1306 Chapter 1: Reactors & Robots news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews9
- Release dateMay 7, 2025
- DeveloperItsAHootGames, RJDev
- PublisherItsAHootGames, RJDev
Genres: Action, Adventure, Indie, Free To Play
Company pages: Developer: ItsAHootGames, RJDevPublisher: ItsAHootGames, RJDev
1306 Chapter 1: Reactors & Robots Steam news
1306 Chapter 1: Reactors & Robots news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Anniversary Patch!! - 7 May 2026
Hi folks! Been a while for this one. I decided to go back and fully clean up the game so the lag won't be a major issue anymore. Required sacrificing some of the lighting, but not terribly! Thank you to everyone who checked out this game! Your support really does mean the world to me!
- v1.4.5 - 17 July 2025
Major patch time! This one was focused on some very glaring immersion-breaking issues. Also managed to do a tad bit more polishing and general QOL improvements! - Updated the encoding on all video files to be VP8, so now they should properly play while using a Steam Deck Note: The game is not optimized for the Steam Deck, so any reported framerate issues can't be resolved. Sorry :(- Made the back wall of the warehouse no longer disappear when the chase starts-Made the camera properly collide with the back wall of the warehouse - Optimized the crate model in the warehouse for better FPS - Fixed an issue in the main menu intro cutscene that caused the black screen to sometimes fade out before the game fully loaded, resulting in the intro cutscene model being shown again when it shouldn't be - The intro cutscene now also properly fades out to the chapter card at the right time - introduced…
- v1.4.4 - 30 June 2025
This update was primarily focused on addressing some issues that were currently bothering me. Hopefully, these are good QOL changes all around! - Fixed the elevator light shining through the floor on lower resolutions- Fixed the fullscreen bug where the game wouldn't launch at a proper resolution- Made the jumpscare render on a separate layer so it no longer gets obscured by surrounding objects - Updated the game icon logo for consistency - Fully synced up the intro cutscene visuals to the sounds- Further tweaked the camera for a better UX
- v1.4.3 - 23 June 2025
Another update! Im tempted to make this the final one, but I may give it another few weeks before making the full final update Fixes/Changes: - FULLY fixed the black screen fade in/out happening twice in the manager sector scare cutscene - Fixed some elevator logic that caused the elevator door to remain open for too long - Did a tiny bit more optimizing(not much else I can do at this point) - Added some camera damping and other enhancements to improve the camera controls - Made the sounds in the beginning cutscene sync up with the visuals a bit more (may do some future tweaking if I notice the sound desyncing too much)
- v1.4.2 - 28 May 2025
Heyo! Finally got around to fixing a fade-to-black sequence that faded out twice, and addressed some performance issues. It was simple but much-needed fixes! - Fixed an issue where the black screen would fade out twice in the first manager sector cutscene - General performance upgrades (Made some objects occlude when not in frame, and made a few cutscene models properly disable themselves when not in use/after playing)
- v1.4.1 - 15 May 2025
Fixes/Changes: -V1 will no longer try to pathfind through the ramp into the electrical area
- v1.4.0 - 15 May 2025
Fixes/Changes: -Fixed the timer still going off after flipping the big switch -Made the lever ramp double-sided
- v1.3.9 - 12 May 2025
Hey everyone! Today's update adds a new bit of polish that I decided to go ahead and add. I also managed to fix a bug that squeaked by every test up until my last one, so that's cool! -Added new Big Lever Cutscene Anim -Fixed an issue where the reactor cutscene subtitles were still active when pausing the game
- Release v1.3.8 - 9 May 2025
Heyo! One more quick hot fix. Had an issue with a video not playing in the credits. All fixed up! Ok bye!! -Fixed original concept vid in credits not playing *Note: I forgor to update the version number in the main menu. This IS v1.3.8. It'll be updated to the next version along with the next update. Game dev is hard when you have adhd ya'll🙃
- Release v1.3.7 - 8 May 2025
A fresh new update right after release? You got it! What indie game isn't complete without a game-breaking bug at launch? Anywho, I fixed those up, and now it should be good to go! -Fixed the last warehouse cutscene breaking the game -Fixed the balance puzzle restart triggers being active upon loading back into the game from the 2nd rod checkpoint -Fixed the camera issue that occurs when you stand under the moving warehouse platform -Polished up a few animations and code logic I'll be continuously playtesting the game to squash all the bugs I can for a while, so expect more minor incremental updates and such from here on!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 May 2026 | Anniversary Patch!! | 1832065502813447 |
| 2 | 30 June 2025 | v1.4.4 | 1803527891639852 |
| 3 | 23 June 2025 | v1.4.3 | 1802893906861398 |
| 4 | 28 May 2025 | v1.4.2 | 1800991756287422 |
| 5 | 15 May 2025 | v1.4.1 | 1799817379480725 |
| 6 | 12 May 2025 | v1.3.9 | 1799088287961959 |
| 7 | 9 May 2025 | Release v1.3.8 | 1799088287866316 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
