- Scrubbin' Trubble is OUT NOW! - 31 March 2026
HEY! Remember a little over a year ago when I said that I started a company and we were working on a different game for a minute?Well, that game is Scrubbin' Trubble, and its out TODAY!Sometimes to get clean, you have to be willing to get dirty. Grab your sponge and your fists — and anywhere from zero to three friends — and fight your way through levels chock full of Nasties to ultimately take down one of the Four Filths of the Apocalypse!We designed Scrubbin' Trubble to be an approachable roguelike set up for quick gameplay sessions, while still delivering on challenge. Beat, splash, and blast your way through enemies like the Dust Devil and Refusphynx, and level up your chosen cleaning agent from a scrub to a power-washer to write your name on the walls of history (in washable ink, of course)!In addition to the friends by your side, wield an arsenal of weapons, armor, and cleaning pro…
- 0.2.4b - 12 March 2025
Don't mind me, just a few more bugfixes. Fixes Crash: Upon eating food after drinking water to clear your food queue Crash: A couple crashes relating to a few shopkeeper interactions in Co-op* Bug: Charged Magic 101 book does not work Bug: Chain lightning fails to cast at odd MAG values of 7 and above Bug: Game softlocks if one player descends the stairs in Co-op while the other player's controller is disconnected Bug: Only one player can control the quit game dialog box Bug: Portal only works when placed on floors and ceilings Bug: Enter/Return key doesn't work as a fallback default to confirm in textbox pop-ups *Multiple players talking to the shopkeep at once may still act strangely but it at least shouldn't crash any more.
- Bugfixes and Big News - 1 March 2025
Ahoy, you! It's been a while (as ever) since last we spoke, but I have news aplenty. Firstly: Many of you may know that I've spent a decent chunk of the past few years working on UFO 50. Which is finished now! Hooray! You should definitely go play it if you haven't yet: It's a wonderful game and I'm very proud of the work that I and the rest of the UFO 50 Recovery Team did on it. So, now that I'm finished with my work on UFO 50, what does the future hold for Catacomb Kids? Well that brings me to the second and more relevant bit of news: I started a game company! Catacomb Kids composer Stevie and I have teamed up to form Odd Object. I'm super stoked! But more than just stoked, this move opens up a number of opportunities for me to grow and evolve as a game dev. This has a couple implications for the future of Catacomb Kids: We're working on our studio's first game, which will result in a…
- 0.2.4 - 1 March 2025
Changes Blood crystals are now worth more based on their quality. Fixes Crash: Crash upon dying while the corpse loot menu is open Crash: "obj_passage_barrier .loops" crash Crash: When eating or tracking gorhound or burrah-boi corpses Crash: Crash upon non-player characters getting "lucky!" Crash: Crash when melting a bottled ice bolt Crash: "Unable to find instance for object index -4 at gml_Object_sys_view_Step_0" while playing co-op¹ Bug: Frozen allies reanimated with Raise Dead still follow the player while frozen as though they were walking normally Bug: Examining undead warriors focuses on their boots instead Bug: Exiting the floor while carrying another player in co-op softlocks the game Bug: Cannot quit game without saving, when presented with the option Bug: Cannot charge tomes when using gamepad Bug: Rapidly using booksmack on keyboard causes the attack to self-interrupt Bug:…
- 0.2.3b - 6 August 2024
Just a quick fix! Fixes Crash: Loading a game or retrying a floor in the Continues or Generous modes.
- 0.2.3 Patch Notes - 5 August 2024
Changes Can now enter previous dates as seeds with the format DD-MM-YYYY Fixes Crash: Crash upon casting chain lightning as an overload, multi-cast, or from a blessing of thunder Crash: Switching between screen-scales or fullscreen and windowed mode while tracking objects as a wanderer Crash: Giving bow to tinkerbot Crash: '_LANG_DEATH_BY_SKELETON_POPvar' crash when plague causes a skeleton to explode Crash: "obj_tinker_bot_broken.truename" crash Crash: " .blend" in fx_flash Crash: '_LANG_TINKERBOT_MESSAGE_NODOUBLE' when trying to repair a tinkerbot while one already exists Crash: Crash when casting Teleport Crash: When an equipped item is destroyed by acid damage Bug: Entering tunnel while idle tinkerbot is in the same spot causes issues Bug: Fog color immediately changes to Anticropolis blue upon defeating the Tank Bug: Regen while holding a severed limb does not properly attach the h…
- 0.2.2d Patch Notes - 31 March 2024
Changes Re-added generous mode to Co-op options Snow blocks now also block light in the Anticropolis. The exit door can no longer spawn with snow blocks around it "Backspace" now resets controls in the control rebinding menus Fixes CRASH: The obj_break alarm0 crash is fixed FOR REAL THIS TIME CRASH: When triggering laser traps in the Anticropolis BUG: D-pad in Versus Mode menu moves too quickly BUG: Crush traps in Versus Mode "Temple" level do not trigger BUG: Mushrooms don't spawn any more(!) BUG: Title menu doesn't prompt loading crashed saves unless the cursor is moved to another option first BUG: Strange behavior upon employing the third combo attack with a hammer, and turning around mid-strike BUG: Can earn catacoins in all Daily Runs, and in Seeded Runs BUG: Errors with the new seed generation resulting in excessively common repeated floors and runs BUG: Several text formatting er…
- 0.2.2c Patch Notes - 26 March 2024
More bugfixes! On all platforms this time. Fixes: BUG: Game becomes unresponsive when playing a single player mode after playing a two-player mode BUG: Backing out of pause menus (pause, level-up, spellbook, etc.) in 2p reverts the players' stats, equipment, spells, etc. to what they were before pausing, making it impossible to equip spells or properly level up.
- 0.2.2b Patch Notes - 25 March 2024
Just a couple quick fixes! Windows only for now but should be on Mac and Linux by tomorrow at the latest. Fixes: CRASH: Crash when spawning encyclopedia pages in Seeded Runs CRASH: When casting the teleport spell BUG: Rerolling floors in non-Daily Run-runs does not actually change the floor's seed BUG: Framerate option can still load as 50 from the previous version BUG: Forgot to disable some debug keys BUG: Shopkeeper's specialties display the wrong price
- New Lighting, New Menu, Seeded Runs - 25 March 2024
Hey. Long time no update! I've been mostly plugging away on UFO 50 in these intervening months (Go wishlist it!!), but I've still been making progress on CK when time permits - in between moving to a new apartment and doing contract work. Light and Shadow Here we have at last; one feature in particular that I have dreamt of for years: shadow-casting lights and line-of-sight based fog-of-war! At long-last, things can truly lurk unseen around corners and behind closed doors! This is a pretty significant change to a long-standing gameplay mechanic, but hopefully it will be a welcome one. In all other regards lighting still works the same way; lightsources, once encountered, remain visible thereafter. It's still useful to toss torches ahead of yourself to get the ley of the land, but this change also has the effect of making the Wanderer's class ability, lanterns, and equipment that grants…
- 0.2.2 Patch Notes - 25 March 2024
New New title menu. New single player run type: Seeded Runs. Seeded runs earn no coins or encyclopedia entries and - like daily runs - never save at any point! New lighting system that utilizes the Bulb lighting library by Juju Adams. Lights now cast shadows and rely on line-of-sight to illuminate the darkness. Now using the Input library by Juju Adams to handle player input, (which should hopefully resolve a lot of the issues with using various controllers, and not showing the proper style of button prompt) Added language option menu. Only Chinese and English are currently available, and Chinese is incomplete. If you want to help localize the game (or harangue others into doing so) hop onto the discord! It's an ongoing effort! Added in-game credits (finally!). Changes Daily runs can now be attempted as many times as you want per day. Separate records are kept of your first attempt, las…
- 0.2.14i! - 6 April 2023
Just a horde of bugfixes. Changes Minor visual change to class abilities in the character select ui Fixes Crash: Crash upon spawning grumbul soldiers Crash: Crash upon descending to the anticropolis via the unlocked shortcut Crash: "equip_weapon .isBasic" crash Crash: Several crashes related to audio emitters Crash: When a humanoid corpse has a helmet but no armor Crash: "obj_corpse_dog" crash Crash: Casting "Break" on an enemy after hitting them Crash: Pressing confirm on the tinkerbot repair menu while having no valid metal objects to use Crash: When equipping tomes sometimes Crash: checking for "has_leg" Crash: When making soup Bug: Tinkerbot repair item qualities are not shown Bug: Rats are broken Bug: Balls of mucus blow up when you try to roll them gently Bug: Throwing boulders and creatures with trajectory does not show their predicted path
- 0.2.14e! - 20 March 2023
An update! No new content or anything particularly fancy, but this is one I've been working on for a while; Finally upgrading to the newest version of Game Maker Studio instead of using the pre-2.3x version that is - at this point - over two years out of date. It was one of those situations where upgrading to the more recent tools fully broke the game, but continuing to use the older engine was gradually accumulating its own slew of problems, to the point where at last it became imperative to make the jump regardless of the cost in time and effort. So for the past few months that's what I've been doing! I wish I had more content for you but alas, it's mostly just the invisible kind of progress; rewriting old bits of code that have obsolesced or depreciated into non-functionality. In any case, the upgrade has gone relatively smoothly and has also given me access to a huge number of new e…
- 0.2.13c! - 24 November 2022
Happy Thanksgiving! Have an update. New You can now toggle on and off the different tiers of weapon skills via the "traits" menu Added ability to ban spells in VS mode Changes Claw arm now replaces third combo attack with grab move, like other prosthetic arms Increased VS mode win condition from "first to 3 kills" to "first to 5 kills" Removed fishanha ability to crit Made the timing of humanoids' three-hit attack pattern much more forgiving Altered the ability of Powered Arms: They now shoot lasers and slightly auto-target nearby enemies In Co-op, the "telepathic" status effect now only highlights enemies on the affected character's split-screen Slight minor alterations and improvements to the UI here and there Increased cooldown time between Ogo attacks Eeols now take extra damage from Push and Break cast by swallowed creatures Normal Bear has a new, better death animation Dead player…
- 0.2.12e - 27 June 2022
More fixes, tweaks, and balance changes! A long-requested feature is for orbs of leveling in co-op to impact more than just the kid that uses them, so I've added a little submenu to the side of the main level-up screen in co-op that grants the other player a half-level. Also, this update should (finally!) bring the Windows, Mac, and Linux versions all up to the same version! New In Co-op, when any player levels up the other player gets a half-level Changes Wanderer's "Vision" ability and lantern items both move the view in co-op split-screen now Slowed the rate at which food rots Made frozen corpses look more frozen Reduced knockback on Chain Lightning Electrified objects hold their charge for longer Changed Ogo's attack pattern to be more accurate; they now launch themselves at angles Goos Oogs and Ogos will try to avoid entering lit furnace tiles Increased the rate at which the cataco…
- 0.2.12d - 21 June 2022
Goodness gracious, when will I stop breaking my game? Here's some more molten hot fixes: Fixes Crash: When firing arrows Crash: When loading a game as a wanderer with tracked objects Bug: The STR stat in the Custom Kid Kid Customizer© still displays as two separate values
- 0.2.12c - 21 June 2022
Some quick hotfixes for the latest build! Changes The chain of the Grumbul Tank's Chained Cannonball now breaks if the tank takes damage while the ball has been extended for more than 10 seconds Tweaked collision with boulders to hopefully be less finnicky and weird - I might have made it worse Added an option to "Options > Graphics" to switch between 50 and 60 fps Fixes Crash: The Grumbul Tank crashes the game Crash: When examining explosive arrows in a Tinkerer shop Bug: The stowed-item selection in the Custom Kids Kid Customizer© menu can't be seen
- 0.2.12! - 20 June 2022
Here, have an update; 0.2.12! (Technically, 0.2.12b now, after a haphazard bug-fixing morning) This should address a lot of common bugs and crashes. I've also changed the way the STR and DEF stats work for calculating melee damage, finally collapsing STR down to a single value like the rest of the stats instead of being a weird range of "x to y". "Why did you do that?" you may ask. "Because it always bugged me, having this one odd-stat-out that is represented in a way completely unlike any of the others," I reply. Now that all the stats are boiled down to a single value, it's a lot more consistent. Additionally, the algorithm for calculating damage is much simpler than it used to be and should be easier to tweak if I need to in the future. Attacks now deal between 65-100% of the attacker's STR stat, and DEF reduces that amount by (roughly) 10% per point of DEF (capping at a 95% reductio…
- 0.2.11d Patch Notes - 31 December 2021
A couple super quick fixes for the build from earlier today! Fixes Crash: When returning to the spell learning menu from the quit menu Bug: Unlocking doors will sometimes destroy all other unheld keys on the floor Bug: Sparks from amped weapons are absolutely ridiculous Bug: Humanoid shadows cast by torches draw wrong Bug: Accidentally left a couple debug buttons active >_>
- 0.2.11 Patch Notes - 30 December 2021
Happy (just-about) New Year! Here's hoping 2022 sees the world in a better place than 2021. Fingers crossed! But at the very least, to round out this year (aka. "2020: Part 2"), have a Catacomb Kids update. (Just on Windows for now: Mac + Linux following in a few days.) 0.2.11 It's not the Deep Dark yet, but it is a bunch of bugfixes! The Deep Dark update should be out probably sometime early next spring. It's very nearly done in terms of content, but still needs a big audio pass and some finessing of certain edge cases in the level generation. Once the Deep Dark is released, I'll get started working on the fourth - and final - area: The Mad Hell! But that's all still in the future! In the meantime, here's the patch notes for this update. Most significantly, I've added a shortcut system, whereby activating a certain machine that occasionally appears in the Anticropolis will thereafter o…