Guidus Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players6 · 25 September 2026 - 13:13:29 UTC
- SteamPulse tracked peak152
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score76% positive
- Total reviews639
- Release dateMar 26, 2025
- Developerizzle
- PublisherCom2us Holdings
Genres: Action, Adventure, Indie, Strategy
Company pages: Developer: izzlePublisher: Com2us Holdings
Guidus Zero Steam news
Guidus Zero news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Guidus Zero Bug Fix Patch Notes (v.2.1.2) - 20 November 2025
Hello, this is Guidus Zero.This hotfix includes fixes for progression issues occurring in certain stages, along with adjustments made to improve gameplay tempo and balance.Please see the details of the v2.1.2 hotfix below.🛠️ Fixes 1. Fixed an issue where the game froze when entering certain stages.- Resolved a bug that caused the game to stop when transitioning to the next stage. 2. Adjusted the appearance timing of non-combat gimmick rooms.Non-combat gimmick rooms will now appear after encountering Tharin. 3. Improved the appearance timing of Artifact Bugs.Artifact Bugs will now appear after acquiring Jin. 4. Adjusted Energy Piece drop balance.Energy Piece drop rates have been finely tuned to better balance recovery resources and maintain gameplay tension. 5. Adjusted Stone (Crystal) drop rates.Stone (Crystal) drop balance has been adjusted. 6. Fixed an issue where the Valtharos defea…
- Guidus Zero Dev Sketch #04 - 2 October 2025
Hello, this is Guidus Zero.In this Dev Sketch, we’re taking you behind the scenes of the final boss that awaits in the deepest depths of the Abyss: Valtharos.Rather than just creating a boss that looks cool, we focused on designing an enemy you can genuinely feel—a presence that comes to life through gameplay. Here’s how we brought Valtharos into being.\1. The Initial Concept – A Striking SilhouetteFrom the start, Valtharos was meant to evoke fear and an overwhelming presence.Our goal during early design was to strike a balance between opposites—sleek yet weighty, fast yet grounded.The silhouette was refined to evoke a sense of threat, even without exaggeration, and all movements were made readable in combat.We initially considered attacks using its tail, but ultimately chose to focus on its long, threatening arms for clearer threat signaling.This primal visual cue proved more effective…
- Guidus Zero Dev Note #03 - 25 September 2025
Hello, this is Guidus Zero.First, we’d like to express our heartfelt thanks to all of you who continue to support our game with warmth and encouragement.Today, we’re excited to share long-awaited news: Guidus Zero is finally coming to Xbox!We’d also like to give you a behind-the-scenes look at how we optimized the game for console and prepared it for this new journey.1. Toward a Broader Stage – Expanding to New PlatformsSince our Steam release back in April, many of you have asked, "Can we play it on console too?"Thanks to your overwhelming support, we can finally answer that question with a big yes.Mark your calendars—Guidus Zero officially launches on Xbox on Sep. 25, 2025! 🎮The certification and build verification process for the Xbox version has gone smoothly, and we’re just about ready to welcome you aboard.And this journey won’t stop here—our team is also preparing for a future r…
- Guidus Zero Dev Interview #03 - 19 September 2025
Hello, this is Guidus Zero!Welcome to our third Dev Interview!Today, we're diving into the behind-the-scenes story of how the controller system in Guidus Zero was designed."Can a keyboard and a controller—two so different—deliver the same fun and immersion?"That question has been one of the team's biggest and longest-running challenges.Rather than simply remapping buttons, we wanted to create an experience that feels smooth and consistent no matter what input device you use.Today, we're sharing the trial-and-error, key design decisions, and development journey that led to the current control system—straight from the dev team's perspective.How Did We Build That Controller Feel?🔵 Our top priority was to ensure a consistent control experience across devices.We wanted every player to feel the same responsiveness and rhythm—whether they were using a keyboard or a gamepad.To achieve this, we…
- Guidus Zero Dev Sketch #03 - 3 September 2025
Hello, this is Guidus Zero. 😊For this Dev Sketch, we’d like to share a topic that’s been front and center for the dev team lately: preparing for multi-platform support.Expanding to a new platform isn’t just about porting the game—it’s a process that forces us to reexamine familiar systems from a completely different perspective.From technical challenges to gameplay feel, we’ll walk you through what we’ve learned by taking on this challenge head-on.\Since the earliest planning stages of Guidus Zero, our goal was never to be locked into a single platform.We designed the game while keeping various devices and control styles in mind—because we wanted players to enjoy the experience in whichever environment felt most comfortable to them.1. A Simple Start, A Major ShiftThe original control system was extremely simple: Movement and attacks were both handled through a basic bump-based system.B…
- Guidus Zero Developer Note #02 - 27 August 2025
Hello, this is Guidus Zero.First, we want to express our sincere gratitude to everyone who has continued to play the game and share your heartfelt encouragement and interest with us.Today, we'd like to share a behind-the-scenes look at the design philosophy behind the final chapter, Abyss, and the thoughts that went into completing the game's ending.If this Note helps you better understand the emotions and intentions we embedded into the game, then that alone would make it all worthwhile for us.1. The Design Philosophy of the AbyssThe Abyss, the final area of Guidus Zero, was designed not just to increase the difficulty or scale of the game but to serve as a stage where players reflect on their entire journey and confront the hidden truths at the heart of this universe.Above all, we wanted the Abyss to give meaning to the player's choice. From the very beginning of the area, you can hea…
- Guidus Zero Hotfix Patch Details (v.2.1.1) - 20 August 2025
Hello, this is Guidus Zero.The v2.1.1 hotfix update has been released, and we would like to share the details below.\Fixed an issue where invincibility was not applied right after defeating a boss.Fixed a suspected cause of an infinite loading issue when moving between floors.Fixed various other minor bugs.We’ll continue working hard to provide a smoother and more stable gameplay experience.Thank you.
- Guidus Zero Dev Interview #02 - 15 August 2025
Hello, this is Guidus Zero.Welcome to our second Dev Interview!Today, we’re taking you behind the scenes of the Guidus Zero ending.From early planning and key decisions to how the final moments came together, we’ll be sharing the process through the eyes of our scenario writer.How the Ending Came to Be — From Start to FinishThe previously available endings were mid-story conclusions designed for replayability.But with this update, the final chapter is complete at last.You can now experience the full story of Guidus Zero from beginning to end.🔵 The core storyline of the ending was set from the startSince Guidus Zero is a prequel to the original Guidus, the backbone of the story was already in place from the early planning phase.The final moments of Zero had to connect to the opening of Guidus seamlessly, and the established lore and characters guided us along that path.Fortunately, the…
- Guidus Zero Update Patch Notes (v2.1.0) - 14 August 2025
Hello, this is Guidus Zero.The long-awaited v2.1.0 update is now live!This patch includes new content and control improvements we've previously shared through Dev Notes, interviews, and the recent Playtest.Thanks to your continued support and feedback, Guidus Zero has continued to grow steadily.We'll keep doing our best to evolve the game into something even more polished—together with you.Here's a look at the major changes included in the v2.1.0 update:\Final Chapter: AbyssThe final chapter of Guidus Zero—Abyss—is now open.Face new monsters, uncover hidden truths, and witness the conclusion of the story.Final Boss: ValtharosWith the opening of the Abyss, the powerful final boss Valtharos has arrived.Defeat the new monsters and challenge the ultimate foe that awaits at the end.Story Ending & ConclusionThe full story of Guidus Zero now comes to a close.Experience the final chapter and di…
- Guidus Zero Dev Sketch #02 - 6 August 2025
Hello, this is Guidus Zero. 😊Today, we want to talk about the overall "feel" of the game.Things like movement and combat responsiveness may not be flashy, but they’re what shape the entire experience.Our recent Playtest focused on improving exactly that—the control feel—and it sparked many deep discussions within our dev team.In this Dev Sketch, we’ll be sharing a behind-the-scenes look at how the control system evolved into what it is now, and where it’s headed next.If you’ve played the test build and enjoyed it, we’d really appreciate a kind review. It means a lot to us.🙏\Looking back, we realized we had grown too used to the concept of buffered input.Because of that, we didn’t fully recognize the discomfort it could cause during real gameplay.But once the game launched and we heard from more players, we were finally able to face the core issues we had overlooked.Our first instinct…
- Guidus Zero: End of Control Improvements Playtest - 28 July 2025
Hello, this is Guidus Zero. The Control Improvement Playtest has ended as of Jul. 28, 12:00 AM PDT. This Playtest was held to gather valuable feedback from our players before implementing the upcoming control improvement update into the main game. Despite the short testing period, many of you actively participated and provided thoughtful, heartfelt feedback. We truly appreciate your support. Your input has been invaluable to our development team and will serve as a key reference as we refine the control system in the right direction. Based on the feedback collected, we are already working on improvements and will continue polishing the experience to deliver a better update soon. Please continue to share your thoughts and bug reports freely through the Steam Discussions board. Your voices are the most essential driving force behind making Guidus Zero a better game. 📢✍️ Once again, thank…
- Guidus Zero Control Improvements Playtest Notice - 21 July 2025
Hello, this is Guidus Zero. The Playtest we previously announced—where you can try out the improved control system for yourself—is now live! To ensure the new control changes feel right before they’re officially applied, we’re releasing this Playtest version in advance and collecting your feedback. Jump in now, experience the refined controls firsthand, and let us know what you think! Check out the test schedule and how to participate below: 🔵Playtest Period: Jul. 21, 12:00 AM - Jul. 28, 12:00 AM PDT 🔵How to Join: Visit the Guidus Zero Steam store page > Click Join the Playtest > Play Now https://store.steampowered.com/app/3072640/_/ ⚙️Key Control Improvements: Increased overall attack speed. Applied attack motion canceling. The thrust attack, previously triggered by simultaneous movement and attack input, is now mapped to a separate key. Extended dodge distance to 2 tiles and can now…
- Guidus Zero Dev Team Interview #01 - 18 July 2025
Hello, this is Guidus Zero. Until now, we’ve mainly shared updates about game content and new features. But this time, we’re switching things up with something a bit more personal. We’re starting a new Dev Team Interview series to share the untold stories behind the game—what the dev team was thinking during development, the design choices behind certain systems, and everything in between. Our very first topic? One of the core systems that caught the attention of so many players: the combat system of Guidus Zero. Real-time grid-based combat has been one of our most experimental and carefully refined mechanics. In this interview, we’ll walk you through how it all began and how far it’s come. ****** How Was the Guidus Zero Combat System Created? Guidus Zero’s combat system is something you don’t see every day. It’s real-time, but instead of free movement, it’s built on a grid-based action…
- Guidus Zero Control Improvements Playtest Pre-Notice - 17 July 2025
Hello, this is Guidus Zero. Based on the valuable feedback many of you have shared across various channels, we’re currently working on a structural overhaul of the in-game control system. As mentioned in our previous Dev Note, Guidus Zero features a unique input method and movement system. While this approach offered a distinctive experience, some users felt that the control rhythm was awkward or that input timing felt delayed. We take this feedback seriously and are actively reviewing the entire control framework—from system mechanics to input processing—to deliver a more intuitive and fluid gameplay experience. Because control improvements affect the entire gameplay experience—not just numerical values—we believe internal testing alone isn’t enough to validate the changes fully. To address this, we’re preparing a special test build featuring the improved control system, and we’d like…
- Guidus Zero Dev Sketch #01 - 9 July 2025
Hello, this is Guidus Zero. 😊 Today, we'd like to share something a little different. Up until now, most of our updates have focused on in-game content or upcoming features; however, we thought it would be fun to start pulling back the curtain and showing you what goes on behind the scenes. That's why we're kicking off a brand-new series called the "Dev Sketch". Each month, we'll be sharing short stories from the dev side—whether it's the design process behind a character, ideas that shaped a system, or fun little behind-the-scenes moments we wanted to tell you about. And the very first feature? It's none other than our protagonist, Dalia. Dalia, our protagonist who has stood at the frontlines of countless battles in Guidus Zero, is on a quest to uncover the secrets behind the Scar. Today, we'd like to give you a glimpse into how she came to be. ✨ Interestingly, Dalia isn't an entirely…
- Guidus Zero Developer Note - 26 June 2025
Hello, this is Guidus Zero. First of all, we would like to thank each and every one of you for playing Guidus Zero and for the overwhelming support and love you’ve shown us. Your feedback—shared through the Community Hub, reviews, Discord, and more—is being thoroughly read and discussed by every member of our team. It’s a constant source of motivation and direction as we work together to shape the game. Please continue to share your honest thoughts freely. Your voices are a powerful force in helping us build a better, more complete Guidus Zero. In this Developer Note, we’d like to share the current improvement roadmap for known issues and preview several upcoming updates that will be provided free of charge. Let’s dive into the details. 1. Version Stability Thanks to your reports, most of the major bugs that occurred periodically have now been fixed. Our QA and dev teams are still worki…
- Guidus Zero Update Patch Notice (v2.0.4) - 12 June 2025
Hello, this is Guidus Zero. The v2.0.4 update patch is now live, bringing new content and improvements to the adventure and combat systems—just as previously announced in our update roadmap. We will continue expanding content and refining systems to enhance the overall gameplay experience further. Please check out the key patch details below. \ Adventure and Combat ImprovementsTo make the adventure more dynamic, monster waves now appear once per combat room, and the number of rooms per floor has been increased. Artifact Upgrade Feature AddedYou can now upgrade Artifacts to enhance their abilities. Upgraded Artifacts can also create synergy effects when used together. Additional System ChangesCombat and adventure systems have been partially revamped. Rascal's Shop now includes new items, and drop rates have been adjusted. Dungeon key drop rates have been adjusted. Legendary or higher che…
- Guidus Zero Special Discount Event Notice - 12 May 2025
Hello, this is Guidus Zero. We're offering a special discount event to show our appreciation for your continued support! - Event Period: May 12, 12:00 AM - May 26, 12:00 AM PDT - Details: 20% Discount https://store.steampowered.com/app/3072640/_/ Now’s your chance to jump into Guidus Zero at an even better price! "Don’t miss out—start your adventure today! Thank you.
- Balance Patch Details (v2.0.3) - 24 April 2025
Hello, this is Guidus Zero. The v2.0.3 balance patch has been released, and we would like to share the details below. 1. Added a special Decoration as a reward for clearing Hard Mode. 2. Rebalanced combat difficulty for Twilight and above, making Hard Mode more challenging than before. 3. Adjusted Traits, with a focus on tuning down characters that were overperforming. 4. Rebalanced certain Artifact effects, focusing on those that were either too powerful or had limited usability. 5. Spirit Bond now activates after collecting Spirit's Power 4 times, instead of 5. We'll continue working hard to ensure a smoother and more stable gameplay environment. Thank you.
- Guidus Zero – Upcoming Update Plans - 17 April 2025
Hello, this is Guidus Zero. Since our official launch on Mar. 26, we've been truly grateful for your overwhelming support and feedback. We're excited to share our upcoming update plans, shaped by your invaluable insights. Our focus is to continue improving the overall experience and delivering even richer content. Game Stabilization & System Improvements We'll begin by enhancing overall game stability and balance with the following updates: - Character Trait Reworks & Balance Adjustments Some characters had unintended overperforming abilities—those Traits will be reworked, and broader balance tuning will continue. - Spirit System & Hard Mode Difficulty Tuning Hard Mode will be adjusted to offer a more significant challenge. We're also refining the Spirit system to add more strategic depth to your runs. - Artifact Balance Overhaul A major overhaul of the Artifact system is underway. Full…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 20 November 2025 | Guidus Zero Bug Fix Patch Notes (v.2.1.2) | 1816849002009760 |
| 2 | 20 August 2025 | Guidus Zero Hotfix Patch Details (v.2.1.1) | 1808601382404474 |
| 3 | 14 August 2025 | Guidus Zero Update Patch Notes (v2.1.0) | 1808061939329312 |
| 4 | 24 April 2025 | Balance Patch Details (v2.0.3) | 1797820624448941 |
| 5 | 10 April 2025 | Hotfix Patch Details (v.2.0.2) | 1796631172239431 |
| 6 | 28 March 2025 | Hotfix Patch Details (v.2.0.1) | 1795283637846408 |
Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.
