- NORSE Hotfix 1.0.7.7 is live! - 3 September 2026
Skirmish Mission ChangesBased on community feedback (A big thank you to our community!) We’ve added new randomized rewards when repeating missions. Awards are granted based on a budget that scales with the number of units and their rank in relation to the mission rank, granting more rewards when using less hirdmen and when ranked lower, over-ranked hirdmen reduces the reward budget. CombatFixed an issue where you would get stuck on your next turn after using the Mushroom utility itemUpdated the logic when picking unit to auto select on open turns, so it doesn’t select units who will end turn upon selectionSave systemWhether you gained a status effect on your own turn (determining when it ends) is now stored and correctly reapplied when loading a save User InterfaceFixed all stats being 0 when displaying new hirdmen recruits on mission Victory ScreenFixed an issue where the unit select i…
- NORSE: Oath of Blood Update 1.0.7.6 is Live! - 20 August 2026
Skirmish Mission ChangesAfter Skirmish Missions were made repeatable, there was an unintended impact on the village economy. As such, there will now be some new restrictions added to these missions:Mission rewards are granted only the first time Skirmish missions are completedMissions are available to play only once per turn; they return when progressing turns on the mapOptimizationsThe level of detail system evaluation has been optimized to reduce hitchesOptimized how the face level of detail is changed to significantly reduce frame rate hitching during gameplay. VillageThe hirdmen assigned when departing for missions are now based on the most recent selection made by the player from the previous mission. Thank you to the community for surfacing this request.You are no longer prevented from sending injured hirdmen into missions, but doing so will result in them starting the mission wit…
- Norse Patch Notes 1.0.7.5 - 20 July 2026
MissionsSkirmish missions are now repeatable!CombatBattle of the BorgFixed crash when killing Haukr's bodyguards via Rampage during the final combat encounter in Battle of the Borg.Fixed abnormal AI behavior during the final Battle of the Borg encounter, where Jarl Haukr could be attacked prematurely and his bodyguards moved to unintended locations. MiscellaneousFixed an issue where interactable items (chests, runestones, objects to investigate, lootable corpses) were not highlighted during inspection mode.Fixed lootable corpses highlighting during combat.Added highlight refresh for interactable objects when moving in inspection mode.LocalizationVarious minor fixes to the Polish translation
- NORSE Hotfix 1.0.7.4 Patch Notes - 7 July 2026
CombatFixed issue where Rampage ability would only strike once when there are more units around the unitRampage ability now displays the damage it causes correctly in tooltipImproved how animation looks when executing Rampage abilityGraphicsFixed bad looking LOD on "Common Borg" clothing worn by enemy units (Farspear Hersir, Thorvald Eriksson and some Spearman units and Gripr units) as well as the default clothing for Havardr Hirdman
- NORSE Update 1.0.7.3 Changelog - 1 July 2026
NEW Content! (Skirmish Missions & Maps)A new set of missions have been added to the game via Skirmish maps! These are smaller, optional combat-focused missions that appear throughout the game that have no deadline; these new missions will allow you to further level up any characters of your choice. Skirmish missions can be encountered like any other missions, by unlocking them on the map. By progressing through turns on the map via either new or pre-existing save(s), mission markers will periodically drop onto the map and the player can then launch into them at any point during the campaign. A new game is not needed to access these missions, unless it's a late-game save, since there would not be enough turns before A Debt of Blood to access Skirmish mission(s). *Please note, these new missions are not repeatable. The new maps/missions names are the following: The Wolf WoodSilver and Sha…
- NORSE: Oath of Blood Hotfix 1.07.2 - 19 May 2026
Save SystemFixed issue where difficulty setting was not changed to the setting saved when loading a save fileOpen turn is now saved so when saving after starting an open turn you will now be able to switch unit after loading that gameFixed issue where the incorrect combat area outlines could display when loading a gameOptimizationThe system that adds footprints in the snow is now only being processed during the winter seasonEnemy AI ImprovementsAI is now able to judge the outcome of pushing targets and will aim to push units into walls or allied targetsAI is now able to detect that pushing someone off from high ground or into fire cause damageAI now penalizes pushing units needlessly and recognizes that pushing unit against combat area border doesn't cause damageAI now avoids just pushing units to a different tile without hitting something or pushing them off high groundFixed issue wher…
- NORSE: Hotfix 1.0.7.1 - 6 May 2026
CombatFixed an issue where the alert indicator for players disappeared when set
- NORSE: Oath of Blood Update 1.0.7 is Live! - 4 May 2026
OptimizationDecreased hitching when enemies spawnAI ImprovementsEnemy AI no longer move away when using an ability other than attackingEnemy AI units will now avoid moving into bog tilesEnemy AI for defensive archers are now much less defensive and won’t just move awayCombatEnemies that start with alert enabled now have the affected tiles marked when you enter combatWhen hovering alert tiles, all enemies that are targeting that tile now get highlightedDisabled feature that would sometimes block unit placement based on where other units were already placedFixed an issue where combat encounters got additional empty slots when an allied team was the active teamFixed an issue that would sometimes cause auto-deployment to failFixed a crash that could sometimes happen when a status effect ends and the unit changes idle animationFixed issue where the unit orientation was not updated during dep…
- NORSE: Oath of Blood Update 1.0.6 is Live! - 23 April 2026
OptimizationReduced hitching during deploymentReduced hitching when loading combat idle animationsReduced hitching during AI calculationsReduced hitching when unit reaches its destination when moving during combatReduced hitching when changing hovered grid tileReduced hitching when hovering units during combatCombatFixed an issue where triggering the ‘Frustration’ status effect ability from Frida's Club would crash the gameRecovering AP/MP on executions is now limited to once per turn via Adrenaline Rush Status effect to prevent endless execution chainsEnabled alert attacks during charge abilitiesRemoved Shield Slam from all AI units. This is a temporary measure until AI fixes allow them to use it more intelligentlyAbilitiesWar CryIncreased range from 1 to 2 and now get extended range (+3) when on high groundSound of DeathIncreased range from 2 to 3Strong as OaksIncreased range from 1 t…
- 1.0.5.1 Hotfix - 9 April 2026
Fixed an issue that would cause a crash during AI turn calculations in certain scenarios. This should address the most common crash users have reported.The development team will continue to monitor for feedback from the community on this issue. As always, please report on the forums and in a support ticket if you are still experiencing this issue with as much detail as possible, including crash zips and game save files.
- NORSE: Oath of Blood Update 1.0.5 Notes - 1 April 2026
OptimizationWith patch 1.0.5 comes some significant optimizations (Up to 38% performance improvements under certain conditions) for both gameplay, combat and cinematics. Players can expect a lot less hitching/stuttering overall, along with frame rate increases across the board. This of course comes from data from internal testing on various hardware configurations, so the team will continue to monitor player feedback to ensure the community is seeing similar results. Optimization work will continue with future updates, as needed.Optimized animations during cinematics and gameplayOptimized movement calculations during combatOptimized the facial animation systemFixed stalls that happened when switching between units during combat which got worse the more units had been movingView distance optimizations are now more aggressively applied to dead enemiesDisabled facial animations for charact…
- NORSE - Update 1.0.4 is Live! - 17 March 2026
Save & Load SystemFixed an issue where saving the game would be blocked after interacting with a health interactableFixed wrong amount of attack hits after loading a game during a mission - the bug was present only when a unit had identical weapons in both handsOptimizationRemoved hitching when targeting enemiesPLEASE NOTE: We are actively working on improving performance in the game and will continue this going forwardCombatRanged AI units now knows it has additional skill and range while in high ground and attacking targets not in high groundFixed an issue where AI would not get all valid options when targeting specific targetsFixed an issue where AI would fail to use push abilitiesHirdmen that join during a mission can now be injured during that same missionHirdmen that join during a mission will now gain experience during that same missionAll abilities that don't require selecting a…
- Turn-Based Fest - NORSE: Oath of Blood Dev Stream! - 9 March 2026
Turn-Based Thursday fest is in full swing and we're here for it! join the Tripwire and Arctic Hazard teams as we dive back into NORSE: Oath of Blood!
- 1.0.3.1 AI Hotfix - 9 March 2026
Fixed an issue that would cause some AI to have more attacks than intended.
- NORSE: Oath of Blood Update 1.0.3 - 6 March 2026
Save & LoadSaving is now blocked while actions triggered by interactions is carried out to prevent issues that could occur if loading a save made during the activitiesFixed wrong blocker in Borre when player save and load during ability tutorialsFixed issue where engagement indicators remain stuck after loading a save during combat with engaged units.Fixed A Debt Of Blood bug when Volva's party is replaced with the main party after loading the first autosave made during the first mission cutsceneOptimizationReplaced all smoke effects with an optimized version in BorreCollision optimizations in BorreCollision optimizations in Stealing the ShowLOD Bias updates on several assetsPLEASE NOTE: We are actively working on improving performance in the game and will continue this going forward.CombatRemoved underutilized feature of deployment, where placing a Hirdman would block earlier available…
- NORSE: Oath of Blood Update is live! Patch notes for 1.0.2 - 27 February 2026
PerformanceFixed an issue where Dual Shock controller detection caused major hitches in-game PLEASE NOTE: We continue to actively work on improving performance in the game and appreciate everyone’s continued feedback on this topic Steam & GOGFixed detection of DLC. Now, the game is able to detect whether or not it is enabled in store settings Loading and SavingAdded further changes to increase the robustness of the loading systemPlayers experiencing loading into ‘black screens’ has been greatly reduced based on internal testing. The team will continue to monitor community feedback on this topicFixed an issue where the loading screen showed that it had completed immediately and wouldn't start the gameLoading screens have seen improvements where it won’t end prematurely allowing the player to begin interacting with the game before it is ready and potentially causing issuesFixed an issue w…
- NORSE: Oath Of Blood Update 1.01 Is Live - 20 February 2026
Summarized Changelog Performance & StabilityOptimized texture memory and Level of Detail (LOD) settings across multiple environment, character, and lighting assets to improve overall performanceEnabled Nanite rendering for specific weapon typesFixed multiple crashes and soft-locks associated with loading save files, particularly in "A Debt Of Blood" and "Battle of the Borg"Introduced a dedicated Pre-Mission Save system that triggers upon deployment and will not be overwritten by standard auto-saves or quick savesDisabled the ability to save during video playback to prevent file corruption and progression blockersCombat & AbilitiesRebalanced damage, action point (AP) costs, and cooldowns for several abilities (including Bear Swipe, Death's Kiss, and Ullr's Arrow)Adjusted the ability paths and loadouts for Gunnar and SigridFixed an issue where identical utility items or abilities would in…
- NORSE: Oath of Blood - A Big Thank You to Players and What's Next! - 17 February 2026
Vikings, A HUGE thank you to all of those who have started their NORSE: Oath of Blood adventure with Gunnar and us here at Arctic Hazard and Tripwire Presents! It has been exciting to see so many of you take up arms and begin your journey. The team is actively working on items that can be resolved more quickly and hope to get a first update out, potentially, by the end of the week if all goes well. As that work happens, we are diving into your feedback and reports and are already working to resolve issues as quickly as possible! Some key areas we are addressing in the next few updates: Performance and StabilityYou can help by participating in one of our performance investigation threads in the Tripwire Forums or SteamIn-game settings not savingProgression Issues (black screen, soft locks, etc) We plan to target items that will take a bit longer to resolve in the following days via a HOT…
- NORSE: Oath of Blood Launch! - 17 February 2026
Join us along with Phil Stevens from Arctic Hazard to chat about NORSE: Oath of Blood!
- NORSE: Oath of Blood Developer Diary #3 - Battle and Combat - 11 February 2026
The third and final Developer Diary, focused on "Battle and Combat", delves into how the development team embraced the Viking culture of war, in designing the turn-based combat and encounters. Throughout Gunnar's story players will encounter dangerous foes ranging from the beasts of the wild and bandits to trained and experienced warriors capable of advanced tactics like forming shield walls, requiring players to adapt and evolve their strategies for each battle. Maintaining and improving Gunnar's settlement will play a key role in victory, ensuring that even freshly recruited warriors can be equipped with powerful gear allowing them to jump straight into battle.🌐 Official Website ▶ https://www.norsethegame.com/