SPSTEAMPULSELIVE ANALYTICS
Remnant Afterglow Tower Defense

Remnant Afterglow Tower Defense Steam metadata

浩瀚之宇开发组 | Feb 28, 2027 | game

Coming Soon

GameSteam Store content

SimulationStrategyEarly Access

  • Steam app typegame
  • Steam App ID3195180
  • PriceNo longer available on Steam Store
  • Release dateFeb 28, 2027
  • Developer浩瀚之宇开发组

Remnant Afterglow Tower Defense metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3195180
  • PriceNo longer available on Steam Store
  • Release dateFeb 28, 2027
  • Developer浩瀚之宇开发组
  • Publisher浩瀚之宇开发组
  • Parent gameNot available

Genres: Simulation, Strategy, Early Access

Company pages: Developer: 浩瀚之宇开发组Publisher: 浩瀚之宇开发组

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Remnant Afterglow Tower Defense Steam metadata

Remnant Afterglow Tower Defense metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3195180/metadata
Steam Communityhttps://steamcommunity.com/app/3195180
PCGamingWiki search
IGDB searchSearch IGDB for Remnant Afterglow Tower Defense

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Steam Achievements, Camera Comfort

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Version 0.14 Update - 7 September 2026

    This update is only partially implemented in the demo. 🛡️ Systems & MechanicsCombat & DamageImplemented limited ammo weapon system; reset Gunner humanoid and added a one-shot rocket launcherCompleted weapon target priority system with dedicated iconsExpanded knockback mechanics into push, fixed, and pull forcesUpdated armor interception and shield absorption of explosionsRefined fragmentation system and fixed it causing bullet damage to failFixed missiles unable to destroy buildings and turretsFixed position offset of one-shot and depleted weapons relative to counterattack weaponsFixed limited-arc weapons aiming at arc edges, firing but missingRenamed Cannon Turret to Piercing Turret; doubled bullet damage, increased reload time by 25%Added damage multiplier cap for Photon TurretUnits & BehaviorFixed unit flickering (multiple times, total x5 etc.)Fixed abnormal health bar display and n…

  • Version 0.13 Update - 24 August 2026

    🛡️ Systems & MechanicsTech TreeEnhanced tech tree with tech point unlock costs; fixed nodes not unlocking, prerequisites display errorsRecursive cancellation of dependent techs with cost refundTech tree loading optimized to game startupAdded three tech nodes for Drill Rig construction costOverclock & RebuildFast rebuild and overclock features configured with visualsFixed overclocked resource buildings not updating UI production and missing grid consumptionRemoved core overclock; refined overclock display and logicBuilding price auto-adapts to tech and plug-in discountsPlug-in SystemAdded plug-in icons; same building type across levels shares level-1 bonusesFixed affix color mismatch between slots and warehouseReset plug-in acquisition algorithm with pity system; mixed affix quality systemAdded plug-in category (by building compatibility), sorting, and favoritesFixed plug-in bonuses aff…

  • Version 0.12 Update - 9 August 2026

    🛡️ Systems & MechanicsTech Tree SystemEnhanced tech tree with tech point unlock costsFixed nodes not unlocking, incorrect display of unlock conditions and prerequisitesCanceling a tech node now recursively cancels all dependent unlocked techs and refunds their costsTech tree loading optimized to run at game startupAdded three tech nodes affecting Drill Rig construction costsOverclock & RebuildFast rebuild and overclock features fully configured with visual effectsFixed overclocked resource buildings not updating UI production numbers and missing grid consumptionRemoved core overclock; refined overclock display and logicPlug-in SystemAdded plug-in iconsSame building type across different levels now shares level-1 plug-in bonusesCombat & DamageFixed projectile penetration logicFixed weapon retargeting ignoring faction checksFixed abnormal attack speed on laser weaponsIncreased Machine Gu…

  • 0.10update - 28 July 2026

    English Version🛡️ Systems & MechanicsUnit Behavior & Sub-unitsFixed sub-unit attack speed resetting when switching targetsFixed sub-unit behavior: now ignores attacks while returning to formation; clears old state and reacquires target upon reaching formation positionFixed sub-units ignoring walls and targeting units behind wallsFixed shadow layering so unit shadows now render above buried buildingsWeapon & CombatFixed weapon rotation offset when weapon center is not at entity centerOptimized weapon system ECS, removed non-ECS legacy code to reduce footprintFixed sub-unit attack speed resetting on target switchMeta Progression & SavesImplemented out-of-mission resource calculation on the world mapAdded Data Point conversion: 1000 points = 1 Data Point; victory grants 100% points, failure/retreat/return to menu grants 75%Out-of-mission resources now properly saved; save path changed to…

  • Version 0.09 Update - 12 July 2026

    🛡️ Systems & MechanicsCombat & DamageAdded limited firing arc weapon system; converted Machine Gun Turret to limited arc and added turret adjustment mode for manual fire direction controlWeapon attack speed variation system: implemented attack speed change mechanic for Machine Gun TurretAdjusted laser damage logic: structure damage changed to piercing damage, piercing damage is now blocked by shieldsFixed buff damage incorrectly applying an extra instanceFixed Brawler sometimes failing to hit targetsFixed pulse laser scatter not workingFixed limited arc weapon angle detection issueReduced Mortar Turret explosion radius (Lv1 80→60, Lv2 100→70, Lv3 120→80) and minimum edge damage ratio (0.3→0.2)Fixed weapon fire rate not being affected by bullet timeBuilding & GridFixed map resource harvesting structures not consuming grid resourcesFixed buildings being placeable on grids occupied by reb…

  • Version 0.081 Update - 20 June 2026

    🛡️ Systems & MechanicsCombat & DamageImproved indirect fire weapon attack logicFixed indirect fire projectiles hitting enemies directly (they should rely on explosion damage)Fixed ground units in active attack mode walking through wallsFixed units passing through wallsFixed Impact Drill only attacking a building onceBuilding & GridRefined building and grid weight logicFixed building collision area persisting after destruction and during reconstructionUnit BehaviorOptimized active attack mode performance: added 0–0.5 second detection delayFixed weapon system freezing unit movementFixed units standing idle after losing targetSyncSystem.SyncCollision: non-logic entity col.IsCollide now derived from baseData.IsCollide, resolving units being removed from ECS spatial grid and turrets failing to query targets during state transitionsWeaponSystem.FirInterval: IntervalTimer now decreases regard…

  • Version 0.08 Update - 15 June 2026

    🛡️ Systems & MechanicsFog of War SystemAdded purple particles and electronic distortion visual effects (Voronoi grid, noise-driven drift, scanlines, RGB channel splitting, etc.)Fixed fog not shrinking after demolishing buildings (added UnregisterVisionSource in demolish path)Fixed vision shrink animation not playing (targetChanged check now only on first frame of animation)Changed vision expand/shrink animation to a single-stage 1-second linear interpolationOptimized purple particle parameters (drift speed ×20, radius 80px, density 5%)Finite Resource MechanicImplemented per-cell resource reserves (Gears 1500, Scrap 3500, Crystals 500, Dimensional Solvent infinite)Adjacent cell bonus formula for reserves; when depleted, cycle extended 4× and efficiency reduced to 25%Added cfg_MapPassType.ResourceTotal field and global config parametersInfinite resource output when the finite resource sw…

  • Version 0.07 Update - 28 April 2026

    ## Building System- Complete implementation of building reconstruction function: including reconstruction state management, collision body and shadow handling, health bar control- Building reconstruction blocking mechanism (not implemented)- Building reconstruction performance optimization- Building selector optimization: 4 per row, 15-pixel spacing, height adjustable to display 10 rows- Merged building and turret selectors into one panel- Cleaned up redundant unified selector files- Fixed entity deletion function to ensure data synchronization- Fixed selection state switching logic- Fixed lag and anomalies caused by multiple demolitions of the same building- Fixed abnormal resource production initialization issue for buildings placed in map editor in combat map- Implemented resource point placement function- Fixed issue where buildings still occupied flow field path when entering recon…

  • Version 0.06 update(0.06版本更新) - 1 April 2026

    2026.2.27Update unit: ion shooterUpdate unit texture: Ion ShooterModified the factory floor texture mapModified the factory wall texture on March 2, 2026Bug Fix for Monster HuntingThe loading interface now includes themesModify some UI elements in the map editor to movable windows within the gameModified the layer display interface width in the map editor2026.3.10Created the large map interface resource display iconModify the map UI layoutModify the UI layout of the level preparation interface2026.3.10Scene with added level selection interfaceThe clickable level selection button has been added to enable map node navigation.Change the 'Start Preparation' in the level introduction interface to 'Enter Battle', and remove the item configuration interface step.Zoom for the map is temporarily disabled2026.3.11Fixed the issue where multiple scenes would load and the game freeze upon quick-clic…

  • 旧日余晖0.05版本更新 - 24 February 2026

    旧日余晖0.05版本更新内容优化了一大堆问题调整了大量炮塔的攻击动画修改了大地图界面的UI分布完善了作战关卡中的UI和界面添加了几种测试用的敌人完善了采集建筑的贴图添加了几个新地块贴图

  • steamAPI功能添加-部分功能修复 - 13 October 2025

    添加对应的steamAPI功能添加了主界面QQ群超链接功能修改了一些按钮点击后就出现白色边框的问题更新设置图标的贴图添加了几个音效文件添加了屏幕长宽控制器,现在不会看到屏幕外的事物了

  • 替换了原本模糊的快捷方式 - 12 October 2025

    替换了原本模糊的快捷方式

  • 可玩版本-小部分可玩 - 10 October 2025

    可玩版本-小部分可玩

  • --不可玩,用于测试上传文件 - 10 October 2025

    --不可玩,用于测试上传文件

  • 测试上传文件-不可玩版本 - 24 September 2025

    --不可玩,用于测试上传文件

Patch notes and updates

S.noRelease datePatch nameGID number
112 July 2026Version 0.09 Update1837955055360381
220 June 2026Version 0.081 Update1835871199308732
324 February 2026旧日余晖0.05版本更新1825093633198251
413 October 2025steamAPI功能添加-部分功能修复1813041031350727
512 October 2025替换了原本模糊的快捷方式1813041031306117
610 October 2025可玩版本-小部分可玩1813041031246865
710 October 2025--不可玩,用于测试上传文件1813041031246864
824 September 2025测试上传文件-不可玩版本1811772772195626

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3195180
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateFeb 28, 2027
Developer浩瀚之宇开发组
Publisher浩瀚之宇开发组
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

This is a creative and challenging real-time strategy tower defense game where players need to constantly expand, build complex battle lines on the map, and fight against groups of enemies. The game has unique rules and beautiful pixel style, with each level filled with tense and exciting battles.=

About this game

[Welcome to the Post-Apocalyptic Playground] Disrupts traditional gameplay while preserving its essence. The building will be automatically rebuilt after it is destroyed. "Map resources will run out; without expansion, the system will collapse." "Transportation Strategy: Changing Building Locations" Gravity cannon sweeping the ground When an enemy is killed, its wreckage can be collected to obtain upgrade resources. Remnant Afterglow is a real-time strategy tower defense game. Organized enemy forces launch ferocious, tide-like assaults, intent on completely annihilating your existence. You must waste no time, mobilize every resource you can, destroy the invading enemies, extract resources from the ground, do everything possible to build defenses and protect your core, struggle to survive under an all-annihilating mechanical tide, and uncover as much of the world's truth as you can. Build Your Own War Machine You need to extract resources, build production facilities, plan your economy, and continuously turn limited supplies into defensive lines. You will have more than 60 types of buildings and turrets . They will be the key to your victory. Strategic Features It's not just upgrades. We provide a wide variety of strategic features that change tower defense logic from the ground up. Ever thought about making your turrets move? Teleportation will show you how! Tactical Loadouts and Items Each match, you can carry up to 4 tactical items , such as the gravity autocannon and crystal mines, or perhaps a support turret. You will have more than 20 tactical items . They will be your best helpers for dealing with unexpected situations. Realistic Ballistics, Range, and Limited Firing Arcs All weapons have corresponding firing arcs and realistic ballistic logic. Walls and obstacles on the map will block the weapons of both sides, making layouts more complex and realistic. Some weapons have limited firing angles, but don't worry—you can adjust them at any time during combat. Diverse Enemy Variants and Challenges Drills, combat humanoids, land ships, and even mobile fortresses—enemy forces are a diverse mix. They will do everything they can to break through y…

Supported languages

English, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany16Drastische Gewalt
igrs18Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Remnant Afterglow Tower Defense's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Remnant Afterglow Tower Defense's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Remnant Afterglow Tower Defense at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.