SPSTEAMPULSELIVE ANALYTICS
Alpha and Iota

Alpha and Iota Steam metadata

Alpha and Iota Games | Dec 13, 2024 | game

Released

0players observed · 22 September 2026 - 17:34:24 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)394
  • Revenue (VGI)$788
  • Review score100% positive

Alpha and Iota metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)394
  • Revenue (VGI)$788
  • Review score100% positive
  • Total reviews16
  • Release dateDec 13, 2024
  • DeveloperAlpha and Iota Games
  • PublisherAlpha and Iota Games

Genres: Indie

Company pages: Developer: Alpha and Iota GamesPublisher: Alpha and Iota Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Alpha and Iota Steam metadata

Alpha and Iota metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3010840/metadata
Steam Storehttps://store.steampowered.com/app/3010840/
Steam Communityhttps://steamcommunity.com/app/3010840
PCGamingWiki search
IGDB searchSearch IGDB for Alpha and Iota

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 16 positive, 0 negative

Price and discount

$5.00

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Gamepad Recommended, DualShock Controller Support, DualShock Controller Support

Achievements

21

Platform releases
  • Steam 13 December 2024

Latest Steam announcements

  • Update Notes for 6-26-26 - 27 June 2026

    Changes: Added option to hide hint prompts in the preferences menu.

  • Update Notes for 6-20-26 - 20 June 2026

    Changes: New TQE level. It is a bit sparse at the moment, with more puzzles to be added later. Subtle visual redesign for fixed hosts. The new recoil and scale changes can be toggled off in the preferences menu. Ejection boost momentum can now be applied to fixed hosts.

  • Update Notes for 1-29-26 - 30 January 2026

    Changes: Added option to lock ejection controls to 8 directions. This allows the game to be played with a keyboard only, and is otherwise not recommended. Fixed typo in profile Log for Den. Fixed bug causing solid track hosts to only emit particles when moving upwards. Added conduit system to all Dual subsystems to improve quality of life.

  • Update Notes for 1-2-26 - 3 January 2026

    Changes: Added new file-management system, allowing for up to 8 regular files as well as 4 special challenge files. Updated title screen menu. Increased weight of font to improve readability. Added new ID mechanic. Collect profile information (with flavor text) throughout the game-world to change your in-game profile. Added speed-run modes (implemented as challenge files). To unlock these, complete the game and then complete a time-trial for any area. Modestly expanded the secret area where a particular secret setting is unlocked, and added a challenge profile which locks the player to that secret setting. Cores now make a small sound when they return to the player. Removed several unnecessary "Missed corrupted conduit" warnings in subsystems Alpha and Beta. Alternate ejection modes now must be unlocked in a specific profile to be used. That is, unlocking an alternate ejection mode in o…

  • Update Notes for 12-21-25 - 21 December 2025

    Changes: Redesigned Core home modules to represent player progress Added representation of player progress in upper left of pause menu Redesigned target trials. Instead of needing to break every target, you now need to break as many targets as you can within a fixed time limit. Before, some target trials felt long and tedious. As a result, old target trial records will be overwritten with this patch. Data fragment indicator now rotates to match data fragments in levels

  • Update Notes for 12-5-25 - 6 December 2025

    Changes: Redesigned process for unlocking new hosts to be visually more interesting and (hopefully) a bit easier to understand. Redesigned small parts of several levels to account for the new host unlock system Fixed bug causing some checkpoint activation sounds to be louder than others

  • Update Notes for 11-29-25 - 30 November 2025

    Visual Updates: Track host sprites redesigned, new sound effect added Slide host sprites redesigned, new sound effect added Blue track tiles adjusted to fit better with new host sprites White tiles redesigned Backgrounds updated for several levels Added "Fewer Particles" option in the Video menu. This reduces the frequency of most particle effects by about half. Adjusted frequency of several particle effects. Gameplay Changes: Blue track hosts now travel faster when ejection boosted. Expanded Control Room Channel level to introduce boost tunneling earlier, without time pressure Made some small changes to the Network Hub to make the intended path clearer. Other Changes: Changed color of inhibit regions from yellow to orange. Fixed bug that caused the sound effect when multiple boost modules are destroyed simultaneously to be louder than intended. "Missed Corrupted Conduit" messages no lo…

  • Update Notes for 11-8-25 - 9 November 2025

    Changes: Changed several backgrounds to improve visual clarity Added two new backgrounds. Adjusted instrumentation for music in Subsystems Iota and Epsilon. Music and effect volumes now default to 0.5 when opening the game for the first time. Prompt audio queue when starting the game now respects volume settings

  • Update Notes for 11-6-25 - 7 November 2025

    Changes: Fixed issue where players could sometimes warp out of the access port before clearing all conduits Fixed minor rail tiling issue in Iota's subsystem

  • Update Notes for 10-12-25 - 13 October 2025

    Changes: Fixed issue where one barrier failed to appear in the dual Link. Numerous quality of life changes for dual levels. Fixed bug which caused security cores to sometimes become stuck after ejecting into an inhibition region. Fixed bug which caused 'Experimental' menu options to be displayed incorrectly.

  • Update Notes for 9-21-2025 - 21 September 2025

    New Content: Added 8 new highly technical bonus levels. Every Jungnode (with one exception which I'm saving for a later update) now unlocks a gameplay or utility feature. Bug Fixes: Fixed issue where jumper hosts sometimes lost friction.

  • Update Notes for 4-19-25 - 19 April 2025

    Changes: Redesigned end of tutorial for jumper hosts in order to smooth out difficulty curve Rearranged entrance to the advanced ejection mechanics tutorial so that text is displayed properly

  • Update Notes for 3-23-25 - 24 March 2025

    New Content: Added 8 new TQE questions. They can be found at the ends of parts 1, 2, 4, and 6. Added new Advanced Ejection Mechanics tutorial teaching about ejection momentum, momentum boosts, and increased ejection inheritance. These mechanics have always been in the game, but previously were not explained anywhere. The tutorial can be accessed from the Link between Gamma's subsystem and Delta's subsystem after completing the main story. Added new "Disregard Timers" assist feature which freezes all timers. Changes: The menu options on the title screen now loop. You can now exit the pause menu by pressing the back button (Default: B on an Xbox controller or Backspace on a keyboard). Increased momentum boost effect for track hosts. Minor optimization of bloom effect during warp transitions. I will do further optimization when I have the time.

  • Update Notes for 3-17-25 - 18 March 2025

    New Content: Added new question to TQE Part 7. A new TQE Part 8 is in the works, but one question fit Part 7 better so I'm releasing it now! Changes: Added conduits to the Jungnode levels so that you can save your progress and no longer need to complete the entire level in a single sitting. Achievements that you earned in the Demo version should now automatically transfer to the main game. Menu transparency now applies to Gate labels. Bug Fixes: Fixed issue where chains between linked hosts were sometimes drawn twice. Fixed issue where TQE goal nodes would sometimes become set as the active checkpoint. Fixed issue where jumper hosts jumping on top of each other while both moving on autopilot would sometimes behave unexpectedly. Made minor performance improvements to platforming hosts.

  • Update Notes for 3-13-25 - 13 March 2025

    New Features: Made menu and popup textboxes partially transparent. Menu/popup transparency can be adjusted in the pause menu. Bug Fixes: Fixed bug that sometimes caused crashes when using jumper and slide hosts for keyboard/mouse users. Fixed bug that sometimes caused popup textboxes to disappear instead of leaving the screen smoothly.

  • Update Notes for 3-12-25 - 13 March 2025

    New Features: Added haptic feedback (vibration) for gamepads. Vibration can be toggled off in the pause menu. Added "Preferences" tab in the pause menu. More options will be added to this tab later. Added chromatic aberration effect on death. This new effect can be toggled off in the pause menu. Added sound effect for when a slide host initiates a new slide. Bug Fixes: Fixed bug where closing the pause menu while simultaneously holding left on an audio slider could cause the game to crash. Fixed bug where listener orientation and position were sometimes behaving in unintended ways, causing certain sound effects to be either louder than intended, or audible from further away than intended. Fixed several tiling errors. Changes: Redesigned the final gambit in Delta's subsystem in order to smooth out difficulty curve. Delta's messengers can now disarm active ports. Changed TQE1C to make it…

  • Update Notes for 3-11-25 (Part 2) - 11 March 2025

    Changes: Fixed issue where resetting a level while a Core was reactivating and then leaving the level before the data stream reached the end Gate caused further progress to become impossible. Fixed issue where an active slide host would sometimes display the player sprite or autopilot indicator as an arrow in situations where it should display a dot. The welcome screen now only appears when the game is first started, and not when you use the "Exit to Main Menu" feature in the pause menu.

  • Update Notes for 3-11-25 - 11 March 2025

    Changes: The input system has been completely overhauled in order to improve functionality and accommodate a wider range of gamepads. The game should now automatically switch to input settings appropriate for the device you are using. Controls can still be rebound in the pause menu, as before. This should also fix a number of issues where control instructions sometimes did not match the buttons for the gamepad being used. The new input system manages saving and loading control schemes differently, so if you had a custrom control scheme set up, unfortunately you will need to set it up again. Added shortcuts to Jungnode levels at the start of each subsystem. The shortcut becomes available as soon as you access the Jungnode level for the first time. The start of Beta's Jungnode level has been redesigned in order to better teach a tricky autopilot mechanic. Several tiling errors were fixed.

  • Update Notes for 3-7-25 - 8 March 2025

    New Content: Added new sound effect for checkpoint activation. Added new scanline visual effect. This can be toggled off or on in the pause menu. Changes: Reactivating the Core at the end of a subsystem now clears any corrupted conduits that you missed while traversing the level. This allows for fun skips in some levels! Data fragments may now be collected at any conduit or checkpoint, rather than only at checkpoints. Checkpoints are now activated when they are touched, regardless of whether you eject into them. One seeker was removed from Gamma's subsystem to help smooth out the difficulty curve. The first "pit" puzzle in Alpha's subsystem was made a bit easier by adjusting red barrier geometry. Also, the segment with chains of red data orbs has been made less precise. Slightly increased the latch radius for jumper and wallclimber hosts. This should make ejections to these hosts a bit…

  • Update Notes for 3-4-25 - 5 March 2025

    Changes: Added bloom effect to start-of-game warp. Fixed a significant number of tiling issues throughout the game. Reduced brightness of jumper hosts, solid track hosts, and slide hosts in order to improve visual clarity, especially when bloom is active. Added new hint in Epsilon's subsystem.

Patch notes and updates

S.noRelease datePatch nameGID number
127 June 2026Update Notes for 6-26-261836506165555759
220 June 2026Update Notes for 6-20-261835871199309966
330 January 2026Update Notes for 1-29-261823191198603775
43 January 2026Update Notes for 1-2-261819386365119879
521 December 2025Update Notes for 12-21-251819386365100273
66 December 2025Update Notes for 12-5-251818118366178475
730 November 2025Update Notes for 11-29-251817483467042377
89 November 2025Update Notes for 11-8-251815580768345159
97 November 2025Update Notes for 11-6-251815580768281308
1013 October 2025Update Notes for 10-12-251813041031320427
1121 September 2025Update Notes for 9-21-20251811138915497420
1219 April 2025Update Notes for 4-19-251797185861716366
1324 March 2025Update Notes for 3-23-251794830910983306
1418 March 2025Update Notes for 3-17-251794102528224191
1513 March 2025Update Notes for 3-13-251794102528087678
1613 March 2025Update Notes for 3-12-251794102528055611
1711 March 2025Update Notes for 3-11-25 (Part 2)1793384379545988
1811 March 2025Update Notes for 3-11-251793384379542822
198 March 2025Update Notes for 3-7-251793384379427059
205 March 2025Update Notes for 3-4-251793384379324287

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3010840
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$5.00
Free to playNo
Discount0%
Original price USD$5.00
Current price USD$5.00
Release dateDec 13, 2024
DeveloperAlpha and Iota Games
PublisherAlpha and Iota Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews16
Negative reviews0
Total reviews16
Steam recommendationsNot available
Achievements21
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3010840/

Short description

Alpha and Iota is a puzzle platformer about repairing a computer system inhabited by sentient agents. You operate a repair core, which can navigate the system by ejecting between a variety of different host types. Some hosts are fixed in place, while others jump, slide, climb walls, or follow rails.

About this game

Iota is beginning to lose their sense of who they are. Like the other members of their computer system, they have been locked away by the Corruption, a virus that spreads through subsystems, isolates the intelligent programs that operate them, and slowly erodes their memories. Though it has been years now since the system transmitted an urgent request to the Company for assistance, Iota persists in keeping an access port open, hoping in spite of all probability that help will eventually arrive. Alpha and Iota is a puzzle platformer about repairing a damaged computer system inhabited by sentient agents, and controlled by a mysterious organization known as the Company. You operate a repair core, which can navigate the system by ejecting between a variety of different hosts, each with their own dynamics and abilities. Some hosts are fixed in place, while others jump, slide, climb walls, or follow rails. To progress, it is often necessary to utilize several hosts in combination, taking advantage of each of their unique qualities and the rich interactions between them. Perhaps the most subtle yet versatile tool at your disposal is the ability to toggle a host to autopilot, locking in all current inputs to that host so that it will continue its present behavior, even if you eject away. In the hands of a seasoned technician, the repair core is an elegant tool, dancing fluidly between hosts to traverse damaged subsystems while gracefully evading security measures. Beginners tend to benefit from a more methodical approach to subsystem repair, first devising a strategy, and then carefully executing each step in sequence. A majority of challenges are designed to allow multiple solutions. Players are rewarded for thinking outside the box, learning the quirks and interactions of each host type, and combining mechanics in creative ways. When the apparent solution to a puzzle seems mechanically difficult, there is often an alternative approach that dramatically reduces the need for precise inputs. Notable Features: Unique, nuanced movement system that is easy to learn and difficult to master Sincere, unobtrusive story about the impact of isolation and loss Primary level…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
60Gamepad Recommended
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $5.00
  • Highest observed: $5.00

Alpha and Iota's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $5.00, the highest is $5.00, and the first visible tracked price is $5.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Alpha and Iota's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $5.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $5.00. The latest run records $5.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $5.00
  • Current list price: $5.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Alpha and Iota at $5.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$5.00$5.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $5.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$5.00$5.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $5.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$5.00$5.00No discountSteam Store

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