- Bug fix for Teleport on Damage Received - 5 May 2026
Fixed small bug where player could get stuck in the ground when using Teleport Damni skill. Thanks Palermozeto for reporting it.
- Controller support. - 3 May 2026
Added controller support for all menus and events in the game. At the moment, it has only been tested with an Xbox controller because Unreal doesn't natively support PS controllers. Next, I will focus on expanding support to PS controller.
- Rome at Last - 19 April 2026
The Emperor himself awaits us, ready to greet us with a deadly display of weapons and unmatched skill.Alongside numerous bug fixes and small improvements, a new Endless Mode has been added. This mode is available only on maps that have already been cleared. I want to thank everyone who gave this little game a chance, and everyone who shared feedback, reported bugs, and helped improve it along the way.Troy Muni, Squize, Axer, Mad Manolo, Stougarou, nickmander606, Blacha, Vespertellino, RepoManOG, Diligence, Zent, MaxTheMad, austinjamie, GnomeSlayer, curtlegion, Warlok, GrafOrlockVII, JanG, OneZocom, SHOOT TO ILL, marcus1503YT, \Pigz, Tsuru, mr. nails, ELX-Sevazinho, Swordf1sh, PHOBIE, xyz_cpp, Slextasy, Rag, palermozeto, TiGA, Marcus Tunimus......along with a few others whose names I sadly can’t recall, without you, this project might never have reached the sands of the Colosseum.Thank y…
- Almost in Rome now. - 15 March 2026
But before that, a quick stop in Pompeii, it should be nice this time of year. This new map comes with a new class: Centurion, a two-handed sword-wielding elite soldier of the Roman legions. As with every class, the Centurion has access to three weapon skills.
- HotFix for Crash to desktop - 20 February 2026
Released new patch for the Crash to desktop triggered by Maximum number of UObjects exceeded bug.
- Hotfix for broken End Level screens. - 17 February 2026
Uploaded a new hotfix for a situation where, if the player had no trait selected, the game would not show the Victory or Fail screen.
- A new map in Africa region - Carthago - 15 February 2026
Added new map in Africa region - Carthago, with new boss Terrevastor. Added new skill LuxLunaeAdded Difficulty settings for those who seek a challenge. Difficulty setting present until last version are 'Easy' while 'Normal' (2x more damage dealt by enemies) is new default difficulty. Above that are three more options: Hard, Harder, Hardest with 3x, 4x and 6x more damage dealt by enemies. Enemy movement and attack speed is affected to lesser degree.
- New Map in Africa region - Caesarea - 25 January 2026
Added a new map in Africa region - Caesarea. Also added new skill 'Sky sword'
- New Map in Africa region - Tingis - 26 November 2025
Added a new map in Africa region - TIngis.
- Increased starting point for the upgrade system - 8 October 2025
Increased starting points for the new upgrade system from 500 to 1500 as the old value seems a bit low. Please keep in mind that the total cost of all upgrades is a bit over 3000, and there are still several levels yet to be released. Each mid-level boss drops 50 upgrade coins, and each final boss drops 100 coins. This applies to already unlocked levels as well.
- New Upgrade system - 6 October 2025
Reworked the upgrade system to make it more streamlined and easier to manage.Added 500 starting coins. Each mid-level boss now drops 50 coins, and the final boss drops 100 coins.Note: I’m not entirely sure about the cost scaling of the entire system. I don’t want it to feel too grindy, so the upgrade costs are relatively low for now. Please keep in mind that players are meant to fully upgrade everything over the course of the entire campaign, not just the levels currently available.Added a Trait system. Players can choose from several “presets” that modify various character attributes. Each trait comes with both a positive and a negative aspect.Added Deletion Coin. This coin allows the player to remove an equipped skill. A skill can only be removed while the upgrade screen is open. The removed skill is also banned from appearing in the upgrade pool for the rest of the run.If you’d prefe…
- Meta upgrade system - 19 September 2025
Work on the new Meta upgrade system has progressed far enough that I can share some details. The goal of this post is to present the concept so players can share their opinions and provide feedback.There’s a valid argument that unlocking individual upgrades feels bad. With the new system, all unlocks will now be available in the general pool of possible drops (with the usual restraints such as rarity still in place).Instead, a new screen will be added where the player can upgrade several key stats by spending points. (Full details below.)The effect of upgrades will be applied gradually during each run. For example, if the player upgrades 'Max_Life' (100 HP) by +50%, the run will still start with the usual 100 HP. With each level-up, life will increase by a set amount until it reaches 150. The maximum value should be reached around levels 20–25.Alongside the upgrade system, I am working…
- Hispania Region - Corduba - 15 September 2025
Added a new map, Corduba, in the Hispania region, along with the new class Scorpionarius - a heavy crossbow unit with 6 new weapon skills. The next patch should (hopefully) arrive sooner than this one and will focus on the new Meta upgrade system.
- Minor hot fix - 26 July 2025
Minor hotfix for a bug where, in some situations, upgrading equipment didn't provide a boost to player stats
- Maintenance and balancing patch - 24 July 2025
This patch addresses the Cooldowns problem. Adds icon on the hud to show player rotation of the skills. Icon size can be adjusted in the settings. Weapon skill damage is now additive with main hand weapon's damage, instead of multiplicative. Added new type for 'upgrade' item- provides no direct boost to the player, but it increases Rank point or Entire Rank of equipped items. The idea behind this type of items is to help player upgrading their equipment to full during the run. This type of item comes in several 'flavours' where it can upgrade all items, random items, items per magic or weapon skill class or their rarity. Next patch will finally focus on new map Corduba, along with new class. After that, I will change the skill tree system. (Thanks Axer and others for the feedback! It is greatly appreciated.)
- Corpses and Decals Hot fix - 13 July 2025
Fixed problem with corpses not appearing in the battlefield. Added an option to set duration of the blood decals.
- hot fix for Toletum - 10 July 2025
Removed several development and debugging tools from few levels.
- Hispania Region - Toletum - 10 July 2025
Added a new map 'Toletum' in the Hispania region, along with the new skill Spinaris, a few new units, and a boss. Also added an option to completely skip intro and logos, please see Gameplay section in the settings.
- Hot fix for Tarraco - 27 June 2025
Hot fix to enable resetting world visuals.
- Hispania Region - Tarraco - 21 June 2025
Added a new map 'Tarraco' in the Hispania region, along with the new skill Scyndulum, a few new units, and bosses.