Brawlers of Duality news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews4
- Release dateNov 18, 2024
- DeveloperPolar Dewality Games
- PublisherPolar Dewality Games
Company pages: Developer: Polar Dewality GamesPublisher: Polar Dewality Games
Brawlers of Duality Steam news
Brawlers of Duality news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fixed some disconnection issues and some winner tracking bugs - 14 June 2026
Fixed some disconnection issues and some winner tracking bugs
- Increased movement speed for all characters and updated walking animations - 28 May 2026
Increased movement speed for all characters by about 20cm/s and updated walking animations to match the faster speed
- Achievements and HOTDOG!!!! - 22 May 2026
Added achievments - let me know if any are bugged ALSO THE GLIZZY IS BACK
- Added dash canceling and some character balancing - 21 May 2026
Added dash canceling on hit for non special moves. ----Character changes---- Yee Haw: Nerfed Yee Haw's aim special to have more recovery, it was too easy to spam. Improved attack speed of aimed heavy attack Kumasi: Increased aim special projectile speed Envoy: Fixed bug where projectile would be invisible on non host's screens ----General changes---- Made cooldown on swapping character more visually clear Updated U.I. to not show item and item stats in pvp modes
- Updated character portrait cropping and fixed a homing projectile crash - 22 April 2026
Updated character portrait cropping so they are flush with UI elements fixed a homing projectile crash
- A bunch of little fixes - 18 April 2026
-Fixed an issue where parry would cause weird physics if hit after the parry window -Updated some cases where game would crash on leaving a game (let me know if you still find any crashes!) -Updated some moves and vfx to be more readable for what they do -Updated a npc's hit box because they were too short -Updated image/text order on some items -added sound to "clear room notification" and win and loss screens -updated kill confirmation to have a sound in multiplayer -fixed some visual settings issues -Some small UI tweaks: removed timer in adventure mode, changed so by default the mini map always appears with a texture, and moved parts of hud around -Removed Bash from single player-fixed an item bug where it would display text after being picked up -Fixed an issue where nearest enemy indicator pointed to dead enemies -Fixed some issues where characters or environment unintentionally p…
- Updated HUD and menu controller controls - 16 April 2026
Did small updates to the hud. Moved things closer to the screen edges and added a blank map texture for stages that don't have a rendered mini map.Updated the controls for the character select menu for controllers. Now unable to hove over characters unless you are actively swapping a character. Also changed some menu sounds and menu flow.
- The Hotdog is back! Happy Holidays! - 17 December 2025
Fixed a bug where equipped items would not be properly destroyed after use, allowing players to re-use healing items Removed some empty space in character select voice lines Due to popular demand I made the Hotdog playable again (there maybe be some bugs related to him though)
- Anniversary Update! (Arcade/Rogue Like Mode!) - 20 November 2025
I've been working on adding single player content to Brawlers of Duality for most of this year, with the goal of getting it done by the anniversary. I've got almost all of the planned content added, but I still have balancing, bug fixes, and npc improvements I want to do. Feel free to try out the adventure mode alpha in the demo or full game and check out the adventure mode trailer!
- New stages added to adventure mode! - 4 October 2025
Finished up adding stages to act 1 of the adventure mode! Started work on the cyber punk area for act 2 of the adventure mode. Disabled some item abilities for now as they were causing crashes.
- Fixed some small bugs, plus I'M BACK! - 28 September 2025
After a long break spent job searching, I'm BACK! Still looking for work though. Fixed bugs: Fixed a bug where players could see the ceiling in adventure mode after hitting an enemy hard enough Fixed a bug where sometimes players would spawn on ceilings Testing a workaround for players falling through the floor on spawn and room change Known bugs: Crashes sometimes after beating mid bosses in adventure mode Plans: Continue to fix bugs. If you find any bugs please post them in the discussion of this patch Add 30 stages to adventure mode across 3 acts. act 1 4/10 | act 2 0/10 | act 3 0/10 Finish implementing some item effects Update UI for items Update item drops in adventure mode to give the player more decisions Maybe add act bosses Add a final boss I plan on working on BoD more now that I am making good progress on my job search. I'll stream playtesting on Sundays to my YouTube and pos…
- Implemented new NPC systems for the single player adventure mode - 13 June 2025
**Implemented new NPC systems for the single player adventure mode to not just run down the players** -Updated some parry collision bugs -Updated spawning to try and prevent falling through the floor
- early, and buggy, proof of concept of roguelike mode available - 31 May 2025
I started working on the roguelike mode, "Adventure"! It's still very early and has many unfinished pieces in the current build, so there will be some bugs and crashes in this mode and bash related to items, so let me know if you run into any and wat to help fixing Removed the April fools patch Fixed bugs related to parry hit detection Fixed bugs related to projectile hit detection not ignoring owning character
- HOT DOGS OF DUALITY - 1 April 2025
** NEW CHARACTER - THE HOT DOG OF THE THIRD GOD is a big hot dog! This character has a limited moveset like NPCs ** New menu sounds! a man screams at you when you open the game! also other sounds and visual clarity for the main menu and character select screen was added ** Play as NPCS - Limited time event NPCs from the Bash mode are playable for this patch! These characters have a limited moveset ** Small quality of life adjustments Balanced some characters, updated the damage number positioning, updated tutorial text ** Also added stages since initial release, but that was in the previous patch
- Fixed issues with tutorial and credits - 19 November 2024
Thanks you for playing my first game and helping me find and fix issues with it! Fixed default controls to be accurate for tutorial Added leave button when finishing tutorial Fixed credits having some names being cut off Added leave button when killing all enemies in solo bash
Patch notes and updates
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
