- Event type
- patch note
- Published
- 28 May 2025 - 17:32:02 UTC
- Source
- steam_community_announcements
Heyo! Finally got around to fixing a fade-to-black sequence that faded out twice, and addressed some performance issues. It was simple but much-needed fixes! - Fixed an issue where the black screen would fade out twice in the first manager sector cutscene - General performance upgrades (Made some objects occlude when not in frame, and made a few cutscene models properly disable themselves when not in use/after playing)