SPSTEAMPULSELIVE ANALYTICS
Diviner

Diviner Steam metadata

Born of Three | Q2 2027 | game

Coming Soon

GameSteam Store content

RPGStrategy

  • Steam app typegame
  • Steam App ID3115480
  • PriceNo longer available on Steam Store
  • Release dateQ2 2027
  • DeveloperBorn of Three

Diviner metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3115480
  • PriceNo longer available on Steam Store
  • Release dateQ2 2027
  • DeveloperBorn of Three
  • PublisherBorn of Three
  • Parent gameNot available

Genres: RPG, Strategy

Company pages: Developer: Born of ThreePublisher: Born of Three

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Diviner Steam metadata

Diviner metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3115480/metadata
Steam Communityhttps://steamcommunity.com/app/3115480
PCGamingWiki search
IGDB searchSearch IGDB for Diviner

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Community Update #12: Implementing Bosses and Finishing the Level Art - 14 September 2026

    Welcome all, this is the 12th community update for Diviner, and a pretty important one at that! I have a relatively small amount of information to convey on the game's progress, but pretty big strides have been made this past month. The biggest task that has been staring at me for quite a while is the bosses, both their art and their gameplay implementation. Good old Tornes has been sitting there on his own for a while, so this month I started the process of giving him some boss buddies. I still have a ways to go with the bosses, as they take significantly more time to develop then a standard enemy due to their art complexity, and also that I prefer to keep the boss designs a bit more varied then the standard rigs/gameplay kits of the basic enemies, and that requires more time to add new features and new rigs. But it does result in some really cool and unique enemies, and I think you gu…

  • Community Update #11: Game fully Mapped, All Enemies are added - 12 August 2026

    Hello all! This is the 11th community update on Diviner, it contains some pretty huge milestones for the game's development and a continuing push towards completion. So first off, greyboxing. If you are not familiar with that term, its a common stage of game production that involves using very basic shapes, usually boxes, to figure out the placement of important paths, objectives, enemies, rewards, etc before finalizing your art and levels. I have been doing this process consistently while making Diviner, but if you've been following the development of this game for a while, you know that I've remade the 1st act twice already and am currently reworking a considerable amount of Act One to fit into my vision for the game. As such, I didn't have a lot of time to dedicate to fully greyboxing every area of the game, but now that development has opened up into finishing the game, I've created…

  • Community Update #10: Adding Enemies to Act 3, and Refining Gameplay - 22 July 2026

    Hello! Just dropping in with my monthly update on how things are going with Diviner. Work has been going well, I've been more focused recently on adding more enemy characters to the game, along with fleshing out combat scenarios a bit more. Its been fun to shrink my list of content for the game and add some characters I've been wanting to add for a while but was too preoccupied with level design and bug fixing. I feel like Acts 1 through 3 now have a good list of enemies to be fought, and I'm hoping I can turn my attention to the main bosses next month. I don't often delve into game design in these little updates, mainly because I feel that playing something good is better than hearing the theory about why something should be good. But I have been putting in some effort to help marry the combat experience with the environment, and I think the early results are really successful. One of…

  • Community Update #9: Works continues on Act 2 and begins on Act 3 - 12 June 2026

    Hey all, hope you guys are doing well, and looking forward to sharing more news on Diviner and how things are going! I've hunkered down a lot on the art for Act 2 and even started some initial exploration into Act 3. A lot of my work over the past month has been focused on finishing a lot of initial enemy exploration for Act 2 and the general Forest biome, along with building out the environment kits for Act 2 and starting new environment art for Act 3. I've also been making some adjustment to my art workflow and plus-ing up my main shaders a bit to add some fidelity to the environments, namely making it easier for me to paint in color to a scene after the fact, and also making the close up camera shots look much better with some detail mapping and adjusted camera settings. I've also been cutting out a lot of time to not only tackle some slight redesigns of smaller gameplay systems, tho…

  • Community Update #8: Collecting feedback and Conventions - 11 May 2026

    Hello folks, this is the 8th community update and while this one won't be focused on sharing news specifically about new content or game changes to Diviner, I will get to talk a bit about my experience bringing Diviner to a local expo. Its been a pretty busy month and a half for me. I've been finding time to continue to improve Diviner, and Diviner also was a part of Steam's Medieval Fest which was awesome to be included in. More recently I had to print a lot of items like merch, cards, a banner, and make preparations to bring Diviner to a live indie developer convention in California in the United States. It was a lot more work then I expected, but it was very much worth it. I got a ton of incredibly useful feedback to help improve the game, and also got to talk to a lot of other developers and get their thoughts on Diviner as well. Getting to see people play it in a live setting was a…

  • Community Update #7: Patch 1.4 and what next - 21 March 2026

    Hey all, it has been an incredibly busy week for me, its been great to see Diviner get exposed to a lot more people and also getting a ton of useful feedback. It can sometimes be a bit hard to keep track of every thread so I'm sorry if I wasn't able to reply to everyone about any comments/concerns on the game. First off, let's talk about the new patch, and what will probably be the last patch for the demo for a bit (barring any fixes for crashes or bugs of course). I originally had planned to move on directly to working on Act 2 only after the playtest was complete, but I think there is still some more work to be done to the game's general experience based of the feedback I've been receiving. But that work will take a bit of time, and I still need to do some prepping for Act 2. along with preparing for some more festivals/marketing events coming up, so I think this patch will leave the…

  • Community Update #6: Demo is out now! - 11 February 2026

    Hello! Hope you are all doing well. This update for Diviner will be a larger one as there is a good amount of news to share, and I'm excited to talk about how the work on Diviner has been going. I'd also like to be transparent about the development process of Diviner and what to expect in the Demo. So first off, the playtest is now finished, but good news! The Demo is now live and ready to be played! This should be and will be the definitive demo, for those of you who have been here since the beginning I'm sure you've seen Diviner's core gameplay shift quite a bit, and while this demo is making some larger adjustments which I will explain more later, I am fairly confident that this is the best version to date of Diviner, and what the rest of the game should look like. As a side note, your saves will "technically" work from the playtest to the Demo, though I would strongly recommend star…

  • Community Update #5: Playtest continues, Demo coming Q1 of 2026 - 3 January 2026

    Hey all! First off, just wanted to wish you all a happy new year and holiday season! I hope everything is going well for you, just wanted to update you guys on how the game is going and what to expect in the coming months of early 2026. The playtest has been live for 1 month now. Thanks to everyone who has played the playtest and provided feedback so far. A lot of bugs were found and quality of life features were added because of everyone's involvement, and I've also been given a lot to think about for the demo coming up.At this point in time there won't be a ton of content changes between the playtest and the demo, except the demo will contain the new opening cinematic that I've spent the holiday season finishing, some revamped dialogue/lore, rebalanced encounters, and a new task system to help the player progress in the right direction. I have been entertaining larger changes to Divin…

  • Comunity Update #4: Diviner Playtest is live! - 3 December 2025

    Hello! As you've probably guessed from the title, a playtest for Diviner is now live on Steam and can be accessed via the main steam page here: The playtest will be active until at least the 3rd of January. I've estimated that this playtest (and the upcoming Demo) are approximately 4 hours in length so there should be plenty to play through! Its important to note that while I have spent an exhaustive amount of time playing the game myself and shoring up bugs and hard locks, there may be issues present, so if you'd prefer to wait for the fully featured and more optimized/more tested Demo that will be coming in Q1 of next year, that is entirely fine too. But I am also excited for you guys to play now if you're interested, and to get your feedback! If you want to give feedback or report bugs or just talk about the game, you can join the discord here at: discord.gg/XqAHecRhDs Unfortunately…

  • Diviner - Community Update #3: Work on Demo Continues, Playtests in December - 5 November 2025

    Hello! Hope you are all doing well. This will be the fourth monthly community update. There isn't a ton of specific news so I will keep this one a bit on the shorter side. But work continues on the game and especially on the demo, which is now having builds tested and the game's content balanced around player experience. Some notable things I did add from this month's workload are an archaeology mini game for finding loot, a revamped level streaming system to heavily reduce Unreal's hitching, some fun environmental beats for the player to uncover while they explore, and polishing the game's in and out experience (main menu, "end of demo" segment at the end, the main boss fight, a bit of story in the tutorial, etc) The game's demo is still on track for early playtesting at the start of December which will be conducted through the game's discord which can be joined here: https://discord.g…

  • Diviner - Community Update #2: New demo completed by end of October - 7 October 2025

    Hello. Its been roughly 4 weeks since the last community update, it seems like a good amount of time between check in's so I am back with another update on how things are going. This one will be a bit shorter since there was a lot more work done on systems this month then new content. Progress on the game is still going at a great pace. I've put a temporary halt on new Act 2 content so that I can put all my effort into getting the new Demo complete so you all can start playing as quickly as possible. With all of the work that has been done, the demo is essentially complete. I am currently planning for private testing in early December (after I've had the chance to do my own testing pass to catch obvious bugs). The majority of work done this week is as follows: 1) Added a settings menu with full audio, graphical and control parameters 2) added key rebinding for keyboard and mouse, and co…

  • Diviner: Community Update #1: Community Discord, Act 2, and more - 10 September 2025

    Hello. Its been about a month since my last post here on the community hub, and I figured it was about time to gives you guys an update on how things are going. Progress is going very well, and Diviner is on a steady track to hit 50% content complete in the next few months. Most of this effort has been spent on adding Act 2 to the game, which includes 2 new biomes and a lot of new gear and enemies. I haven't been able to focus 100% of my attention on the new stuff since I am still working very hard on getting the new demo ready, but regardless I am happy with where the project is at. In some hopefully exciting news for the people on here, I am making a community discord. I'll post a link to the discord at the bottom of this post, but you can find links to it on my other social media as well. I put off making a discord for a while, but as I get closer to the new and improved demo being c…

  • Diviner: Revival and starting anew - 12 August 2025

    Hello! Its been a full year since the demo for Diviner was released. Since its the anniversary, I wanted to share some important news concerning Diviner and its development: I am now working full time on Diviner's development, and Diviner is roughly 30% complete in its current state. A little bit of backstory about what has been going on behind the scenes and what led me to start working again on this project, since my last update made it clear I would be dropping the project due to lack of funding/feasibility. I've been in the game's industry for roughly 6 years. and I've spent the past 5 years at a great Indie company working full time as a 3D generalist. If you are not familiar with the current state of the industry, things are not going well. Funding options are disappearing, publisher scopes are narrowing and budgets are shrinking, and I unfortunately was laid off back in April alo…

  • Update on the future of Diviner - 30 November 2024

    I've recorded a devlog that goes over the current status of Diviner and where the game is at. If you are interested, feel free to give it a watch.

  • Patch 3: Enemy Range Overhaul and UI polish - 25 August 2024

    Overhauled enemy range conditions when attacking. Enemies can no longer attack the player if there is a significant difference in height. Fixed Settings Tutorial button sometimes not opening correctly Added pulsing effect to Use button when dragging flasks to help convey their usage. Added pulsing effect to weapon swaps to help convey that you need to select a switch first, then a weapon to switch to. You can now right click items to move them instantly without dragging when the stash or a reward is being interacted with.

  • Patch #2: Enemy Stamina System Overhaul - 18 August 2024

    Overhauled Enemy stamina system. Enemy Stamina works as follows: For every 5 stamina, enemies get 1 action. Most enemies will have 5 - 10 stamina, though a few have 10 - 15. When enemies move to get in range of the player, they will spend stamina and may lose actions because of this based on how far they moved. If an enemy moves a large distance and has 0 stamina afterwards, the enemy will still always have a 50% chance to use a single action. Enemy moves are also weighted by how much stamina they have used, so enemies are less likely to use stronger attacks if they have used a large amount of stamina already. Removed R button for recall for clarification, Recall is now only done using the recall button in your focus menu. Skill descriptions now show both base cost and modified cost Added a tooltips toggle in the settings menu Added a status codex in the settings menu to describe the st…

  • Critical Fix for Escape Menu Lock Out - 14 August 2024

    I just updated the demo with a critical fix for a bug a few users have run into where opening the escape menu during combat locks the player out of the game unless they toggle any of their hotkeys. I also added a skip button to the intro text crawl. If you run into any further issues, please let me know and I will fix them as quickly as I can.

Patch notes and updates

S.noRelease datePatch nameGID number
125 August 2024Patch 3: Enemy Range Overhaul and UI polish5875595438697651608
218 August 2024Patch #2: Enemy Stamina System Overhaul6909171012607479838
314 August 2024Critical Fix for Escape Menu Lock Out5875594803674959391

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3115480
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ2 2027
DeveloperBorn of Three
PublisherBorn of Three
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Explore isometric dungeons and derelict castles, defeat dark foes in first person turn based combat, customize your build and create gear arrangements with a slot based inventory. You have been tasked by the Diviner to rebuild a dead lord’s body by obtaining their organs scattered across the lands.

About this game

Explore perilous dungeons and abandoned cities filled with useful gear and constant danger in an isometric third person perspective . Engage in first person turn based combat against a variety of dangerous enemies . Skills are rerolled after each use, so Sequencing your skills is key to leaving combat unscathed. Create strategic builds by selecting which Tether weapons to wield, then add skills to them and form a network of powerful Affixes that modify your Tethers and skills to ensure victory. Enhance and Upgrade your gear at the Blacksmith. Every Tether weapon has a unique passive that changes your gameplay, and you may Modify your weapons to suit your strategy. You will sometimes come across dig sites where the earth shakes. Excavate these sites to receive random loot to help upgrade your build and add to your strategic options. Encounter characters at the caravan hub, or out in the wild. Utilize them for their services while learning about their past and future , and in turn, discover the dark history of the Lords and their impact on the lands.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Gewalt
igrs15Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Diviner's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Diviner's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Diviner at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.