Fishing Shop Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3196270
- PriceNo longer available on Steam Store
- Release date2026
- DeveloperSinqnew
- PublisherSinqnew
- Parent gameNot available
Genres: Indie, Simulation
Company pages: Developer: SinqnewPublisher: Sinqnew
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Fishing Shop Simulator Steam news
Fishing Shop Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 9.3.0 - Compass/Radar now working! - 20 September 2026
Hi guys! I'm mostly focused on the Jungle biome, however, I had time this weekend to get another large requested item into the game finally - A radar/compass system!New - The Compass/Radar added! The art isn't finalized yet, but want to try this out with the beta-playersNew - The compass will detect bubbles, entrances/exits to biomes and the consoles.Please keep me updated on the range of the radar if its too far or too littleChange - Employee Shelf-Stocker NPC is now a bit smarter and will prioritize stocking closest shelves firstChange - Added WIP on techs that are not ready yet, avoid unlocking these until I have them figured out!Bugfix - Employee Shelf-Stocker NPC would sometimes get stuck if you moved around a bunch of shelves while trying to stockThe Compass - Here's it showing you bubbles on the radar! This will also show you biome entrances/exits and the console location
- 9.2.5 - Traps Rebalance & Bugfixing - 18 September 2026
Hey guys! Just some balance-tweaks to the traps, people are really enjoying them but they're quite OP at the moment so this is gonna update them. It's going to probably need more rebalancing for us to find a really good sweet spot.New - Main Menu - Continue Button! This will load your newest/latest save fileChange - Main Menu - Changed 'Start' button to 'New Game' so its less confusingChange - Traps - They can't catch fish that require time-of-day requirementsChange - Traps - Traps now have a small 10% chance to break on harvestChange - Traps - Traps now have a chance to not catch anything from the day, 30% chanceChange - Traps - Traps now can only catch rainy day fish, on rainy daysBug Fix - Traps had a awkward placement spot in the swamps you couldn't reachBug Fix - Aquarium - If you moved the aquarium, the fish would still swim in the old areaBug Fix - Fish traps if moved, could be p…
- 9.2.1 - Small hotfixes for new trap mechanics & 'Always Running' option added - 7 September 2026
Hi guys! Just a small patch this afternoon - Lots of bugs with the traps from the beta-players. I expected this because the traps are a completely new mechanicNew - Always Running option is now added to gameplay options menu!Bugfix - Trap not activating fish alerts when pulling the fish out into inactive inventory slotsBugfix - Ocean fish traps too far from playerBugfix - Ocean Fish traps not using ocean bait and catchesBugfix - Parliament & Swamp traps were unbuildable before, fixed now!Bugfix - Other small fixes to the trap logic fixed
- 9.2.0 - Fishing Traps & V-Sync now added - 6 September 2026
Hi everybody! Progress is going really well on the jungle biome but not ready to show yet, still early stages. I am working on other content on the side though, I got us fishing traps added in now! New - Fishing Traps! Build near the shores of most water areas, you will see the area highlight where you can place themOnce built, you need to fill it with a bait that belongs to the biome its inYou'll see a ? over it, which means it needs bait ( I want to find a better symbol in the future )Next day come check on the trap, you'll see a ! above it which means it caught something! Hit E to take out what's insideI plan on making unique types of sea-creatures you can only catch with them in the future, for now they catch the same fish as your fishing rodNew - V-Sync is now available in the options for if you limit your framerate and experience screen-tearingBugfix - The lucky lure building in t…
- Devblog 19 - Lots of big goals complete & progress started on the next biome! - 2 September 2026
Hey guys, sorry for the late post here it's just been a busy few days for me! This month went super well! We BLASTED past Alpha 8, which left us time to hop onto Alpha 9 goals. Alpha 8 was focused on getting the town to the next level, and the new customers to spawn for it. With that done, we can focus back on biomes/fishing for Alpha 9!Here's the goals for upcoming Alpha 9 Create the biggest biome for the game, the Jungle. This will be the 2nd last biome, we are getting close! (Jungle is already under construction and made good progress, I don't want to show it yet though)Bait Packs - Make the bait experience more polished, exciting and add in rare bait (We already completed this! You'll see below)Fishing Traps - Being able to place some traps alongside the water, place a bait and then wait for them to catch something the next dayNew fisher stations and some QOL for giving them baitMor…
- 9.1.0 - Major Bait Update! - 28 August 2026
Major update and huge progress towards improving the bait experience finally in the game! This is a mechanic you use often... so I'm excited I had time to try and improve this system to make it more exciting to open packs!New - Rare Bait! You can now have a chance to pull rare bait from packs. 15% chance for 1 rare bait, 5% chance for 2 rare bait. We can update/change these odds based on player feedbackNew - Better visuals, animations and effects for pack opening to make it more exciting. Unique bait icons per biome. This is still a WIP still especially the sounds, I want to find better hype winning sounds!New - Rare bait can be used to improve chances to catch foil and rare fish, and removes the chance of garbage/poison fishNew - Booster Fast Open button! You can now rip open packs quickly if you want to skip the animationsNew - You leave random booster pack garbage on the ground after…
- 8.2.0 - Alpha 8 finished! - 21 August 2026
Hi folks! This will be my final patch for the current alpha , we hit all our goals and I'll now be moving back onto Biomes/Fishing - The next biome being THE JUNGLES. Colorful fish and interesting old-world ruins coming ahead! My hope is this will be the biggest biome in the game, and has the most fish.New - Added another customer for level 4 for more variety - Victorian Lady with her fancy umbrellaNew - Town Level 4 - The newly opened river is now fishable!New - Goldfish addedNew - Mekong Catfish addedNew - Pike addedNew - Ide addedNew - Added some more designs in town level 4, to give the town more personality (Fountains, businesses)Change - Disabled Shift+1 force to windowed mode in the main game, this is now only available for main menuBug Fix - Fishing Rod icon was blurry on full screenUsing some of our spare time, I added a bit more personality to the town - Fancy little improveme…
- 8.1.0 - New class of customers & town - The Posh - 13 August 2026
Hey guys! Making REALLY fast progress this month on my goals for getting the town leveled up - so much that I have spare time to add some more personality to the town after this patch!New - Level 4 Customers added - The Posh class, they'll be able to afford the more expensive fish as you get further into late biomesNew - Posh Estates get built around the town when you have enough fish collection pointsChange - Workers (Level 3 customer) now have a cap of how much money they have - 1300$, they were unlimited before because there was no higher level customer yetChange - Shift + 1 to force the game into windowed, is now disabled in the game game so that players don't accidently activate it. This will only be active in the main menu for people who might need this for initial graphics setup such as widescreensUpcoming for the rest of Alpha 8 -I still plan to add a Posh Lady customer for more…
- 8.0.0 - Town Level 3 improved | Stretchy Bugfix - 6 August 2026
Hi guys! I needed to patch today because we found a pretty funny but nasty bug with the new generic shelves. However, also making some really good early progress on Alpha 8 already! The town now looks like its under construction, when you unlock it at level 3. Then at level 4, the construction will be gone and the town will be more fleshed out, and you'll notice more wealthy people moving into the outskirts!Town 3 - Under ConstructionThis was the bug from using the new generic shelf... oh boy - but fixed now!
- Devblog 18 - Alpha 7 finished! - 1 August 2026
Hi everybody! I'm really happy with all the progress we did on Alpha 7. Now we are pivoting to Alpha 8 which focuses on leveling the town to the 4th type of customer - Upper Class. It will be a quicker alpha and I want to avoid introducing scope creep/mechanics for this part of the game.Plan for Alpha 8 -New Customers - The Upper Class - Time to start luring in the wealthy humans of the apocalypseMake the town evolve and look nicer at level 4Make level 3 town look more 'under construction' since they are just building up from apocalyptic shantysWhat we got done in Alpha 7 - Second Floor Upgrade for your shopEmployee - This was a huge win and goal in this alpha, i wasn't sure if I was able to figure out a basic employee AIMore shop expansionsDecoration/Tipping Mechanic - Making decorating your store actually rewardedRelic Furniture - Added a bunch of collectable furniture you can fish ou…
- 7.10.0 - Relic furniture, Fish Weigher 3 & More - 1 August 2026
Hi everybody! This is the last patch to wrap up Alpha 7 - Now we'll be moving onto the next big goals! I'll explain whats the plan for Alpha 8 in my upcoming devblog.New - Fish Scale Lvl 3 - You can load many fish into it, and it processes them automaticallyNew - Generic Storage Shelves 1 & 2 - You can store non-fish items on these (Like building boxes)New - Options - Difficulty settings now for the Government (How much rent you will owe)New - Pond Relic Furniture - Oven, Fridge, Couch, Chair and ToiletNew - Parliament Relic Furniture - Bench & ChairNew - Decore Lvl 2 Tech addedNew - Whacky Inflatable Tube Fish!New - Ceiling Fish Sign - You can type in your own labels on this signChange - Decor Balance - Removed decor points from fish tanks, lowered decor points on purchasable decorations, relic furniture now have moreChange - ATM Interface has been partially converted to the new pixel…
- 7.9.0 - Omega Aquarium, Weather Radio, Signs & More - 24 July 2026
Hi guys! Been working away on more shop content for Alpha 7!New - OMEGA Aquarium - This massive fish tank can hold up to 16 fish, and letting them swim around! The fish AI isn't the best but we'll see how it goesNew - Weather Forcast Radio - When interacted it will tell you the next days weather!New - New Store Signs once the shop has upgraded high enough to look nicer! (Level 6)New - 'Slogan' gets unlocked at shop level 6 customization tab, so you can have a slogan on billboards in townNew - Relic Added - Gnome CHONKERS (Found at the Pond Biome)Change - Collection Bonus - Collection bonus updates are now a simple, clean fish icon that pops up with a number on it, to show you when the number changes. Less message spam and cleanerChange - Lore QOL - When you try to unlock a lore but its already unlocked, a message will popup 'Lore already unlocked!'Change - Pillars - Shop pillars are now…
- 7.8.0 - Shelves Level 3, Lore & QOL Improvements - 18 July 2026
Hi everybody! Been busy working away on the new later-game shelves, these took longer than expected. I forgot they take a bit of work because you need to worry about placement and functionality.I also did a bunch of QOL for the shelves while working on the new ones, we also now have the first LORE piece to be fished out and testing out the lore system. I'll slowly add more bits of random lore here and there - The lore system is just super optional, you can also just sell the lore hard-drives in your shop!New - New selling Shelves! Available from Shelves 2 techNew - 4 New shelf level 3 types: Rotater, Big Rack, Small Rack, Glass DisplayNew - Options added - Framerate Cap, you can now select your chosen framerate up to unlimited, down to 30 FPSNew - Yard level 2New - Lore Page on the console menuNew - LORE - You can now fish out a lore hard-drive from the ocean biome, if you left-click it…
- 7.7.1 - Relic Furniture Set & Deployable Crate 2 - 9 July 2026
Hello fishing enjoyers! I managed to finally design some fishable furniture, I made a set specifically to find in the ocean biome. In the future, I will make more sets for other biomes, based on their themes. The furniture will give lots of decoration points, but if you also just want to sell the relics you'll be able to!New - Buildable Relics, such as furniture, now have a unique blue-building box, so it's easy to know. These are sellable on your shelves if you don't want to use the furniture!New - Relic - Dank Couch (Ocean)New - Relic - Dank Dresser (Ocean)New - Relic - Dank Rug (Ocean)New - Relic - Dank Lamp (Ocean)New - Relic - Dank TV (Ocean)New - Deployable Crate 2 added!Change - Delivered deployable crate didn't show a interaction icon before, added a icon so it stays consistant with the interactionsChange - Trash cans no longer highlight blue and show the trash icon instead, to…
- 7.6.0 - Composters, Garbage, Rent Balance & Bugfixing - 7 July 2026
Hi everybody! New patch coming in getting more later-game tech upgrades: Composters and Garbage cans finally now have later-game upgrades! Also snuck a bunch of bug fixes and we did some rebalancing for the start-game players to have a less stressful time with THE GOVERNMENTNew - Composter Level 2 added (1-4 Bait per fish instead of 1-3 & Composts up to 3 fish at once)New - Composter Level 3 added (2-4 bait per fish & Composts up to 6 fish at once)New - Garbage Bin Level 2 added (60% refund)New - Garbage Bin Level 3 added (90% refund)Change - UI Improvement - Got a black outline around icons now, to make it easier to see themChange - Adjusted the debt/rent to be much lower (50% less) for shop level 1 and 2, so it's less intense and gives the player time to learn the rent mechanicBug Fix - Rainy Days - The water system was sometimes getting confused by rainy day logic and sometimes would…
- Devblog 17 - Shop content progress! - 1 July 2026
Hi everybody! Really great progress this month. We are back on shop content, because we got so far with fishing/biomes, the shop part of the game was falling behind - Beta players were running out of space for their fish collections and shelves, so it was a good sign to switch after the swamps biome was finished!I did a community vote on the discord, and it seems like overwhelmingly people were really wanting more upgrades of current mechanics, store expansions and employee systems. There was also a decent amount of votes on making decorating do something for the game.Already got the biggest task done - The second floor to the shop. This was tricky because the original shop was not meant for a floor, but I got it figured out!Huge relief that we got the employee NPC working! NPC coding is really difficult for me, so it's really nice to see it working and relatively bug-free. I hope this…
- 7.5.0 - Decoration System & Tipping, Stats window expanded, bugs fixed - 1 July 2026
Hello fellow fishers of the apocalypse - Some great news, we finally have a reward/mechanic for people who like to decorate their stores! This isn't a needed/required mechanic to progress, but if you like decorating it's nice to be rewarded for it.New - Decoration Points - If you build or remove a decoration in the store, a temporary star with the points will show on the screen so you know your stores decoration totalNew - Tipping - Customers will begin tipping if your store has a high enough decoration bonus, wealthier customers have higher requirements. They have a minimum and maximum requirement, once its at max they have a much higher chance to tipNew - The tipping will appear as purple text with a star above their heads, slightly after they made a purchaseNew - Customers will roughly Tip 10-20% of what they paid, and only tip onceNew - Stats for collection points for the town will…
- 7.4.0 - Shelf Stocker Employee Robot! - 27 June 2026
Hello fishers - I'd like to announce a huge breakthrough: I got a employee NPC working! It's not fancy, but glad we got it working! I'll now let people play/use it and see how it goes. New - Shelf Stocker Employee! You can buy this tech at shop level 7. The employee will take fish from your freezers and stock them on the shelves!New - Employee Fish Weighing Station - Build this and your employee will automatically weigh your fish before stocking them on the shelves. This was a major request and grindy task for a lot of players.New - Audio now stops playing during paused/menus opening, except for music and button soundsBug Fix - Manatee was not showing up in fish records, fixed nowBug Fix - Sun Fish foil was missing from the pond, now addedNote for beta players/testers - Let me know if the employee tech feels too late game, or early or too expensive! We can rebalance this over time. The…
- 7.3.0 - Freezers & Shop 2nd Floor & Shop Expansions - 25 June 2026
Hi folks! I'll now get us into the habit of posting updates here for the main branch of the game for people to see the game get built up more. If I patch the demo, I'll put that in brackets - Example: 7.3.0 (DEMO BRANCH)This is the first big series of patches for Alpha 7 - We are now focusing back on shop content/mechanics for this alpha since we got really far ahead with Biomes/Fishing now. New - Second floor upgrade for your shop! This is your home area, you can keep your fish collection and furniture up here. You cannot build selling tables/freezers here - Customers cannot access this floor.New - Freezer Level 2 added - Can store up to 10 fish and has a 'Deposit All' and 'Withdraw All' buttons!New - Fish Freezer 3 - Stores up to 20 fish! (Unlocked at Shop level 7)New - Freezers now can have 'Employee Access' disabled, so they cant store fish inside (Or future shelf stockers can't tou…
- Community Question - Should I post main game patch notes? (Non-Demo patches) - 25 June 2026
Hi folks! I just wanted to see what's the best way of keeping people engaged while I work on the game. Now that I'm working on the later game content, the demo won't get patched too often and focusing on the main build of the game. Do you prefer regular patch notes when I update the main build/engine of the game. This way you can see how stuff is coming along more regularly? Or do you prefer a once-a-month post showing you all the stuff that happened during the month? (I'll still do those at the end of the month) Let me know in the comments below, I might try to experiment with posting the patch notes more regularly and see if that's a better way to show people I am actively always working on the game! I've been making really good progress this week especially and think it's a maybe a shame people don't know. But maybe people don't want to be spoiled (Though they can just avoid reading…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 25 June 2026 | Community Question - Should I post main game patch notes? (Non-Demo patches) | 1836506165551624 |
| 2 | 13 February 2026 | 6.2.3 | 1824644522837759 |
| 3 | 31 January 2026 | 5.6.6 - Start game rebalance | 1823191198608227 |
| 4 | 31 January 2026 | Huge Bug Fix - 5.6.5 | 1823191198607962 |
| 5 | 31 January 2026 | 5.6.4 - Rotate Improvements | 1823191198606818 |
| 6 | 29 January 2026 | 5.6.3 - Hotfix for GIGA bug | 1823191198603665 |
| 7 | 25 November 2025 | 4.12.0 - Composter & Front Yard added | 1816849002024888 |
| 8 | 21 October 2025 | Hotfix 4.5.5 | 1813674389084125 |
| 9 | 19 October 2025 | 4.5.4 | 1813674389045106 |
| 10 | 18 October 2025 | Update 4.5.3 | 1813674389010014 |
| 11 | 13 October 2025 | 4.5.2 - Minor fix & Garbage Can added | 1813041031346208 |
| 12 | 12 October 2025 | 4.5.1 | 1813041031291506 |
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