- DEPTH UPDATE: NOW LIVE - 1 October 2026
DEPTH UPDATE IS NOW LIVE!Hell B.G.S members, welcome back to Board Game Society, now with more depth!Lets get right into it shall we? After a development filled month of non-stop development, we've been able to cram together almost 3 months of planned content, into one larger update. As we said in our last post, we sort of missed the mark of how much depth people wanted from our game, so we have been racking our brains hard and can now proudly show off our first large update, more depth.SO WHATS NEW?CHARACTER ABILITIESYour choice of character actually matters now! Each and every one of our playable characters have their own ability (personal favourite is Janitor, but each to their own) that alters the way you play your game and helps with you guys different playstyles20+ NEW ABILITY CARDSThis is our largest "player agency" part. 20+ cards that alters completely how a player can interact…
- Depth is coming - 4 September 2026
Hi there B.G.S members! One thing has become pretty obvious since launch: in trying to keep Board Game Society casual and easy to pick up, we probably pushed the "basic is best for everyone" thought a bit too hardWith this, several systems we already planned to expand over time are now being brought forward in the timeline and given a lot more attention and priority:• Character Abilities• More Ability Cards• More Global Events• Unique mechanics and quirks for each board• Pass & PlayA lot of the design work behind this is already well underway, and we're now starting to bring the pieces together into something with more variety, more strategy and a lot more room for interesting decisions, as quickly as possible. We will keep you posted on the progress as much as we can during the coming weeks, so keep an eye out.We waint to point out that the goal isn't to turn Board Game Society into a…
- First Week Hotfix - 2 September 2026
Hi there B.G.S members! Here comes a minor update with a bunch of Q.O.L tweaks and additions that you guys have given us feedback about! these are the ones that were set as top priority overall, and we will continue to go through all of your feedback to make sure that everything is in tip top shape! If you have some feedback, or experienced a bug that you want us to know about, don't hesitate to join our Discord and tell us about it:We are working extremely hard to provide you all with the major updates as soon as possible, we just wanted to make sure that these things were fixed beforehand. Patch NotesHighlights:(read more about these points below)* Quickplay button!* Lobby "waiting" bug fixed* Teleport softlock fixed* "You loose" is now "you lose"! Extremely important.Gameplay & Softlock FixesTeleport & Turn Flow:* Fixed a major softlock affecting **Teleport** and **Healing** interact…
- Board Game Scoiety - LAUNCH & Roadmap - 28 August 2026
Hi there B.G.S members! First off,BOARD GAME SOCIETY HAS JUST BEEN RELEASED!Holy cr*p! We have been waiting for such a long time to be able to put B.G.S into your hands, and today, we finally were able to! We are hoping with all of our hearts that you will be happy with what we have accomplished on our limited time and manpower, and that you will have a LOT of fun with your friends in the coming days & weeks. However, we wanted to also highlight the fact that just because the game is released, development is not over. We still have a bunch more content cooking, that will be available for you and updated under the months going forward, so let us proudly present, THE ROADMAP! This is the overview of the content that will be added to B.G.S in successive order. However, because we are such a small team (me, myself and I), we are not able to say exact dates these things will be added, but we…
- FRIENDS PASS - 27 August 2026
Friends-passThats right dear B.G.S members! On launch, Board Game Society will have friends-pass!"Frie... wha? Whats a F...friend pass?" you might ask yourself right now, and let me tell you, its the best dang thing. A Friends-pass is a downloadable version of the game that you can download for free, to play the game together with a friend that owns the full game, for free! No matter for how long, and however much you want.If you play the friends pass version of B.G.S, you will be able to join players who own the full game with either a "Quick-join" code that the host will have available after creating a lobby, or via a steam-friends invite to the game lobby (yes, friends pass players can invite other friends pass players to the same lobby). We've tried our utmost to make it as easy as possible for friends to play together."So what's the catch?" Well, you can't start your own games, not…
- Ofiicial release date: 28th of August - 20 August 2026
RELEASE DATE IS NOW HERE! Board Game Society will release next week, 28th of August 12PM CEST / 3AM PDTHi B.G.S members! So we sort of kinda maybe completely forgot to hit send on the whole release date... ITS NEXT WEEK! We have not known about it ourselves for super long, but we knew that it would be sooner rather than later, and now it is finally set in stone! So tell your friends, your family, your enemies, your situationships, everyone! Its time to get your squad back together and play horror Boardgames!We're sorry that this is revealed this close to launch, and we will come back with more information about what will be available in 1.0, including a proper roadmap ASAP... like really ASAPIf you have any question about the release / any feedback, please don't hesitate to join our DISCORD and ask awayHave a Jetebra day!// Jetebra Games
- Brand new playtest is now live! - 25 June 2026
Hello dear B.G.S MembersWe have some announcements ready for you in time for the summer sun!Playtest:During the summer months, we will have a playtest open for anyone that wants to join! You'll be able to go absolutely ham on fresh content and features that has never been seen before. The signup is up and running already on B.G.S Steam page, and will be playable the very second you get accepted. When you're accepted, you will get 3 invite codes for your friends so you all can experience it like we intend the game to be played.The only thing we ask of you is to break the game in every way imaginable and tell us about it so we can fix it before launch :))))If you find something, or have any other ideas on what you might want to try out, do not hesitate to tell us. We love all sort of feedback, be it good or bad. So please, join our Discord if you havent already. It is the best way to be h…
- Sign of life, Board Game Society - 13 May 2026
So we sort of dropped the ball on the whole communication of our progress.So here is a progress update! Since our last update (11th of december, yikes) quite a lot has understandably changed. Our entire Encounter system has been rebuilt from the ground up, Steam integration is being fully implemented, bugs are being squashed and so. Much. Tweaking. “But Jetebra, why haven’t you been updating all of us? Don’t you love us anymore?” Well. It is simple really:We’re really, really bad at it.Especially when we have our hoods up and working in full force to make sure everything is to a standard we can actually be proud to show off, and to show that we listen to the feedback we get from our players, which brings us to our next point: Hand drawn art:Let me happily present our new completely hand-drawn cards! Our in-house artist has been drawing them around the clock to make sure they are product…
- Demo: Board Game Come-Alive is now active! - 11 December 2025
DEMO: Board Game Come Alive is now... Live!Something seems to have woken up the forest of Timber falls...INTERACTIVE ENVIRONMENTWherever you look around the world, there will be something for you fidget-loving people to interact with! lets see how many secrets you can find.psss... the lilypads are my favouriteBIG OVERHAULWith the board coming alive, we felt that it might be appropiate to give everything else a bit of a spruce up too. Music, sound effects, Particle systems, UI and feedback has gotten facelifts in all kinds of places, our goal with this update was to make sure that nothing is missed, and that things have that extra oomph.OH AND OFCOURSE, BUG SQUASHINGEverytime we do a large update, we are consistently trying to make the experience smoother, both in its clarity to the player, but also under the hood. We believe that this might be one of the most stable builds we've had in…
- Scream 4 Fest demo update: clarity - 27 October 2025
Wassup peeps! In celebration on being a part of Steams Scream 4 Fest, we are releasing a new update for the demo with a heavy focus on clarity and bugfixes!We are still working quite heavily on improving gamefeel, bugs and you know... finishing the game and we hope this update takes us in the right direction! With this update, a plethora of small tweaks to the UI has been made to make it more intuitive, with better explanations and a bunch of added information! You can now hover over most important things in the world and get all necessary information! This update should also make it easier for you to follow your rivals and plan your next move, with more information on what is going on in the world and how their encounters are going.So to be concise (not our strong suit):- You can now hover over discovered monsters to see their stats- it is easier to follow what other players are doing…
- Friday Optimization + boss patch - 10 October 2025
Hello fellow friday freaksThis week our primary focus has been to make the game run smoother. We thought we'd already done it the first time, but turns out our optimizations was UNoptimizations.So we've put on our thinking caps, and went hard to work to optimize the game as much as we can. We still have some ways to go, but now it should hopefully run a lot smoother than before!We also got some feedback from some players that the boss encounter could get stuck, so you'd be left in a very awkwards staring contest, so thats fixed now too. Other than that, we all hope you have an amazing weekend, and a hauntingly fun playtimeLove - everyone here at Jetebra Games
- 🎃 SPOOKY MONTH UPDATE: Demo v.2 is LIVE! 🎃 - 7 October 2025
Happy Spooky month everyone! Here comes an update we've been DYING to get out, if you don't see it, please restart your Steam client, and it will prolly come up.All the feedback you guys have sent us via forums, Discord, somehow via private emails and one via a brick through our window has been invaluable. For some reason not even we here at Jetebra can understand, there is a constant stream of players playing our ancient demo. But no more! In celebration of the spookiest month of the entire year, we updated the demo with a smorgasbord of new content and bugfixes. TL;DRDemo v2 is out now Events (2 added, more coming) Ability Cards (foundational now, will get wild later) Visual & UI glow-up Movement overhaul for smoother play Lots of crash & lobby fixes HighlightsEvents (new!)One of the pillars of our game that sadly didn’t make it into the last version, was events. Big, game changing mo…
- BACK FROM SUMMER! - 25 August 2025
We're back, with a thrilling amount of energy after a good rest in our summer crypts, and dives straight into development again! A massive thank you to all of you who braved our demo, your screams, laughter combined with all your feedback has become the beating heart of this project, and made our board games truly come alive. Your words has been the silver bullets we needed to keep the mental monsters away. We’ve gathered up everything you’ve told us, and a round of fixes and improvements will rise to the surface when the time is right. With that said, a little sneak peak on what's to come: A brand new board is being brewed in our cauldrons, and this one might be a little bit more salty than the first one,Abilities are on their way in, which will give the board a completely new level of planning, deceit and (hopefully) laughter with their game changing power-ups.,A whole lot of tweaks +…
- SUMMER BREAK & TELEPORTATION - 26 June 2025
Hey everyone!We just wanted to send out a massive THANK YOU to all of you who played the demo for Board Game Society during the festival! It’s been incredible seeing so many of you explore the cursed forest, throw dice at monsters, and yell at your friends during chaotic events. The feedback, the kind words, the bug reports, and the chaos you've shared with us have meant the world.We're pushing out an update today that includes a ton of bugfixes, quality-of-life improvements, and balance tweaks based on what you've told us. It’s all live now, so if you have some time over to explore the demo once more, you'll hopefully find something new to experience.With all that said, the team at Jetebra Games is taking a well-earned break for the month of July to rest and recharge a bit. That means we might be a little slower than usual to respond to messages, posts, or feedback. But please keep sen…
- 🎉 Thank You for Playing Our Demo During Steam Next Fest! 🎉 - 17 June 2025
We just wanted to say a huge thank you to everyone who played our demo during Steam Next Fest! Your support, enthusiasm, and feedback have meant the world to us. Thanks to your help, we've been able to track down and fix a ton of bugs, and we’ve made several improvements based on your suggestions. Whether you reported a sneaky glitch or shared your thoughts on how the game feels, we appreciate every bit of it!What’s New?Tons of bug fixes, including:Cards not flipping properlyVolume slider now actually changes volume... insane.The 30 FPS cap bug is gone — and you can now set your own frame rate in settings You’ll now get to choose which item to keep when your inventory is full.Medkits now actually heal you, and not just remove the button.PvP extra damage texts is now functional — and no more wall of text explosions when it triggers.Performance and stability improvements.General balance t…
- Demo Timer Removed – You Asked, We Listened! - 12 June 2025
The demo timer is gone. For good.A lot of players asked for it, and we totally get it — a timer in a board game doesn’t exactly scream "chill time with your friends" So we went back, looked at the feedback, and said "screw that"No more countdown. No more pressure. You can try Board Game Society as much as you like, whenever you like. Whether you're solo testing mechanics or pulling a friend in for a match, it's all fully available, no strings attached.So feel free to explore the board, find little secrets, and experience an early snippet of what's to come. Thanks for all the feedback, now give us even more!We’re incredibly grateful for everyone who took the time to play and share their thoughts. It really helps shape where we go next. And to make it even easier, we've added a FEEDBACK button in the pause menu, while playing the game so you can quickly and easily give us your feedback on…
- We Want To Hear Your Ideas! - 11 June 2025
Hi Everyone!We’re thrilled to share the first public demo of Board Game Society with you during Steam Next Fest! 🎉This is a big milestone for us, and we can’t wait to hear what you think.🎲 Tried the demo? Help shape the game!We’re looking for your thoughts, ideas, and bug reports. Whether it’s a clever mechanic you loved or something that felt off. We want to know.💬 Best way to reach us? Join our Discord!That’s where we’re most active, and you’ll get the fastest replies. Plus, it’s a great place to chat with fellow fans and follow our development journey.Additionally, you can also use the voice channels to play with voiceover.Join our Discord👉 Second best way? Steam Discussions!You can also post in the Steam Discussions if you prefer, just know it might take us a bit longer to reply there.Thanks for being part of this first step with us. We’re so excited to see your reactions!// Jet…