SPSTEAMPULSELIVE ANALYTICS
Space War Economy Idle

Space War Economy Idle Steam metadata

Chasm Studios | Oct 15, 2025 | game

Released

0players observed · 22 September 2026 - 02:26:04 UTC

CasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)753
  • Revenue (VGI)$2,851
  • Review score67% positive

Space War Economy Idle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)753
  • Revenue (VGI)$2,851
  • Review score67% positive
  • Total reviews9
  • Release dateOct 15, 2025
  • DeveloperChasm Studios
  • PublisherChasm Studios

Genres: Casual, Indie, Simulation, Strategy

Company pages: Developer: Chasm StudiosPublisher: Chasm Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Space War Economy Idle Steam metadata

Space War Economy Idle metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3110700/metadata
Steam Storehttps://store.steampowered.com/app/3110700/
Steam Communityhttps://steamcommunity.com/app/3110700
PCGamingWiki search
IGDB searchSearch IGDB for Space War Economy Idle

Reviews, pricing, and metadata

Review summary

9 user reviews

67% positive, 6 positive, 3 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Stats, Family Sharing

Achievements

19

Platform releases
  • Steam 15 October 2025

Latest Steam announcements

  • 1.1.4 - 24 February 2026

    Bug Fixes Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs. Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one. Fixed cart dumping into inventory past limits. Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site. Fixed manufacturing job enqueue not aborting when the queue was full. Fixed after-battle salvage calculation double-counting destroyed fleet ships. Fixed destroyed enemy ship count off by one error. Fixed auxiliary gun not using its own range when checking if it can fire. Aux guns were sped up on the first shot. Heat and electrical damages weren't accounting for their bonuses/penalties against shields. Fixed critical hit chance being calculated from the target's stats instead of the attacker's. Fixed process priorities not…

  • Patch 1.1 - 17 February 2026

    Bug Fixes Font size changes were changing the font family Offline smelting was consuming raw materials but not producing the correct smelted output items Volume calculation was missing some parentheses Volume and max calculation was not evaluating at key moments Overclocking was draining 1 charge regardless of enabled CPUs Mining critical evaluation was inverted Inventory modal was not refreshing upon startup Quality of Life Complete new theme with custom button states (normal, hover, pressed, disabled, focus) New colors and more consistent color language Graph tool in the stats modal works and looks a lot nicer Can now discard materials in the inventory modal Now have to choose what materials to accept from offline production if it exceeds max volume Every tool tip re-evaluated Multiple new tool tips Priorities re-evaluating window language changed Ship stats now much more comprehensiv…

  • 1.0.10 - 21 November 2025

    Bug Fixes Some values in calculations weren't being clamped to respect their maximums or minimums - this should now be fixed (mining stability was a major culprit) There was a deep bug in the calculation of maximum mining times - fixed to fit what the tooltips/upgrades say

  • 1.0.10 - 19 November 2025

    Bug Fixes Smelting batch sizes was rejecting the task completely if the required amount (based off the batch size multiplier) wasn't sufficient in inventory. It now does a "best efforts" approach to smelting where it tries to smelt as close to the batch size multiplier as possible. If batch size is set to 8 ... it will attempt to smelt 16 ore for 8 bars ... If there is not enough ore, then it will try 14 ore for 7 bars ... If there is not enough ore, then it will try 12 ore for 6 bars ... And so on...

  • 1.0.9 - 18 November 2025

    Bug Fixes Typo fix for a tier 3 upgrade Inventory wasn't appropriately updating on crafting completion Several windows would grab focus and refuse to let it go - should be able to ESC out of more situations There were some deep calculation bugs in calculating skill cost - they should be fixed now and also now account for process upgrade discounting upgrades available on redeploy Quality of Life Priority text-inputable boxes (like additional cycle time) now update on change, as opposed to losing focus Some tooltips (like process upgrades) now show relevant stats that update in real time Some coloring and panel adjustments to make helpful information a certain color

  • Past, Present, and Future : One Month - 17 November 2025

    A 1 month review One month after release, I'm happy to say that the game sales have performed better than expected! It has been a rewarding experience to see people play and submit feedback, and I'm grateful to the community for their interest. However, I do agree with some of the most common assessments of the game - the game feels like early access. Some evidence of its prematurity are reflected in the following sections. What we've done After release, the fixing of game breaking bugs, platform compatibility, and crashes, were top priority. Fortunately, not many were reported, so presumably the game as a whole launches and runs. In lieu of those problems, quality of life issues began to accumulate, and I switched to addressing them piecemeal, one by one. These changes are included in the past 9 patches since release, but they are mostly small fixes and tweaks. In parallel with these f…

  • 1.0.8 - 8 November 2025

    Bug Fixes Fixed (?) augmentation modal sizing issues Quality of Life A lot of modals now respond by closing on pressing ESC Priorities can be CTRL+C/CTRL+V for faster copying and pasting settings Crafting now has a MAX button for faster resource dumping into a craft Process upgrades now display current inventory of resources in tooltip. This will be developed further in upcoming patches for more real time information

  • Patch 1.0.7 - 5 November 2025

    Bug Fixes Flak weapons now properly trigger on missiles Some weapons were not what they said they were Quality of Life Ship stat bars had their colors changed to be more uniform / more contrast Balance Bullets - Extended range but reduced damage Lasers - Higher tier lasers do less damage and also cost more energy Missiles - Now very long range weapons but are out damaged by most other weapons Pulse - Reduced damage output, but changed ship acceleration/deceleration to get in range more easily Railguns - Extended range with uniform cooldowns Repulsors - Now deal heat and electrical damage and also do less damage. In a one on one fight with bullet weapons they'll usually win Flak - The multi-firing angle was changed to have a tighter spread and go further Microwave - Velocity changed All ships - All ships now have base physical resistance, making heat damage more valuable and diversifying…

  • 1.0.6 - 28 October 2025

    Bug Fixes Superior commits weren't properly resetting with redeploys Huge weapon damage buff bug. Weapons were being upgraded well beyond their level and this wasn't the intent. Weapons lost a lot of damage after the bug was fixed, and were subsequently buffed. See below under balance. Quality of Life Game boots with a black background now Balance First pass of balancing, with weapons getting 2 to 3 times their base damage across all tiers. Some weapons had their range extended, and others had a firing time increase Offensive power scaled with level at a higher base rate than defensive - this is no longer the case. The intent was to make the game more lethal towards the end, but it became a game of "who can shoot first" and that's no fun.

  • 1.0.5 - 25 October 2025

    Bug Fixes Repair beams were secretly repairing forever - fixed Mining stability upgrades were unlocked by themselves in circular dependency - fixed Battle logic got a serious rework. There are now less bugs, but more under/over tuning Weapon bases do their respective damages. The game becomes more lethal as you progress and that is intentional. Quality of Life I've had received repeated feedback on how confusing redeploy is. So I refactored and changed it to follow SemVer rules, and rewrote the descriptions in both the redeploy confirmation window and one of the upgrades. I'm not sure how I feel about it, so it might change again in the future. Balance Repair weapons got a buff in their active frames and healing potential. They now scale off of physical modifiers Repulsor weapons got buffed - their rate of fire has been increased and in a 1 on 1 they should usually beat bullet weapons T…

  • Patch 1.0.4 - 23 October 2025

    Bug fixes Audio options were not properly changing volume in some audio players but now do Advanced Geological Surveying was skipping previous bonuses to higher tier chances - fixed UI was not responding to redeploys that don't reset the game - fixed Process-oriented achievements were disconnected - fixed Neural network auto upgrades and their UI refresh as appropriate Quality of Life Some unnecessary popups were removed Tooltips had a jarring color - changed to be more in line with the palette Offline rewards don't happen until you do the offline reward quest since it's kind of confusing to see that pop up out of nowhere Balance 3 upgrades affecting how upgrades work had their descriptions, affect, and cost changed. Upgrades that don't reset the game now cost 90% of inventory and also have a significant bump in price due to how powerful they are

  • Patch 1.0.3 - 22 October 2025

    Bug Fixes Neural network auto toggles now function as intended Neural network surveying upgrade now works as intended Fleet storage slot upgrade now works as intended Crafting queue slot upgrade now works as intended Quality of Life Re-evaluated and rewrote the descriptions of every upgrade Crafting queue now displays in rows of 5 (for one complete blueprint) Upgrades now highlight their cost and have their description in the middle of the button Balance Move / transport upgrades from commits doubled to 2% per level

  • 1.0.2 - 21 October 2025

    There is now an option to disable offline progress Logging is defaulting to false moving forward

  • The Road Ahead - 20 October 2025

    I'm happy to announce that release sold more units than expected! As such, I've extended the roadmap a little bit.Bugs will still take #1 priority, please remember to report them if you encounter them on the Google Form link in the Options menu.Patch 1.1One of the biggest issues with Path of Exile is how challenging it is to change your build and strategy late into it. Third party tools like Path of Building and CraftOfExile exist due to how complex the game can be to predict whether what you have is viable.Space War Economy Idle is meant for a casual audience. As such, I'm actively working on a simulator that exists outside the game and accessible from the main menu for you to test out builds and fleet ideas.The balance of Space War Economy Idle is kind of iffy right now. In my playthroughs I've found that certain combinations of weapons, modifiers, don't have a distinct enough identit…

  • 1.0.1 - 17 October 2025

    Bug Fixes: * Updated bug report form in options menu * Fixed fleet ship auto-upgrade system not working correctly * Fixed batch smelting causing performance slowdowns * Fixed batch scaling calculations * Help files updated with UI fixes and adjustments * Inventory updates appropriately on fleet assembly * Tweaked neural network auto-apply upgrades for UI consistency Balance Changes: * Enemy factions now use tier-appropriate weapons * Batched smelting upgrades have appropriate increased costs * Neural network apply multi-tier bonuses now

  • Game Release and 1.0 - 15 October 2025

    We are happy to announce the upcoming release of Space War Economy Idle!In approximately 12 hours the 1.0 build will be available for purchase, and has extensive changes since the demo to include but not limited to:2x the number of redeploy upgrades to cater to your style of game play, with options for both idle and active play styles!300 full levels of increasingly lethal combat, requiring more and more optimized fleet builds using the new...Reaugmentation system, allowing you to reroll and customize your ships (at a cost)In addition to that, the story dialogue system has been added, unlocked every 25 battle levelsNew mining sites have been added, after progressing past certain boss battles...and more!The upcoming weeks will be focused on bug fixing, quality of life, and balancing!We hope to see you around!

  • Demo Patch #6 Hotfix - 14 July 2025

    Tooltips were being destroyed on inventory updates, and shouldn't be any longer

  • Demo Patch #6 - 14 July 2025

    Volume refreshes more frequently on the main screenCommits and upgrades have been redone and hopefully fixes the negative major/minor/patches bugProcesses sometimes had bad weights/volumesFleet assembly now properly disables itself when there is no room in either the fleet or storage for the new shipFleet assembly also can send the new ship to storage if fleet is full but storage is notOre B is now visible/usableAll items have their economic value shown, and this the total is reflected in the upgrades screen for more clarity on how upgrade commits get earned

  • Demo Patch #5 - 12 June 2025

    Abandoning battles due to deadlock or any reason is now possible. Upon abandoning, any active ships are considered lostProcess Priorities now has a simple copy/paste system to rapidly change process prioritiesSmelting maximum time tool tip was updated to reflect its actual changes, along with changes in calculations to give it an actual change in resource return rateRedeploys and their associated colors have been changed to conform to the rest of the gameProcess upgrades now have a 5x and 10x multiplier at the bottom to save your fingers from clicking too muchMining minimum time has been updated to reflect what it says in the tooltip

  • Demo Patch #4 - 10 June 2025

    Transfer crash bug fixedProcess upgrade tool tips now show the current levelShips can now be destroyed in the fleet menuShip levels are now more prominently displayed in the fleet menuTwo new help files have been added to explain combat mechanics a bit better'"Collect Equipment" has been renamed to "Collect one" in the manufacturing tab

Patch notes and updates

S.noRelease datePatch nameGID number
124 February 20261.1.41825093633197821
221 November 20251.0.101816849002015528
319 November 20251.0.101816849002007752
418 November 20251.0.91816307528973806
58 November 20251.0.81815580768335400
65 November 2025Patch 1.0.71815580768235710
728 October 20251.0.61814309641617749
825 October 20251.0.51814309641519601
923 October 2025Patch 1.0.41814309641451643
1022 October 2025Patch 1.0.31814309641419308
1121 October 20251.0.21813674389101002
1217 October 20251.0.11813674388978528
1314 July 2025Demo Patch #6 Hotfix1805065414341421
1414 July 2025Demo Patch #61805065414340082
1512 June 2025Demo Patch #51802354289567750
1610 June 2025Demo Patch #41801617199560013
179 June 2025Demo Patch #31801617199522059
186 June 2025Demo Patch #21801617199431647
195 June 2025Demo Patch #1 Reapplied1801617199392807
204 June 2025Demo Patch #1 Reverted1801617199369491

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3110700
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateOct 15, 2025
DeveloperChasm Studios
PublisherChasm Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type9 user reviews
Positive review percent67%
Positive reviews6
Negative reviews3
Total reviews9
Steam recommendationsNot available
Achievements19
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3110700/

Short description

A story-driven incremental game with idle and auto-battler mechanics, inspired by Factorio logistics, Path of Exile itemization, and Eve Online's economy

About this game

Space War Economy Idle is an incremental game where you take control of a mining outpost, extract resources, build ships, and battle your way back towards Earth. It is designed to be casual but complex, working with both passive/idle play-styles and more active playing. Two thirds economic management Configure - setup machine processes to mine, smelt, craft, and do logistics runs automatically Manage - make the processes work in sync and be rewarded for peak performances Idle - resources accumulate whether or not the game is active or open Upgrade - processes can be upgraded almost endlessly and runs can be reset for semi-permanent rewards Optimize - master a minigame that rewards management consistency with global multipliers Craft - all items are custom with random modifiers based off of what items are consumed in the crafting One third permadeath auto-battler Assemble - combine component items to create a fleet with action RPG itemization and stats Auto battle - dispatch fleets to fight challenging enemies in 300 levels of space warfare Conquer - more items, mechanics, and story are unlocked with battle progress Prosper - discover your past and what happened to humanity

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Space War Economy Idle's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Space War Economy Idle's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Space War Economy Idle at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

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Hearts of Iron IV21,04122 September 2026 - 02:17:06 UTC93,196366,107Paradox Development Studio
Black Desert19,84122 September 2026 - 00:08:17 UTC59,91792,632Pearl Abyss
Once Human19,81422 September 2026 - 02:00:01 UTC231,343179,110Starry Studio
Arena Breakout: Infinite19,23222 September 2026 - 02:40:05 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI19,00021 September 2026 - 23:53:19 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

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