SPSTEAMPULSELIVE ANALYTICS
HYPERFIGHT 2

HYPERFIGHT 2 Steam metadata

studio joh | Oct 12, 2026 | game

Coming Soon

GameSteam Store content

ActionCasualIndie

  • Steam app typegame
  • Steam App ID3032970
  • PriceNo longer available on Steam Store
  • Release dateOct 12, 2026
  • Developerstudio joh

HYPERFIGHT 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3032970
  • PriceNo longer available on Steam Store
  • Release dateOct 12, 2026
  • Developerstudio joh
  • Publisherstudio joh
  • Parent gameNot available

Genres: Action, Casual, Indie

Company pages: Developer: studio johPublisher: studio joh

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

HYPERFIGHT 2 Steam metadata

HYPERFIGHT 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3032970/metadata
Steam Communityhttps://steamcommunity.com/app/3032970
PCGamingWiki search
IGDB searchSearch IGDB for HYPERFIGHT 2

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Shared/Split Screen

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • A new character hops in for Steam Next Fest! - 19 June 2026

    Dr. Kero joins the HYPERFIGHT 2 demo roster for Steam Next Fest!This will be the last character added to the demo before the full release. Please note that the demo will be taken down once the game comes out, so give it a try if you've been meaning to do so!If you have played the demo and would like to leave feedback to help improve the game, please fill out this form: https://forms.gle/26KJQYyhKoy2GBqq7v0.4.0 Patch NotesGameNew character added: Dr. KeroAdded versus transition jingleAdded new Palette 4 for Shoto Goto (old one now numbered 5)Reduced frequency of Goto and Vince's Forward Attack linesFixed bug where Hyper flash position was not adjusted for facing directionTrainingVersus transition now skippedLessonsFixed bug where completion would count if reset during a finished example replayMain MenuAdded background musicAdded news capsuleAdded Patch Notes and Licenses to SettingsUpdat…

  • Demo is LIVE! Get an early taste of HYPERFIGHT 2! - 16 April 2026

    The demo for HYPERFIGHT 2 is now live!!It's absolutely jam-packed with content:3 characters from the full rosterLocal and online versusRollback netcodeMenu-based lobbies for easy matchmakingTraining modeTutorialsCombo trialsChallenges for each character to prove your masteryProfile customization and unlocks...and more!!Download it here:Thanks for being patient - hope you enjoy what the demo has to offer before the full release!-joh

  • Submit your Fan Art for inclusion in the Gallery! - 11 March 2026

    !! CALLING ALL ARTISTS !!HYPERFIGHT 2 will include an in-game gallery featuring official art and renders, but I also want to feature fan art from the community!If you allow, I'm also planning to make cosmetics from some of them that will be featured on profile icons, plates, and more!If you want your art included, please fill out this form:Fan Art submission formConditions for submission (also in the form):Must feature HYPERFIGHT characters only (designs/characters from HF1 or 2 OK)Must not include elements from third-party IPs that could be seen as infringing copyrightNo NSFW/18+ art. If it toes the line, will be added at developer's discretionNo generative AI must have been used in any part of the creation process. If evidence is found of this, it will be removed immediately.Developer reserves the right to include the art in the in-game Gallery of any future releases of the game. If a…

  • Playtest 2.5 (Online enabled!) running 12/19-12/26! - 8 December 2025

    Thanks to everyone that tried Playtest 2!! I'll be closing it at 9pm PST.Deep apologies for the late start and keeping it offline - unexpected issues popped up and I wanted the offline side at least to be as polished as possible.I'll be hosting an online version of this build (we'll call it Playtest 2.5) soon. It'll be live from December 19-26, starting and ending at 9pm PST. This time around a few more important online features will be included, so please try it out! (...and it won't be late this time! I have a backup build with working online just in case anything goes wrong)Even though this current playtest didn't have online, if you have feedback of any kind, please let me know through this short survey:https://forms.gle/fC5sHDu13UNx5GDz8With the comments from last time I was able to iron out a lot of issues, so I promise I'll be considering it all carefully!-joh

  • Second Playtest running 11/28-12/5!! Try out Yo-Yona + much more! - 14 November 2025

    The dates for the second playtest have been announced: November 28 to December 5, starting and ending at 9pm PST! You'll get a whole week to try out the game this time! Once it starts, there should be a button on the Steam page to join and download the game.There's been a ridiculous amount of improvements since last playtest on top of adding Yo-Yona as a playable character, so please look forward to it! More info on added features will be posted closer to the start date.-joh

  • Yo-Yona Revealed! + Evo Postmortem and Release Window - 8 August 2025

    Watch the trailer!The next playtest will feature her as a playable character - estimated for end of this month, stay tuned for more details!Evo PostmortemI don't write updates here often, so I didn't announce here before it happened - sorry! - but HF2 had a booth at Evo along with 13 other indie games!It was an exhausting yet fun three days. We ran a booth bracket that capped out at 32 entrants (with more on the waitlist) which was amazing. Thanks to everyone that joined! VOD upload of the top 4 matches soon.I'm glad to have gone and experienced so many people enjoy the game - I believe in it more than ever now.Release WindowSorry for the repeated delays! Please bear in mind that I'm mostly a solo developer and filling the game with enough content + ensuring a rock solid online experience takes a lot of time (sometimes things don't go as planned).I'm planning for a definitive release wi…

  • First Playtest running 4/30-5/4! + info on Patreon and Combo Breaker - 27 April 2025

    I'm excited to announce the first public HYPERFIGHT 2 Playtest will begin on Wednesday, April 30 at 9pm PDT! Planning to run it for around 4 days. Signups will be live and open to anyone on the Steam page when the playtest starts! Online and Local VS will be available with playable characters Shoto Goto and Vince Volt. This test is mainly focused on gathering feedback for both the gameplay and netcode, so a good amount of features will be missing or incomplete. (Also why I won't be advertising it as heavily as future playtests.) Expect things to break! but hopefully you'll have fun! If you can't make this one, don't worry - I'm planning for more frequent playtests from now on to get the community involved. Consider this one a test run! Also, I've decided to start a Patreon for anyone interested in supporting development of the game. This project has grown to become rather large and expe…

  • New gameplay trailer! [Vince Volt vs Shoto Goto] - 3 February 2025

    Watch here: https://www.youtube.com/watch?v=xjwrkXrsgSo (it's also now on the Steam page but I wanna get those views up) The game's gotten a lot more polished in recent months so I wanted to make a video showcasing up-to-date gameplay footage. Can't promise a date for the online playtest, but rest assured I'm hard at work on it! - joh

  • Quick overview on gameplay changes - 24 July 2024

    Here's a quick overview on gameplay changes from the original HYPERFIGHT! HYPERFIGHT 2 is no longer a true one-hit fighter. Only the first hit will grant points, but you can keep juggling your opponent as long as they don't touch the ground. This is to fulfill the new second win condition: ring outs! This also means there's no concept of rounds anymore - gameplay will flow smoothly between hits. (Mechanics are being tested to prevent corner camping, but they haven't been finalized yet.) Combos aren't really the focus though - they're more intended to make followup attacks more natural. Most of the time, gameplay will consist of 1-3 hit interactions. A few characters will have more combo potential for those that want to dig into it. Lastly, to fit the new system, supers are not a one-hit kill (sad, I know) but in replacement: - Invincible on startup - Deals massive knockback - Can be can…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3032970
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 12, 2026
Developerstudio joh
Publisherstudio joh
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

Every hit counts. Put your meter on the line to win or lose it all in this new take on 2D fighting. This is the next evolution of HYPERFIGHT!

About this game

HYPERFIGHT 2 is the sequel to the original HYPERFIGHT, a fast-paced 2D fighting game where your meter is your life . This meter replaces a traditional healthbar - win by filling it completely OR knocking your opponent out of bounds. You'll need to balance risk/reward between using special moves and moving closer to victory. Resource management and space control are critical as the game changes with every interaction. This installment takes everything up to 11 - expanded movesets, more offensive and defensive options, and improved online features - while keeping the beloved accessibility of the original. NEW AND RETURNING CHARACTERS A fully voiced roster of characters, each with their own unique movesets and playstyles! Beloved favorites from the original return alongside some new faces. PLAY ONLINE, WITH FRIENDS OR FOES Featuring rollback netcode and menu-based lobbies. Create your own private lobbies, or join a public Quick Match lobby (up to 250 players) and instantly find opponents ready to challenge. Easy, seamless, and functional - so you can focus on the fight. PROVE YOUR MASTERY Complete objectives during a match to unlock cosmetics for your online profile! Each character has a wide variety of Challenges ranging from easy to very difficult - can you complete them all? SOLO CONTENT - LEARN, TRAIN, OR TAKE A BREAK Arcade Mode : Fight a series of opponents as you follow a story Lesson Mode : Interactive tutorials on the game's mechanics, characters, and combos Training Mode : Practice using a multitude of helpful options Gallery : View official + fan art and listen to music from the game ...AND MORE! Funky and energetic soundtrack composed by STEEL_PLUS Full controller and keyboard support with rebinding, plus mouse support for UI Movelist display right on the pause screen, scrollable by P1 and P2 at once Replay viewer for recently played matches READY TO FIGHT?

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
37Shared/Split Screen PvP
24Shared/Split Screen
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Drogas lícitas Linguagem imprópria Violência fantasiosa
steam germany12Alkohol / Tabak Schimpfwörte Fantasy-Gewalt
igrs18Interaksi Daring Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

HYPERFIGHT 2's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

HYPERFIGHT 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records HYPERFIGHT 2 at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.