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Escape Everlit

Escape Everlit Steam news

lantao studio | Jul 31, 2025 | game

Released

0players observed · 25 September 2026 - 12:37:26 UTC

AdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Escape Everlit news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews30
  • Release dateJul 31, 2025
  • Developerlantao studio
  • Publisherlantao studio

Genres: Adventure, Indie

Company pages: Developer: lantao studioPublisher: lantao studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Escape Everlit Steam news

Escape Everlit news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Oct 12 v1.0.6 Update Notes (only affects locales using decimal comma) - 12 October 2025

    Fixed a silent but game-breaking bug when parsing numbers in locales using decimal comma. ATTENTION: If both of the following apply to you, your save file may have been corrupted. Your PC's locale uses comma (",") as the decimal separator, e.g., "0,5" means "half." (Most European and South American countries. This is a Windows system setting, irrelevant to the language you have chosen in-game.) You reached Chapter 2 before this update was applied. If you answer "No" to either of the above, this bug doesn't affect you and you may stop reading. For those affected, please do the following to continue playing: Update the game to v1.0.6 (the version can be found in "Credits," lower left corner) Download the official save files from the link below. This save was created right after entering Chapter 2 Move both save files (.json/.jpg) to `C:/Users/ /AppData/Roaming/escape_everlit_game/` (If th…

  • Sep 5 v1.0.5 Update Notes - 5 September 2025

    Added guidance in Chapter 2 and 3 to reduce dead-ended exploration before a new skill is unlocked Fixed a specific situation where the save file number "1" may duplicate

  • Aug 16 v1.0.4 Update Notes - 16 August 2025

    Fixed a dialogue bug triggered by inputting the correct password on 1st try (not achievable in normal playthrough) Enhanced guidance by emphasizing two keywords in dialogue Corrected 4 typos

  • Escape Everlit is Now Live! - 31 July 2025

    It's here. Finally.20 months ago, I quit my job to do something fun. Back then, I knew nothing about game development. I'd never had any formal training in art or music, nor solid end-to-end software engineering experience. All I had were a few unpublished short stories.But I was a gamer with over 30 years under my belt. I believed I could make it—so I went all in. After 2,742 hours of joy, self-doubt, and simply, work, I present this point-n-click narrative-oriented adventure:9-10 hours of gameplay4 playable protagonists trapped on a secret island22 interconnected supporting characters10,000+ lines of dialogue5 distinct area maps4-5 different endings My goal from day one was to tell a unique, compelling, and grounded sci-fi mystery with an ensemble cast—a story with intricate structure that could only be told through the interactive medium of video games. This kept me going through the…

  • Escape Everlit to launch on July 31st! Demo updated (save file compatible)! - 17 July 2025

    Hey there, I'm ash from Lantao Studio, a solo gamedev. After a year and a half of development (2,700 full-time work hours), "Escape Everlit" is finally set to officially launch at the end of this month. The beta testing process has garnered wonderful reviews, giving me confidence to say: "This sci-fi suspense interactive story has been told well." Although the dev time ended up being three times my initial estimate, seeing this unique work come together in its complete form makes every struggle in the creative process worthwhile. The game previously participated in Steam's October Next Fest last year. (Yes, two more Next Fests have passed since then.) While the demo released at that time has remained available for the past nine months and I've made numerous adjustments based on collected feedback, the demo itself hasn't received any updates. This updated demo, besides being more polishe…

  • Escape Everlit in Steam Next Fest! - 14 October 2024

    Hey everyone! I'm ash, the solo dev behind Lantao Studio. My game "Escape Everlit" is participating in Steam's October Next Fest! A demo of the game was released in late September, with about 90-120 minutes of gameplay, including the story prologue and most content of the first level. During Next Fest, I'll be periodically streaming pre-recorded full playthroughs of the demo on the store page to showcase a more detailed slice of the gaming experience. If you tried the demo, please share your thoughts and suggestions on the Steam community forum. Thanks for your interest and support!

  • Escape Everlit Demo Release! - 1 October 2024

    Hey everyone, I'm ash, the solo dev behind lantao studio. After eight months of work, my first game Escape Everlit is releasing a demo. The demo playtime is approximately 90-120 minutes, featuring the prologue and most content of the first level, 'Subway Station'. You can play as two of the four main characters. The demo is available on PC. It provides an overview of the story style and gameplay mechanics of Escape Everlit. This is the kind of narrative game best enjoyed at a leisurely pace. This is a game that simply aims to tell a good story. Players will uncover 'what exactly happened' and 'what should I do' by walking around and interacting with the environment, as well as engaging in dialogues and making choices with various characters. That's the essence of it. If the plot makes you think 'I didn't expect that' while also feeling 'it does make sense', then I've achieved my goal -…

Patch notes and updates

S.noRelease datePatch nameGID number
112 October 2025Oct 12 v1.0.6 Update Notes (only affects locales using decimal comma)1813041031319049
25 September 2025Sep 5 v1.0.5 Update Notes1809869180049102
316 August 2025Aug 16 v1.0.4 Update Notes1808061939419172

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