- Doomwalker 0.5.2 patch notes - 17 September 2026
New dungeon - Dreamist IsleLvl. 30-35Entry Location: Kizuni FenShrouded in dark mist, Dreadmist isle has been used a prison for the most violent criminals, until recently. Discover why Its prisoners, the Kizuni Clan, have escaped and returned to wreak havoc on the mainland. Did they merely escape, or were they fleeing something within the depths of the isle?New EnemiesKelpfin - fish like creatures that have come from the depths to wreak havoc with water-based attacks.Tentacles - ???Friendly NPC InteractionsFriendly NPCs now make noise when you approach or interact with them (including dogs, ents, and dragons)!
- Doomwalker v0.5.1 patch notes - 19 August 2026
Remappable keybinds!This is something many of you have been asking for a long time, so I am happy to finally introduce this feature into the game! Every key can be remapped besides the left and right mouse buttons, and WASD.Play mode optionsOriginally, Doomwalker had movement controls like World of Warcraft (hold click to look, etc). Players now have the option to change this by pressing (TAB, by default), swapping between this "WoW" playstyle to one that automatically moves and looks with camera movement (IE more modern games like Elden Ring). (ps. you can now press (middle mouse button) to lock onto a target.)Crafting RecipesTons of crafting recipes have been added to the game and scattered through the world - allowing the player to collect them and decide how they play the game. These recipes include health potions, thorn potions, throwing knives, and many more!Quick Use Slot Redesig…
- Doomwalker v0.5.0 Patch Notes - 24 June 2026
New ZonesCourt of Eldreleth (level 30+)A snowy mountain environment teeming with undead.Home to the hidden "Temple of Shingamu" where you will face new challenges and learn more about the dark power you have been granted...Veilguard Keep (level 35+)A once great castle, now boarded up and shrouded in mystery. Strange rumors have begun to circle around the keep and what lies within...Who knows what the Keep holds... Glory, treasure, danger? What will you discover within? will you have the strength to overcome what you find?New Quests and itemsDozens of new quests and questlines have been added, and several existing questlines have been improved or elaborated upon.Improved Combat, Spell Effects, and Environmental EffectsGeneral spell visibility has been improved and several spell effects have been upgraded with better visuals, audio, and improved ground/danger zones.Blood effects have been…
- DOOMWALKER v0.4.2 (and .3) patch notes and 2026 roadmap - 21 April 2026
After a long break from developing Doomwalker (I spent most of the last 12 months working on my new game Project Starblade), WE'RE BACK BABY!!!HUGE Thank you again to all the early supporters who are helping this solo dev keep the lights on :)OK...Update 0.4.2 and 0.4.3This patch is entirely an under-the-hood update that improves upon the majority of game systems and performance bottlenecks. Doomwalker is/was my first large game in UE5, and as such I went into it not knowing how to deal with things the correct way. Developing my second UE5 game, Project Starblade (and a third unnanounced roguelite game!) have given me huge insights into where I was f**king up with Doomwalker.World Map (finally)The world map will (finally) be implemented in-game - helping players navigate the world and improving upon the fast travel menu.Memory Footprint Compared to the last update, I've been able to, in…
- New Doomwalker updates coming soon!!! - 22 March 2026
After a long break from development working on my other game, PROJECT STARBLADE, Doomwalker is back!!! Big updates being announced soon. GET HYPED!!!
- Doomwalker v0.4.0 update notes - 16 July 2025
Price Increase$10 USD ----> $15 USDThis price increase reflects that amount of content added and improvements made to the game since the initial early access release in October 2024. The price will increase once more to the final release price of $20 USD when the game transitions from early access to normal release (TBA). New Level Cap30 ---> 40New Player Abilities (level 40)Inferno (Fire) - Engulf everything nearby in a storm of flame, dealing massive damage over 6 seconds.Void Tear (Shadow) - Rend the fabric of reality, causing a tear that seeks nearby enemies and deals damage to anything nearby every 0.25s for 5s.Demon's Blood (Chaos) - Dash rapidly between nearby enemies, damaging them and triggering void instability each time a new target is hit.New Companion Abilities (level 30)Corrupt Essence (Dog) - Infuse an enemy with void energy, leeching health from the target and other near…
- Doomwalker v0.3.3 and v0.3.4 Patch Notes - 30 June 2025
Please allow longer initial load times (1-2 minutes) when entering the main world! (for better performance in game)v0.3.3 Patch NotesThis is a relatively small patch that updates the game engine from Unreal Engine 5.4 to 5.6 - offering more optimized loading/streaming processes, less stuttering than previous versions of Doomwalker, and a higher more consistent framerate while playing.Swapping hotbar slots now works as intended (no longer makes one of your abilities vanish).Added combat info section to the companion tab of the character page (default 'C' key).New mobs:Horses and Dragons!v0.3.4 Patch NotesThis is effectively a pre-patch for 0.4.0, bringing stability and performance inprovements and updates to the world and zones being worked on for next patch: Blackstone Pass and Kizuni Fen.You can finally unlock the area atop the spire in Deathfall Ruins... unlocking more of your full po…
- Doomwalker v0.3.1 and 0.3.2 Patch Notes - 4 June 2025
--------------------------------------------------------------------------------------------------------- v0.3.1 Notes General The Howling Dens zone has been improved. Bug Fixes Fixed a bug where you could use abilities while asleep, bugging out the player. Fixed critical issues with the player save/load process. Adjusted the collision on a few models for better gameplay. The pause menu no longer permanently blocks mouse click visibility after closing the menu. -------------------------------------------------------------------------------------------------------- v0.3.2 Notes General The Yorikuzo Heights and Moonless Woodlands Zones have been improved upon. The Character equipment page now has a new tab for your companion where you can select companion type, color, and see information (work in progress). Added Motion Blur toggle in the settings menu. Added Window mode option in the set…
- Doomwalker v0.3.0 is live!!! - 27 May 2025
-------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------- v0.3.0 Notes Main World Revamp The main world has been completely redesigned from the ground up implementing some new UE5 features that improve game experience and performance, allowing the creation of richer, larger worlds for you all to explore! In-game performance should be drastically improved as a result of optimizing many core game systems. See more details about this in the v0.3.0 news announcement! Link to v0.3.0 announcement post A companion has joined your quest! You now have a companion that will assist you in combat. This is a toggle in the settings menu (for type and enable/disable) if you wish to travel alone. Redesigned HUD The player HUD has been redesigned and now…
- Doomwalker v0.3 releases soon!!! (feat. mini-roadmap) - 14 March 2025
First of all, thank you to everyone who has played, purchased, or reviewed the game so far. This is my first large scale game as an indie developer and I sincerely appreciate all of you for your support! ----------------------------------------------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ----------------------------------------------------------------------------------------------------------- HUD Rework The player HUD has been reoraganized and simplified. ----------------------------------------------------------------------------------------------------------- Overworld Revamp The overworld is being completely remade from the ground up utilizing the UE5 world-partition system, enabling much better performance! -------…
- Doomwalker v0.2.2 is now live! - 21 January 2025
New Boss In a new area, the Overgrown Hideout, a powerful foe has taken up residence. Defeating him will be challenging, but may grant a reward worthy of the effort... There is now a new main story cutscene for defeating Melandra in Decimus Arena... New Achievements 4 more achievements have been added for you to pursue! Quest System The quest log now shows more information about each quest, and has improved visual clarity. Abandoning quests now always works. Fixed an issue where questgivers would not update correctly if the quest was completed in a dungeon. General Numerous adjustments have been made to models, lights, and foliage rendering that should noticeably increase game performace. Vines and foliage should no longer cause collision issues with the player camera. The player camera collision area has been reduced and now has smoother movement when looking around. Equipped items no…
- Doomwalker Early Access v0.2.0 and v0.2.1 update notes - 29 December 2024
Due to massive changes in gameplay, world design, and user experience, it is highly recommended that you delete your save file and start a new game if you have already downloaded and played the game prior to the release of v0.2.0. General Level Cap: 30 The world now has cliffs and more diverse foliage! Enemy AI has been improved. General in-game performance has been massively improved. Many abilities that enemies can cast have been reworked. Unlocking a new fast travel location now has an updated visual. Added an adjustable FOV slider to the settings menu. Added an "Unstuck" button to the help menu. Added new tabs to the Help menu: Equipment, Currency, Talents Most of the player UI has been completely redesigned and updated for visual clarity (still WIP). Fixed an issue where the wrong quests were unlocking after turning in a quest. Fixed an issue that caused certain bosses to be treate…
- Doomwaler Early Access v0.1.3 Patch Notes - 17 November 2024
Bug Fixes Fixed some audio events that were incorrectly triggering on/off, or would cut off halfway through. Some enemy spawners were not working (not spawning enemies), they should now be fixed. Adjusted the location of the questgiver icon for certain characters. Fixed an issue where the UI was not refreshing upon selecting and removing talent points. Fixed an issue where the quest log was visible even when you had no quests. Ambient music now fades out while in boss combat instead of playing alongside boss music. The drawing order of the player UI has been reorganized to fix issues where panels were not allowing anything drawn beneath to be interacted with (hovered/clicked). General Adjusted player level-up experience scaling. More quests now have a loot reward! Slightly lowered the player character mesh position. Slightly increased character sprint speed and slightly reduced run spee…
- Doomwalker v0.1.2 Patch Notes - 13 November 2024
Bug Fixes Fixed an issue where boss music was not fading out upon respawn, causing an infinite loop of glorious melody. General Enemy Info bars are now visible from further away to give players more time to see them before entering combat. Friendly characters now have more diverse dialogue options. Quick Heal no longer goes on cooldown if used at max health. A mysterious fog has appeared in the Whispering Depths dungeon... In addition to pressing W, you can now move the player forward by holding down both mouse buttons at the same time. Settings Page Improvements Added a Vsync toggle option. Added game setting options for textures. Added an option to toggle in-game speech bubbles. The 'Quit' button now takes you back to the main menu instead of exiting the game. Help Page Improvements Added a Controls tab where players can view the game controls. Added a Questing tab. Added a Dungeons t…
- Doomwalker v0.1.1 Patch Notes - 1 November 2024
Doomwalker Early Access v0.1.1 Patch Notes Shadows Directional lights in the overworld should now produce smoother shadows. Shadows should now flicker less often when viewed from a long distance. Some foliage lightmaps have been altered to increase shadow resolution. Shadows are now darker. Lights Fixed an issue where some lights and niagara effects did not cull at large distances from the player, resulting in performance losses. Increased fog density in the overworld. Sky Lighting now works differently in the overworld. World Objects Fixed an issue with the collision on some world items that caused them to fall through the floor and be lost to the ether. Audio Fixed several audio cues which were not scaling properly with the volume sliders. Main Menu Added game version to bottom-right screen. Enemy Adjustments Bandit Brawler - Health increased by 10%, Damage decreased by 10% Bandit Str…
- Doomwalker Early Access Release - 30 October 2024
Version 0.1 Release Notes Delve into the world of Lyra and explore the land, aid those you come across, and uncover a plot to summon an ancient darkness rising once again... Fight, explore, discover new abilities and powerful upgrades. Only one can stand against the tide, will you rise, or will you be washed away? Level Cap 30 Zones Moonless Woodlands (10-25) Sweeping Hills (1-25) Dungeons Whispering Depths (10-20) Decimus Arena (18-30) Rituals Challenge Slayer (current end-eame progression) Ascension Equipment 30 equippable items Quests Total: 46 Questlines: 6