- 0.8.4 Beta - 29 August 2026
Hello DeltaPhysicists, Quick patch for smoother gameplay experience: UI Improvements Cleaner display when loading saves. Re-added VSync setting. Increased FPS slider steps. Updated UI layout to work better across aspect ratios (16:9 is still recommended). Misc. Softened some camera transitions and lookaheads to be less jerky. Some physics objects made more stable. Now that these tweaks are done, next update will come slower as focus shifts to updating audio.
- 0.8.3 Beta - 22 August 2026
Hello DeltaPhysicists, Some map tweaks and lots of subtle animation improvements for this patch. Audio still taking a bit before ready. Improvements Spawners now skip animation when no longer spawning. Added/Changed animations for spawning, breaking blocks, fading particles, and more. Upscaled some textures for clearer sprites. Changes Changed visuals for anchor-type enemies for cleaner look. Redesigned area around gear-stepping for better coherence. Tweaked some trails to match surrounding visuals. Additional tweaks and optimizations.
- 0.8.2 Beta - 26 July 2026
Hello DeltaPhysicists, Improved some rope consistency and added more visual polish in line with 0.8.1, Audio and more polish coming in later patches. Rope Stiffened grapple rope behavior while attached to moving objects. Added extra constraints to prevent rope from stretching. Adjusted forces related to Reel upgrade with respect to the stiffer rope. VFX Improvements Replaced collision effect to be more consistent with theming. Planetary gear area now have VFX when platforms collide with each other.
- 0.8.1 Beta - 4 July 2026
Hello DeltaPhysicists, been a while. Development not back to full speed yet, but definitely making progress. Still have a couple more tweaks in mind before 0.9. Sprite Changes Most sprites replaced with higher resolution versions to reduce blurriness. Reduced amount of green on Plinko area bumpers. Player details & upgrade displays adjusted for better thematic representation. Particle FX for shooting is made less intrusive. Additional detail adjustments. Gameplay Tweaks Increased consistency for "Elevator" ball trajectory. Elevator platforms temporarily disable collision to avoid pushing objects against ceiling. Bumper car colliders better match their appearance.
- 0.8 Live - 5 March 2026
Hey DeltaPhysicists, 0.8 live, as the beta seems free of breaking changes. As mentioned in 0.8 Beta patch notes, changes won't be until after the development resumes. Please refer to the patch notes linked above for more update details, and hoping to be back in a few months.
- Development Delay & 0.8 Beta - Backgrounds - 22 February 2026
Hello DeltaPhysicists! Apologies for the slight delay in posting, circumstances happening yet again, more on that in the delay section. Before that, 0.8 beta is out and introduces more polish! Will push 0.8 to public if no major issues, but fixes will have to wait until after development break. Features New background music and (animated) backgrounds. Some SFX updates; more to come in later updates. Changes Plinko area has been slightly moved to align with new background. More attempts at improving load stutters. More level geometry is now always pre-loaded instead of loading only when needed. Development Delay & Roadmap Despite being close to 1.0 with mostly polish left, development on DeltaPhysics unfortunately will be paused in the foreseeable future (a few months). If all goes well, the release is still aimed at 2026 with the following updates: Continuing 0.8 - more visual and SFX p…
- 0.7 LIVE - 24 December 2025
Hello DeltaPhysicists! 0.7 is now live after a few more fixes from the beta, thanks for the reports and feedback as always! For new features introduced in 0.7, please refer to the beta notes. Changes / Fixes Adjusted Reel camera to unlock sooner, allowing player to see left Top / Reel area now stays unloaded for more of the map, which should help with performance hotspot Some optimizations to rope and Momentum wind code Other general optimizations Engine update to 2022.3.62f3, which addresses a memory leak in certain platforms As mentioned before, price has been increased from $5 to $10. Thanks for the support so far, and hope you'll follow the rest of the game's development; Happy Holidays!
- 0.7 Beta - Map System - 16 December 2025
Hello DeltaPhysicists! 0.7 beta is out with the changes hinted in devlog #5, and estimated to be out in public after about a week. Reminder that game price will increase then! Features Map System - find out where you are using the new tab in pause menu Top area redesign - added some extra paths, overhauls some parts. Changes Sharpened some UI Tentatively changed how some timers are synced, which should prevent the conveyor belt in rotation area from clogging, after running the game for a long time. Additional syncing to be done in later updates. Gamepad now hides mouse cursor. Known Issues Certain input setups may fail to hide mouse cursor. Lower-end devices can lag while the wind area is loaded. Optimizations planned for next update hopefully fixes this.
- Devlog #5 - 0.7 Progress - 16 November 2025
Hey DeltaPhysicists, a bit late for this devlog, but very excited to share some progress to anticipate. Map System Finally, a proper exploration system. Currently functional, but still have more assets to be added. Join the Discord for a longer demonstration video :) Future Price Increase The game has gotten lots of content since Early Access and is gettting closer to 1.0, so this is a good opportunity to bump the price up. After the 0.7 update releases, the price will increase from $5 to $10. Reel Area Redesign Another review over the map really showed how much the area is lacking in coherence, compared to more recent areas. 0.7 will also adjust the area to improve the level experience. Still a lot more work before 0.7 is ready, and in the interest of making the game even better, DeltaPhysics 1.0 was initially planned for this quarter, but will be pushed to Q1 2026 - sorry for the dela…
- [ADVISORY UPDATE] 0.6.2 -> 0.6.3 Patch Notes - 4 October 2025
Hello DeltaPhysicists, This update addresses the Unity security concern CVE-2025-59489 patched today, along with a few more persistence and other tweaks added. The usual security tip applies: be wary of suspicious pages and downloads. Demo to be updated soon. Changes Engine has been updated to 2022.3.62f2, along with some package updates. Adjusted some objects persist through area loading and unloading. Certain areas still require an initial "windup". More tweaks to planetary gears to prevent trivializing or softlocking the puzzle.
- 0.6.1 -> 0.6.2 (Beta) Patch Notes - 19 September 2025
Hey DeltaPhysicists, Fixed a rare issue with save backups, and added some saving improvements while at it. This will be in beta for a bit over a week to ensure no new save issues. Changes Explode Diagram now includes keybinds as reminder. Reduced collision of bouncy part of BumperCar (Small), to reduce uncontrollable bounce when jumping on it. Reduced width of special platforms in Gear area. Adjusted a Pulley's background layout, to prevent the line "twisting" issue. Save System Upgrade - World Changes Certain world changes, such as unlocking a shortcut, are now saved. Pulleys now lock when completed. More world changes to be implemented!
- 0.6.0 -> 0.6.1 Patch Notes - 13 September 2025
Hey DeltaPhysicists, Some major fixes and optimizations in this one. Thank you for all the feedback and reports! Fixes Capped a situation where reeling with upgrade causes abnormal force on the rope, which caused a physics explosion. Fixed the vehicle being missed during unloads, which let it fall inside collision. Fixed a certain wall section being incorrectly set to slippery. Increased some gear collision to continuous, which should ensure gears lock properly. Changes Adjusted weights for the pulley puzzle, increasing difficulty for the unintended solution. Background glow for save points changed to player color. Adjusted loading zones so that unloaded zones are less obvious. Reduced particle opaqueness for reduced visual noise. Many behind-the-scenes performance optimizations.
- 0.6 Beta - Torque & Gears - 31 August 2025
Hello DeltaPhysicists! 0.6 is here, marking the final map expansion! After some more tuning and optimizations, development will shift towards additional systems to improve player experience. Map Expansion - Torque & Gears Learn the intricacies of rotational motion to open the path towards the final upgrade! Took a while to iron out the design and softlocks, but be sure to leave feedback if the puzzle is unclear. Known Issues Performance may stutter, especially while offscreen objects load/unload - looking to optimize this soon. A certain pulley puzzle can easily be sequence-broken; to be tuned after more feedback.
- Devlog #4 - 0.6 Progress - 28 July 2025
DeltaPhysicists, the promised devlog is here - bringing news of 0.6 in a month! Personal situation is still ongoing, so this will be a short one. Side note: outdated store description has been removed - new trailer will come later. New Area - Torque & Gears The remaining map is themed around torque, topped by a puzzle-platforming challenge in the form of planetary gears. Don't worry if the concept looks confusing - there will be additional mini-puzzle objectives to break up the necessary steps. Post 0.6 Although map content is set to finish in 0.6, many more changes are left in the roadmap before 1.0, including but not limited to: features to help gameplay experience, such as minimap more backgrounds and sound to be added proper ending 0.6 is a major milestone that marks the completion of map content. Very excited to see the game getting closer to 1.0, and thank you to all the players f…
- 0.5.1 -> 0.5.2 Patch Notes - 28 July 2025
Small patch to fix some issues and annoyances, and some performance optimizations. 0.6 devlog coming soon! Fixes Fixed possible rope-related NullReference error, most notably locking the game by dying in Title screen. Changes Rope camera now uses the average velocity when attached to a dynamic object, making it more stable despite the erratic movements of 2-body systems; most applicable to Plinko area objects. Plinko area balls are now heavier and not affected by wind, to help with getting to Momentum area. Object "permanence" - objects pulled by the player to another area will not despawn, as long as it stays with the player. Currently only activates when attached to player's rope, still figuring out other methods of moving the object. Force from explosion is now rounded from 360° to 16-direction. The jump to Launcher Upgrade is now more consistent.
- 0.5.1 LIVE - 3 May 2025
Hello DeltaPhysicists! A couple of minor tweaks this time; most should be barely noticeable. Read more about the 0.5 area in the previous post! Update 0.5.1 Notes Some physics for wind currents have been balanced to enforce certain routes. Attempted to adjust visual particle paths for smoother & more indicative wind. Added missing diagram for new upgrade. With this patch, the new area is also available to default/public branch. Enjoy!
- 0.5 Beta - Momentum Area - 20 April 2025
Hello DeltaPhysicists! Thank you for the wait - 0.5 is now available via Steam beta/branches! As with before, the plan is to be out of beta in 2 weeks. Map Expansion - More Wind Currents The wind mechanic might take a second to get familiar with, but be sure to master it before challenging the deeper platforming sections. A note about development Development for 0.6 will be slow due to personal circumstances. While a devlog is planned at two months around the end of July, the update is expected to take longer. Sorry for the delay. Be sure to leave feedback in Steam discussions and/or the Discord, especially about the new area's difficulty.
- 0.4 LIVE & Demo Update - 22 February 2025
Hello DeltaPhysicists! 0.4 has been pushed to public/live. Also took the chance to update the demo, see demo section below for details. Below is a summary of changes you might already know from previous patch notes. Summary of 0.4 Changes (from previous patch notes / devlogs New Area - Rotational Mechanics Continuing with the physics-based inspiration, the key idea and theme behind this area is a Rube Goldberg machine that has the enemy demonstrate various rotation-based phenomena. Mechanics-wise, a new upgrade is waiting, as well as a new transportation gimmick to explore the map with! New Upgrades & Icons New progression upgrades have already been implemented and mostly tested, just waiting for the respective level designs to implemented for highlighting their capabilities. New icons have been added along with the upgrades, and the existing icons have been redone to better fit the gam…
- (Beta) 0.4 -> 0.4.1 Patch Notes - 15 February 2025
Hey DeltaPhysicists, mostly polishing tweaks for this one. No significant bugs discovered, so will be pushing 0.4 to main/public branch next week. Air Particle Changes smoother wind trail by decreasing distance between vertices adjusted force field for smoother and more consistent path Audio rolling SFX now also factors in linear speed; will sound quieter at lower speeds decreased range for some SFX, to be less audible when off-camera Misc. added trigger to de-spawn certain objects in the Loop, to help restabilize the simulation slightly decreased size of some collision hitboxes, to prevent unintended physical interactions adjusted some more loading zones, to prevent player from seeing unloaded map parts fixed some misaligned graphics
- 0.4 Beta - Rotational Area and Upgrade - 8 February 2025
Hey DeltaPhysicists! Thank you for the wait - you can now play 0.4 via Steam beta/branches! The build should be relatively softlock-free, but the content is still under testing and has minor bugs. The plan is for 0.4 to be out of beta in 2 weeks (the branch will remain playable). New Area - Rotational Mechanics Although many of the design ideas are already mentioned in (DevLog #3, the layout have become very different with the implementation of a few additional ideas: a wide open, zero-danger area for the player to experiment with a wider range of motion without the correct upgrades, the player should be discouraged from getting the new upgrade incorporate level design for a certain new mode of transportation The details are up to you the players to explore and discover! This area is massive in comparison, so getting lost is entirely reasonable - be sure to leave feedback in Steam discu…