- 1.2.2 - 19 December 2025
Fixed a bug when summoning champions, It would try to summon multiple times and cause an error.
- Version 1.2.1 - 28 August 2025
Version 1.2.1 Fixed an issue that allowed Leader cards to be incorrectly deleted in the void. Added a clear indicator to prevent saving Decks without a Leader or Champion card. Fixed an overflow issue with text in Deck card counts. Found via reported bugs! If you encounter any issues, please use the in-game feedback form accessible from the pause menu. If the bug is related to a save issue, please be sure to include the "Include Save" checkbox.
- Version 1.2.0 - One Month Already! - 30 May 2025
It's been a month already! Thank you to everyone who has been playing and providing feedback. We've been hard at work incorporating your feedback/fixes and following our last major update that overhauled all NPC decks, this next phase focuses on improving all the effects and AI systems. Version 1.2.0 Reworked all effects in the game using our new testing platform, we’ve checked and tested every effect in the game - everything is working properly now. There may be some edge cases, but please let us know and we'll handle them quickly. Updated some card effect descriptions to make them clearer. Completely changed some card effects like Granite Grasp, Boomley, Sea Trade and more. making them more useful and viable in gameplay. Upgraded the AI making it more of a challenge. Fixed a bug in AI behavior that caused it to leave points unused when it should have been able to act. Resolved an issu…
- 1.1.2 - hotfix - 20 May 2025
Version 1.1.2 - Hotfix Fixed an issue where void cards from summoner decks were incorrectly appearing in the standard dueling deck card pool.
- 1.1.1 - Hotfix - 20 May 2025
- Fixed a bug that would stop the AI from being able to summon it's champion, freezing combat.
- 1.1.0 - 19 May 2025
Version 1.1.0: Overhauled most NPC decks to provide more character and challenge. Reduced the cost of Synthesis cards to enhance their usability. Fixed a Deckbuilder issue where void deck errors occurred due to improper card filtering. Additional bug fixes, including those reported through automatic error reports, thank you for sending them in! Now that the general systems are stable, we're focused on testing card effects and possibly revising how some of them function, among other things!
- 1.0.12 - 13 May 2025
Version 1.0.12 Fixed a bug where players could get stuck if they quit during a cutscene and loaded from a auto-save. Corrected rank display issues showing high ranks despite poor results. Improved AI behavior to summon Champions more frequently. Void runs now display as “Abandoned” instead of “Clean” when exited early. Reduced mass pack opening threshold from 11 packs to 2 or more, saving time. Fixed missing translations in certain languages. Resolved void card usage not displaying correctly in the deckbuilder. Fixed an issue where void card usage would reset upon loading, making cards appear fresh again.
- One Week Post Launch Update - 6 May 2025
First, thank you to everyone who has played Card Summoner during its first week on Steam. This project has been a labor of love, inspired by YGO: Forbidden Memories, while creating our own unique experience. What we've heard so far Bugs at launch: Like any complex release, we shipped with more issues than we'd hoped. Hotfixes have gone out daily, and stability is already much better. We're sorry to those who hit the rough edges first. Card balance & synergy: A few cards feel underpowered or useless to some people. Once the major bugs are behind us and we are in maintenance mode we'll look into improving cards over time as we play and just enjoy the game. ________________________________________ Why we built the game Story-based, single player CCGs are a small niche, precisely why we dove in. No one else was making the game we wanted to play, so we did. While we don't expect to see many…
- 1.0.10 - 3 May 2025
Version 1.0.10 Capped the frame rate at 60 FPS to prevent excessive CPU/GPU load, reduce fan noise, and improve laptop battery life.
- 1.0.9 - 3 May 2025
Version 1.0.9 Balanced AI behavior throughout the game—early Greenhaven encounters now feel fairer. AI now considers summoning its Champion sooner. Fixed AI overcharging cards and wasting extra CP. Smarter use of Defense mode; fewer sub‑optimal placements. Increased gold earned from duels to help players buy packs and rebuild decks faster. Currently working on card effect fixes, card balances and improving the AI decks to increase the challenge later in game.
- Version 1.0.8 — Hotfix - 2 May 2025
Fixed a progression‑blocking Greenhaven bug introduced in 1.0.7 that could occur right after the tutorial. If your save is already affected, please start a new game.
- 1.0.7 - 2 May 2025
Version 1.0.7 Restored void card functionality; depleted void cards are now destroyed. Prevented entry with invalid void decks (not enough cards). “Leave” in void mode now returns to the end screen instead of the world map. Split card pools—cards used in a void deck no longer appear in summoner decks (and vice versa). Fixed champion summons in void consuming all CP. Clearing a deck now lets you pick a new Leader or Champion. Deckbuilder shows void card descriptions on summoner cards. Increased gold earned from duels. Cards with detached SYN now display the correct description in combat graveyard. Added monster health preview to the void healing room. Adjusted void health UI elements that were positioned too low. Updated the player starter deck.
- 1.0.6 - 1 May 2025
Version 1.0.6 Fixed Ammonipedia Fixed a world-map bug that showed all portals at once.
- 1.0.5 - 30 April 2025
Version 1.0.5 Fixed an AI logic bug that made matches too easy. Fixed an issue that stopped the AI from summoning champions sometimes.
- 1.0.4 - hotfix - 30 April 2025
Version 1.0.4 — Hotfix Legacy-Save Deckbuilder Lock: Fixed a critical bug that trapped players in the Deckbuilder when loading a save from the old demo or any version prior to 1.0.3. All saves should now load and function normally.
- 1.0.3 - 30 April 2025
Version 1.0.3 Starter Decks: Fixed an issue that prevented Champion and Leader cards from being added to newly purchased Starter Decks in shops. Greenhaven Trial: Objectives now update correctly after finding Lisette. World-Map Portals: Resolved several portal bugs. Deck Saving: Fixed a bug that prevented decks from saving; the Void Starter Deck can now be edited. We’re currently testing additional card-effect fixes and other improvements, which will be released as soon as they’re ready.
- 1.0.2 - 29 April 2025
This patch fixes bug introduced in 1.0.1 that broke other languages.
- Launch Follow-Up and What's Next - 29 April 2025
Hey everyone, First, thank you so much for playing and supporting Card Summoner! It's been amazing seeing players explore the world we've built. We tested extensively with a small group before launch and felt confident — but as always, once the game reaches more players, more unexpected issues pop up. We appreciate everyone who has taken the time to send feedback, report bugs, and suggest improvements. We're a small two-person team, and we’re actively working through all the reports and fixing issues. Some fixes may take a little extra time because we want to test everything properly before patching — the last thing we want is to accidentally create new problems while fixing others! If you don't see a fix right away, just know we’re working hard behind the scenes and prioritizing stability and quality. Thank you again for your patience and support — it truly means a lot. This is just th…
- 1.0.1 - 29 April 2025
- Fixed issue with summoner decks not showing up in deck builder. (Once unlocked in game) - Fixed bug where you would be locked and stuck with the deck builder - Fixed issue where leave button would show up in void throne room. - Fixed bug where creating a new deck deletes old deck. - Updated Some fonts missing characters. *Objectives are bugged we are currently fixing it. We are actively working on your feedback thanks!
- We’re Officially Launched! - 28 April 2025
We’re Live! The full version of Card Summoner is now officially available! Thank you to everyone who supported us through development, played the demo, and followed along during the final push. Your feedback, encouragement, and patience helped make this possible. We took our time testing thoroughly, but as with any launch, there may still be issues that pop up. If you see anything, please report it — it helps a lot! (You can use the in-game feedback form, available in the pause menu.) We’re already working on updates to improve card balance and address anything else we find. As always, we'll take the time to test updates carefully to make sure the game stays balanced and stable. We’ve also launched with a 15% discount as a thank-you for everyone's support! We're active on Discord — feel free to join if you want to chat, share feedback, or just hang out!