- Stack splitter finally in place! - 20 May 2025
So some (most) of you have probably noticed stacked Fomon in your inventory. While I still do now know exactly what creates the stacking, a stack splitter is now in place. It will check for stacks and slowly but steadily split the stacks letting you access all your cards in game. It'll check and splitt continously every 20s if stacks was found, then go into rest mode checking every 10 minutes. Happy hunting y'all!
- Live leaderboard re-activated! Somewhat experimental, lets see how it lands - 2 April 2025
The old experimental live leaderboard is back. Now that there's enough players online continously, the live leaderboard makes sense, so lets bring it back! The push frequency has been modified to allow for two leaderboards (Steam is very limiting regarding this, but hopefully it won't be that noticable). When the game is exited, the live leaderboard is reset to 0, thus only online players will have a score on it. There's no achievments yet, but there might be in the future. Good luck climbing! And happy Fomon hunting!
- Mass Fuse now spares your strongest Fomon in each type - 27 March 2025
Just a small patch here. Some suggestions was made to make the Mass Fuse safer to use. Now it also saves your strongest Fomon in each type. Have a nice one!
- Unique Fomon counter - 25 March 2025
Just a small patch with a Unique Fomon Tracker for future achievments ːsteamhappyː Have a nice day!
- Better help section, discord button, and fusing now selects your NEW Fomon again - 21 March 2025
Just a small update for the weekend. I've reworked the help section and added some chapters about different things. I added a Discord invite button so everyone can join the Discord (which is in an even more work-in-progress state than the game itself...). And I fixed it so that when you manually fuse two cards, the new card is properly selected once fusing is done. Well, have a nice weekend, y'all!
- Fuse: Mass fuse, auto fuse and forge renamed - 17 March 2025
Read carefully please: FUSE: Forging renamed to fuse, better name, works the same. MASS FUSE: Goes through your entire collection and fuses all duplicate Fomon except Foil, Full art or Perfect Fomon. Finishing with a Refresh. AUTO MASS FUSE: Experimental If you toggle Auto, next to the Mass Fuse button, the game initiates the mass fuse process. After completing, it checks if new duplicates are found, and fuses again. This continues untill no Fomon are left to fuse. Use this with care, since it will continue untill everything is fused and done. If Auto mass fuse is left checked in, the game will run a refresh every 30 min to see if you have a new duplicate. If found, it will be fused. REFRESH: Refresh now selects your strongest Fomon when done instead or a random one. Last notes: Auto combat continue to run run during fusing.
- Sorting Fomon on power by default - 16 March 2025
Many of you probably got REALLY frustrated by the scroll bar and having to scroll up and down looking for that one strong Fomon you know you have somewhere! Well, NO LONGER! The scrollbar is now sorted by base power, meaning your strongest Fomon will now be at the top of the list. This will save minutes of scrolling up and down before initiating a fight. Thanks for bringing this to my attention so that I could fix it. When having 100+ Fomon in your list, finding a strong one was insanely hard. Now just look at the top, right after your boosters.
- The 1h card drop was blocked by a booster drop with 24h cooldown, is my guess - 12 March 2025
Some days ago I introduced the booster drop. It was straight out massivly bugged. By fixing it and giving it a proper 24h cooldown and not just a "drop after 24h spam drop", the cooldown somehow managed to block the other normal card drop. I think, guess, hope, it was caused by me calling the two different playtime drops at the same time requesting two different things. I now implemented a cycling call that first calls the booster, and later calls the card. I will continously hotfix this untill it works.
- Booster playtimedrop added! - 8 March 2025
Booster 24h playtimedrop added! Now, simply keep the game running as usual, and every day you'll get a brand new booster pack. Hope you'll find it usefull ːsteamhappyː
- The Booster pack now drops! - 8 March 2025
There are just a few ways to get booster packs in the game at the moment, the main way beeing the 5 you get from the quest line and 1 from having played the demo. Then ofcourse you can always buy them from the game shop or marketplace, a respectable TCG is nothing without booster pack in store (so far 0 sold...) So instead of the resonable corporate decision to market the booster pack harder, I instead decided to give you some more boosters for free, and on a timer! Every 24 hours playtime you'll get a booster pack dropped in addition to your regular 1h card.
- Achievements, achievements, achievements. - 6 March 2025
Since y'all managed to 100% the achievements in less than 24 hours after early access launch, I decided to add some more. Some are easy, some hard, and one is... well... not recommended. Special thanks to Ex for the inspiring comment about the sometimes frustrating RNG. Now, if you're REALLY unlucky, at least you might get an achievement for it—provided you're unlucky enough. No specific rewards are added for the achievements at the moment, but I'll add some along the way. And no worries—if you unlock them now, you'll still get the rewards later.
- Fomon entering Early Access! What now!? - 5 March 2025
At long last, Fomon has entered Early Access! That means the real game is playable with a bunch more features than the demo. First and foremost, we got the inventory system live and kicking! Every card you get is put in your inventory. The cards you get are the cards you play with. Every 1h of playtime rewards you with a new random card. Achievements are live, and a short questline is built around these. Unlocking them grants bonus drops—sometimes even booster packs to get you going. Forging duplicates into better cards is now possible! Click two duplicates and click Forge—this will trigger an AMAZING loading screen. Since everything is handled via the Steam inventory service, your client has to wait until Steam has figured their stuff out and exchanged your cards for a new one. And yes, you can forge two Tier 1 and continue forging even after that, good luck! The same goes for opening…
- HOTFIX EA.0.1.22 - 4 March 2025
Some of you probably noticed the TOTALLY WHITE BOX that were the none/null type Fomon... That was a typo. It is fixed now. Ok, good, bye!
- Demo Reward Program ONLINE - 27 February 2025
Steam Next Fest is here! This marks the early access launch of FOMON! So celebrate this milestone the demo rewards program is not online! These are your quests/rewards: Download Demo 1 common or uncommon card Play Demo for 15 minutes 1 uncommon or rare card Play Demo for 1h 1 Booster pack Reach top 5 on the All Time High leaderboard 1 Booster pack and 1 EXTRA to pos 1. Good luck! Note: The rewards are granted first when the main game is downloaded, available from March 4th.
- Card stats explained - 26 February 2025
Do you remember that sweet sweet feeling of discovering how something works from your earliest gaming experiences? When all you could do was "f*** around, find out" since you basically couldn't read anyway? I loved it! I wanted to make a game with very little hand-holding. The players would have to figure out why some cards are more powerful than others, figure out how the merging cards function is triggered and what it does and so on. But since the question has been asked over and over again here you go, a short explanation: TIER: Cards have a tier, the tier determine the base power. Tier 1 is very strong, tier 150 is stupidly week. ART: Card power is modified by card apperance. Full art cards are stronger. Foil cards are stronger. MODS: Each hard have an individual modifier, so two cards of the same tier can have different base power. TYPE: The cards have types, some types are strong…
- Improved All Time High leaderboard by removing the Session leaderboard - 25 February 2025
So, some quick and dirty fixes was implemented. The Session Leaderboard ment to be a "live" representation of currently online players never really took off since only a few players are actually online at the same time. Instead the leaderboard push timer was improved, now pushing ONLY to the ATH LB, and instead of pushing every 2.5 minutes we push around every 1 minutes (67s to be exact). And a timer has been implemented to show when the next push happens. The timer is visible on the leaderboard page. And again a shout out to the absolute beasts with a spree of +50! For those true geeks out there that want to know: Steamworks only allow a player to make 10 leaderboard entries per 10 minutes. I now let the players continously push to leaderboard every 67s, around 9 pushes per 10 minutes, thereby I hedge some and save 1 final push to never reach the 10 pushes where one push could possibly…
- Leaderboard update frequency - 25 February 2025
I see some people are REALLY crushing it out there. Good job! I never got over 20 myself and I see people in the 40+ and 50+ sprees now. BOOM! BUT I also saw some sad faces when someone broke their best spree and didn't see it in represented in the in-game leaderboard. So I have to address this: Your score is pushed to the leaderboard every 2.5 minutes due to Steamworks leaderboard limitations. I also save ONE LAST push to when the application is exited, pushing the current best spree to the leaderboard again, just so no score is missed. But in essence, just wait max 2.5 min, and your score should update. I'll fix this during the demo week. Possibly by removing the "live leaderboard" since it doesn't really fill any purpose when unlimited leaderboard updates are not allowed from Steamworks/Steam.
- Demo Reward Program ONLINE - 19 February 2025
Steam Next Fest is here! This marks the early access launch of FOMON! So celebrate this milestone the demo rewards program is not online! These are your quests/rewards: Download Demo 1 common or uncommon card Play Demo for 15 minutes 1 uncommon or rare card Play Demo for 1h 1 Booster pack Reach top 5 on the All Time High leaderboard 1 Booster pack and 1 EXTRA to pos 1. Good luck! Note: The rewards are granted first when the main game is downloaded, available from March 4th.
- Top of the list! - 10 February 2025
' FOMON is topping the Card Game List during Steam Idler Fest ːsteamhappyː
- DEMO leaderboards fix - 21 January 2025
Finally, leaderboards can be viewed in game! All time high win spree and currently longest "session spree" are viewed by pressing the Leaderboards button. All time high - Kept between logins. Session spree - Shows the highest scores from the currently online players. Resets to 0 when quitting the game.