- First Look At “Lumberjacked”, a New Incremental Adventure Game Coming April 17th - 3 April 2025
Hi everyone! I’d like to introduce and give an early look at my latest Incremental game “Lumberjacked!” It’s a Casual Adventure-Incremental game with some clicking where you wake up in a mysterious cabin in an even more mysterious forest, axe in hand, and one purpose. With the help of a little gnome, you’ll spend your time chopping trees, cashing in the logs, and upgrading your body and axe, as well as unlocking new tools to aid you in your harvesting. With multiple endings, will you embrace your destiny, or defy it? This is my first release where I’m not a solo-dev, as I’m working with Dumb Duck Games, and I can’t wait to show more on the game next week, as we inch closer to release date! Be sure to wishlist if you're interested :) https://store.steampowered.com/app/3593780/Lumberjacked/
- Bit-Cremental: Fishistry, My New Fishing Idler Is Out Now! - 13 December 2024
Hey everyone! If you're itching for more idle fishing fun, I just launched Bit-cremental: Fishistry! This Game Boy-inspired idle game is part of a new series alongside Pocket Idler, bringing retro vibes to incremental games. Each game in the series will share a similar layout while offering unique gameplay mechanics to keep things fresh and exciting. I’d love to hear your thoughts and feedback - it means the world to me! Thanks so much for your support, and happy fishing! 😊
- A New Game Boy-Inspired Idle Fishing Game Drops Dec 13th! - 1 December 2024
Bit-cremental: Fishistry 🎣 Hello, fisher friends! 🎣 I’m thrilled to announce my latest idle fishing game: Bit-cremental: Fishistry! Following in the footsteps of Pocket Idler: Fishing Pond, Fishistry is part of a new series called Bit-cremental—bite-sized, Gameboy-inspired incremental games with a nostalgic charm. In this short and experimental idle game, you’ll operate a gashapon machine that rewards you with fish to grow and nurture. Once they mature, fisher people will arrive to reel them in, earning you some well-deserved coins! Use your earnings to upgrade various aspects of the game for greater efficiency, unlock new backgrounds and color palettes, and collect 24 increasingly rare fish to complete your collection. Bit-cremental: Fishistry launches on December 13th, so don’t forget to wishlist it today! An Update on Pocket Idler: Fishing Pond Hey everyone! After the release of Po…
- v1.35 - Character Customization, Hats, & Personal Fishing - 29 May 2024
I'm really excited to bring you this update! It introduces a more personal experience to you and your avatar and introduces the foundation for the end-game content. You can now customize your character a bit, change their hair and its color, their clothes color, and purchase and equip hats! Or hide your hat and or hair, if they don't suit you. Earn "Fish Tokens" when you go on a personal fishing trip to a secret fishing area in the woods, once you've unlocked it. I know we've all been jealous of our fisher people customers getting to reel in all of the fish, and now it's your turn! As always, I will be playing all day, and waiting for your feedback to ensure the quality of this update is up to par with the rest of the game. Thank you for all of your support! New Gameplay: Customize your character to bring yourself into the game. Purchase new hats for your character. Go on personal fishi…
- v1.3 - More Customers, More Fish, More Management, and a Better Start - 14 May 2024
While everyone loves positive reviews, negative ones openly reveal the flaws in a game, and I'd like to start by saying that I've heard you...and I'd like to thank everyone who has given feedback on Discord, and given positive reviews, as well! This update addresses the game's slow start, makes it a bit more exciting with more fish and customers overall, and adds a more detailed way to manage your prices and customers. Overview New Features: Customer happiness value that can alter spawn rate. Visual representations of customer happiness and the spawn rate. Rod, Bait, and Pond Capacity upgrades now increase popularity a little bit to help boost the start of the game. Adjustments: Higher customer spawn rate. Double pond capacity. Adjusted fish values to match the increase of above values. Popularity gain flows better with the increased customers and fish catches. First new fish unlocks, a…
- Pocket Idler: Fishing Pond Gameplay Video by InterndotGif - 54k Views! - 10 May 2024
I had a pleasant surprise while searching for Pocket Idler: Fishing Pond on Youtube, just to see if there were any videos, and boy was there! Content creator InterndotGif put together a little gameplay video, and honestly made it so entertaining to watch that I felt like I got to experience the game anew. Go check it out if you'd like to get a glimpse of the game: InterndotGif - "I Created a FISHING POND to Make PROFIT"
- v1.25 QoL + Discord - 7 May 2024
Tonight's update is a little smaller than the last but brings some new features to improve your experience. "Fill Pond" Button There is now a button at the bottom of the Stocking Menu labeled "Fill Pond" that will allow you quickly fill the pond with any fish that have been toggled to Auto-Stock. It won't open the pond once the stocking has finished, since that could cause inconvenience if you wanted to upgrade, but otherwise behaves like standard Auto-Stocking. Preparation Menu Bell When the game is in "manual" mode (when Auto-Stocking is disabled) and the day has ended, a small bell will chime. This signals that it's time to manage the pond, should the game be running in the background. Discord You can now join the new Discord server for the game should you want to participate a bit more in the development of the game. It's mostly for gameplay suggestions and bugs, but there is also a…
- v1.2 Auto-Stocking, Balancing, & QoL - 4 May 2024
This is a really exciting update, for me, and hopefully for you! Shout out to user "Randy Marsh" for the feedback and suggestions that encompass most of this update. Balancing First, I've really spent time getting the balancing and flow of gameplay feeling better. The hotfix yesterday was meant to keep the game from reaching 100% popularity at only half-way through the upgrades...but I do feel it made the start of the game a little more boring, and was still just not polished enough. It's still a little slow at the start, but that's intentional. The popularity-to-customer spawn rate has a much smoother increase, now. My new goal today is to play and complete the game, and ensure that popularity doesn't hit 100% before the final upgrades. Auto-Stocking: Idle Gameplay This is what really makes this update fun and satisfying. A couple feedback items for the game have been that it just wasn…
- Fishing Pond v1.11 - 3 May 2024
Hi all! First, thank you everyone who has supported the game so far. I really hope everyone has been enjoying playing the game. I have had a couple feedback items that relate the gain of popularity being too fast so that by the time you get 100% popularity only half of the decorations/shop upgrades have been purchased. This can really take away from the feeling of progress and creates a wall of playability for some. Customer Popularity Gains - Originally I had the popularity gains much lower as customers upvoted your pond, but before launch felt it was too slow and so I increased it prematurely. It has been returned now. Shop and Decoration Popularity - The combined popularity from building/upgrading the decorations and shops would result in a 100% popularity once fully unlocked. This was intended to make it so once all was upgraded the player was ensured max popularity, but this seems…