- HANGAR 8 v2.0.8 Patch Notes - 27 April 2025
Fixed a bug that prevented you from choosing the masculine character. Adjusted the volume of sound effects.
- HANGAR 8 v2.0.7 HOTFIX - 18 April 2025
Oops! Looks like I added a shiny new feature (FSR 2.2) and then set it as the default—which broke backwards compatibility with graphics cards that do not support it. This would mean players could launch the game and would be stuck on the splash screen while hearing the game in the background. This bug has now been fixed. I have also added a bit of a loading screen to the initial start of the game, which is a byproduct of troubleshooting the aforementioned game breaking bug. Just those two changes, really. My bad ːsteamfacepalmː Thank you for your support and understanding, and I apologise for any inconvenience it may have caused. I also want to thank everyone who's helped with bugfixing version 2.0!ːtigerinablanketː
- HANGAR 8 v2.0 UPDATE IS HERE! - 17 April 2025
Hello There! ːcool_seagullː It has been a while since the last update, and I have been hard at work trying to get version 2.0 to you amazing people! This is the biggest update yet, and I had to learn some things, so it took a bit of time. I would have loved to get this out sooner, but unfortunately I got a little bit sick and my full-time job got in the way of development. Hopefully I will be able to transition into full-time game development in the next year or two. Thank you to all the people who have submitted bug reports and have let me know about issues they have had. I also want to say thank you (and sorry) to all the content creators who I had the honour of watching and seeing bugs for the first time live on stream! xD Without further ado, here are the list of changes to HANGAR 8! Game Changes8 New Anomalies have been added to the game!Overdue update to the in-game HANGAR 8 logo.…
- Sci-Fi Anomaly Hunting at 20% off this Steam Spring Sale! - 13 March 2025
Spooky Sci-Fi Spot-The-Difference for Steam Spring Sale, anyone? There's 50 anomalies to discover, with another new 8 anomalies on the way in an upcoming FREE UPDATE! https://store.steampowered.com/app/3204650/HANGAR_8/
- HANGAR 8 v1.1.3 Patch Notes - 24 January 2025
New Game Additions and Changes Added an invert mouse controls accessibility option into the controls section of the options menu. Added an environmental sound effect to the crew quarters and hangar areas. Made the backup flashlight in the loop slightly more visible. Buffed the flashlight light angle from 50 degrees to 60 degrees. Added a new reference to the Easter Egg related to an certain anomaly. Bug Fixes Modified collision shapes in order to reduce the likelihood of getting stuck. (Try crouch and sprint spamming to get out of these situations.) Fixed a bug with the interact cursor continuing to show when it shouldn't. Fixed a bug where the interact cursor would show when looking at a decorative item that had an intractable item behind it. Fixed a bug that made the toilet flush sound reset if you spammed interact.
- HANGAR 8 v1.1.2 Patch Notes - 11 January 2025
Hello there! Firstly, I want to say thank you to everyone who's purchased HANGAR 8 and left a review, as we've recently hit the 10 review milestone on Steam! It's been challenging as a solo dev releasing their first game, and I really appreciate everyone's support with reviewing and getting the word out about my game! I can't describe how great it is to see people having fun playing something I've created 😻 Now! Onto the patch notes: Added a Camera Zoom feature which you can use by pressing Right Mouse Button or V Added sparks to the environment in order to improve the puzzle gameplay. Added a drop-shadow to text and interaction cursor to increase visibility on white and bright backgrounds. Added hints to the pause menu. In-game hints will stay on-screen for longer. Ghoul and RoboHead speed increased due to previous player speed buff. Adjusted the volume of various sounds. Fixed a bug…
- HANGAR 8 v1.1.1 Patch Notes - 7 December 2024
Game Changes Glitched text in logs now have a fancy effect to clearly show they are glitched. The drone/spaceship outside the station will now pass the window more frequently, making it easier to notice when you're on the reference level. Added a new hint to the hangar for when you've got all the items you need to escape. Modified the camera movement of the escape animation slightly. Bug Fixes Key items you have collected will no longer spawn when you continue a previous game. (Note that the items you have not collected will spawn in a new random location when you continue from a save.) Hopefully fixed a few places you could get stuck in geometry.
- Performance Improvements & Auto Save Feature - 27 November 2024
Hello there. It's been a while since the last patch note, how are you? Is that a new shirt?! Me? Oh, I've just added an auto-save system and an extra 100fps to my anomaly horror game! Game Changes Auto Save System: In response to feedback, I have added a way for players to continue a game they have previously stopped playing. The game will automagically save after every loop, and when you enter the hangar. So if you feel like it, you can take a break and continue playing later. (Note that the Auto-Save System is not available when Speedrun Mode is active. Also, if you start a game with All Anomalies Mode active and then turn the mode off, you will not be able to continue a previous game that had the mode on.) Various Performance Improvements: HANGAR 8 is my first game as a solo developer. Due to this I have made far too many errors with regards to programming, as well as a lot of other…
- HANGAR 8 v1.0.10 Patch Notes - 21 October 2024
Game Changes: Modified the wall decals for hints to be more noticeable at the end of the looping hall and during an anomaly. Increased the interaction hitbox size for the spaceship. Multiple minor optimizations to physics and occlusions. Slightly increased the size of the interact cursor icon. (NOTE: If you use a resolution higher than 1080p, try increase the cursor size to help with noticing interactable items.) Bug Fixes: Fixed a character model bug that occurred when you were killed by an anomaly. Fixed misaligned walls in the crew quarters. The interact cursor will now correctly adapt to the cursor size chosen in options.
- HANGAR 8 v1.0.9 Patch Notes - 10 October 2024
I'm continuing my efforts to improve the game's design based on feedback from you awesome players! Here's the next batch of changes: Game Changes Added decals on the doorways to hint at which direction to go if you spot an anomaly, or don't spot an anomaly. I have no idea how much this will actually help, but hopefully it does? More lighting adjustments in the Medical Bay. Added decals on the control panel in the hangar to hint at what to interact with. Flipped the pentagram. This was an asset included in one of three asset packs I used by Synty. I used it because I personally have no opinion on which way some spooky pixels are positioned, just that they give a creepy space cult-like vibe. I did however notice that some people would have strong responses to an inverted pentagram. If I flip the asset upside down and add another decal of an infinity symbol in the middle—I've kept the weir…
- HANGAR 8 v1.0.8 Patch Notes - 9 October 2024
I've added a speedrun mode to the options menu. This will add a timer to the top left of your screen during the game, which is required for submitting any speedruns you do of HANGAR 8. Yup, that's right, HANGAR 8 is on Speedrun.com! I wanted to keep getting the "Escape Artist" achievement casual, so the timer gets paused when you pause the game by default. If speedrun mode is enabled, this is no longer the case.
- HANGAR 8 v1.0.7 Patch Notes - 8 October 2024
Game Changes: Added an option to toggle "All Anomalies Active". This will make it so when an anomaly is picked, it is picked from all 50 anomalies. This will make it so there is a possibility of the same anomaly being picked twice in a row. This is disabled by default, but can be enabled in the extras menu. Added a decal to visually show in-game that you have all anomalies active. Added an arrow to help prevent players getting turned around in the dark. Increased time for heavy breathing to start while sprinting from 8 seconds to 15 seconds, and black out animation from 12 seconds to 20 seconds. I have also increased the stamina regeneration rate. You can sprint more now, but remember to slow down sometimes. You might catch an anomaly you would otherwise run past. Added environmental details to an anomaly that could kill you. This is in order to hint at how to survive the anomaly. Chang…
- HANGAR 8 v1.0.6 Patch Notes - 5 October 2024
Game Changes: An anomaly has now stolen more cargo?! (Should make a sneaky anomaly a little less sneaky.) Reduced visual noise on control panel to hopefully make what you need to interact with more intuitive. Added hint after picking up Captain's Log. Bug Fixes: If you stood in a certain spot within the restroom toilet stall, some geometry would disappear. This should no longer happen. Possibly, hopefully, have fixed another player collision bug. I hope. If there is no anomaly on level 8 and you move forward, an anomaly should no longer spawn — causing you to go back to level 7 if you try enter hangar 8.
- HANGAR 8 v1.0.5 Patch Notes - 4 October 2024
Game Changes: Made a key item more easily identifiable. Added hints for when you've picked up key items. Increased reach from 1.7m to 2m (You got some looong arms now, all the better to pick things up with.) Moved a flashlight location. Adjusted the stamina system by splitting it into two stages. Stage 1 is heavy breathing, stage 2 adds the visual effect on top of heavy breathing. Added a sound effect for when you regain your stamina. Bug Fixes: The "out of breath" effect should no longer play during the credits.
- HANGAR 8 v1.0.4 Patch Notes - 3 October 2024
Based on feedback, I have tried to make the game a little less frustrating with the following Game Changes: - Added Hint messages to try reduce frustration. - Increased Logbook and Hint font size based on screen resolution. (Please let me know if it's still too small in a comment or something?) - Revised Medical Bay level design.
- HANGAR 8 v1.0.3 Patch Notes - 2 October 2024
Hello there! Thank you to everyone who has been playing the game, and sorry to those who have been frustrated by bugs. I am working hard to try reproduce and fix any bugs that are being reported (or that I happen to notice while watching people play.) It's difficult as a solo part-time developer to find all the bugs and glitched, but I will do my best to get them fixed as soon as I can. Here is the first batch of game changes and bug fixes that will hopefully improve the game. Game Updates: Reduced the volume of the "out of breath" sound when sprinting for too long, as it was a bit too loud. Flashlight angle increased by about 10 degrees to help with spotting anomalies in the dark. Hint added for when you escape the medical bay and you do not have a flashlight yet. Changed the default FoV to 80 for improved gameplay as 90 was too zoomed out. If you have played before, your Field of View…
- Post-Launch Hotfix #1 - 1 October 2024
Fixed Linux Launch (I forgot to change the file name in the .sh launch file and used the .dll instead of .so files for steam api, sorry about that.)
- HANGAR 8 is officially released on STEAM! - 1 October 2024
It's happening! I've always wanted to develop my own games, but for one reason or another never manged to actually get to this point, and now it's finally happened! My first game as a solo developer has been released on Steam! 😻 HANGAR 8 will be on a launch sale for 10% off! If you played my game, help a first time dev out and please leave a review? If you find any bugs, let me know on the community board here on Steam. I have made a link in the Extras menu in-game that leads to the right place 😸 Think you've found an anomaly but aren't sure? Here's a Reference Video for you:
- HANGAR 8 is releasing on 1st October 2024 - 8 September 2024
Hello there! 😸 This is me, a solo developer letting the universe know that I am releasing my first game, finally making a childhood dream a reality on the 1st of October 2024! Here's the STEAM Wishlist Trailer, I hope you enjoy it: I am excited to have you play my anomaly hunting horror game made using the Godot Engine! If you have any questions, please feel free to ask them 🐱 and don't forget to Wishlist HANGAR 8!