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BRUTUS MAXIMUS

BRUTUS MAXIMUS Steam news

SuperStructureGames | Apr 19, 2026 | game

Released

0players observed · 25 September 2026 - 16:27:47 UTC

ActionAdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive

BRUTUS MAXIMUS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score81% positive
  • Total reviews26
  • Release dateApr 19, 2026
  • DeveloperSuperStructureGames
  • PublisherSuperStructureGames

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: SuperStructureGamesPublisher: SuperStructureGames

Top Steam chartsTop 100 gamesGame directorySteam Store page

BRUTUS MAXIMUS Steam news

BRUTUS MAXIMUS news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bug fix for Teleport on Damage Received - 5 May 2026

    Fixed small bug where player could get stuck in the ground when using Teleport Damni skill. Thanks Palermozeto for reporting it.

  • Controller support. - 3 May 2026

    Added controller support for all menus and events in the game. At the moment, it has only been tested with an Xbox controller because Unreal doesn't natively support PS controllers. Next, I will focus on expanding support to PS controller.

  • Rome at Last - 19 April 2026

    The Emperor himself awaits us, ready to greet us with a deadly display of weapons and unmatched skill.Alongside numerous bug fixes and small improvements, a new Endless Mode has been added. This mode is available only on maps that have already been cleared. I want to thank everyone who gave this little game a chance, and everyone who shared feedback, reported bugs, and helped improve it along the way.Troy Muni, Squize, Axer, Mad Manolo, Stougarou, nickmander606, Blacha, Vespertellino, RepoManOG, Diligence, Zent, MaxTheMad, austinjamie, GnomeSlayer, curtlegion, Warlok, GrafOrlockVII, JanG, OneZocom, SHOOT TO ILL, marcus1503YT, \Pigz, Tsuru, mr. nails, ELX-Sevazinho, Swordf1sh, PHOBIE, xyz_cpp, Slextasy, Rag, palermozeto, TiGA, Marcus Tunimus......along with a few others whose names I sadly can’t recall, without you, this project might never have reached the sands of the Colosseum.Thank y…

  • Almost in Rome now. - 15 March 2026

    But before that, a quick stop in Pompeii, it should be nice this time of year. This new map comes with a new class: Centurion, a two-handed sword-wielding elite soldier of the Roman legions. As with every class, the Centurion has access to three weapon skills.

  • HotFix for Crash to desktop - 20 February 2026

    Released new patch for the Crash to desktop triggered by Maximum number of UObjects exceeded bug.

  • Hotfix for broken End Level screens. - 17 February 2026

    Uploaded a new hotfix for a situation where, if the player had no trait selected, the game would not show the Victory or Fail screen.

  • A new map in Africa region - Carthago - 15 February 2026

    Added new map in Africa region - Carthago, with new boss Terrevastor. Added new skill LuxLunaeAdded Difficulty settings for those who seek a challenge. Difficulty setting present until last version are 'Easy' while 'Normal' (2x more damage dealt by enemies) is new default difficulty. Above that are three more options: Hard, Harder, Hardest with 3x, 4x and 6x more damage dealt by enemies. Enemy movement and attack speed is affected to lesser degree.

  • New Map in Africa region - Caesarea - 25 January 2026

    Added a new map in Africa region - Caesarea. Also added new skill 'Sky sword'

  • New Map in Africa region - Tingis - 26 November 2025

    Added a new map in Africa region - TIngis.

  • Increased starting point for the upgrade system - 8 October 2025

    Increased starting points for the new upgrade system from 500 to 1500 as the old value seems a bit low. Please keep in mind that the total cost of all upgrades is a bit over 3000, and there are still several levels yet to be released. Each mid-level boss drops 50 upgrade coins, and each final boss drops 100 coins. This applies to already unlocked levels as well.

  • New Upgrade system - 6 October 2025

    Reworked the upgrade system to make it more streamlined and easier to manage.Added 500 starting coins. Each mid-level boss now drops 50 coins, and the final boss drops 100 coins.Note: I’m not entirely sure about the cost scaling of the entire system. I don’t want it to feel too grindy, so the upgrade costs are relatively low for now. Please keep in mind that players are meant to fully upgrade everything over the course of the entire campaign, not just the levels currently available.Added a Trait system. Players can choose from several “presets” that modify various character attributes. Each trait comes with both a positive and a negative aspect.Added Deletion Coin. This coin allows the player to remove an equipped skill. A skill can only be removed while the upgrade screen is open. The removed skill is also banned from appearing in the upgrade pool for the rest of the run.If you’d prefe…

  • Meta upgrade system - 19 September 2025

    Work on the new Meta upgrade system has progressed far enough that I can share some details. The goal of this post is to present the concept so players can share their opinions and provide feedback.There’s a valid argument that unlocking individual upgrades feels bad. With the new system, all unlocks will now be available in the general pool of possible drops (with the usual restraints such as rarity still in place).Instead, a new screen will be added where the player can upgrade several key stats by spending points. (Full details below.)The effect of upgrades will be applied gradually during each run. For example, if the player upgrades 'Max_Life' (100 HP) by +50%, the run will still start with the usual 100 HP. With each level-up, life will increase by a set amount until it reaches 150. The maximum value should be reached around levels 20–25.Alongside the upgrade system, I am working…

  • Hispania Region - Corduba - 15 September 2025

    Added a new map, Corduba, in the Hispania region, along with the new class Scorpionarius - a heavy crossbow unit with 6 new weapon skills. The next patch should (hopefully) arrive sooner than this one and will focus on the new Meta upgrade system.

  • Minor hot fix - 26 July 2025

    Minor hotfix for a bug where, in some situations, upgrading equipment didn't provide a boost to player stats

  • Maintenance and balancing patch - 24 July 2025

    This patch addresses the Cooldowns problem. Adds icon on the hud to show player rotation of the skills. Icon size can be adjusted in the settings. Weapon skill damage is now additive with main hand weapon's damage, instead of multiplicative. Added new type for 'upgrade' item- provides no direct boost to the player, but it increases Rank point or Entire Rank of equipped items. The idea behind this type of items is to help player upgrading their equipment to full during the run. This type of item comes in several 'flavours' where it can upgrade all items, random items, items per magic or weapon skill class or their rarity. Next patch will finally focus on new map Corduba, along with new class. After that, I will change the skill tree system. (Thanks Axer and others for the feedback! It is greatly appreciated.)

  • Corpses and Decals Hot fix - 13 July 2025

    Fixed problem with corpses not appearing in the battlefield. Added an option to set duration of the blood decals.

  • hot fix for Toletum - 10 July 2025

    Removed several development and debugging tools from few levels.

  • Hispania Region - Toletum - 10 July 2025

    Added a new map 'Toletum' in the Hispania region, along with the new skill Spinaris, a few new units, and a boss. Also added an option to completely skip intro and logos, please see Gameplay section in the settings.

  • Hot fix for Tarraco - 27 June 2025

    Hot fix to enable resetting world visuals.

  • Hispania Region - Tarraco - 21 June 2025

    Added a new map 'Tarraco' in the Hispania region, along with the new skill Scyndulum, a few new units, and bosses.

Patch notes and updates

S.noRelease datePatch nameGID number
15 May 2026Bug fix for Teleport on Damage Received1831432155579526
220 February 2026HotFix for Crash to desktop1825093633188910
317 February 2026Hotfix for broken End Level screens.1824644522847431
48 October 2025Increased starting point for the upgrade system1813041031169991
526 July 2025Minor hot fix1806064758674191
624 July 2025Maintenance and balancing patch1806064758616387
713 July 2025Corpses and Decals Hot fix1805065414296990
810 July 2025hot fix for Toletum1803527891957003
927 June 2025Hot fix for Tarraco1803527891543723
107 June 2025Grenade radius fix1801617199455404
114 June 2025Hot fix 21801617199368177
124 June 2025Hot fix for Paludarius' flowers1801617199354887
1321 January 2025Gladiator debuff hotfix1789039014495502
1418 January 2025Fixed problem with incompatible skill showing up.1789039014399827
1515 December 2024hotfix for double skills equipment1785774543631012
1615 December 2024minor patch for UI1785774543626158
1725 November 2024Slight rebalance of Praetorian's attacks1783872412117726
1823 November 20242nd attempt at fixing run breaking bug at Level up.1783872412058547
1915 November 2024Terrain Deformation and Screen Resolution Hotfix 2nd Attempt1783238125242670
2014 November 2024Terrain visibility hot fix1783238125210124

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