- Beta 0.4.5 Public Test Build - 13 June 2026
You must opt in to the Public Test Branch to access this build! Beta 0.4.5The 0.4.X update has been slower to release than planned. This is a large update and lately a lot of life stuff has been going on, including me moving to a new home last month. In the mean time, I've decided to release a public test build of 0.4.5 so that the community can get their hands on some of the new content and features in the upcoming update, as well as help track down some bugs and balance issues. New save files are recommended for this update, but its not mandatory. Its also recommended that you manually back up any save files important to you if you plan on reverting back to previous builds. New Features: -Added new ammo caliber: 5.7x28. -Added new weapons in the 5.7 caliber. -Many new weapon variants. -Added moon phases. -New contracts, locations and threats. -New Quick-Play objective. -New Blindness…
- Beta 0.3.13 Update - 17 February 2026
New Features: -Many weapons now have select fire modes activated by the X key. -If you have a flashlight equipped, you can now use it in your offhand when wielding one-handed weapons. -New Night vision scoped weapons. -Added Thermometer item that can be used to tell how sick the player is. -Added new medicine types. -Land Mines and IEDs placed by the player now save on level transition. -If there are items in the transition area when exiting a level, a screen will appear that allows you to pick them up. -New content like dungeons, artifacts and armor. -New dynamic environmental hazards. -New player customization options and armor models by Tea-Loving Lad. -New player Attributes. Changes: -EMP Devices now have added functionality. -Added more armor and weapons to Observatory Shop pool. -Fixed hard-coded text to make it more easy to localize. -Added more Freelancers to the Observatory bas…
- Hot Fix 0.3.8 - 17 December 2025
Bug Fixes: -Fixed several typos. -Fixed some outdated quest text. -Reinforcement guards in Broker's hideout will now always aggro on the player when they spawn.. -Fixed broken Hunter's Jacket model.
- Beta 0.3.7 Hot-Fix - 16 December 2025
New Features: -The settings menu now has buttons that open the folders for custom media. -Added option to disable new item highlighting. -Hovering over a gun in the inventory now highlights ammo of the same caliber and vice versa. Changes: -Decreased sickness amount given by poison and radiation damage. -Wraiths spawned by thrown cores will now save their positions on global map. -Buffed 30-06 HE rounds. -Further reduced assassin spawn rates and made negative rep threshold greater. -Made it so that contracts that require being turned in at a specific NPC are only available from said NPC and their direct allies. Bug Fixes: -Fixed some storm events crashing the game on the map ‘Hidden Junction’. -Fixed radio volume setting not applying on game startup. -Fixed visual bug with clouds that caused them to move at rapid speed. -Fixed wonky door on boat at Skeleton Coast. -Fixed errant disguise…
- Beta 0.3.6 - 13 December 2025
New Features: -Full economy re-balance. Vendors will now have more dynamic stocks of weapons and armor to sell that scales with progression. -Full loot re-balance and overhaul. Progression should now be slower paced and more spread out. -New Dungeons. -A few new weapons and weapon variations. -Deer and wild Boars will now ambiently spawn in certain areas around the zone. -Some knives can now be used to harvest meat and other resources from slain animals. -Certain factions will now send assassins to actively hunt down the player when below a certain reputation. -Other additional new content. -You can now scavenge dumpsters for trash! -Some Old cars can now have their trunks searched for loot. -New 40mm buckshot grenade rounds now added to loot pools. -New faction contracts for the Insurrection. -New storm types. -Added a new Accessibility tab in the settings menu. -Added white flare mode…
- Beta 0.2.4 Persistent NPC Spawn System Update - 31 August 2025
New Features: -New Dynamic NPC spawn system: -NPC squads will now spawn from origin points in the over world and travel in real time between levels toward objectives or on patrols. -NPC squads and roaming monsters will save their location and status persistently. -NPCs will retain their appearance, trade inventors and equipment between level transitions. -Added Several New Weapons. -You can now add custom Radio Music: Silverfish>Content>Music>Radio (Currently only .wav files work) -3 New contracts. Changes: -Added day counter to clock on map screen. -Added custom insignias for Conscript uniforms. -Scav guards at Slums will now have delayed respawns. -Player can no longer disguise themself as a faction they already have a positive reputation with. -Improved red flare particle FX making it less annoying to hold. -Made Not Deer more susceptible to kinetic dmg. -Slightly buffed .45 hollow p…
- 0.1.9.6 HotFix - 22 August 2025
Hopefully the last one for a while. -Fixed issue that was causing certain graphics settings to not properly save when edited.
- Hotfix 0.1.9.5 - 19 August 2025
-Addressed performance issues introduced in previous patch. -Load times should now be faster. -Game files are now packed for better efficiency. This will affect the work flow for mod developers, but it shouldn't be too much of an issue to get past.
- Beta 0.1.9.4 Hot Fix - 19 August 2025
Removed radio music that was causing copyright claims on YouTube and Twitch.
- Demo has to be removed from Steam. - 19 August 2025
Why am I removing the Demo? There are two main reasons, both pertaining to copyright issues: A) The Red Cross logo is still visible in some textures. This opens me up to potential legal trouble.B) Some of the radio music was mistakenly labeled as Public Domain on the archives I had sourced it from. However, as some of you know these songs have been getting copyright struck on youtube and Twitch. Unfortunately, I can not simply update the demo; it is a now very out-dated build of the game on a dead end branch. I will also need to push a hot-fix soon for the full removal of copyrighted music. As of writing I have not yet been approached with legal correspondence from any of the involved parties, and its best if I act before they do for obvious reasons. I apologize for this, as I know a lot of you still play the demo, however these are issues I can not ignore.
- Beta 0.1.9.3 Hot Fix - 5 August 2025
Changes: -New UI animations now scale with UI distortion settings. -Re-introduced chromatic distortion effect to UI. It is still scalable. -Acid pools from destructible acid bottles last longer. Bug Fixes: -Moved Default spawn point in Forgotten Junction so that the player will no longer get instant killed by a potentially hostile turret. -Fixed more typos. -Fixed bug with acid shotgun projectile impacts spawning infinite acid. -Clamped the UI distortion effects on the HUD to avoid making it illegible.
- Beta 0.1.9.1 Patch - 3 August 2025
New Features: -New Random Character, Perma-death, Quick-Play option on character screen. -Melee enemies now have new contingency behaviors for when their combat target is out of reach. Based on their class, they will do one of the following: -Hide from target. -Throw rocks at target. -Aggressively lunge at target. -Run around frantically. -New Advanced Options Tab now available in the difficulty mode select screen. These new options will be available to configure along-side any game mode: -Combine all stashes into a single inventory. -Replace all Shops with Barter trades. -Ignore Progress Curve. Changes: -Made barter shops value cash at 50%. -NPCs will no longer accept cash in barters, only barter shops will. -Re-balanced artifact trades in barters. -Loner Scavs no longer have the active tracking skill. -Distrusting NPCs will forget about the player if not further provoked after warning…
- Beta 0.1.8.3 Update - 22 July 2025
New Features: -You can now offer cash in the barter screen. -More NPC types have available trades. -New over-world map. -New trader NPC. -A couple new weapon variations. Changes: -Insurrectionists will be less dominant on Crossroads. -Reinforcement spawns that lead to faction bases only spawn squads of that faction. -Improved loot and interior scenery in the Slums. -Added Artifact Spawns to the Docks. -Added Artifact Spawns to the Slums. -Adjusted NPCs' Line of Sight range so that they are less helpless in the dark. -Made fall damage more forgiving. -Non magnifying sights will no longer be affected by scope sensitivity scale. -Strafe camera roll will now scale with view-bobbing for the time being. -Removed certain items from red chest loot pool. Some moved to blue pool. -Made random reputation option in custom start feel more random. -Re-balanced NPC trade pools. -Made arc grenades wort…
- Beta 0.1.6 Update - 7 July 2025
New Features: -New weapons. -Individual NPCs can now use the new barter system. -Barter system now has little arrows on item cards that denote the trader's preference. -NPCs will now actively seek shelter during severe weather. -You can now spend cash to pay off portions of your debt with the Broker. Changes: -Gave NFTA snipers bolt-action sniper with red laser in place of CSR. -Put CSR in rare loot pool, -Re-balanced prices of .338 sniper rifles. -Re-balanced loner stalker weapon pool. -Wrenches are less common in the loot pool. -NPCs will have limited combat LOS range in low visibility conditions and will no longer fire at targets that should be impossible to see. (Unless they have night vision) -Reduced fog density during lightning storms. -Changed "Fan the Flames" quest to keep track of destroyed fuel tanks between level loads. -Made NPCs less likely to run through glass web anomali…
- Beta 0.1.4 HotFix - 30 June 2025
Fixes: -Addressed performance issue with inventory screen. It should now have less of a severe performance impact on certain hardware. -Fixed some typos. -Fixed dark lighting in item inspect screen. -Fixed issue with auto-sort not working correctly. New Bug: -Minor issue where item inspect will be zoomed out and at odd angle. This will be fixed soon.
- Patch 0.1.3: Bug fixes and QoL changes. - 29 June 2025
Beta 0.1.3 Patch New Features: -Marking a target with Binoculars will now give a faction IFF. Changes: -Increased custom perk limit from 4 to 5. -Made certain doors unable to be opened by NPCs. -Removed 'Crafting' perk from custom perk options. This perk is easy to obtain with a common item and not worth a slot. -Buffed bolt throw distance. -Improved warnings for entering faction bases while disguised or distrusted. -Gave basic pump shotgun iron sights. -Increased NFTA reinforcements at end of the Refinery Raid. -Improved a reward at end of Dead Bridge Raid. -Increased ammo capacity of under-barrel shotgun from 3 shells to 4. -The K key will no longer show FPS on screen. This function has been moved to the cheat menu. -Burner traps anomalies will now do a Line-of-Sight trace before triggering. -Changed pump room door in Perdition to be blocked by wood boards rather than locked by a swit…
- Project Silverfish is a brutal open world FPS that plays like a retro Stalker 2 - 27 June 2025
As games like Stalker 2 and Far Cry 6 prove, the FPS and an open world can be a match made in heaven. You may lose out on tightly-designed, bespoke encounters, but you can gain a tense unpredictability, the sense of systems converging on each other to horrifying and thrilling effect. The newly released Project Silverfish looks to be an example of just how exciting an open world FPS can be and you can try it right now. Read the rest of the story...
- Project Silverfish now in Early Access! - 26 June 2025
Beta 0.1.0 Early AccessNOTICE: Save files are not transferable between the Demo and the Early Access build! (They would just break anyway, sorry.)New Features:-New character creator!-New overworld maps!-Several new dungeons.-New contracts.-Many new weapons.-New artifacts.-New story questlines (Still WiP).-TVs will now play full video. You can add any .mp4 or .mov file to the folder: Silverfish>Content>Movies>TV_Clips and the TV will play them.-New ammo caliber, .338 Magnum has been added for several sniper rifles.-There is now more than one way to reach the Northern Zone.-New Eather power armor.-New weather events.-New Crafting system.-New enemies.-New lore.-New trades and item requests from major NPCs-New experimental faction starts, VERY MUCH A WIP.-Radiation damage now works. The Detector item now also has a Geiger counter. -A search bar has been added to shops and stashes. -New ench…
- Project Silverfish Early Access Release! - 12 June 2025
Project Silverfish goes into Early Access at the end of this month! Here's a break-down of all the major changes and new features Demo players will see! Beta 0.1, Early Access Release: New Features: -New character creator!-New overworld maps!-Several new dungeons.-New contracts.-Many new weapons.-New artifacts. -New story questlines (Still WiP).-TVs will now play full video. You can add any .mp4 or .mov file to the folder: Silverfish>Content>Movies>TV_Clips and the TV will play them.-New ammo caliber, .338 Magnum has been added for several sniper rifles.-There is now more than one way to reach the Northern Zone.-New Eather power armor. -New weather events.-New Crafting system. -New enemies.-New lore.-New trades and item requests from major NPCs -New experimental faction starts, VERY MUCH A WIP.-Radiation damage now works. The Detector item now also has a geiger counter. -A search bar ha…
- Final Demo Update. - 25 October 2024
Alpha 0.14.9 This should hopefully be the last patch for the free demo. All development will now be focused toward actually finishing the game. -Backpack now has a large auto-pickup radius and will hopefully be less likely to float in the air. -All NPCs have had their panic rate reduced. -Fixed weird shadows in Subway dungeon. -Improvements made to 3D audio. (Still WiP) -Made low-tier loot no longer seeded. (Red and blue chests and armor lockers still are) -NPCs will be less likely to walk into poison gas towers' radius. -Made splashing SFX quieter. -Buffed grenade launcher damage and blast radius. -Dead NPCs will no longer be able to take loot. -NPCs will no longer be able to steal consumables from the player's hands. -Slightly reduced player hunger rate. -Trading Stalkers in safe zones will no longer sigh all the time. -NPCs will no longer shout warnings to monsters, animals and anoma…