- Achievements, Save Slots and Sale! - 2 August 2026
Hello everyone!You've seen them on your dashboard for about two weeks because of a bug, but now they are officially here: ACHIEVEMENTS!We hope this way you get even more out of the game :)We also started a short sale, so if you or a friend wants to enjoy the game, now would be a good time. 👀Next up are the community translations, AND I've heard something about an... online multiplayer? HUH!Have a great day, everyone!The SalsaShark Studios TeamIf you want to join our community, you can find our Discord here: https://discord.gg/PfPjGq9SE
- Hotfix for Steam Deck - 30 June 2026
Hey everyone! Just a hot fix for the Steam Deck users. It's working again! We're sorry for the inconvenience and hope you enjoy your time with the game :) Have a great day! - SalsaShark Team
- Notice: Steam Deck support is currently broken - 23 June 2026
Hey everyone!We've had reports that the game crashes on the Steam Deck, and we were able to verify it. A new SteamSDK version is the culprit here and needs some additional adjustments.The problem: We're not in the office this week.We're doing everything we can to fix this as fast as possible. But, well… remotely!In an absolute emergency, we'll briefly roll back the hat update.Thanks for your patience and understanding!– The SalsaShark Twam
- We added hats and started a sale! - 18 June 2026
Heyho Schnitzel lovers!There are some assets we created a while back for a big update, and now we're looking to finally get them into the game.And so: HATS! Several hats are now hidden throughout the world for you to put on. Whether wizard, fancy, or jester, there'll be a hat for you!And because all of this is so lovely, we've launched a sale that we're calling the "Rainbow Sale"! We'd be very grateful if you'd recommend our game to friends who like collectathons. 💜 And if you're already on board, we'd love more Steam reviews! That helps the algorithm show the game more often.What are the hats even for? Well, let's put it this way. It might soon become necessary to know which Chipflake is who. 🤔If you have ideas for more hats, feel free to drop them in the comments.And if you would like to submit a bug or join our community, you can find our Discord here: https://discord.gg/QqfT4kdmcE…
- Made in Chipflake Fixes - 28 March 2026
Heyho everyone!This update is a preparation for the Steam Achievements update! It fixes many issues that you, but especially we, had with the "Made in Chipflake" minigame. Here are the patch notes:ChangedThe correct range of "Static" is now randomizedThe level of "Fly" is now procedurally generated"Remember the Sequence" has been completely replaced and is now a shuffle gameA camera now shows the batter when you complete the game.The "Interact" button is now shown greyed out above items when you are carrying something, e.g., the shovel.Fixed"Made in Chipflake" can now be cancelled and restarted without issuesThe "Key" minigame no longer has a soft-lock when played a second time.Additional UI screens adjusted for resolutions other than 16:9We're considering whether it would make sense to add 1-2 more microgames to Made in Chipflake. What do you think? 🤔That's all for today! Have a wonde…
- Steam Cloud and Trading Cards now available! - 22 March 2026
I hope you're all enjoying your weekend! If you happen to be here anyway, we've got some news for you: Super Chipflake Ü now supports the Steam Cloud and we've added Trading Cards! Whether you play on different PCs or switch back and forth between your Steam Deck and PC, your save file is always with you! If you accidentally overwrite the wrong save, you can find backups of your save files here: Windows: C:\\Users\\\AppData\\LocalLow\\SalsaShark Studios\\ChipflakeOZA\\Save\\Backups Linux: ~/.steam/steam/steamapps/compatdata/3064060/pfx/drive_c/users/steamuser/AppData/LocalLow/SalsaShark Studios/ChipflakeOZA/Save/The Trading Cards feature brand-new artwork of the characters, and if you've already played the game, you'll find them instantly in your inventory! Good luck collecting all the cards and crafting the glorious golden Schnitzel badge! That's all for today! If you'd like to connect…
- It's Spring Sale Time! - 21 March 2026
Oh, will you look at that? A new Steam sale just started!It's spring sale time, and YES, Super Chipflake Ü is part of it.We don't even know HOW you could discover this post. Like, where does it appear? How does it find people? Players who already bought this game can't see it, right?Anyway, if you like quirky and old-school-y collectathons, then maybe our game is something for you!Find the five ingredients to defeat your hunger for a schnitzel! But after that, you're not done, because there is a lot to see in the land of Schländ!We promise the 100% completion bonus is worth it. And yes, we're working on Steam Achievements, so all your friends know that you completed the game! Also, trading cards and cloud support are coming very soon.If you want to support small indie studios that would love to make more games like this, consider getting our game today! Or maybe gift it to a friend who…
- Stability Update - 20 March 2026
Hello there!This update is important because it adds more stability to many things, so we can work on expanding the game!FixedSoft lock when quickly entering and leaving a roomCan't talk to NPCs after playing the keys game / watching the credits / the 100% bonus.Low-poly trees in the creditsSome quest checkpoints would not get checkedImproved overall performance in SchnitzelvilleSome spelling errorsStrange camera after the keys game (still not 100% perfect, but better!)The settings tab could select non-existent pagesDeleting the save game could cause a black screenHoles in the stone wall of the starting areaSome smaller stuffThanks for your continued support! If you want to report bugs or hang out with the community, you are all welcome on our Discord server! Join here: https://discord.gg/yVr2AXXyZEHave a great day, everyone! 💜
- "Delete Save"-Button and Schnitzelville update - 22 February 2026
Hey everyone!Our lead developer is back from his break, so it is time to fix some stuff and make everything even better!Here are the notes:AddedMore decorations in Schnitzelville, to make finding the right areas easierDelete Save buttonFixedThe music in the pizza and key game now stops when the game is paused. This also applies to the film roll challenge music.Entrances now have a shadowy area to hide some ugly transitions.The interact button is now transparent while jumping to show that you cannot interact in the air.Fixed additional geometry soft locks.You can no longer enter the key minigame while the pizza game is running.Drowning while holding a bumper shroom no longer softlocks the game.There is now a small delay before you can interact with NPCs again to prevent accidental interactions.Sales Goal UpdateThe sales goal is the number of copies we need to sell to stay in business. Th…
- Hotfix: Placing items works again - 25 January 2026
Hey all! We're glad to hear that everybody is enjoying the item-switching update! But of course something slipped up and needs to be fixed! Fixed Placing items (battery, ingredients, ...) now works normally again. Fan and floating won't stop working after talking to a NPC or after going through a door Steam Deck should now save the settings correctly Crystals in the machine rooms now have their correct collision. There will be another small update to fix a problem with the BlobCat luring in a couple of minutes! Thanks and have a great Sunday! The SalsaShark Team
- Update: You can now carry stuff and use all your items! - 25 January 2026
Hey all!The most common complaint we received was the inability to use all your cool items while carrying stuff. So we went back to the drawing board (as we usually do) and rethought our game design.BEHOLD!Yes! You can now use all your items and store your stuff! We hope this makes exploring the world more fun. Please give us your feedback on this change.Here are the patch notes:AddedItems can now be switched even while carrying stuff.Added a drowning animation.Added more NPCs to help new players get started.Short tutorial text after buying items from the shop in Schnitzelville.New shader for the decoration in Schnitzelville.FixedThe game will now correctly display your unlocked merge recipes after a game restart.The cursor will stay hidden when answering a question while using a controller.Some vinyl pieces would fall through the level geometry.ChangedSpeed shoes are now slower underwa…
- 23. Jan. Update Notes - 23 January 2026
Hello, you wonderful people!A new update just went live! This is the content:Added:Auto-Rotating Camera: The camera will now automatically rotate behind the player when using a controller. This can be turned off in the settings.Invert camera axes: You can now invert the X and Y axes of the camera (I wish Mario Sunshine had this)Added a bloom toggle: A player had issues with the game's brightness, so we added it to the settings menu.Fixed:All catnip crystals are now collectable without the need to restart the game.On some systems, Chipflake refuses to leave the house after the cutscene. We still don't know what his problem is, but while we continue the search for the cause, we added a teleport workaround.Smoothed the snapping of the camera when using the speed shoes.Closing windows with a controller won't place the currently held item anymore.Some tasks won't get checked after completing…
- Hot Fix for a Hot Fix: Anti-Stuck System works now - 20 January 2026
Hello Schländ explorer! You may have noticed that the anti-stuck system broke something else. This is a clear reminder to never publish a patch after working 12 hours straight while being under stress! Good news: It's fixed now! Thanks for playing and reporting bugs! Please also consider joining our Discord if you would like a more direct way to communicate with us and the community. Link to the Server: https://discord.gg/QqfT4kdmcE Thanks, and have fun exploring! We'll now continue improving and expanding the game :) The SalsaShark Team
- Hotfix: No more softlocks because of level geometry! - 19 January 2026
Hey all! Phew, crazy 24 hours, right? We're finally coming down from our panic mode, thanks to this hotfix. It prevents the many occasions on which the player can get stuck. We filled some holes, and we're going to fill some more holes, but we also have now a simple system that will detect if you're stuck and reset you to the last safe position. We have only one urgent bug left, and after that we'll work on quality of life improvements, and even new content! We listen to your feedback, so look forward to a nice way of getting around Schländ faster! Thanks for playing! The SalsaShark Team
- Hot Fix: Steam Deck is now working! - 19 January 2026
GOOD NEWS EVERYBODY! We found the reason why the Steam Deck refused to save. It took only 5 hours of our life! The Steam Deck will now save the game correctly. We also added saving when the steam overlay opens. On top of that: We now have a shiny new "exit game" button! That button will also save the game before exiting. On Windows nothing is changed; everything worked before. So this is only relevant for Steam Deck users :) Next up, a global solution for getting stuck in the environment. Thanks and have fun on the go! The SalsaShark Team
- Hot Fix: Mouse locking (And Steam Deck Info) - 19 January 2026
Hey all! Thanks for exploring Schländ and for all the feedback! We're currently hard at work fixing some of the issues people are encountering. This hotfix addresses the mouse cursor locking problem. The cursor should now display correctly in shops! (Can you tell that we made this game for controllers?) We are also investigating an issue where the game cannot save on Steam Deck. Additionally, in some cases crystals are not collectible. If that happens to you, please restart the game, this seems to fix the issue for now. We’re still looking into what’s causing it. To get in direct contact with us, please join our Discord server: https://discord.gg/RnfWAS48 We’re going to push an update for the Steam Deck issue as soon as possible! Thanks and have a great day, The SalsaShark Team
- The game is available NOW!!! (PLEASE READ) - 19 January 2026
Super Chipflake Ü is now LIVE worldwide!!! HOORAY!Please share your love, feedback, and thoughts in the Steam forum.And for everyone who played the game directly at launch: you MAY have noticed that something is off. Well, for some reason, Steam distributed a year-old beta of the game instead of the newest version. Oops.So you lucky few got something pretty rare to see. Hope you enjoyed it! But before people go crazy because of all the bugs, missing models, and other stuff, we had to correct this error. We're sorry for that.For everyone who got to experience this old beta: please delete your savegame. If not, your save may get corrupted when you play the newest version, which would make collecting some collectibles impossible.You can find your save file here: C:\\Users\\\AppData\\LocalLow\\SalsaShark Studios\\ChipflakeOZA\\Save\\stuff.sf Delete the stuff file, and everything should be f…
- WE HAVE A RELEASE DATE TRAILER - 16 December 2025
A strange adventure awaits you! Explore Schländ - a big, weird world with many pretty weird people with even weirder problems! Find all the ingredients to make the best schnitzel ever in this fun collectathon launching 19.01.26 on PC and Nintendo Switch. Wishlist now!
- News Coming Soon + Demo at Polaris - 8 October 2025
It’s been a little quiet lately, but that’s only because we’ve been busy preparing for the release of the game! We’re almost ready to share more about Super Chipflake Ü, and we can’t wait to finally show you what we’ve been working on. So stay tuned! In the meantime, you can actually play Super Chipflake Ü at Polaris Convention in Hamburg, Germany from October 10th–12th, 2025!