SPSTEAMPULSELIVE ANALYTICS
Guidus Zero

Guidus Zero Steam metadata

izzle | Mar 26, 2025 | game

Released

6players observed · 8 October 2026 - 12:39:18 UTC

ActionAdventureIndieStrategyRPGSteam Store

  • Latest observed players6 · 8 October 2026 - 12:39:18 UTC
  • SteamPulse tracked peak152
  • Units sold (VGI)11,628
  • Revenue (VGI)$115,000
  • Review score76% positive

Guidus Zero metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players6 · 8 October 2026 - 12:39:18 UTC
  • SteamPulse tracked peak152
  • Units sold (VGI)11,628
  • Revenue (VGI)$115,000
  • Review score76% positive
  • Total reviews639
  • Release dateMar 26, 2025
  • Developerizzle
  • PublisherCom2us Holdings

Genres: Action, Adventure, Indie, Strategy

Company pages: Developer: izzlePublisher: Com2us Holdings

Top Steam chartsTop 100 gamesGame directorySteam Store page

Guidus Zero Steam metadata

Guidus Zero metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3072640/metadata
Steam Storehttps://store.steampowered.com/app/3072640/
Steam Communityhttps://steamcommunity.com/app/3072640
PCGamingWiki search
IGDB searchSearch IGDB for Guidus Zero

Reviews, pricing, and metadata

Review summary

Mostly Positive

76% positive, 485 positive, 154 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

46

Platform releases
  • Steam 25 November 2024
  • Xbox 25 September 2025

Latest Steam announcements

  • Guidus Zero Bug Fix Patch Notes (v.2.1.2) - 20 November 2025

    Hello, this is Guidus Zero.This hotfix includes fixes for progression issues occurring in certain stages, along with adjustments made to improve gameplay tempo and balance.Please see the details of the v2.1.2 hotfix below.🛠️ Fixes 1. Fixed an issue where the game froze when entering certain stages.- Resolved a bug that caused the game to stop when transitioning to the next stage. 2. Adjusted the appearance timing of non-combat gimmick rooms.Non-combat gimmick rooms will now appear after encountering Tharin. 3. Improved the appearance timing of Artifact Bugs.Artifact Bugs will now appear after acquiring Jin. 4. Adjusted Energy Piece drop balance.Energy Piece drop rates have been finely tuned to better balance recovery resources and maintain gameplay tension. 5. Adjusted Stone (Crystal) drop rates.Stone (Crystal) drop balance has been adjusted. 6. Fixed an issue where the Valtharos defea…

  • Guidus Zero Dev Sketch #04 - 2 October 2025

    Hello, this is Guidus Zero.In this Dev Sketch, we’re taking you behind the scenes of the final boss that awaits in the deepest depths of the Abyss: Valtharos.Rather than just creating a boss that looks cool, we focused on designing an enemy you can genuinely feel—a presence that comes to life through gameplay. Here’s how we brought Valtharos into being.\1. The Initial Concept – A Striking SilhouetteFrom the start, Valtharos was meant to evoke fear and an overwhelming presence.Our goal during early design was to strike a balance between opposites—sleek yet weighty, fast yet grounded.The silhouette was refined to evoke a sense of threat, even without exaggeration, and all movements were made readable in combat.We initially considered attacks using its tail, but ultimately chose to focus on its long, threatening arms for clearer threat signaling.This primal visual cue proved more effective…

  • Guidus Zero Dev Note #03 - 25 September 2025

    Hello, this is Guidus Zero.First, we’d like to express our heartfelt thanks to all of you who continue to support our game with warmth and encouragement.Today, we’re excited to share long-awaited news: Guidus Zero is finally coming to Xbox!We’d also like to give you a behind-the-scenes look at how we optimized the game for console and prepared it for this new journey.1. Toward a Broader Stage – Expanding to New PlatformsSince our Steam release back in April, many of you have asked, "Can we play it on console too?"Thanks to your overwhelming support, we can finally answer that question with a big yes.Mark your calendars—Guidus Zero officially launches on Xbox on Sep. 25, 2025! 🎮The certification and build verification process for the Xbox version has gone smoothly, and we’re just about ready to welcome you aboard.And this journey won’t stop here—our team is also preparing for a future r…

  • Guidus Zero Dev Interview #03 - 19 September 2025

    Hello, this is Guidus Zero!Welcome to our third Dev Interview!Today, we're diving into the behind-the-scenes story of how the controller system in Guidus Zero was designed."Can a keyboard and a controller—two so different—deliver the same fun and immersion?"That question has been one of the team's biggest and longest-running challenges.Rather than simply remapping buttons, we wanted to create an experience that feels smooth and consistent no matter what input device you use.Today, we're sharing the trial-and-error, key design decisions, and development journey that led to the current control system—straight from the dev team's perspective.How Did We Build That Controller Feel?🔵 Our top priority was to ensure a consistent control experience across devices.We wanted every player to feel the same responsiveness and rhythm—whether they were using a keyboard or a gamepad.To achieve this, we…

  • Guidus Zero Dev Sketch #03 - 3 September 2025

    Hello, this is Guidus Zero. 😊For this Dev Sketch, we’d like to share a topic that’s been front and center for the dev team lately: preparing for multi-platform support.Expanding to a new platform isn’t just about porting the game—it’s a process that forces us to reexamine familiar systems from a completely different perspective.From technical challenges to gameplay feel, we’ll walk you through what we’ve learned by taking on this challenge head-on.\Since the earliest planning stages of Guidus Zero, our goal was never to be locked into a single platform.We designed the game while keeping various devices and control styles in mind—because we wanted players to enjoy the experience in whichever environment felt most comfortable to them.1. A Simple Start, A Major ShiftThe original control system was extremely simple: Movement and attacks were both handled through a basic bump-based system.B…

  • Guidus Zero Developer Note #02 - 27 August 2025

    Hello, this is Guidus Zero.First, we want to express our sincere gratitude to everyone who has continued to play the game and share your heartfelt encouragement and interest with us.Today, we'd like to share a behind-the-scenes look at the design philosophy behind the final chapter, Abyss, and the thoughts that went into completing the game's ending.If this Note helps you better understand the emotions and intentions we embedded into the game, then that alone would make it all worthwhile for us.1. The Design Philosophy of the AbyssThe Abyss, the final area of Guidus Zero, was designed not just to increase the difficulty or scale of the game but to serve as a stage where players reflect on their entire journey and confront the hidden truths at the heart of this universe.Above all, we wanted the Abyss to give meaning to the player's choice. From the very beginning of the area, you can hea…

  • Guidus Zero Hotfix Patch Details (v.2.1.1) - 20 August 2025

    Hello, this is Guidus Zero.The v2.1.1 hotfix update has been released, and we would like to share the details below.\Fixed an issue where invincibility was not applied right after defeating a boss.Fixed a suspected cause of an infinite loading issue when moving between floors.Fixed various other minor bugs.We’ll continue working hard to provide a smoother and more stable gameplay experience.Thank you.

  • Guidus Zero Dev Interview #02 - 15 August 2025

    Hello, this is Guidus Zero.Welcome to our second Dev Interview!Today, we’re taking you behind the scenes of the Guidus Zero ending.From early planning and key decisions to how the final moments came together, we’ll be sharing the process through the eyes of our scenario writer.How the Ending Came to Be — From Start to FinishThe previously available endings were mid-story conclusions designed for replayability.But with this update, the final chapter is complete at last.You can now experience the full story of Guidus Zero from beginning to end.🔵 The core storyline of the ending was set from the startSince Guidus Zero is a prequel to the original Guidus, the backbone of the story was already in place from the early planning phase.The final moments of Zero had to connect to the opening of Guidus seamlessly, and the established lore and characters guided us along that path.Fortunately, the…

  • Guidus Zero Update Patch Notes (v2.1.0) - 14 August 2025

    Hello, this is Guidus Zero.The long-awaited v2.1.0 update is now live!This patch includes new content and control improvements we've previously shared through Dev Notes, interviews, and the recent Playtest.Thanks to your continued support and feedback, Guidus Zero has continued to grow steadily.We'll keep doing our best to evolve the game into something even more polished—together with you.Here's a look at the major changes included in the v2.1.0 update:\Final Chapter: AbyssThe final chapter of Guidus Zero—Abyss—is now open.Face new monsters, uncover hidden truths, and witness the conclusion of the story.Final Boss: ValtharosWith the opening of the Abyss, the powerful final boss Valtharos has arrived.Defeat the new monsters and challenge the ultimate foe that awaits at the end.Story Ending & ConclusionThe full story of Guidus Zero now comes to a close.Experience the final chapter and di…

  • Guidus Zero Dev Sketch #02 - 6 August 2025

    Hello, this is Guidus Zero. 😊Today, we want to talk about the overall "feel" of the game.Things like movement and combat responsiveness may not be flashy, but they’re what shape the entire experience.Our recent Playtest focused on improving exactly that—the control feel—and it sparked many deep discussions within our dev team.In this Dev Sketch, we’ll be sharing a behind-the-scenes look at how the control system evolved into what it is now, and where it’s headed next.If you’ve played the test build and enjoyed it, we’d really appreciate a kind review. It means a lot to us.🙏\Looking back, we realized we had grown too used to the concept of buffered input.Because of that, we didn’t fully recognize the discomfort it could cause during real gameplay.But once the game launched and we heard from more players, we were finally able to face the core issues we had overlooked.Our first instinct…

  • Guidus Zero: End of Control Improvements Playtest - 28 July 2025

    Hello, this is Guidus Zero. The Control Improvement Playtest has ended as of Jul. 28, 12:00 AM PDT. This Playtest was held to gather valuable feedback from our players before implementing the upcoming control improvement update into the main game. Despite the short testing period, many of you actively participated and provided thoughtful, heartfelt feedback. We truly appreciate your support. Your input has been invaluable to our development team and will serve as a key reference as we refine the control system in the right direction. Based on the feedback collected, we are already working on improvements and will continue polishing the experience to deliver a better update soon. Please continue to share your thoughts and bug reports freely through the Steam Discussions board. Your voices are the most essential driving force behind making Guidus Zero a better game. 📢✍️ Once again, thank…

  • Guidus Zero Control Improvements Playtest Notice - 21 July 2025

    Hello, this is Guidus Zero. The Playtest we previously announced—where you can try out the improved control system for yourself—is now live! To ensure the new control changes feel right before they’re officially applied, we’re releasing this Playtest version in advance and collecting your feedback. Jump in now, experience the refined controls firsthand, and let us know what you think! Check out the test schedule and how to participate below: 🔵Playtest Period: Jul. 21, 12:00 AM - Jul. 28, 12:00 AM PDT 🔵How to Join: Visit the Guidus Zero Steam store page > Click Join the Playtest > Play Now https://store.steampowered.com/app/3072640/_/ ⚙️Key Control Improvements: Increased overall attack speed. Applied attack motion canceling. The thrust attack, previously triggered by simultaneous movement and attack input, is now mapped to a separate key. Extended dodge distance to 2 tiles and can now…

  • Guidus Zero Dev Team Interview #01 - 18 July 2025

    Hello, this is Guidus Zero. Until now, we’ve mainly shared updates about game content and new features. But this time, we’re switching things up with something a bit more personal. We’re starting a new Dev Team Interview series to share the untold stories behind the game—what the dev team was thinking during development, the design choices behind certain systems, and everything in between. Our very first topic? One of the core systems that caught the attention of so many players: the combat system of Guidus Zero. Real-time grid-based combat has been one of our most experimental and carefully refined mechanics. In this interview, we’ll walk you through how it all began and how far it’s come. ****** How Was the Guidus Zero Combat System Created? Guidus Zero’s combat system is something you don’t see every day. It’s real-time, but instead of free movement, it’s built on a grid-based action…

  • Guidus Zero Control Improvements Playtest Pre-Notice - 17 July 2025

    Hello, this is Guidus Zero. Based on the valuable feedback many of you have shared across various channels, we’re currently working on a structural overhaul of the in-game control system. As mentioned in our previous Dev Note, Guidus Zero features a unique input method and movement system. While this approach offered a distinctive experience, some users felt that the control rhythm was awkward or that input timing felt delayed. We take this feedback seriously and are actively reviewing the entire control framework—from system mechanics to input processing—to deliver a more intuitive and fluid gameplay experience. Because control improvements affect the entire gameplay experience—not just numerical values—we believe internal testing alone isn’t enough to validate the changes fully. To address this, we’re preparing a special test build featuring the improved control system, and we’d like…

  • Guidus Zero Dev Sketch #01 - 9 July 2025

    Hello, this is Guidus Zero. 😊 Today, we'd like to share something a little different. Up until now, most of our updates have focused on in-game content or upcoming features; however, we thought it would be fun to start pulling back the curtain and showing you what goes on behind the scenes. That's why we're kicking off a brand-new series called the "Dev Sketch". Each month, we'll be sharing short stories from the dev side—whether it's the design process behind a character, ideas that shaped a system, or fun little behind-the-scenes moments we wanted to tell you about. And the very first feature? It's none other than our protagonist, Dalia. Dalia, our protagonist who has stood at the frontlines of countless battles in Guidus Zero, is on a quest to uncover the secrets behind the Scar. Today, we'd like to give you a glimpse into how she came to be. ✨ Interestingly, Dalia isn't an entirely…

  • Guidus Zero Developer Note - 26 June 2025

    Hello, this is Guidus Zero. First of all, we would like to thank each and every one of you for playing Guidus Zero and for the overwhelming support and love you’ve shown us. Your feedback—shared through the Community Hub, reviews, Discord, and more—is being thoroughly read and discussed by every member of our team. It’s a constant source of motivation and direction as we work together to shape the game. Please continue to share your honest thoughts freely. Your voices are a powerful force in helping us build a better, more complete Guidus Zero. In this Developer Note, we’d like to share the current improvement roadmap for known issues and preview several upcoming updates that will be provided free of charge. Let’s dive into the details. 1. Version Stability Thanks to your reports, most of the major bugs that occurred periodically have now been fixed. Our QA and dev teams are still worki…

  • Guidus Zero Update Patch Notice (v2.0.4) - 12 June 2025

    Hello, this is Guidus Zero. The v2.0.4 update patch is now live, bringing new content and improvements to the adventure and combat systems—just as previously announced in our update roadmap. We will continue expanding content and refining systems to enhance the overall gameplay experience further. Please check out the key patch details below. \ Adventure and Combat ImprovementsTo make the adventure more dynamic, monster waves now appear once per combat room, and the number of rooms per floor has been increased. Artifact Upgrade Feature AddedYou can now upgrade Artifacts to enhance their abilities. Upgraded Artifacts can also create synergy effects when used together. Additional System ChangesCombat and adventure systems have been partially revamped. Rascal's Shop now includes new items, and drop rates have been adjusted. Dungeon key drop rates have been adjusted. Legendary or higher che…

  • Guidus Zero Special Discount Event Notice - 12 May 2025

    Hello, this is Guidus Zero. We're offering a special discount event to show our appreciation for your continued support! - Event Period: May 12, 12:00 AM - May 26, 12:00 AM PDT - Details: 20% Discount https://store.steampowered.com/app/3072640/_/ Now’s your chance to jump into Guidus Zero at an even better price! "Don’t miss out—start your adventure today! Thank you.

  • Balance Patch Details (v2.0.3) - 24 April 2025

    Hello, this is Guidus Zero. The v2.0.3 balance patch has been released, and we would like to share the details below. 1. Added a special Decoration as a reward for clearing Hard Mode. 2. Rebalanced combat difficulty for Twilight and above, making Hard Mode more challenging than before. 3. Adjusted Traits, with a focus on tuning down characters that were overperforming. 4. Rebalanced certain Artifact effects, focusing on those that were either too powerful or had limited usability. 5. Spirit Bond now activates after collecting Spirit's Power 4 times, instead of 5. We'll continue working hard to ensure a smoother and more stable gameplay environment. Thank you.

  • Guidus Zero – Upcoming Update Plans - 17 April 2025

    Hello, this is Guidus Zero. Since our official launch on Mar. 26, we've been truly grateful for your overwhelming support and feedback. We're excited to share our upcoming update plans, shaped by your invaluable insights. Our focus is to continue improving the overall experience and delivering even richer content. Game Stabilization & System Improvements We'll begin by enhancing overall game stability and balance with the following updates: - Character Trait Reworks & Balance Adjustments Some characters had unintended overperforming abilities—those Traits will be reworked, and broader balance tuning will continue. - Spirit System & Hard Mode Difficulty Tuning Hard Mode will be adjusted to offer a more significant challenge. We're also refining the Spirit system to add more strategic depth to your runs. - Artifact Balance Overhaul A major overhaul of the Artifact system is underway. Full…

Patch notes and updates

S.noRelease datePatch nameGID number
120 November 2025Guidus Zero Bug Fix Patch Notes (v.2.1.2)1816849002009760
220 August 2025Guidus Zero Hotfix Patch Details (v.2.1.1)1808601382404474
314 August 2025Guidus Zero Update Patch Notes (v2.1.0)1808061939329312
424 April 2025Balance Patch Details (v2.0.3)1797820624448941
510 April 2025Hotfix Patch Details (v.2.0.2)1796631172239431
628 March 2025Hotfix Patch Details (v.2.0.1)1795283637846408

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3072640
Live current players6
SteamPulse tracked peak152
Live count (today's peak floor)6
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateMar 26, 2025
Developerizzle
PublisherCom2us Holdings
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeMostly Positive
Positive review percent76%
Positive reviews485
Negative reviews154
Total reviews639
Steam recommendations611
Achievements46
Average playtime forever1,392 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3072640/

Short description

Guidus Zero is a real-time grid-based action roguelike game. Explore the sinkhole known as the "Scar" to search for spirits and treasure chests, and defeat the corrupted enemies and bosses as you strive to reach the deepest floor of the Scar, where the source of chaos awaits.

About this game

The Mysterious Sinkhole "Scar" Long ago, during an era of racial wars fought to control the continent, a massive sinkhole suddenly appeared at its center. Born for unknown reasons, what secrets does this mysterious sinkhole hold? Join the famous explorers of the continent and dive into the unknown to uncover the secrets of the Scar. Real-Time Grid-Based Action Guidus Zero is a real-time grid-based roguelike game where you navigate the field in four directions. Pay close attention to the positions of enemies and their attack ranges. Time your moves precisely to dodge all enemy attacks and aim for a no-hit clear. Spirit Power and Treasure Chests While exploring the Scar, you will come across relics imbued with mystical powers and receive blessings from spirits that aid you in combat. Forge strong bonds with them to unleash even greater power. Enemies Corrupted by Black Blood A dark aura rises from the deepest parts of the Scar, bringing forth corrupted enemies. Defeat various enemies and powerful bosses as you descend to the deepest floor of the Scar. The secrets of the Scar and the source of the dark aura await you there.

Supported languages

English, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
kgrball게임물 제명 : 가이더스 제로 이용등급 : 전체이용가 내용정보표시사항 : 폭력성 등급분류일자 : 2024/08/23 등급분류번호 : GC-CC-NP-240823-007 신고/등록번호 : 2019-000011호
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 8, 2026 to Oct 8, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Guidus Zero's USD price history spans from Oct 8, 2026 to Oct 8, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Guidus Zero's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 8, 2026 through Oct 8, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Guidus Zero at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-08$14.99$14.99No discountSteam Store

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PUBG: BATTLEGROUNDS688,2678 October 2026 - 13:54:02 UTC3,236,0272,744,193PUBG Corporation
AION 2250,1068 October 2026 - 13:05:25 UTC372,8726,962NC
Apex Legends™93,1178 October 2026 - 10:56:16 UTC624,4731,047,228Respawn
Valheim83,7058 October 2026 - 13:07:00 UTC498,478533,888Iron Gate AB
Delta Force81,7938 October 2026 - 10:51:38 UTC246,418192,933Team Jade
Rust79,7258 October 2026 - 12:14:16 UTC259,6461,403,838Facepunch Studios
The Outlast Trials71,3858 October 2026 - 11:47:15 UTC119,139101,323Red Barrels
Grand Theft Auto V Legacy65,2118 October 2026 - 13:05:54 UTC360,7612,058,145Rockstar North
Aniimo60,0198 October 2026 - 12:56:22 UTC140,219Not availablePawprint Studio
NARAKA: BLADEPOINT56,0458 October 2026 - 12:45:03 UTC385,770302,33024 Entertainment
Palworld54,7138 October 2026 - 13:19:03 UTC2,101,535451,088Pocketpair
Don't Starve Together46,4908 October 2026 - 13:29:55 UTC122,662531,182Klei Entertainment

RPG

GameLatest observed playersTracked peakReviewsDeveloper
AION 2250,1068 October 2026 - 13:05:25 UTC372,8726,962NC
Valheim83,7058 October 2026 - 13:07:00 UTC498,478533,888Iron Gate AB
Rust79,7258 October 2026 - 12:14:16 UTC259,6461,403,838Facepunch Studios
Stardew Valley75,1728 October 2026 - 13:00:40 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero70,6858 October 2026 - 13:06:37 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe65,5638 October 2026 - 13:09:53 UTC181,509676,031Digital Extremes
The Witcher 3: Wild Hunt60,7968 October 2026 - 12:07:30 UTC137,187877,306CD PROJEKT RED
Aniimo60,0198 October 2026 - 12:56:22 UTC140,219Not availablePawprint Studio
Project Zomboid57,8908 October 2026 - 13:50:22 UTC122,811486,203The Indie Stone
Palworld54,7138 October 2026 - 13:19:03 UTC2,101,535451,088Pocketpair
Don't Starve Together46,4908 October 2026 - 13:29:55 UTC122,662531,182Klei Entertainment
Deskrawl: Idle ARPG46,0438 October 2026 - 11:47:05 UTC46,509Not availableFirst Day Games

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat171,4148 October 2026 - 13:07:08 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine98,2038 October 2026 - 12:52:24 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero70,6858 October 2026 - 13:06:37 UTC546,13043,714Nugem Studio, Tesseract Studio
Deskrawl: Idle ARPG46,0438 October 2026 - 11:47:05 UTC46,509Not availableFirst Day Games
How to Fish44,7498 October 2026 - 12:31:42 UTC373,97130,342Dazed Games
Dressmaker32,4968 October 2026 - 00:54:25 UTC37,946Not availableelyaradine, raithza, oomsarel
VRChat30,1158 October 2026 - 11:03:09 UTC74,217269,026VRChat Inc.
Transport Fever 322,2278 October 2026 - 13:48:51 UTC42,161Not availableUrban Games
Garry's Mod20,8168 October 2026 - 13:30:52 UTC73,7501,258,308Facepunch Studios
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 418,0568 October 2026 - 12:01:27 UTC96,185193,399Maxis
Diablo® IV18,0268 October 2026 - 11:20:50 UTC64,51869,242Blizzard Entertainment, Inc.

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