Rodina news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score93% positive
- Total reviews1,328
- Release dateJul 28, 2014
- DeveloperElliptic Games
- PublisherElliptic Games
Genres: Action, Indie, Early Access
Company pages: Developer: Elliptic GamesPublisher: Elliptic Games
Rodina Steam news
Rodina news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- DEV Patch: UI Scaling and Crash Fixes - 16 April 2025
Hi again everyone! Some players recently noted that Rodina's UI was not working well with smaller resolutions, or with 6:10 aspect ratios. I added a little UI scaling (on the DEV branch only!) to help with this and would welcome feedback from those affected. This system is still in flux (I may change it for mid-range resolutions) but will be included with the next full release. I'm currently working on a clustered light system for Rodina's renderer (to make turning on your headlamp work with thousands of rocks), and adding new rocks art types for each of the planets! Everything else on the Dev branch is still broken! But we're getting there!
- Dev Patch - 20 March 2025
Hey All! I just updated the dev branch with a new version which fixes a common crash! I also updated the Blender exporter script to fix a crash, in case that is useful to you. The dev branch is still super broken, don't get me wrong! Continue to play at your own risk :) Thanks!
- Rodina DEV Preview Build: Rocks! - 15 March 2025
Note: this is a broken, crashy preview build of Rodina 1.7! You guys have been waiting a lonng time! This update is going to cover the planets with rocks, each of their own type, and I wish I could release it for you!! Unfortunately 1.7 is not ready - but I thought you might appreciate a peek at what I've been building up to. This dev update has identical rock sets covering the different planets, but comes with major issues: - frequent crashes - particles are all messed up - flying in space iffy at best DO NOT SAVE YOUR GAME! - Discard any save games made on the Dev branch! They will be broken be default! If you are willing to brave these nasty issues, try switching to the dev branch. You should be able to load up a save and / or start a new game and wander around and get an idea of what I'm going for: - also not fully optimized!! This update has been a surprisingly technical one but it…
- Rodina 1.6.5: Atmospheric Lighting Patch Released! - 8 April 2023
The tale grew in the telling! This was supposed to be a small patch, addressing a few issues while I work on the next major update (planetary rocks + drill!). However, a few new features ending up sneaking in! The rocks update is going to add a lot of new objects to the planet surfaces. As part of that, I needed to revamp planetary lighting: this patch includes colored sunlight, atmospheric ambient lighting, and reflective terrain colors. Also, a feature I'd been hoping to get to for a long time: twinkling stars! I also fixed the skybox generator and tweaked the star sizes and milky way color. This update also contains some behind-the-scenes changes to the way the terrain generation works, which might affect performance, so let me know if you see any new issues. The next big update is going to be awesome: a big change to the planet surfaces, and a big change to the way the game plays. I…
- Rodina 1.6.4: Player Stats and Power Systems Released! - 14 February 2023
For this update, I have added Player Stat Upgrades and Power Systems to the game! Mix and match upgrades in your installation grid to increase your character's speed, health regeneration, damage, and jump level! These upgrades require a Power Core to function - find the first one in the Asteroid Belt! These Power Cores also provide energy to the Carrier Beam and the Trilaser. This update also adds two new moves - the Slide Attack and the Ground Pound - each available as their own upgrade chips! For the next update, I am going to add an interesting new feature to the game: a drill! This item will be used to acquire resources for armor... but where will these resources come from??? **** RODINA 1.6.4 **** * New Feature: Energy meter powered by Power Core * New Feature: Stat upgrades: Speed, Health Regeneration, Damage, Jump Level * New Feature: Slide Attack and Ground Pound move upgrades *…
- Rodina 1.6.3: Jetpack Released! - 2 July 2022
The Inventory Updates continue with the Jetpack! Now a real inventory item, the Jetpack is found somewhere in the Mines in the Asteroid Belt! Additionally, since some players may not have a Jetpack equipped when they visit the Mines, Xenos have installed Grav Elevator Beams in the mine entrances! Next up, I will be departing from working on legacy items to add a new feature: Power Systems! This will add some brand new gameplay to Rodina! **** RODINA 1.6.3 **** * New Feature: Jetpack item * New Feature: Grav Elevator Beams in mine entrances * Improvement: Turn down oppressive docking engine volume * Crash Fix: Repeated crash where entities would disappear around Vanguard Chunks due to LOD problems * Bugfix: Targeting in ship pilot mode * Bugfix: Fix headlamp and target scope being added over and over (also allow deleting headlamp and scope)
- Rodina 1.6.2: Target Scope and Headlamp Released! - 17 May 2022
The inventory content updates are starting to arrive! First up - the Target Scope and the Headlamp! Now you can use your quickwheel to toggle between these two head items. Existing players should receive these items automatically when you load your old savegame. New players should see them immediately when the game begins! In this update you can also destroy items in your inventory via a right click menu. In the future, you will be able to throw items to get rid of them! In the near term, I will continue to focus on bringing "old" items into the new inventory system. Next up - the Jetpack and story progress items! After that, I'll be adding new weapons and gameplay systems! **** RODINA 1.6.2 **** * New Feature: Target Scope item * New Feature: Headlamp item (Ship Headlight is now C / Cross Up button to match) * Workaround: "Destroy Item" inventory right-click option * Improvement: Laser…
- Rodina 1.6.1: Trilaser Released! - 20 April 2022
The first inventory content addition has arrived - the Trilaser! This new laser weapon focuses 3 beams for enhanced damage. It can be found in a Xeno base or debris pile on the planet Veles! Version 1.6.1 is the first of a series of inventory-focused content updates. However, it also features a substantial number of small improvements and bugfixes, including a fix for a serious memory leak which caused frequent crashes in the ship editor. The next few updates, which will add more items, will come much more quickly! **** RODINA 1.6.1 **** * New Feature: Trilaser Weapon * Improvement: Add support for cross-portal interaction (grapple hook, laser, targeting) * Improvement: Improve DOF blur performance with transparent objects (particles) * Improvement: Save / Restore mouse position only for certain menus (inventory) * Improvement: Add "Activate" gamepad binding * Crashfix: Fix memory leak…
- Second patch for Rodina 1.6 - 21 December 2021
Hi folks - I wanted to issue another quick patch with a few more fixes before the holidays. Here's what I addressed: * Fixed Lua error with paging to next / previous documents in radio and archives * Added "Activate" gamepad keybind and fixed gamepad keybind popup controls (must use keyboard to exit / confirm the popup now) That's it for me until the new year! Thanks to everyone for your bug finding - update 1.6.1 will include more fixes as well as the new Laser Weapon! Until then, Merry Christmas and Happy New Year!
- Rodina 1.6 Patch! Fixes savegame crash - 19 December 2021
Hey all! Based on your quick feedback I've issued a patch for 1.6! * Fixed crash loading older savegames * Fix crash cancelling inventory while dragging * Fix inventory animation when dragging / dropping on an invalid location Thanks so much for checking this update out and giving helpful bug reports!
- Rodina 1.6: Inventory Released! - 18 December 2021
It's happened! Rodina 1.6: Inventory is released! I'm overjoyed to be sharing this addition to my game with you. This is a major update to Rodina which adds a grid inventory and player equipment grid, and a new HUD, setting the stage for much more content and variety in the near future. The first major new item is the Carrier Beam*, a grapple-hook style tool you can equip in your left hand. Our next item which is well underway is a new Laser Weapon, after which I have a long list of items, upgrades, weapons, and tools I will be working on in the near future! * The Carrier Beam can be found on an unvisited xeno base or debris pile on Perun! I'm very excited that this update also includes a new control scheme, a quickwheel selection menu, and various new effects like DOF Blur, Bloom, and slow motion. Additionally, the gamepad controls have been completely revamped and the game now has Aim…
- RODINA Update 1.6 Preview! - 7 June 2021
I made a video to preview RODINA 1.6 - the Inventory / Player Systems update! One bit of news: I've decided to release 1.6 much sooner (ASAP) and do a series of small content updates with new weapons / items right after! I'll be trying to get updates out on a much more regular schedule, at least for a while!
- RODINA Patreon Announcement! - 19 May 2021
Big news about the future of RODINA - I'm starting a Patreon to support the game's development! Check me out on Patreon! As many of you know, I am no longer able to work on RODINA full-time. I've been disappointed by the progress made in the last couple of years (for which I apologize!), and am eager to work much more quickly again. Many followers of RODINA have suggested that they would like to see a Patreon to support development. I wanted to offer a way to support faster RODINA development. All money raised will be set aside for full-time development (not just disappear into my wallet). If the ambitious goal value is reached, I will be able to commit to full-time development in perpetuity. Of course, if you have no interest in this, it is purely optional! I will continue to develop RODINA as best I can no matter what. With that said, your support would mean the world to me, and could…
- Rodina 1.5 Patched! - 18 May 2021
Rodina 1.5 has been patched to fix a number of chronic issues users have been seeing: Fixed old saves not loading up furniture / robots Fixed custom lights Fixed interior air pressure when using interior editor Fixed crash when approaching generated interiors Fixed robot bodies in persistent storage Robot bodies generated with seed values, rather than randomly at generation time NOTICE: Due to some fixes with how robots are implemented, this update comes with an unfortunate side-effect for all players: all robots will change to new bodies on first load. I'm sorry about your robots' old bodies, but these new bodies are their true selves! If you see any bugs, new or old, with this patch, please keep reporting so I can keep squashing! ADDITIONALLY: I'm working hard on Rodina 1.6, the Inventory and Player Systems update! News on that and other Rodina developments coming up next!
- Rodina 1.5 Released! - 5 July 2020
Rodina 1.5 is released! Thank you for all your help with the 1.5 Beta! This update is finally complete! 1.5 was a major engine upgrade to Rodina, and introduces object persistence across the whole game. For the first time, Rodina's engine has a generalized way to store object properties. This opens the door to more complicated interactive stuff, like container inventories and complex game systems. In the meantime, we can now use it to save your progress as you clear the Xeno bases. Our next update is going to be a doozy. I'm going to be adding an inventory system, lots of items and upgrades, a suit installation grid / player systems, and updated controls and an item selection wheel. I can't wait! If you are interested in a postmortem of this update, I made a video talking about all the programming challenges and things that went right / wrong this time. Don't feel obligation to watch as…
- Rodina 1.5 Beta! - 2 May 2020
Hey guys! After long last, I am revealing the beta for Rodina 1.5! This build will be BROKEN and it will have bugs! That's why I need your help testing it! If you have the interest, please switch to the Beta branch, make a backup of your savegames, and let me know what goes wrong! Steam Library -> right click Rodina -> Properties -> Betas tab -> Choose "beta" from dropdown Please send your findings to [email protected] What's changed? This update is a major, extensive refactoring of internal engine code, to allow for more complex game stuff in the next update. I need to change a LOT to make sure Rodina meets its potential going forward. The major feature is persistence. Now, most changes you make to the game will be saved when you leave a location, and restored when you come back. Enemies should stay dead, and resources should stay picked-up. This should apply to everything in…
- Rodina 1.4.2: Planet Terrain Revamp! - 18 July 2019
https://i.imgur.com/ZMp23aS.jpg I'm so excited to share with you version 1.4.2 of Rodina - the Planet Terrain Revamp! https://i.imgur.com/eZ4hg6z.jpg This is a major update to the visuals of the Zorica System. All of the planets in the game now have their own terrain types and textures. This really takes the full-size planets in the game to the next level. Jarilo even has ice caps! I also increased the terrain detail, both on land and in space. It makes the planets look even better (but if you have performance issues, turn down the Distant Terrain Detail or Terrain Detail options, or turn on Retro Mode!) https://i.imgur.com/yfwcW6Q.jpg Thank you so much for your continued support on this amazing journey! Next up, I am going to be redoing all of the ship art as well. Finally, after 7 long years, we will be saying goodbye to the programmer-art ships! I'll have more info soon! **** RODINA…
- 1.4.1 Patch - Black Entrances Fixed - 8 February 2019
Hey folks - good news! The bane of my existence for the past few months - the Black Square bug that was obscuring the entrances to ships and bases (and turning the holoscreens black as well) has been fixed - hopefully once and for all! VERY sorry to all customers affected by this one for so long. Bugs that you cannot reproduce on your machine are THE WORST! Since I was patching 1.4.1, I also added a few more tiny fixes. I turned of MSAA completely, since it wasn't working and also was causing problems. I also extended the FOV option range at the request of a player (the new lower limit is 20). Thanks for your extreme patience on the Black Square thing. I'm extremely happy to have it gone! Next up - planet stuff!
- Rodina 1.4.1: New Xenos! And Vote Results! - 2 February 2019
https://i.imgur.com/HMS9AiF.png Rodina 1.4.1 is released! This is a minor update with only one change - new Xeno art, by yours truly! Some of you may know that I'm now doing all of the art for the game, which I'm really enjoying. Art isn't my expertise, but by doing it myself it's a lot easier to get something closer to my vision. With that in mind, I've been meaning to redo the Xenos in a different style for a while now, and this was a good time to do it! The update was delayed a bit due to a long exhausting sickness (I'm fine now!), but I hope you like the final product! https://i.imgur.com/Pmtg0eP.png Also: Community Vote Results! Thanks to all for participating in this exciting vote! This time, both the binding Bossypants voters and the rest of the community agreed: Planetary Upgrade is the next priority! Here are the totals: RPG Features: 38 binding votes / 31 community votes The G…
- Rodina Community Vote! - 9 January 2019
https://i.imgur.com/sVZIiet.png It's been too long since we've had a community vote for Rodina! As you know, we're barreling towards the Roadmap Goal of "Ship Boarding"! The latest update brought ship bases and FPS combat to the next level, but I think they still need at least one more updates worth of love before I move onto Ships themselves. I have several goals for spicing up ground gameplay. Each are independent, so it's a great time to hear from the community! ================== 1. RPG Features + New Items Rodina is partially inspired by old immersive sim games like Deus Ex and System Shock 2. I loved the Grid Inventory from those games, and want something similar to undergird Rodina's RPG and character progression features. This would also mean lots more items and upgrades for the player to discover and use! New Features: Grid inventory, lots of installable upgrades for the player…
Patch notes and updates
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