- A year of Drop Pockets! - 8 August 2026
It's already been a year since Drop Pockets released in early access, which doesn't feel real to be honest. And while I would have loved to release 1.0 today, it's unfortunately not ready yet. That said, I can give a little showcase of what I've been working on! Firstly, every new Pool Shark is complete! Here's a preview: Average Referee! He adds a slew of foosmen to the table! (yes, that's actually what they're called) Ana! She obscures every ball with static, hope you can remember which one's which! Then, here are three silhouettes of other upcoming sharks. Got any guesses? New felts are also finished! 1.0 will feature a total of 16 felts! Doubling the current amount. I'm not gonna tell you what they do, however. That'll come later. For now I'll just say, expect the new rulesets to be a little more unusual. Next, an introduction to the challenge runs! Themed after a karaoke machine, D…
- The Road to 1.0 - 4 May 2026
Drop Pockets 1.0 will be the next major update! ...but it will also take a while to finish. Thank you all for your continued support for Drop Pockets, it truly means the world to me. I am excited to work on the 1.0 full release, and I hope you're excited to play it. It unfortunately will take quite a while to complete this update, and I have to ask for your patience. In return, I want to offer my plans for 1.0 additions: Nearly double the current ball count, totaling 128 special balls 14 new Pool Sharks, for a total of 64 A truckload of new items, for yet unknown totals A handful of new felts Special challenge runs And full translations into multiple languages Making Drop Pockets has been an incredible journey so far. I've learned a ton, and made a lot of mistakes. I'm looking forward to making many more for 1.0. Thank you again for being here, for believing in this little billiards game
- v0.9.02 - 23 April 2026
Fixed meteor not unlocking properly Fixed shop items rerolling when continuing a run at the shop
- v0.9.01 - 20 April 2026
Fixed rarity of new cues Fixed Uranus not properly replacing materials Fixed an issue where the frozen ball overlay did not delete properly when changing materials Updated frozen ball visuals Made quick scoring even quicker
- v0.9 Material Madness update - 13 April 2026
This update's main focus is Materials! Specifically, three new ones! Paint balls Paint balls can't score by default, they instead leave behind splotches of paint that give +1 base point to any ball that moves over it Stone balls Stone balls are extra heavy and don't move very far. However, they score themselves for 0.25x whenever they're hit Wood balls Wood are and come with a new hitbox And just to have a better visual distinction between stone and frozen balls, frozen balls have a new look These new materials are locked by default, and unlocked by defeating select pool sharks: Stone ball items are unlocked by defeating Gorgon Ramsay Paint ball items are unlocked by defeating Gennifer Wood ball items are unlocked by defeating Vessa Since materials are the star here, there's not many additional items added. But there are some! New sharks: Hoodini Gennifer Vessa Grim Rapper New balls: Ac…
- v0.8.91 - 6 February 2026
Fixed Glad you like it! achievement not achieving when losing a run beyond the 50th Fixed drink selection menu options not resetting properly
- v0.8.9 - 5 February 2026
Fixed shark selection not properly unlocking after using the associated drink. (for real this time)
- v0.8.89 - 4 February 2026
Fixed shark selection not properly unlocking after using the associated drink.
- The Happy Hour Update - 3 February 2026
This update adds two new gameplay systems to greatly increase run variety. Pool sharks have feelings too, and now they can express themselves! Shark moods add modifiers to the round. Some are good, some are bad. Here's an example of how a very moody shark can affect your round! There are currently 19 moods to find, and there's always room for more! Every time you select a shark, you now have a 40% chance for a mood to be selected. (and then another 40% chance for a second mood, and so on.) So it's a little rare to run into a shark with the maximum of 4 moods. But if you want to maximize your chances, you can jump into the next new system... Drinks! Down a few shots and add significant challenges to your entire run! This system comes loaded with 12 unique, scaling difficulty modifiers to keep your runs interesting. Briefly, these modifiers are: Game length Increase how many rounds are re…
- v0.8.03 - 7 January 2026
Fixed certain shop items not being purchasable Fixed text in Tournament felt's details Corrected Sun ball details
- v0.8.02 - 6 January 2026
Fixed Updog not unlocking properly Fixed new pool shark unlock requirements not showing properly Fixed rack slots being purchasable on secondhand felt Set a purchased cue limit of 10 Set a purchased chalk limit of 10
- v0.8.01 - 30 December 2025
Fixed shop rarities of new items Fixed Job Application's unlocked icon not appearing Fixed iron ball's point bonus showing inconsistently Fixed return chalk giving additional scores when sinking Fixed an issue where purchasing a chalk with an effect you already have would create a temporary chalk with infinite uses Fixed 8 balls not properly costing extra health when scoring multiple times Fixed Olive costing health when sinking Fixed Olive and Demon core not properly counting as 8 balls when racking Fixed an issue where items applying hot and gilded to balls and pockets would not apply properly Fixed an issue where a ball's cash value would reset upon starting a new round Fixed an issue where Dodgeball's cash bonus would not reset properly Fixed an issue where Pluto's point bonus would not reset properly Fixed an issue where Mercury's point bonus would not reset properly Fixed an issue…
- v0.8 - The Shark Bait Update - 29 December 2025
The largest content update for Drop Pockets has finally arrived!! Also I'm not dead! I want to extend my gratitude to everyone who has played Drop Pockets, and who waited patiently for this update to arrive. This is a huge update and took a lot longer than I thought to put together. Thank you all very much, I hope you enjoy it. Added 15 new pool sharks (+50% total shark count!) Added a bunch of new items All stackable ball effects no longer stack and now multiply base score. Items have been added to raise a ball's base score. This functions the same way as hot stacks, but is no longer limited to multiples of 10. Pocket effects has been similarly changed. To avoid confusion between sinks (score limit) and sinks (ball entering pocket,) sinks (score limit) have been renamed to health. Spoilers below! Proper patch notes: NEW SHARKS Unlocked by default:スイカ Drops a random fruit ball when any…
- Shop Overhaul and Soundtrack DLC - 29 September 2025
The Drop Pockets OST, created by the wonderful ItsEvbo, is now available as a soundtrack dlc! As more music is added to the game, the soundtrack will also be updated!It can be purchased here: SoundtrackShop overhaul!Two cues are now available to purchaseRack slots have been separated from the item pool, and increase in price after every slot purchasedChalks, polishes, and pockets have been given a rarity system similar to racks and cues. Some items have increased in price as a result of this system.Viewing locked items or sharks in the unlocks menu now displays their unlock requirementPlaceholder items no longer display as a locked itemUnlocked pool sharks menu received a visual updateAdded a "Force stop" button that will appear on rare occasions where balls have been moving for too long, preventing the turn from finishingFixed an issue where starting a round too quickly would allow sta…
- Drop Pockets 0.77.24 - 15 September 2025
Rounding out all the balls with new effects!Cherry: Returns all balls from sunk pocketGrapes: +3 points for every unplayed ball left in stashApple: +1 combo levelPeach: +30 points when scoring in middle pocketsPineapple: Scores 1 additional time when sinkingBaseball: +20 points when scoring at high speedBeach ball: Ball weight has been loweredTennis ball: Random bonus points when scored: +0, +0, +15, +30, +40Softball: +20 points when scoring at low speedCurling rock: Slides around the tableAdded three new racks:Pizza rack: All changes to combo trigger an additional time (Unlocked by defeating Mary's Little Lamb)Memorial flag rack: All balls score when returning (Unlocked by defeating The Weight of Your Sins)Coupon rack: +1 restock coupon when entering the shop (Unlocked by defeating Rubberband Man)Fixed Uranus being able to add frozen to the cue ballFixed ball sizes sometimes being inco…
- Drop Pockets 0.77.23 - 9 September 2025
Space ball overhaulIn an effort to make getting new balls more exciting, and building your stash more interesting, most space balls have been given new properties.Mercury: +50 points if mercury is the first ball scoredVenus: +1 hot stack at the start of every roundEarth: Also scores as a food ballSaturn: +2 points for every filled additional rack slot, removed largeUranus: Changes 1 random ball to frozen at the start of every roundNeptune: Added largePluto: +30 points during break phaseCues can now be swapped using the 1 and 2 keysChalks can now be swapped using the 3 and 4 keysAdded a clickable pause buttonThe ball info menu has been changed to have the same information buttons found in other menus
- Drop Pockets 0.77.22 - 2 September 2025
TAB now opens the inventory WASD can now be used to move the cursor E can now be used to lock aim F can now be used to charge shot If all pockets have unstackable modifications (inverted, heavenly, magnetic, wide,) that modification no longer appears in the shop Increased Government Drone's point requirement Slightly increased Goddess of the Hunt's point requirement Fixed an issue when Goddess of the Hunt's bear traps trapped a ball too fast Fixed an issue causing large balls to not shrink when small polish is applied Fixed an issue causing small balls to not grow when large polish is applied Lowered base controller cursor speed
- Drop Pockets 0.77.21 - 1 September 2025
Added proper number formatting (Including e numbers) Increased Nubby's score multiplier to 0.5x (from 0.2x) Reduced hits required to shatter a glass ball to 5 (from 6) Iron balls now give +20 points and are a little easier to move around Frozen balls now slide a lot longer Fixed Nubby synergizing with Sextant rack correctly Fixed Tournament felt description Fixed losing in endless counting as an additional run Fixed pickpockets still activating when covered by Lenocity screen pockets Fixed chalk uses depleting on break shot Fixed a visual bug when depleting the last non-default chalk Fixed an issue when selling all but one cue where its effect would disable
- Drop Pockets 0.77.20 - 25 August 2025
Pocket viewer now shows current pocket modifications visuallyAdded text and visual clarification to pocket viewer when purchasing pocket itemsChalk prices in the shop are now $1 per use, higher use counts are more rareChalks now compile uses instead of creating separate objects in the inventoryAdded a default chalk with infinite usesAdded a restart button to the pause menuTournament felt now starts a round with 15 sinks and sinks do not reset when entering shark phaseAdded 3 new chalks+10 points per shark defeated (Unlocked by default)+50 points when at 1 sink remaining (Unlocked by defeating Blue-Crested Whipper Willow)+25 points per 8 ball in the rack (Unlocked by defeating April)Fixed Double Barrel Shotgun cue having chargeable shots when aim is lockedFixed Bullet Chamber pocketFixed "weed reference 2: the second weed reference" achievement only unlocking after purchasing prize pool…
- Drop Pockets 0.77.19 - 22 August 2025
Further optimized shader compilation that can cause the game to crash on boot Fixed prize pool prize count not resetting Fixed double hit sound effects playing when hitting some balls Fixed saved chalks not loading when continuing a run Changed descriptions of Mouth and Legally Distinct Giant Sand Worm pockets to better convey their effects