OPERATIVES: Revolve news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3004810
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperEnigma Equation
- PublisherEnigma Equation
- Parent gameNot available
Genres: Strategy
Company pages: Developer: Enigma EquationPublisher: Enigma Equation
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
OPERATIVES: Revolve Steam news
OPERATIVES: Revolve news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- [Extended Demo] Play as Mystic During Steam Fest Oct 19-26 - 24 September 2026
For a limited time during Steam Fest, the OPERATIVES: Revolve demo is being extended with an additional playable Operative. MysticA captivating performer of Doctrine’s divinity. She designs beliefs, cultivates desire, and turns forbidden chemicals into irresistible, sacred miracles. Mystic brings a highly cyclical playstyle built around manipulating her deck, rapidly digging for cards, and converting that draw power into calculated, repeated effects. Prophecy & SpectralProphecy allows Mystic to rapidly dig through her deck in search of cards with a different activation color. Without proper preparation, however, Prophecy can fail to find a card. When Prophecy successfully finds one, it can also trigger additional Spectral effects. TrickTrick lets Mystic return cards to the top of her draw pile, helping set up Prophecy. Additionally, each card returned this way triggers the Trick card’s…
- Demo 0.2 - QOL + Mechanics Updates - 4 May 2026
Demo Update: Faster Tempo, Smoother GameplayThere have been many minor updates to improve the gameplay feel in the demo. The game tempo is now faster, but that does not mean there is less strategy involved. Auto DrawThe draw turn now distributes cards automatically, allowing for smoother gameplay. This also means you can no longer easily adjust card positions during the draw turn to manipulate enemy attack directions, but you can still plan ahead for the next turn. Drag AttackYou can now drag and release cards onto enemies to launch them. This feature is enabled by default for new players. Existing players can enable it in the pause menu. New Run Deck VisualizationStarting a new run now has better visualization for randomized cards.Each run starts with 10 cards. Some cards may become “variants”, and you may also gain additional “starter” cards. View Map and Deck During EventsYou can now…
- Demo - Update - 14 February 2026
14/2/2026Thank you for the support and helpful feedback. After some tests, I’d like to share a few gameplay interaction updates. Important changes:During the draw phase, cards are now dealt automatically to your left and right sides, evenly. You only need to adjust placement when the draw overflows. Swift now triggers when you end the draw phase, drawing extra cards directly onto the side that has Swift. Charging and activating cards has been updated: drag a card onto an enemy (or to the top of the screen) to charge it and enter targeting, then release on an enemy to attack. The previous charge and targeting method still works. If you’d like, please share how these changes feel (or any thoughts about the game). It helps a lot:https://docs.google.com/forms/d/e/1FAIpQLScVzWNC5XuBh37lLbYmpSO2Yt05avHekg87CnTi4UO7Brc3Cw/viewform?usp=dialog Other changes: Various bug fixes.
- Demo is Live! - 9 February 2026
The demo includes:2 fully playable characters70+ cards35+ artifacts35+ toolkits (unique card-upgrade modules)Controller supportOptimized and playable on SteamdeckYou’ll play through 2 of our 3 stages in the demo. Thanks for waiting! Patch Note – 11/2/2026Adjusted interaction between damage % increase items and abstract damage cards (e.g. cards that deal damage based on 3x DEF).Previously, damage % increase effects did not apply to these abstract damage cards.Now, damage % increase also boosts their damage.Damage % values on related items have been adjusted for better balance.Minor UX improvements.Minor bug fixes.
- Demo launches Feb 9, 2026, 19:00 (GMT+8) - 27 January 2026
We’re in the final stretch, the demo is almost ready.The demo includes:2 fully playable characters70+ cards35+ artifacts35+ toolkits (unique card-upgrade modules)You’ll play through 2 of our 3 stages in the demo. I apologize for the wait, and thanks for wishlisting, following, and cheering us on. Your support keeps us going. Link to Demo Page:
- Demo Coming This Month + Chinese Title Change - 6 January 2026
Hi everyone, this is our first official update here, and we’re excited to start sharing progress.The team has been heads-down improving the game, and here are two quick highlights:Chinese localized name updated: 特工:轮环 → 诏者:轮卡 We feel this fits the game’s tone and world much better.Public demo coming soon: We’re aiming to release the public demo later this month. We’ll post the announcement as soon as it’s ready.Thanks for wishlisting, following, and cheering us on. Your support keeps us going, stay tuned!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 January 2026 | Demo Coming This Month + Chinese Title Change | 1819386365125024 |
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