- Wishlist Kegs of Eternity! - 6 May 2026
Petrucio here - former Overlord of Pigasus Games, went solo recently. Check out my new game, Kegs of Eternity:
- 1.0.3 Update - 22 March 2021
Bug fixing update: 1.0.3: --Fixed: Achievements unlocking --Fixed: UI sizing and placement on high resolution screens --Small changes and fixes to the main campaign --Other minor fixes and performance improvements
- 1.0.1 Update - 28 September 2015
Bug fixing update: 1.0.1: --Fixed: Alternative level 3 objective now reads "Get Near Portal" instead of "Pass Through Door" --Fixed: You can no longer walk through locked gates --Fixed: Moonlight setting is now properly saved and loaded --Fixed: Quick load during death spinning animation no longer makes it stick --Fixed: Exceptions when saving levels should no longer lock the game up and lose the save
- 1.0.1 Update - 28 September 2015
Bug fixing update: 1.0.1: --Fixed: Alternative level 3 objective now reads "Get Near Portal" instead of "Pass Through Door" --Fixed: You can no longer walk through locked gates --Fixed: Moonlight setting is now properly saved and loaded --Fixed: Quick load during death spinning animation no longer makes it stick --Fixed: Exceptions when saving levels should no longer lock the game up and lose the save
- Build 1.0.0 released - 17 September 2015
Tell your friends, tell your mom, post reviews, tweet the tweets, facebook the facebooks (?), watch the new trailer, and enjoy the game! We hope this is a beginning and not and end - we want to keep improving and adding new things to the game for a long time.
- Build 1.0.0 released - 17 September 2015
Tell your friends, tell your mom, post reviews, tweet the tweets, facebook the facebooks (?), watch the new trailer, and enjoy the game! We hope this is a beginning and not and end - we want to keep improving and adding new things to the game for a long time.
- Update 0.25.0 (Aug 31th) - Last major update before 1.0! - 31 August 2015
This update adds two new levels and a bunch of fixes, and is the last major update before the official release next month! Change log follows: - LEVEL: New level - Ed's Path - LEVEL: New level - Zook's Path - Added: Achievement: Paradox - Added: New weapon: axe B - Fixed several issues
- Update 0.25.0 (Aug 31th) - Last major update before 1.0! - 31 August 2015
This update adds two new levels and a bunch of fixes, and is the last major update before the official release next month! Change log follows: - LEVEL: New level - Ed's Path - LEVEL: New level - Zook's Path - Added: Achievement: Paradox - Added: New weapon: axe B - Fixed several issues
- Update 0.24 (Aug 26) - The Dwarves update! - 26 August 2015
Lots of new content on this update! Mines - a new level type with VERY dark environment, and a new level showcasing it! A list with the goods follows: 0.24.0, Aug 26th - LEVEL: New level - Blackrock Mines - Added: New Level type - Mines - Added: Dungeon walls - Added: 4 new floor types - Added: 2 new rock types - Added: Reagent - Diamong - Added: New 'road' - Minetracks - Added: New 'light' - Minecart - Added: New weapon: pickaxe - Added: Dwarven bed - Added: Dwarven door - Added: Small bathroom window - Added: New shelf - Added: Wall mirror - Added: Wooden Arch - Fixed several issues
- Update 0.24 (Aug 26) - The Dwarves update! - 26 August 2015
Lots of new content on this update! Mines - a new level type with VERY dark environment, and a new level showcasing it! A list with the goods follows: 0.24.0, Aug 26th - LEVEL: New level - Blackrock Mines - Added: New Level type - Mines - Added: Dungeon walls - Added: 4 new floor types - Added: 2 new rock types - Added: Reagent - Diamong - Added: New 'road' - Minetracks - Added: New 'light' - Minecart - Added: New weapon: pickaxe - Added: Dwarven bed - Added: Dwarven door - Added: Small bathroom window - Added: New shelf - Added: Wall mirror - Added: Wooden Arch - Fixed several issues
- Update 0.23.0 (July 31) - Orkatraz! - 31 July 2015
0.23.0, Jul 31th: - LEVEL: New level - Orkatraz - Changed: Completely redone and improved the notes UI - Added: Notes can now show images instead of text
- Update 0.23.0 (July 31) - Orkatraz! - 31 July 2015
0.23.0, Jul 31th: - LEVEL: New level - Orkatraz - Changed: Completely redone and improved the notes UI - Added: Notes can now show images instead of text
- Make a level with the Adventurezator and win $700! - 20 July 2015
The Adventurezator is taking part in the Indie Game Maker Contest 2015 (http://contest.gamedevfort.com/), with a special "Prize Pig" for the best level created using the Adventurezator! Q: When is the deadline? A: August 7th, so you've only got a week, get to it! Q: How do I submit? A: Instead of using the regular submission form on the contest site, just publish your level to the Workshop, and add to the title. Q: How will the winner be announced/contacted? A: The winner will be announced on the contest site, and on Adventurezator's Steam forums. I'll also personally contact the winner through his Steam profile to get additional information for the prize, since we won't have any information on the contestants other then the Steam profiles. Q: The official rules state that "The game must be made in an actual game engine, and not a map editor/mod of an existing game.", that's up with tha…
- Make a level with the Adventurezator and win $700! - 20 July 2015
The Adventurezator is taking part in the Indie Game Maker Contest 2015 (http://contest.gamedevfort.com/), with a special "Prize Pig" for the best level created using the Adventurezator! Q: When is the deadline? A: August 7th, so you've only got a week, get to it! Q: How do I submit? A: Instead of using the regular submission form on the contest site, just publish your level to the Workshop, and add to the title. Q: How will the winner be announced/contacted? A: The winner will be announced on the contest site, and on Adventurezator's Steam forums. I'll also personally contact the winner through his Steam profile to get additional information for the prize, since we won't have any information on the contestants other then the Steam profiles. Q: The official rules state that "The game must be made in an actual game engine, and not a map editor/mod of an existing game.", that's up with tha…
- Update 0.22.0 (July 15) - The Music Update! - 15 July 2015
The Music Update is here, with 150 instrumental songs for you to choose for your levels! There's also path-finding preview on the editor, and these other goodies: 0.22.0, July 15: - MAJOR: Music Setlist setup on the Level Editor - Added: 150 songs - Added: Music ducking on dialogues and tutorials - Added: Audio & Video Settings on sandbox scenes - Added: Path-finding preview on the Level Editor (new button on top-right corner) - Added: Gameplay settings dialogue - Fixed: Several minor (and some not no minor) bugs
- Update 0.22.0 (July 15) - The Music Update! - 15 July 2015
The Music Update is here, with 150 instrumental songs for you to choose for your levels! There's also path-finding preview on the editor, and these other goodies: 0.22.0, July 15: - MAJOR: Music Setlist setup on the Level Editor - Added: 150 songs - Added: Music ducking on dialogues and tutorials - Added: Audio & Video Settings on sandbox scenes - Added: Path-finding preview on the Level Editor (new button on top-right corner) - Added: Gameplay settings dialogue - Fixed: Several minor (and some not no minor) bugs
- Update 0.21 (July 6th) - Much explosions. Very castle. Such fixes. - 6 July 2015
This month's update adds a lot of great stuff, rounds up the gameplay for several old levels, adds a new level, and fixes a LOT of stuff. It's full of awesome. - Major: added new level: Castle Crasher - Major: added new mechanic: explosions - Major: new mechanic: wall-breaking - Added: Bombs (classic, auto, big) - Added: Crying angels (new enemy with new mechanics) - Added: Flute - Finished/Fixed gameplay for levels: Arena, Prison Break (standalones), Newton's Balls, Village People - Fixed: more than 100 bugs (again)
- Update 0.21 (July 6th) - Much explosions. Very castle. Such fixes. - 6 July 2015
This month's update adds a lot of great stuff, rounds up the gameplay for several old levels, adds a new level, and fixes a LOT of stuff. It's full of awesome. - Major: added new level: Castle Crasher - Major: added new mechanic: explosions - Major: new mechanic: wall-breaking - Added: Bombs (classic, auto, big) - Added: Crying angels (new enemy with new mechanics) - Added: Flute - Finished/Fixed gameplay for levels: Arena, Prison Break (standalones), Newton's Balls, Village People - Fixed: more than 100 bugs (again)
- Update 0.20.1 - Angry Bears revamp (June 10th) - 10 June 2015
We strongly recommend a replay of the second level (Angry Bears) after today's update, as it has received a good revamping, getting rid of the pixel hunting annoyance (while you still need to hunt for objects, but you need only find 2 amongst the 5 available in the level), and adding some more puzzly puzzles with the fish, using the new Ignitable mechanics. 0.20.1, June 10th: - Added: Ignitables / Igniters (affects logs, torches, fireplace, cooking spot, firepit, torches) - Added: Mounted and wieldable torches - Added: Basic cooking - raw -> cooked meats (fish, steak, chicken) - Fixed: Some game breaking bugs on the Village Level. - Fixed: Several other issues - Improved: Angry Bears puzzles and playability
- Update 0.20.1 - Angry Bears revamp (June 10th) - 10 June 2015
We strongly recommend a replay of the second level (Angry Bears) after today's update, as it has received a good revamping, getting rid of the pixel hunting annoyance (while you still need to hunt for objects, but you need only find 2 amongst the 5 available in the level), and adding some more puzzly puzzles with the fish, using the new Ignitable mechanics. 0.20.1, June 10th: - Added: Ignitables / Igniters (affects logs, torches, fireplace, cooking spot, firepit, torches) - Added: Mounted and wieldable torches - Added: Basic cooking - raw -> cooked meats (fish, steak, chicken) - Fixed: Some game breaking bugs on the Village Level. - Fixed: Several other issues - Improved: Angry Bears puzzles and playability