SPSTEAMPULSELIVE ANALYTICS
Rogue Rhythm

Rogue Rhythm Steam metadata

SLASH@HEART | Feb 21, 2025 | game

Released

0players observed · 22 September 2026 - 04:18:28 UTC

AdventureIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive

Rogue Rhythm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score75% positive
  • Total reviews4
  • Release dateFeb 21, 2025
  • DeveloperSLASH@HEART
  • PublisherSLASH@HEART

Genres: Adventure, Indie, RPG

Company pages: Developer: SLASH@HEARTPublisher: SLASH@HEART

Top Steam chartsTop 100 gamesGame directorySteam Store page

Rogue Rhythm Steam metadata

Rogue Rhythm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3091990/metadata
Steam Storehttps://store.steampowered.com/app/3091990/
Steam Communityhttps://steamcommunity.com/app/3091990
PCGamingWiki search
IGDB searchSearch IGDB for Rogue Rhythm

Reviews, pricing, and metadata

Review summary

4 user reviews

75% positive, 3 positive, 1 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

20

Platform releases
  • Steam 21 February 2025

Latest Steam announcements

  • Brightness Setting, QoL, Fixes - 24 March 2025

    Changes - Added a battle background brightness setting - Gave the player invincibility for the first half beat of the fight so if you are spamming keys while waiting for the countdown and you go a bit over the countdown, it wont affect you - Changed "collect" on loot screen to "return" if you didn't get anything Fixes - Boss' doing damage animation no longer overlaps onto the attack bar - You no longer see the final boss' mechanic upon first opening the help menu - You can no longer take damage while spamming keys before the first boss

  • OST, Silhouettes, 2 Volume Bars - 16 March 2025

    Changes - Anywhere there were question marks for items or enemy variants, it's now black silhouettes - There are now separate setting volume sliders for music and sfx, if you find something that seems wrong or unaffected, let me know on discord - Added link to the Spotify OST in the credits Fixes - Mini collection now displays items correctly - Fixed more issues with mini and main collection log if you had started a 2nd save file or deleted 1 of the 2 save files - More volume inconsistencies fixed where if you changed the slider, it would be louder or quieter than normal

  • Hotfix - 4 March 2025

    If you were unable to create a new save file, that should now be fixed from the last patch. And there was a visual issue with the loot screen where the equipment wouldn't display which is now fixed.

  • Bug Fixes and More Tutorials - 2 March 2025

    Important - the next note after pausing is no longer stacked on top of another note - windowed mode is now always 16:9, fullscreen should look better for widescreen users too A NEW STAT - the adrenaline stat is back from older versions of the game. it is only found on the floor6 boss unique and it's explanation can be found in the help menu under the nature boss/unique tab including math TUTORIALS - various stats are now explained (with math) under the first tab in the help page that weren't explained before. these stats exclude unique-exclusive stats and weakness stats - powerlevel math is now explained under the equipment help menu tab - weakness math is now explained under the weakness tab in the help menu - accuracy stat and math are now explained under the uniques that provide them - there is now a WASD to move minitutorial on new save creation - there is now a dungeon splits minit…

  • Important Bug Fixes, Volume Changes, and Balancing Patch - 25 February 2025

    Important - loot screen should always come up after winning a battle, this caused a rare softlock before - enemy max per floor was broken so it should be much better now Volume Changes - there is now a settings button on the main menu screen instead of just inside the dungeon ui - volume setting is now properly perceived linear - changing volume is now instantly saved - volume now changes properly even while music is fading in - battle hit, misses, and quarter warnings sfx are now affected by volume - layered transition sfx are now affected by volume Gameplay - removed half notes and dodge notes from floor 3 boss cause "you made it too hard" and "its the hardest boss in the game" - vitality is very nerfed as it was too op but its still really good ngl so play around with it - accuracy is now a stat on two uniques, this increases the hit area - snake now properly displays in collection l…

  • Important Patch - 22 February 2025

    Important - Fixed volume issues: if you were experiencing things like music being quiet while hit sfx being loud, then mess with the volume bar in settings and that should fix it. For everyone else just starting the game, then it should be fixed already - Known bug: the next note is stacked on top of each other after you pause and resume during battle. This isn't fixed but it's on the list Other Changes - Kills required for a lich gem charge increased from 8 -> 13 - Increased halfnote warning sound effect volume - Discord rich presence is now compatible

  • Rogue Rhythm is Released. What now? - 21 February 2025

    What this means to me After almost a year of development, Rogue Rhythm is now available. I have only developed one other game before and it was a subway surfers clone that took 2 weeks. I do not know how this began or how it finished. The release of this game makes it a success. I have learned so much and met such amazing people that made this into something that I can be proud of no matter its commercial success. What now? The main thing the game needs still is Freemode. This gamemode will allow you to fight against any enemy you have met before using any gear you have obtained before. It also allows you to create a fight by changing the stats of the enemy you want to fight. There are also a couple more quality of life features that will come soon. Next? I don't know. I want to make games but I'm graduating from University in a couple months and also need to focus on getting a job. Hop…

  • Demo Update 2.1 & Announcement - 13 October 2024

    Update 2.1 This update changes so many things that I'm not even going to bother typing it all out because you probably won't notice most of them anyway. What you will notice is the new combat UI and the new monster sprites. I have gotten some help from a couple pixel artists and I worked hard implementing them. We are redoing all the monster sprites and all of the enemies that you see in the demo should be updated. The Demo's Future The demo will not be here forever. Sometime after Steam Next Fest 2024 I will be removing the demo. I don't think that it provides a good enough understanding of the game by just playing the first 3 floors. There is more to it than even just that but that's the important part. If you haven't had the chance, play it while it lasts. I'm really excited to finish this game and am grateful for the recent help I have received. /@

  • The Demo is Finished and Gameplay is BRAND NEW - 8 August 2024

    As I said before, I thought this was going to be a pretty simple update with some cosmetic changes. It ended up completely changing how this game is played and how it will continue to evolve in the future. This was going to be update 1.4 but now it's more like 2.0. I uploaded a video about the combat revamp here: For yall who want to read the changes or see what else there is (as there is a lot), then here you go New Save System As promised there is now a save system for dungeons. This is useful for fighting bosses as losing to one will spawn you right outside the boss room. Save in this state to take a break if needed without losing progress. Combat Revamp I completely redesigned the way that the battle is programmed for the second time to implement many interesting mechanics. The combat revamp is more meaningful to later floors, but for the demo, there are still a lot of positive chan…

  • Demo Update 1.3: Windows & Mac - 31 July 2024

    What's Next? The last update will be mostly full of cosmetic and small changes that don't affect gameplay too much. But there is one feature I will be adding in the last update that is fairly important and that is a save system for while you are in the middle of a dungeon. Right now, if you were to save the game in the middle of a dungeon and close the game, upon reopening it would just regenerate the floor that you were previously on. I will be implementing a save system that will keep track of the floor generation including enemies and the boss. This way you can tackle the boss as many times as you want while being able to take a break between fights. ------------------------- Mac Support All previous updates and changes made in this update are in the mac version right now Data Fixed the bug that randomly deleted your save file Battle Fixed player randomly taking damage at the start o…

  • Windows Demo 1.2 Update - 22 July 2024

    Battle Red/dodge bar can no longer be the 2nd bar that comes up, only 3+ Made unique items rarer SFX Added SFX to all highlightable Buttons Added an open right click menu SFX Added a destroy item SFX Added an enemy encounter SFX Added a travel SFX Adjusted all sfx and music volume UI Added a Quit to Main Menu button at the bottom right of the dungeon screen Added a save button at the bottom right of the dungeon screen Fixed not being able to delete items in loot screen or tutorial inventory If you have something on right click menu and start dragging it, right click menu now goes away If you enter right click menu, hover over delete, then go back to the item, right click menu no longer disappears When hovering over destroy in right click menu, if there is a different item behind the text, will now actually destroy instead of equip other item In-loot-screen collection log now updates wit…

  • Windows Demo 1.1 Update - 16 July 2024

    Battle HP can no longer get above %100 when dodging Added an enter SFX for boss 1 Attack borders now line up with spider Items Iron Platebody now equips as it should Bronze Leggings now equips as it should Iron Med Helm now equips as it should UI Added fade transition after pressing load on main menu Inventory item highlights are working (again) Improved feeling of dragging 1x2 and 2x2 items in inventory (again...) Collection log max item counter increased to 28 from 24 Raised spider in collection log view After destroying item, make tile highlight white

  • DEMO OUT NOW!! - 12 July 2024

    The demo just released earlier today and some immediate issues were found so I updated everything that was important and released patch 1.01 which is ready for download. This patch includes: Fixed soft-lock if you deleted your sword from the tutorial before the stats screen is displayed Fixed issue where the tutorial would show the first game's boss' sprite instead of the intended slime Fixed damage indicator to actually indicate Fixed the sword from the tutorial disappearing after equipping it Made the tutorial flow better if the player was speedrunning it Other small changes There are still many more bugs on the list to fix but still please let me know if you encounter them. You can do that on discord. That's also the best place to keep up with the project.

Patch notes and updates

S.noRelease datePatch nameGID number
124 March 2025Brightness Setting, QoL, Fixes1794830910998534
216 March 2025OST, Silhouettes, 2 Volume Bars1794102528178216
34 March 2025Hotfix1792751526175835
42 March 2025Bug Fixes and More Tutorials1792751526107741
525 February 2025Important Bug Fixes, Volume Changes, and Balancing Patch1792116353357024
622 February 2025Important Patch1792116353260717

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3091990
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateFeb 21, 2025
DeveloperSLASH@HEART
PublisherSLASH@HEART
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type4 user reviews
Positive review percent75%
Positive reviews3
Negative reviews1
Total reviews4
Steam recommendationsNot available
Achievements20
Average playtime forever38 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3091990/

Short description

A roguelike with rhythm-based combat. Learn a new mechanic after every boss and become skilled enough to challenge God Himself!

About this game

Fight 60 different minions and 10 different bosses Discover 1-8 variants of each minion and log them in your Journal Destroy your enemy with both 5-key and 2-key rhythm-game mechanics Each boss introduces a new mechanic Strategize your loadout by playing against your enemy's weaknesses (or with your strengths) Get a performance score at the end of the battle and compare it to your best Challenge yourself with the DEMON or OMNIPOTENT difficulty settings Travel between 30 procedurally generating dungeon floors Each set of 3 floors changes the theme from Cave, Nature, Ocean, etc. Learn the procedural algorithm in order to reach the end in as few moves and battles as possible Collect 204 different items Even early-game sets are viable because all sets provide similar power but different effects Each boss drops a unique item or grants an effect that will change how you play the game Make sure you aren't missing anything by checking your Collection Log Listen to 41 different beats And 10 different ambient tracks Sound effects and design by Hubert "Maeror" Łabuda

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Rogue Rhythm's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rogue Rhythm's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rogue Rhythm at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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