- Summer Sale Inclusion & Update Progress News - 26 June 2026
-Tri is in the Steam Summer Sale!Labyrinth of Touhou Tri is participating in the ongoing Steam Summer Sale.It's available with its biggest discount so far, so this is a great chance to pick it if you haven't played it before or if you've been keeping an eye on it for a while now.-Regarding the postgame content updateDevelopment on the large-scale postgame content update I've mentioned in prior updates is taking longer than planned, which has caused its release to be delayed.I'm terribly sorry to everyone who's been looking forward to the update; however, development has reached its final stages, so I'd be grateful if you could be patient for just a little longer.I hope you continue to enjoy and support Labyrinth of Touhou Tri!
- ver1.012a Hotfix Notes - 20 February 2026
Fixed an issue with items drops in battle past the 10th. Fixed a crash that could occur when the "Poison Touch" spell triggered.
- Ver1.012 Patch Notes - 19 February 2026
■02/19/2026 ver1.012\ Fixed a bug where some spells had significant gameplay differences depending on your language.\ Fixed a bug where you could stack the effects of Sub Equipment Awakenings by taking certain steps.\ Fixed a bug where some minimap tiles were incorrectly being drawn as wells.\ Increased the max number of items that can drop from a single battle from 10 to 24.\ Changed it so your party recovers full MP and TP upon retrying a fight after a party wipe.\ Made it so you can tell at a glance which characters are currently in your party when performing actions such as increasing stats at the library or upgrading Main Equipment.* Numerous typo fixes and minor changes were also made. Thanks for all the emails and comments alerting me of these!From here on out, I plan on fixing bugs and improving QoL while I prepare the large-scale postgame content update.I hope you continue to e…
- Ver1.011 Patch Notes - 10 February 2026
■ver1.011\ Reverted ver1.009's changes that simplified maps and removed gimmicks, restoring them to how they were in ver1.008.I had absolutely no idea there were so many people that enjoyed the dungeon gimmicks after all, thank you! I've decided that since I'll probably receive criticism whether they're present or not, at the very least, I would prefer to go with the choice I think is more interesting.\ Added a zoom feature to the fullscreen map.\ Made it so that on floors where wall tiles are relevant to map gimmicks (the "volcano" dungeon, etc.) they'll be displayed on the map.\ Made it so hidden paths you've walked on will be displayed on the map. Data for determining whether you'd walked on hidden paths wasn't being saved until now, so you'll need to walk on them again for them to display in ver1.010. Sorry for the extra trouble!In the next update, one of my planned changes is incre…
- Ver1.010 Patch Notes & Addressing Future Changes - 9 February 2026
■2026/02/07 ver1.010\ Reverted the changes to resource bonuses for Hard/Lunatic Adventure Difficulty from ver1.009 and increased Normal's bonuses to 10%/20%/40%.Thanks for all your feedback regarding the adjustments I made in ver1.009.First off, I'd like to explain why I made the changes I did to drop rates on Lunatic.One of the goals of these changes was that I wanted to rectify how some players on Normal felt like they were "missing out" by not playing on Lunatic.Some players also heard that Lunatic was easier than Normal thanks to its extra bonuses,leading to them choosing Lunatic not for the challenge, but to lower the difficulty instead, resulting in them leaving negative reviews...As the game's developer, I'm incredibly troubled that things turned out this way.I'd often seen players express that EXP, gold, and item drop rates were far too high on Lunatic,so in the previous update,…
- Ver1.009 Patch Notes & Addressing Steam Deck Issues - 9 February 2026
■Ver1.009 Patch Notes\ Added bonuses to all types of resources on Normal Adventure Difficulty, and slightly reduced the bonuses granted on Hard and Lunatic.\ Significantly decreased the difficulty of all dungeon gimmicks from the midgame onwards, and removed some entirely.\ Added notes to Normal and Hard Adventure Difficulty clarifying that you can still obtain all chests, characters, and spells even if you pick them, and that you won't miss out on any content whatsoever.* Numerous typo fixes and minor changes were also made. Thanks for all the emails and comments alerting me of these!■Addressing Steam Deck IssuesI've confirmed that the game doesn't run stably on Steam Deck at the moment.Regarding this, I've actually received a response from Steam support clarifying that these issues are actually the fault of the Steam Deck and Proton.Steam is working on fixing these issues right now, s…
- Ver1.008 Patch Notes - 7 February 2026
■2026/02/07 ver1.008\ Fixed a bug where shortcut-blocking miniboss encounters were dropping Dream items.\ Fixed Acrobatic Mind's incorrect trigger chance.\ Fixed a bug where certain boost tiles in the later dungeons could send you outside the bounds of the dungeon.\ Fixed a bug where certain Special Items would sometimes drop when Rumors of Despair was set to Hardship (level 1) or Despair (level 2).\ Fixed a bug exclusive to Adventure Difficulty Normal where fighting a boss, losing, retrying, and then winning would result in no Dream items dropping even if you met the Challenge Level requirements.\ Fixed a bug where Diamond Blizzard wasn't gaining the correct element after learning a certain skill to upgrade it.\ Adjusted the "Flash Effect Strength" option to also affect the flash that occurs upon manually using a Break Item.\ Made it so if a character has learned any equipment type Mas…
- Ver1.007 Patch Notes & Addressing Run Environment Issues, and Some Workarounds - 3 February 2026
■2026/02/02 ver1.007\ Fixed a bug where the Break Items "Fruit Basket" and "Mango Bouquet" weren't decreasing their uses as their descriptions stated.\ Fixed a bug where Boss Refights on Hard/Lunatic, as well as Boss Refights on any difficulty when playing on Adventure Difficulty Hard/Lunatic were dropping Dream items upon winning.\ When initially targeting with basic attacks or attack spells, your cursor will now ignore Shikigami, Half-Phantoms, and other such ally summons when determining its starting position.\ Made it so you still gain Battle Points from Boss Refights.\ Slightly optimized performance upon starting and ending battles.\ Changed the "Fatality Guard" buff to no longer activate against damage equal to at least twice the buffholder's max HP. This is less of a balance change and more of a change to make farming easier, so I've marked it as QoL. I've set the threshold to tw…
- Ver1.006 Patch Notes - 31 January 2026
■2026/01/31 ver1.006 Further adjusted a certain Lv 27 Hard/Lv 23 Lunatic boss. > This boss's final attack should be less difficult to survive compared to how it was in ver1.005. However, in return, the rest of the fight leading up until that point has been made a little harder. Slightly increased the frequency of Despair Crystals appearing in dungeons. Changed it so when adding +10 or +100 levels at once to a stat in the library, rather than pressing the minimap/encounter key, you now hold it and press the confirm key instead. > This change was made because it was easy to press the wrong button and cost yourself a lot of money by mistake. Clarified some achievement text. > This change was made because the old text could be misunderstood to say that those achievements couldn't be obtained on Normal Adventure Difficulty. Clarified some text regarding Learning conditions. > Additional text…
- Ver1.005 Patch Notes & Regarding Specific FPS Drops - 29 January 2026
■2026/01/29 ver1.005 Set the "Disable Hitstop" feature in the options to on by default when creating a new file. Upon loading an older version's save data, it'll also be set to on, but only a single time. > This means for new and continuing players, hitstop will always be disabled by default. > If you'd rather have hitstop on, you'll have to go toggle Disable Hitstop back to off. Optimized performance upon ending a battle. Optimized bestiary info drawing during boss battles to perform better. I've received a lot of reports regarding FPS drops during battles and upon battles ending. This is actually due to a rather specific reason, but this isn't explained at all in-game, so I'll go into detail here! In this game, upon events like attacks landing, allies fainting, strong enemies being defeated, or battles ending, a slow motion effect lasting 0.2~1 seconds or a screen pause lasting 0.033~…
- Official release announcement - 28 January 2026
To all those who love Gensokyo, thanks for waiting.Labyrinth of Touhou Tri -The Dreaming Girls & the Mysterious Orbs-, a DRPG where you beat up enemies using your party's superior numbers and levels, has finally released today on 1/28/2026!To celebrate the game's release, I'll be putting it on sale for 10% off for its first week. Wishlist or purchase if you're interested!Moving forward, I'll be taking feedback and using it to help fix issues and improve the game, and I also plan on adding new floors, bosses, and so on.I'm truly grateful to everyone who's supported Labyrinth of Touhou for all this time, and I hope that you enjoy Labyrinth of Touhou Tri.The English translation was created thanks to the hard work of HakanaiBlue.HakanaiBlue translates various games, primarily Touhou fangames, from Japanese into English. I'd appreciate if you'd consider supporting him on the platforms below…
- Release date announcement - 6 December 2025
(The game itself has been localized by a native English speaker who knows this game and Touhou project well, but this store page text was machine-translated from Japanese. Sorry for any confusion!)"Labyrinth of Touhou Tri -The Dreaming Girls & The Mysterious Orbs-" release date has been set for January 28, 2026 Pacific Standard Time!■ Game Description ■This game is a challenging DRPG where you build a party of 12 from over 40 characters and create synergies using over 1000 skills. Engage in hack-and-slash combat, focus on character building, and devise strategies to conquer dungeons and defeat difficult bosses. ■ Target Audience ■This title is recommended for players who enjoy deep strategizing to overcome fierce battles, as well as those who take pleasure in "breaking" the game balance by discovering powerful exploits against rare monsters.The estimated playtime to completion is 30-50…