- Update v0.2 and the silence / current state - 16 August 2026
Welcome back, Employee 627!First of all I want to apologize for the long period of silence regarding development updates.Over the past Year, I’ve been dealing with a lot of personal stress while also working full-time to keep me afloat, which has made it difficult to dedicate as much time and energy to development as I would like.That said, development on the game is still active, even if the Steam page said "no updates for over 12 months". A large portion of the current workload involves animations and sound design, both of which are incredibly time-consuming for me and have slowed progress more than expected.Now for the fun part, I'm happy to announce to you version 0.2!The changelog from 0.1.7.219 to 0.2.0.296:⚡ Features / Content added & changesDisabled Nanite engine wideGeneral Performance improvementsAdded Rural Gas Station as a playable map (will be unlocked after finishing the c…
- Update 0.2.0.261U - 24 July 2025
Welcome back, Employee 627!It has been a while since the last update, but now the update is finally here! ... Well... At least on the unstable branch that is.This unstable update will undergo a bunch of updated before hitting the stable branch, so always feel free to talk about it in the Discord or in the Steam Community Forum if you like something or don't like something!A full changelog is right below!As always, you can be part of the development on the Discord server! Update Version 0.2.0.261U: ⚡ Features / Content added & changesDisabled Nanite engine widePerformance improvementsAdded Rural Gas Station as a playable map (will be unlocked after finishing the country house)Added OVA, the onboarding video assistantAdded simple tutorial with OVAs guidance (tutorial will start on the PC)Added office events that OVA will interact withAdded ambient audio to officeAdded interactables to off…
- The state of Update 0.2 - 19 June 2025
Welcome back, Employee 627!It has been a while since the last update, so I want to clear some things up and tell you the current state of the game:Version 0.2 underwent a bunch of performance problems regarding global illumination that needed to be fixed first after creating the new map and adding OVA.With the new tweaks, the game should run better in the office, all though on the actual game-play maps it might dip a bit.Another thing that has been taken a lot of time is animations and sound design.Before making this game, I had zero knowledge on how to make animations, how they work, etc.. and no experience in doing sound design.Finding / making the right sounds for the anomalies take some time and I very much still underestimate this step a lot. The same goes for the animations.As a solo dev it's very hard to come up with everything yourself and finding inspiration.Overnight watch is…
- Update 0.1.7.219 - 21 March 2025
Welcome back, Employee 627!It has been a while since the last update, so i want to clear some things up and tell you the current state. This is a smaller update, focused a lot on rewriting some systems that uses the statistics files and anomaly names at the same time. Rewriting the anomaly name system was required for the translators to be able to translate anomaly names at all. When the translations are ready, The next update will include a new map and some other goodies. A full changelog is right below! As always, you can be part of the development on the Discord server! Update Version 0.1.7.219U: ⚡ Features / Content added & changesRewrote stats generation systemRewrote anomaly name system on End / Gameover screensAdjusted Shadowsettings (again)Changed (on Hard and Impossible difficulties - when there is no warning left) if you report something and it would game over you by spawning…
- Unstable branch update 0.1.7.219U - 5 March 2025
Welcome back! This update focused a lot on rewriting some systems that used the statistics files and anomaly names at the same time. Rewriting the anomaly name system was required for the translators to be able to translate anomaly names at all. When the translations are ready, the anomaly missed texts at the Gameover and Gameend screens will be finally translated As always you can be part of the development over at the discord server! The full changelog: Unstable Update Version 0.1.7.219U: ⚡ Features / Content added & changes Rewrote stats generation system Rewrote anomaly name system on End / Gameover screens Adjusted Shadow settings (again) Changed (on Hard and Impossible difficulties - when there is no warning left) if you report something and it would game over you by spawning another anomaly while reporting, it will wait for the report to finish and give you another anomaly instea…
- Update 0.1.6.208 - 18 February 2025
Welcome back, Employee 627! Paranormal Security has deployed a new update version 0.1.6.208 for y'all to investigate in! This update focused a lot on game tweaking changes, performance improvements, and preparations for later content! A bunch more anomalies and Entity anomalies have been added to the Country House. A full changelog is right below! As always, if you want to be part of the development, you can join the Discord! Keep up the investigation! ----- Update Version 0.1.6.208: ⚡ Features / Content added & changes Added more Hard and Impossible difficulty anomalies Added reverb sound system to the Office Added the seed as text in the bottom right corner of the current selected location Added "Area not available" text to objects planned to be expanded Added additional hitbox for moved anomalies, so you can report the original position as well as the moved object Created more Geisha…
- Unstable branch update 0.1.6.208U - 17 February 2025
Welcome back! This update will most likely be the last one before it hits the stable branch. It comes with adjustments to the shadow and global illumination settings as well as difficulty weight and stats file fixes. As always you can be part of the development over at the discord server! The full changelog: Unstable Update Version 0.1.6.208U: ⚡ Features / Content added & changes Adjusted shadow settings (This should fix most of the wacky shadows) Changed report circle to have a final position Limited Global Illumination level to "High" instead of Ultra, as it didn't affected GI much and tanked the FPS for no reason 🔧 Fixed Bugs Fixed custom difficulty using "Impossible" weight values Fixed when it detects a too new generated stats file (ex: Switching from unstable to stable), it couldn't load correctly
- Unstable branch update 0.1.6.207U - 15 February 2025
Welcome back! This update brings some optimization regarding the lighting, depending on your hardware, this could increase performance by a bit to a lot. For example: The FPS on my development machine increased by around 60% in the office hallway on all high settings, FSR disabled. On my older test machine, the FPS increased by almost 100% in the office hallway on all high settings, FSR disabled. Please let me know if it improved it for y'all! Additionally, based on feedback from the Community forum, I have added a separate hitbox for moved objects. You can now report objects, that have moved, at their old location as well. Last but not least, I have made a lot of adjustments to all the lighting at the Office and Country House, which changed the shadows quite a bunch and it might look a little weird in some places. As always you can be part of the development over at the discord server!…
- Unstable branch update 0.1.6.201U - 7 February 2025
Welcome back! This update adds more entity anomalies to the mix and overhauls as well as add new functions for the entity anomalies. The seed will now be displayed for your active round in the bottom right, right above the version text. Additionally - first preparations have been made to give the office some new features soon™. You godda wait for that a little more though. Last but not least, this update fixes some cosmetic issues, systems that ignored some ground rules and a soft-lock. As always you can be part of the development over at the discord server! Unstable Update Version 0.1.6.201U: ⚡ Features / Content added & changes Added reverb sound system to the Office Added the seed as text in the bottom right corner of the current selected location Created more Geisha shenanigans Created new experimental Entity events Changed Geisha entity hitbox Changed the "x minutes until crash" te…
- Unstable branch update 0.1.6.195U - 28 January 2025
Hello again! This update has some background system adjustments in place that changes how anomalies will spawn and a bunch of hit-box / array fixes. The office is a little bit "moodier" now with the reduces lighting. Additionally I've added more anomalies for the harder difficulties As always you can be part of the development over at the discord server! Unstable Update Version 0.1.6.195U: ⚡ Features / Content added & changes Reduced and adjusted lighting in the Office The selected difficulty is now displayed on the button as well so it's more clear what difficulty you've selected Removed breaker and server text from E-Mail for now as it's not part of the gameplay in this version Replaced the Stock image on the Country House Rewrote the anomaly randomiser (Anomalies now spawn more according to their difficulty (Example: Hard difficulty anomalies now spawn way more often than easier once…
- Update 0.1.5.190 - 24 January 2025
Good day everyone! The update 0.1.5.190 has been pushed to the stable branch now! Keep up the investigation! ----- Update Version 0.1.5.190: ⚡ Features / Content added & changes Created a "xx anomalies in this difficulty" text on the difficulty select screen Created a anomaly seen counter on the difficulty select screen Created new animations for the objectives box Distortion anomaly now pauses when not on the pc The distortion anomaly now pauses when not being seen at least once so you have a chance of fixing it (no random game overs by distortion) Changed distortion anomaly timer from 30 seconds to 60 seconds There is now a different bluescreen appearing when the app crashed by too many false reports The objectives text is now bigger The light anomaly now flickers to make it more obvious at the beginning of the anomaly You can now turn off headbob in the Settings -> Controls Added F1…
- Unstable Branch - 23 January 2025
Good day everyone! I have created a new Beta branch in steam for Overnight Watch called "unstable" You can switch to the beta branch by going to the "Properties" of the game in steam, click on Betas and at the top right you can choose the unstable branch. Please keep in mind, that the unstable build will most likely contain bugs, might break statistics and or stats save files. Keep up the investigation! ----- Unstable Version 0.1.5.190: ⚡ Features / Content added & changes Created a "xx anomalies in this difficulty" text on the difficulty select screen Created a anomaly seen counter on the difficulty select screen Distortion anomaly now pauses when not on the pc The distortion anomaly now pauses when not being seen at least once so you have a chance of fixing it (no random game overs by distortion) There is now a different bluescreen appearing when the app crashed by too many false repo…
- Early access has arrived! - 17 January 2025
It has been a while, but the Early Access for Overnight Watch has now been released! The first early access version features over 100 unique anomalies over 14 different anomaly types. The game will start at $5,99 and be increased on full release, as stated in the Early Access "Will the game be priced differently during and after Early Access?". The game will have localized pricing instead of Steam's recommended pricing. Your voice matters! Join the Discord below, share your thoughts, and be a part of the development!