HYPERFIGHT 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3032970
- PriceNo longer available on Steam Store
- Release dateOct 12, 2026
- Developerstudio joh
- Publisherstudio joh
- Parent gameNot available
Company pages: Developer: studio johPublisher: studio joh
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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HYPERFIGHT 2 Steam news
HYPERFIGHT 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- A new character hops in for Steam Next Fest! - 19 June 2026
Dr. Kero joins the HYPERFIGHT 2 demo roster for Steam Next Fest!This will be the last character added to the demo before the full release. Please note that the demo will be taken down once the game comes out, so give it a try if you've been meaning to do so!If you have played the demo and would like to leave feedback to help improve the game, please fill out this form: https://forms.gle/26KJQYyhKoy2GBqq7v0.4.0 Patch NotesGameNew character added: Dr. KeroAdded versus transition jingleAdded new Palette 4 for Shoto Goto (old one now numbered 5)Reduced frequency of Goto and Vince's Forward Attack linesFixed bug where Hyper flash position was not adjusted for facing directionTrainingVersus transition now skippedLessonsFixed bug where completion would count if reset during a finished example replayMain MenuAdded background musicAdded news capsuleAdded Patch Notes and Licenses to SettingsUpdat…
- Demo is LIVE! Get an early taste of HYPERFIGHT 2! - 16 April 2026
The demo for HYPERFIGHT 2 is now live!!It's absolutely jam-packed with content:3 characters from the full rosterLocal and online versusRollback netcodeMenu-based lobbies for easy matchmakingTraining modeTutorialsCombo trialsChallenges for each character to prove your masteryProfile customization and unlocks...and more!!Download it here:Thanks for being patient - hope you enjoy what the demo has to offer before the full release!-joh
- Submit your Fan Art for inclusion in the Gallery! - 11 March 2026
!! CALLING ALL ARTISTS !!HYPERFIGHT 2 will include an in-game gallery featuring official art and renders, but I also want to feature fan art from the community!If you allow, I'm also planning to make cosmetics from some of them that will be featured on profile icons, plates, and more!If you want your art included, please fill out this form:Fan Art submission formConditions for submission (also in the form):Must feature HYPERFIGHT characters only (designs/characters from HF1 or 2 OK)Must not include elements from third-party IPs that could be seen as infringing copyrightNo NSFW/18+ art. If it toes the line, will be added at developer's discretionNo generative AI must have been used in any part of the creation process. If evidence is found of this, it will be removed immediately.Developer reserves the right to include the art in the in-game Gallery of any future releases of the game. If a…
- Playtest 2.5 (Online enabled!) running 12/19-12/26! - 8 December 2025
Thanks to everyone that tried Playtest 2!! I'll be closing it at 9pm PST.Deep apologies for the late start and keeping it offline - unexpected issues popped up and I wanted the offline side at least to be as polished as possible.I'll be hosting an online version of this build (we'll call it Playtest 2.5) soon. It'll be live from December 19-26, starting and ending at 9pm PST. This time around a few more important online features will be included, so please try it out! (...and it won't be late this time! I have a backup build with working online just in case anything goes wrong)Even though this current playtest didn't have online, if you have feedback of any kind, please let me know through this short survey:https://forms.gle/fC5sHDu13UNx5GDz8With the comments from last time I was able to iron out a lot of issues, so I promise I'll be considering it all carefully!-joh
- Second Playtest running 11/28-12/5!! Try out Yo-Yona + much more! - 14 November 2025
The dates for the second playtest have been announced: November 28 to December 5, starting and ending at 9pm PST! You'll get a whole week to try out the game this time! Once it starts, there should be a button on the Steam page to join and download the game.There's been a ridiculous amount of improvements since last playtest on top of adding Yo-Yona as a playable character, so please look forward to it! More info on added features will be posted closer to the start date.-joh
- Yo-Yona Revealed! + Evo Postmortem and Release Window - 8 August 2025
Watch the trailer!The next playtest will feature her as a playable character - estimated for end of this month, stay tuned for more details!Evo PostmortemI don't write updates here often, so I didn't announce here before it happened - sorry! - but HF2 had a booth at Evo along with 13 other indie games!It was an exhausting yet fun three days. We ran a booth bracket that capped out at 32 entrants (with more on the waitlist) which was amazing. Thanks to everyone that joined! VOD upload of the top 4 matches soon.I'm glad to have gone and experienced so many people enjoy the game - I believe in it more than ever now.Release WindowSorry for the repeated delays! Please bear in mind that I'm mostly a solo developer and filling the game with enough content + ensuring a rock solid online experience takes a lot of time (sometimes things don't go as planned).I'm planning for a definitive release wi…
- First Playtest running 4/30-5/4! + info on Patreon and Combo Breaker - 27 April 2025
I'm excited to announce the first public HYPERFIGHT 2 Playtest will begin on Wednesday, April 30 at 9pm PDT! Planning to run it for around 4 days. Signups will be live and open to anyone on the Steam page when the playtest starts! Online and Local VS will be available with playable characters Shoto Goto and Vince Volt. This test is mainly focused on gathering feedback for both the gameplay and netcode, so a good amount of features will be missing or incomplete. (Also why I won't be advertising it as heavily as future playtests.) Expect things to break! but hopefully you'll have fun! If you can't make this one, don't worry - I'm planning for more frequent playtests from now on to get the community involved. Consider this one a test run! Also, I've decided to start a Patreon for anyone interested in supporting development of the game. This project has grown to become rather large and expe…
- New gameplay trailer! [Vince Volt vs Shoto Goto] - 3 February 2025
Watch here: https://www.youtube.com/watch?v=xjwrkXrsgSo (it's also now on the Steam page but I wanna get those views up) The game's gotten a lot more polished in recent months so I wanted to make a video showcasing up-to-date gameplay footage. Can't promise a date for the online playtest, but rest assured I'm hard at work on it! - joh
- Quick overview on gameplay changes - 24 July 2024
Here's a quick overview on gameplay changes from the original HYPERFIGHT! HYPERFIGHT 2 is no longer a true one-hit fighter. Only the first hit will grant points, but you can keep juggling your opponent as long as they don't touch the ground. This is to fulfill the new second win condition: ring outs! This also means there's no concept of rounds anymore - gameplay will flow smoothly between hits. (Mechanics are being tested to prevent corner camping, but they haven't been finalized yet.) Combos aren't really the focus though - they're more intended to make followup attacks more natural. Most of the time, gameplay will consist of 1-3 hit interactions. A few characters will have more combo potential for those that want to dig into it. Lastly, to fit the new system, supers are not a one-hit kill (sad, I know) but in replacement: - Invincible on startup - Deals massive knockback - Can be can…
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