in December! But for a good reason. We were wrapping up the year, polishing a lot of things behind the scenes, taking a bit of rest, and gathering energy for what is shaping up to be a very important year for AGRONOM. A release year.That means we now have plenty of things to show and talk about. Let’s jump right in. Visuals Refreshing Our Early ConceptsWe revisited some of our earliest concepts to make sure the overall visual style of AGRONOM feels cohesive, bold, and expressive. The concepts and the resulting models are now more detailed and better aligned with the current look of the game.Take a look at the updated concepts for the new Container and the Industrial Furnace. From Concept to Model: Drill and Industrial DrillThe Drill and its Industrial version have already made the jump from concept art to fully modeled assets. Be…
- Merry Christmas & Happy New Year from Martian Robots - 30 December 2025
Merry Christmas & Happy New Year from the AGRONOM Team! 🚀Dear Martian Farmers,On behalf of the AGRONOM development team, we want to thank everyone who followed us, waited for the game, tested it, shared feedback, made videos, streamed, commented, liked, reposted, and simply believed in us. Before we step into 2026, we’d love to look back at what an incredible year this has been ☃️Finding the AGRONOM identityAt the beginning of the year, we focused on defining and stabilizing the visual identity of AGRONOM. We developed concept art and immediately validated it through 3D production, allowing us to move quickly from ideas to real in-game assets. This is how key elements like Rusty, the Robot Helpers, the Greenhouse, and the Universal Compartment came to life and formed the foundation of the game’s world 🎁From preparation to our first big revealAll this work led to a major milestone in A…
- Devlog #15: Totally New Plants and Playtest 2 Overall - 27 November 2025
Greetings, Martian Farmers! 🌱🚀November is nearly over, and with it the main wave of our second Playtests is coming to a close. What did players think this time? How did your feedback shift our plans? And what have we been building throughout the month? Here is your fresh Devlog packed with answers.Visuals A Completely New Generation of PlantsAbout three months ago we began reworking every single plant in AGRONOM. The older versions no longer fit the new visual tone of the game, especially after the upgrades to buildings and robots. We decided to take plants in a different direction—away from realism and toward a stylized look that better fits our Eastern-European-inspired Martian setting.The result is softer, brighter, more expressive plants that feel right at home on your red patch of soil. Here are a few samples of the new look. Tell us what you think—we genuinely want to hear your…
- Devlog #14: A Big Update for the Playtest, New Plants and Animations - 24 October 2025
Greetings, Martian Farmers! 🌱🚀 Playtests have been running for two weeks already, and we want to thank everyone who has joined so far and those who are still planning to play. And yes, you still have time! We are extending the playtests for at least one more week, until November 3rd. There is also a good reason to come back, because we have prepared a major update full of exciting features: exploration, jumping, and brand new UIs! You can now freely explore the location and enjoy jumping around for the first time. We also hid several secret containers filled with useful resources and new blueprints for crafting and construction. That means new Orders, new opportunities to earn credits, and even more robots to create! Visuals Jumping into Action We promised a jump animation last time, and here it is. Watch our short announcement video dedicated to this new mechanic and let us know what…
- PLAYTEST LIVE — NEW TRAILER - 10 October 2025
First things first—thank you!To everyone who jumped into Playtest #1, your feedback was a compass. You helped us fix a mountain of issues, rework systems, and polish rough edges. And to everyone joining for the first time today: welcome to Mars! We hope AGRONOM leaves a strong impression—ideally, a pleasant one. 🚀▶ New Trailer — See What’s ChangedIn 76 seconds you’ll spot our global 3D model refresh (sharper robots & buildings), improved landscapes with cargo-lift debris, the new Gardener robot, fresh animations & VFX, and new music from our composers. A quick taste of how far AGRONOM has come.What’s new: a story prologue & huge progressWe prepared a story prologue to the main game. You’ll roll out as Rusty, a builder-foreman robot, raising a base on Mars and automating production with a crew of helper bots—first-person cozy automation on Mars with cute robots.Big visual refreshGlobal…
- PLAYTESTS START ON OCTOBER 10 + GAMEPLAY TRAILER SOON - 7 October 2025
We waited. You waited. Even Gramps Makar waited.Start time16:00 UTC (18:00 CEST • 12:00 ET • 9:00 PT • 00:00 China Standard Time — Oct 11 • 01:00 Japan Standard Time — Oct 11) At that moment we’ll grant access to everyone who requested the playtest here on the Steam page, and the build will appear in your library. Trailer premiere: soon enough. We’ll add the trailer link to this article the moment it’s live; the video will be added to our Steam page a little later. What’s in this playtestStory content: ~4–5 hours of narrative gameplay, plus freeplay with orders and rebuilding your base. Languages: all languages currently listed on our Steam page as supported. Translations are work-in-progress (non-final); the release version will be significantly higher quality.Build size: ~4 GB. Before we startRequest access on this Steam page if you haven’t yet — we’ll grant access to everyone at star…
- Devlog #13: AGRONOM in Motion — New YouTube Series & Playtest Prep - 23 September 2025
Greetings, Martian Farmers! 🌱🚀 What a month! We released our very first Gameplay Trailer for AGRONOM—and we’re thrilled to finally show the game in motion. If you haven’t watched it yet, now’s the perfect time:New on Our YouTube ChannelAutomate Your Farm — Episode 1We’ve launched a new series, Automate Your Farm, where we demonstrate how robot helpers streamline your Martian routine in AGRONOM. Episode 1 is a top-down timelapse: watch your robots hustle like tiny ants—from the drill to the Universal Compartment, to the Greenhouse, and then to the Cargo Station—shipping resources to fulfill corporate orders. AGRONOVA Product Spotlight — 3 new episodesWe also kicked off the AGRONOVA Product Spotlight series with three videos, including looks at the Robot Gardener, Robot Worker, and Robot Assistant. This is a series of videos produced by AgroNova Corporation. The world of AGRONOM is full…
- Devlog #12: First Gameplay Trailer on Aug 25 & Playtests Soon - 22 August 2025
Greetings, Martian Farmers! 🌱🚀 Summer’s still in full swing, but the AGRONOM workshop hasn’t cooled down. We’ve been polishing visuals, tightening core systems, and—most exciting of all—getting ready to show you the game in motion. Big NewsOur First Gameplay Trailer Premieres on Monday, August 25It’s finally time! Hit “Set Reminder” on the premiere page so you can be among the very first to watch: YouTube Premiere. Your comments, likes, and subscribes help this trailer travel far—thank you for powering AGRONOM’s launch with your support! New Playtests: Date Revealed Alongside the TrailerWe know you’ve been waiting (so have we!). With the trailer, we’ll also announce the date for our next Playtests. We’ve spent the summer making meaningful changes across visuals and mechanics. Make sure you’ve requested Playtest access on our Steam page—so you’re ready the moment gates open. VisualsRob…
- Devlog #11: Summer Vibes & Preparing for the Next Playtest - 22 July 2025
Greetings, Martian Farmers! 🌱🚀 Summer is finally here—vacation season even reached our indie studio! Half of our team is already relaxing by the sea, enjoying some well-deserved rest, while the other half has retreated to their cozy dachas to level up their gardening skills (gotta keep that farming authentic, right?). Even developers need to learn how to grow potatoes and carrots to inspire our Martian agriculture!Yet, despite the slower summer pace, we remain incredibly excited about the upcoming second round of AGRONOM Playtests. Your fantastic feedback has already helped us a lot, and we can't wait to show you how your suggestions have transformed the game.VisualsCargo Station: Now Even More Important!We've finished the detailed 3D model of our Cargo Station, and it's already looking fantastic! Texture creation is ahead, as well as visual effects: dust, bolts and nuts and such. In…
- Devlog #10: New Robot, Day and Night, and AgroNova’s Secrets - 25 June 2025
Greetings, Martian Farmers! 🌱🚀Thanks to your incredible support and thoughtful feedback, we have tons of exciting news to share from the AGRONOM universe. Grab your tea, buckle up, and let’s dive right into the latest developments! But first—important news! We're actively preparing the second round of Playtests for AGRONOM. You can already apply to participate, and we'll happily accept everyone! The exact Playtest dates will be announced soon. And along with the Playtests, expect to see the very first Gameplay video of AGRONOM—stay tuned!VisualsMeet Your New Robot GardenerBy popular demand, here’s our Robot Gardener’s concept art. This green-thumbed robot loves plants and specializes in maximizing your crop growth rates and harvesting efficiently. Excited to see it in action? We sure are! Concept Art: Technical GatewayOur Technical Gateway isn’t just an environment detail—it’s your wi…
- AGRONOM Alpha Playtest Recap — Your Feedback & Future Updates! 🚀 - 30 May 2025
Hey Martian Farmers! 🌱 First and foremost, we’d like to express our heartfelt gratitude to everyone who participated in the AGRONOM Alpha Playtest! Whether you played, streamed, created videos, or simply added our game to your wishlist—your support and feedback genuinely mean the world to our small indie team. Over 5,000 enthusiastic Martian farmers joined us, sharing countless valuable insights! We openly acknowledge that the playtest build was an Alpha version, filled with bugs, rough edges, and plenty of areas needing improvement. Thanks to your valuable insights, we've clearly identified the strengths we should lean on, as well as the weaknesses we need to tackle immediately. We've read ALL of your feedback left on our review form, here on Steam, on our Discord server, and many other platforms. So let's dive deeper into the specifics! Automation 🚧 You loved the concept of automati…
- Devlog #9: Trailer Success, Playtest Feedback & Visual Upgrades! - 16 May 2025
Greetings, Martian Farmers! 🌱🚀 This month has been incredibly inspiring for us and for AGRONOM! We launched our Announcement Trailer, which has already surpassed over 200,000 views! Our warm and supportive community is also growing steadily (if you haven't joined our Discord yet—now’s the perfect time!). Additionally, we ran large-scale playtests involving over 5,000 participants, providing invaluable feedback. We're carefully reading, analyzing, and integrating your suggestions into our development process. We'll soon share detailed insights on how your feedback has directly impacted the game’s evolution, so stay tuned! We also launched a fantastic new website where you can pet our robots (yes, really!) and subscribe to our newsletter for all the freshest updates. Visuals Cargo Platform is now Cargo Station! We’ve updated the Cargo Platform to Cargo Station to better reflect its sign…
- AGRONOM Alpha Playtests Have Begun! 🚀 - 26 April 2025
Hello, Martian Farmers! 🌱🪐 We've officially closed registration for the AGRONOM alpha Playtests! Huge thanks to everyone who signed up—we granted access to everyone who requested it. We Need Your Feedback! Please share your thoughts, emotions, ideas, bug reports, screenshots, and gameplay videos. Your input is incredibly valuable and directly influences AGRONOM’s development. You're the first explorers of this Martian farming adventure, and your feedback truly shapes our game. Important to Note This is an early game version. We’re aware of existing bugs and rough spots and are already working hard to smooth things out. Hopefully, nothing major prevents you from enjoying the game! Upcoming Improvements A completely redesigned and enhanced User Interface—clearer and more visually appealing. More detailed and polished 3D models. New animations and expanded in-game content. Improved Autom…
- Devlog #8: Trailer Launch & Playtest Countdown! - 18 April 2025
Greetings, Martian Farmer! 🌱🚀 This month has been a whirlwind of excitement and progress for the AGRONOM team. We've been laser-focused on two major milestones: the release of our Announcement Trailer and the upcoming Playtests. But that's not all—we've also made significant strides in development, particularly in refining our 3D models, creating new animations and improving map. Speaking of the trailer—our Announcement Trailer has already rocketed past 100,000 views on YouTube, almost entirely without media coverage or advertising! That's all thanks to you: your incredible enthusiasm, kind comments, and spreading the word. You truly inspire us, and we couldn't be more grateful. 🚀❤️ Below, we've included a couple of behind-the-scenes GIFs and a photo of the cake we enjoyed while celebrating 100k views on our trailer! And now, it's time for something we've all been eagerly awaiting:…
- AGRONOM Announcement Trailer is Here! 🚀 - 12 April 2025
Hello Martian farmers and automation enthusiasts! We’ve just hit an important milestone—our very first official Announcement Trailer for AGRONOM is now live! Automate your Martian farm with friendly robots, build your base, master crafting, and turn a cozy settlement into a thriving colony. AGRONOM offers a relaxing yet engaging experience of resource management, creativity, and exploration on Mars! This trailer marks a major step forward for us, as we shift our focus towards creating even more content for you. We’ll upgrade our 3D models, polish animations, design immersive sounds, compose atmospheric music, and add stunning visual effects—all to ensure the best Martian farming experience possible! Playtests Start April 23rd! The AGRONOM Playtests are starting soon, on April 23rd! Right now, we're finalizing our Alpha build. Be sure to sign up for the Playtest here on Steam—we're excit…
- Devlog #7: Announcement Trailer Soon, Playtests! - 17 March 2025
Greetings, Martian Farmer! 🌱🚀 This month has been huge for AGRONOM, marking the beginning of a global visual update! We've refreshed our Steam page with brand-new screenshots, artwork, and gameplay videos, and even prepared a teaser for our upcoming trailer. This is an exciting milestone on the road to the game's release. New Steam visuals and the upcoming trailer are just the start—we can't wait to share more with you soon! We've proudly participated in two fantastic Steam festivals this month: the Women's Day Sale and the Days of Ramadan Festival. It was amazing being part of these events, and we've updated our Steam page visuals to celebrate! Upcoming Trailer We're crafting our Announcement Trailer right now, showcasing upgraded visuals and capturing the everyday adventures of our robot helpers. Soon, you'll be able to immerse yourself in the relaxing yet engaging atmosphere of bui…
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